1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | */ |
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14 | |
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15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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16 | |
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17 | |
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18 | #include "multi_player_world_data.h" |
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19 | |
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20 | #include "resource_manager.h" |
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21 | #include "state.h" |
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22 | #include "class_list.h" |
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23 | #include "substring.h" |
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24 | |
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25 | #include "game_loader.h" |
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26 | #include "cd_engine.h" |
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27 | |
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28 | #include "p_node.h" |
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29 | #include "world_entity.h" |
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30 | #include "player.h" |
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31 | #include "camera.h" |
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32 | #include "environment.h" |
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33 | #include "terrain.h" |
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34 | #include "test_entity.h" |
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35 | #include "terrain.h" |
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36 | #include "md2Model.h" |
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37 | #include "world_entities/projectiles/projectile.h" |
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38 | #include "npcs/npc_test1.h" |
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39 | #include "playable.h" |
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40 | |
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41 | #include "factory.h" |
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42 | #include "fast_factory.h" |
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43 | #include "load_param.h" |
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44 | |
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45 | #include "network_manager.h" |
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46 | #include "network_game_manager.h" |
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47 | |
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48 | |
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49 | #include "glmenu_imagescreen.h" |
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50 | |
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51 | |
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52 | |
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53 | using namespace std; |
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54 | |
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55 | |
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56 | /** |
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57 | * constructor of the GameWorldDataData |
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58 | */ |
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59 | MultiPlayerWorldData::MultiPlayerWorldData() |
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60 | : GameWorldData() |
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61 | { |
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62 | this->toggle = false; |
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63 | } |
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64 | |
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65 | |
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66 | /** |
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67 | * destructor for the GameWorldDataData |
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68 | */ |
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69 | MultiPlayerWorldData::~MultiPlayerWorldData() |
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70 | {} |
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71 | |
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72 | |
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73 | /** |
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74 | * initialize the GameWorldDataData |
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75 | */ |
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76 | ErrorMessage MultiPlayerWorldData::init() |
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77 | { |
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78 | /* call underlying function */ |
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79 | GameWorldData::init(); |
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80 | } |
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81 | |
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82 | |
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83 | /** |
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84 | * loads the GUI data |
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85 | * @param root reference to the xml root element |
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86 | */ |
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87 | ErrorMessage MultiPlayerWorldData::loadGUI(TiXmlElement* root) |
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88 | { |
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89 | /* call underlying function */ |
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90 | GameWorldData::loadGUI(root); |
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91 | } |
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92 | |
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93 | |
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94 | /** |
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95 | * unloads the GUI data |
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96 | */ |
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97 | ErrorMessage MultiPlayerWorldData::unloadGUI() |
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98 | { |
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99 | /* call underlying function */ |
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100 | GameWorldData::unloadGUI(); |
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101 | } |
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102 | |
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103 | |
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104 | /** |
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105 | * overloads the GameWorld::loadWorldEntities(...) class since the network WorldEntity loading is different |
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106 | * @param root reference to the xml root parameter |
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107 | */ |
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108 | ErrorMessage MultiPlayerWorldData::loadWorldEntities(TiXmlElement* root) |
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109 | { |
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110 | /* load the spawning points */ |
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111 | TiXmlElement* element = root->FirstChildElement("SpawningPoints"); |
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112 | if( element == NULL) |
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113 | { |
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114 | PRINTF(1)("NetworkWorld is missing 'SpawningPoints'\n"); |
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115 | } |
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116 | else |
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117 | { |
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118 | element = element->FirstChildElement(); |
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119 | // load Players/Objects/Whatever |
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120 | PRINTF(4)("Loading Spawning Points\n"); |
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121 | while( element != NULL) |
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122 | { |
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123 | BaseObject* created = Factory::fabricate(element); |
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124 | if( created != NULL ) |
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125 | printf("Created a Spawning Point %s: %s\n", created->getClassName(), created->getName()); |
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126 | |
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127 | element = element->NextSiblingElement(); |
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128 | glmis->step(); |
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129 | } |
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130 | PRINTF(4)("Done loading Spawning Points\n"); |
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131 | } |
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132 | |
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133 | /* load the WorldEntities */ |
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134 | element = root->FirstChildElement("WorldEntities"); |
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135 | if( element == NULL) |
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136 | { |
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137 | PRINTF(1)("NetworkWorld is missing 'WorldEntities'\n"); |
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138 | } |
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139 | else |
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140 | { |
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141 | element = element->FirstChildElement(); |
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142 | |
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143 | while( element != NULL) |
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144 | { |
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145 | if( NetworkManager::getInstance()->isGameServer()) |
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146 | { |
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147 | /* pass the entity to the NetworkGameManager to be created */ |
