[6404] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 16 | |
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| 17 | |
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| 18 | #include "multi_player_world_data.h" |
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| 19 | |
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[7193] | 20 | #include "util/loading/resource_manager.h" |
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[6404] | 21 | #include "state.h" |
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| 22 | #include "class_list.h" |
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| 23 | #include "substring.h" |
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| 24 | |
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[7193] | 25 | #include "util/loading/game_loader.h" |
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[6404] | 26 | #include "cd_engine.h" |
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| 27 | |
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| 28 | #include "p_node.h" |
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| 29 | #include "world_entity.h" |
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| 30 | #include "player.h" |
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| 31 | #include "camera.h" |
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| 32 | #include "environment.h" |
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| 33 | #include "terrain.h" |
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| 34 | #include "test_entity.h" |
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| 35 | #include "terrain.h" |
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[8490] | 36 | #include "md2/md2Model.h" |
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[6434] | 37 | #include "world_entities/projectiles/projectile.h" |
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[6404] | 38 | #include "npcs/npc_test1.h" |
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| 39 | #include "playable.h" |
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| 40 | |
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[7193] | 41 | #include "util/loading/factory.h" |
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[6404] | 42 | #include "fast_factory.h" |
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[7193] | 43 | #include "util/loading/load_param.h" |
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[6404] | 44 | |
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| 45 | #include "network_manager.h" |
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| 46 | #include "network_game_manager.h" |
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[8068] | 47 | #include "player_stats.h" |
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[6404] | 48 | |
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| 49 | |
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| 50 | #include "glmenu_imagescreen.h" |
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| 51 | |
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| 52 | |
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[6498] | 53 | |
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[6404] | 54 | using namespace std; |
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| 55 | |
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| 56 | |
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| 57 | /** |
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| 58 | * constructor of the GameWorldDataData |
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| 59 | */ |
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| 60 | MultiPlayerWorldData::MultiPlayerWorldData() |
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| 61 | : GameWorldData() |
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[6498] | 62 | { |
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| 63 | this->toggle = false; |
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| 64 | } |
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[6404] | 65 | |
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| 66 | |
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| 67 | /** |
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| 68 | * destructor for the GameWorldDataData |
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| 69 | */ |
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| 70 | MultiPlayerWorldData::~MultiPlayerWorldData() |
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| 71 | {} |
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| 72 | |
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| 73 | |
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| 74 | /** |
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| 75 | * initialize the GameWorldDataData |
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| 76 | */ |
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| 77 | ErrorMessage MultiPlayerWorldData::init() |
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| 78 | { |
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| 79 | /* call underlying function */ |
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[8717] | 80 | return GameWorldData::init(); |
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[6404] | 81 | } |
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| 82 | |
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| 83 | |
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| 84 | /** |
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| 85 | * loads the GUI data |
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| 86 | * @param root reference to the xml root element |
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| 87 | */ |
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[7370] | 88 | ErrorMessage MultiPlayerWorldData::loadGUI(const TiXmlElement* root) |
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[6404] | 89 | { |
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| 90 | /* call underlying function */ |
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[8717] | 91 | return GameWorldData::loadGUI(root); |
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[6404] | 92 | } |
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| 93 | |
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| 94 | |
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| 95 | /** |
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| 96 | * unloads the GUI data |
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| 97 | */ |
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| 98 | ErrorMessage MultiPlayerWorldData::unloadGUI() |
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| 99 | { |
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| 100 | /* call underlying function */ |
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[8717] | 101 | return GameWorldData::unloadGUI(); |
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[6404] | 102 | } |
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| 103 | |
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| 104 | |
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| 105 | /** |
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| 106 | * overloads the GameWorld::loadWorldEntities(...) class since the network WorldEntity loading is different |
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| 107 | * @param root reference to the xml root parameter |
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| 108 | */ |
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[7370] | 109 | ErrorMessage MultiPlayerWorldData::loadWorldEntities(const TiXmlElement* root) |
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[6404] | 110 | { |
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[9235] | 111 | const TiXmlElement* element = NULL; |
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| 112 | |
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| 113 | if( NetworkManager::getInstance()->isGameServer() ) |
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[6404] | 114 | { |