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148 | BaseObject* created = NetworkGameManager::getInstance()->createEntity(element); |
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149 | if( created != NULL ) |
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150 | PRINTF(1)("Created a %s: %s (0x%8x) from %s\n", created->getClassName(), created->getName(), created->getLeafClassID(), element->Value()); |
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151 | else |
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152 | PRINTF(1)("NetworkWorld: could not create this entity\n"); |
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153 | |
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154 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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155 | this->sky = dynamic_cast<WorldEntity*>(created); |
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156 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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157 | { |
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158 | this->terrain = dynamic_cast<Terrain*>(created); |
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159 | CDEngine::getInstance()->setTerrain(terrain); |
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160 | } |
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161 | } |
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162 | element = element->NextSiblingElement(); |
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163 | |
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164 | |
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165 | glmis->step(); |
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166 | PRINTF(4)("Done loading NetworkWorldEntities\n"); |
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167 | } |
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168 | |
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169 | if( NetworkManager::getInstance()->isGameServer()) |
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170 | { |
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171 | this->localPlayer = new Player(); |
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172 | State::setPlayer(this->localPlayer); |
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173 | |
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174 | Playable* playable; |
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175 | const std::list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); |
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176 | assert( playableList != NULL); |
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177 | |
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178 | if (playableList != NULL) |
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179 | { |
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180 | playable = dynamic_cast<Playable*>(playableList->front()); |
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181 | this->localPlayer->setControllable(playable); |
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182 | } |
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183 | } |
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184 | else |
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185 | { |
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186 | /* create a Player */ |
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187 | this->localPlayer = new Player(); |
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188 | State::setPlayer(this->localPlayer); |
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189 | } |
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190 | |
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191 | |
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192 | /* init the pnode tree */ |
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193 | PNode::getNullParent()->init(); |
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194 | } |
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195 | } |
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196 | |
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197 | |
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198 | /** |
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199 | * unloads the world entities from the xml file |
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200 | */ |
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201 | ErrorMessage MultiPlayerWorldData::unloadWorldEntities() |
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202 | { |
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203 | /* call underlying function */ |
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204 | GameWorldData::unloadWorldEntities(); |
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205 | } |
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206 | |
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207 | |
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208 | /** |
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209 | * loads the scene data |
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210 | * @param root reference to the xml root element |
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211 | */ |
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212 | ErrorMessage MultiPlayerWorldData::loadScene(TiXmlElement* root) |
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213 | { |
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214 | /* call underlying function */ |
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215 | GameWorldData::loadScene(root); |
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216 | } |
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217 | |
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218 | |
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219 | /** |
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220 | * unloads the scene data |
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221 | */ |
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222 | ErrorMessage MultiPlayerWorldData::unloadScene() |
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223 | { |
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224 | /* call underlying function */ |
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225 | GameWorldData::unloadScene(); |
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226 | } |
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227 | |
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228 | |
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229 | /** |
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230 | * some debug output |
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231 | */ |
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232 | void MultiPlayerWorldData::debug() |
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233 | { |
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234 | PRINT(0)("==================================================\n"); |
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235 | Playable* playable; |
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236 | const std::list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); |
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237 | assert(playableList != NULL); |
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238 | std::list<BaseObject*>::const_iterator entity; |
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239 | |
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240 | |
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241 | |
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242 | for (entity = playableList->begin(); entity != playableList->end(); entity++) |
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243 | { |
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244 | Playable* p = dynamic_cast<Playable*>(*entity); |
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245 | PRINTF(0)("Got a playable, class: %s, name: %s, uid: %i\n", (*entity)->getClassName(), (*entity)->getName(), p->getUniqueID()); |
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246 | } |
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247 | |
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248 | |
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249 | if( this->toggle) |
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250 | { |
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251 | playable = dynamic_cast<Playable*>(playableList->front()); |
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252 | this->localPlayer->disconnectControllable(); |
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253 | this->localPlayer->setControllable(playable); |
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254 | this->toggle = !this->toggle; |
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255 | } |
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256 | else |
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257 | { |
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258 | playable = dynamic_cast<Playable*>(playableList->back()); |
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259 | this->localPlayer->disconnectControllable(); |
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260 | this->localPlayer->setControllable(playable); |
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261 | this->toggle = !this->toggle; |
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262 | } |
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263 | |
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264 | |
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265 | Playable* pl = this->localPlayer->getControllable(); |
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266 | PRINTF(0)("The current regisered playable is hid: %i\n", pl->getUniqueID()); |
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267 | |
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268 | |
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269 | PNode* cam = State::getCameraTarget(); |
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270 | PRINT(0)("Camera has target - class: %s, name: %s, uid: %i\n", cam->getClassName(), cam->getName(), cam->getUniqueID()); |
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271 | |
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272 | PRINT(0)("==================================================\n"); |
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273 | |
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274 | } |
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