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[9235] | 115 | /* load the spawning points */ |
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| 116 | element = root->FirstChildElement("SpawningPoints"); |
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| 117 | if( element == NULL) |
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[6404] | 118 | { |
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[9235] | 119 | PRINTF(1)("NetworkWorld is missing 'SpawningPoints'\n"); |
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| 120 | } |
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| 121 | else |
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| 122 | { |
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| 123 | element = element->FirstChildElement(); |
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| 124 | // load Players/Objects/Whatever |
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| 125 | PRINTF(4)("Loading Spawning Points\n"); |
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| 126 | while( element != NULL) |
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| 127 | { |
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| 128 | BaseObject* created = Factory::fabricate(element); |
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| 129 | if( created != NULL ) |
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| 130 | printf("Created a Spawning Point %s: %s\n", created->getClassName(), created->getName()); |
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[6404] | 131 | |
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[9235] | 132 | element = element->NextSiblingElement(); |
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| 133 | glmis->step(); |
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| 134 | } |
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| 135 | PRINTF(4)("Done loading Spawning Points\n"); |
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[6404] | 136 | } |
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| 137 | } |
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| 138 | |
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| 139 | /* load the WorldEntities */ |
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| 140 | element = root->FirstChildElement("WorldEntities"); |
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| 141 | if( element == NULL) |
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[6409] | 142 | { |
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[6404] | 143 | PRINTF(1)("NetworkWorld is missing 'WorldEntities'\n"); |
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[6409] | 144 | } |
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[6404] | 145 | else |
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| 146 | { |
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| 147 | element = element->FirstChildElement(); |
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| 148 | |
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[7071] | 149 | if( NetworkManager::getInstance()->isGameServer() ) |
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[6404] | 150 | { |
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[7071] | 151 | while( element != NULL) |
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[6404] | 152 | { |
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| 153 | /* pass the entity to the NetworkGameManager to be created */ |
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[8068] | 154 | BaseObject* created = Factory::fabricate(element); |
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[6404] | 155 | if( created != NULL ) |
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[6412] | 156 | PRINTF(1)("Created a %s: %s (0x%8x) from %s\n", created->getClassName(), created->getName(), created->getLeafClassID(), element->Value()); |
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[6404] | 157 | else |
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| 158 | PRINTF(1)("NetworkWorld: could not create this entity\n"); |
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| 159 | |
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| 160 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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| 161 | this->sky = dynamic_cast<WorldEntity*>(created); |
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| 162 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 163 | { |
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| 164 | this->terrain = dynamic_cast<Terrain*>(created); |
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| 165 | CDEngine::getInstance()->setTerrain(terrain); |
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| 166 | } |
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[7071] | 167 | |
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| 168 | element = element->NextSiblingElement(); |
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| 169 | |
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| 170 | |
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| 171 | glmis->step(); |
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| 172 | PRINTF(4)("Done loading NetworkWorldEntities\n"); |
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[6404] | 173 | } |
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[7071] | 174 | } |
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| 175 | else |
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| 176 | { |
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| 177 | while( element != NULL) |
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| 178 | { |
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| 179 | PRINTF(0)("load: %s\n", element->Value()); |
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| 180 | if( !strcmp(element->Value(), "Terrain") || !strcmp(element->Value(), "Building") ) |
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| 181 | { |
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[6404] | 182 | |
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[7071] | 183 | /* pass the entity to the NetworkGameManager to be created */ |
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| 184 | BaseObject* created = Factory::fabricate(element); |
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[6498] | 185 | |
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[7071] | 186 | if( created != NULL ) |
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| 187 | PRINTF(1)("Created a %s: %s (0x%8x) from %s\n", created->getClassName(), created->getName(), created->getLeafClassID(), element->Value()); |
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| 188 | else |
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| 189 | PRINTF(1)("NetworkWorld: could not create this entity\n"); |
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| 190 | |
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| 191 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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| 192 | this->sky = dynamic_cast<WorldEntity*>(created); |
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| 193 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 194 | { |
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| 195 | this->terrain = dynamic_cast<Terrain*>(created); |
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| 196 | CDEngine::getInstance()->setTerrain(terrain); |
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| 197 | } |
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| 198 | |
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| 199 | glmis->step(); |
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| 200 | PRINTF(4)("Done loading NetworkWorldEntities\n"); |
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| 201 | } |
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| 202 | element = element->NextSiblingElement(); |
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| 203 | } |
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[6404] | 204 | } |
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| 205 | |
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[7071] | 206 | |
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[6498] | 207 | if( NetworkManager::getInstance()->isGameServer()) |
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| 208 | { |
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| 209 | this->localPlayer = new Player(); |
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[6404] | 210 | |
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[8068] | 211 | #if 0 |
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[6498] | 212 | Playable* playable; |
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| 213 | const std::list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); |
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| 214 | assert( playableList != NULL); |
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| 215 | |
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| 216 | if (playableList != NULL) |
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| 217 | { |
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| 218 | playable = dynamic_cast<Playable*>(playableList->front()); |
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[6985] | 219 | this->localPlayer->setPlayable(playable); |
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[7078] | 220 | playable->toList(OM_GROUP_00); |
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[7074] | 221 | playable->setAbsCoor(213.37, 57.71, -47.98); |
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[7346] | 222 | playable->setPlayDirection(Quaternion(M_PI, Vector(0.0, 1.0, 0.0))); |
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[6498] | 223 | } |
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[8068] | 224 | #endif |
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[6498] | 225 | } |
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| 226 | else |
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[6404] | 227 | { |
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[6498] | 228 | /* create a Player */ |
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| 229 | this->localPlayer = new Player(); |
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[6404] | 230 | } |
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| 231 | |
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| 232 | |
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| 233 | /* init the pnode tree */ |
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| 234 | PNode::getNullParent()->init(); |
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| 235 | } |
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[7954] | 236 | // Fill the EntityLists. Tick then Draw: |
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| 237 | this->tickLists.push_back(OM_DEAD_TICK); |
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| 238 | this->tickLists.push_back(OM_ENVIRON); |
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| 239 | this->tickLists.push_back(OM_COMMON); |
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[9008] | 240 | this->tickLists.push_back(OM_PLAYERS); |
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| 241 | this->tickLists.push_back(OM_PLAYERS_PROJ); |
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[7954] | 242 | this->tickLists.push_back(OM_GROUP_00); |
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| 243 | this->tickLists.push_back(OM_GROUP_00_PROJ); |
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| 244 | this->tickLists.push_back(OM_GROUP_01); |
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| 245 | this->tickLists.push_back(OM_GROUP_01_PROJ); |
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| 246 | |
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| 247 | this->drawLists.push_back(OM_ENVIRON_NOTICK); |
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| 248 | this->drawLists.push_back(OM_ENVIRON); |
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| 249 | this->drawLists.push_back(OM_COMMON); |
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[9008] | 250 | this->drawLists.push_back(OM_PLAYERS); |
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| 251 | this->drawLists.push_back(OM_PLAYERS_PROJ); |
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[7954] | 252 | this->drawLists.push_back(OM_GROUP_00); |
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| 253 | this->drawLists.push_back(OM_GROUP_00_PROJ); |
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| 254 | this->drawLists.push_back(OM_GROUP_01); |
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| 255 | this->drawLists.push_back(OM_GROUP_01_PROJ); |
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[8717] | 256 | |
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[7082] | 257 | State::setPlayer(this->localPlayer); |
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[8717] | 258 | |
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| 259 | return ErrorMessage(); |
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[6404] | 260 | } |
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| 261 | |
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| 262 | |
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| 263 | /** |
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| 264 | * unloads the world entities from the xml file |
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| 265 | */ |
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| 266 | ErrorMessage MultiPlayerWorldData::unloadWorldEntities() |
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| 267 | { |
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| 268 | /* call underlying function */ |
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[8717] | 269 | return GameWorldData::unloadWorldEntities(); |
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[6404] | 270 | } |
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| 271 | |
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| 272 | |
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| 273 | /** |
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| 274 | * loads the scene data |
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| 275 | * @param root reference to the xml root element |
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| 276 | */ |
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[7370] | 277 | ErrorMessage MultiPlayerWorldData::loadScene(const TiXmlElement* root) |
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[6404] | 278 | { |
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| 279 | /* call underlying function */ |
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| 280 | GameWorldData::loadScene(root); |
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[8717] | 281 | |
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[8068] | 282 | // create server playable |
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| 283 | if ( NetworkManager::getInstance()->isGameServer() ) |
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| 284 | { |
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| 285 | NetworkGameManager::getInstance()->signalNewPlayer( 0 ); |
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| 286 | State::getPlayer()->setPlayable( PlayerStats::getStats( 0 )->getPlayable() ); |
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| 287 | } |
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[8717] | 288 | |
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| 289 | return ErrorMessage(); |
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[6404] | 290 | } |
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| 291 | |
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| 292 | |
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| 293 | /** |
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| 294 | * unloads the scene data |
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| 295 | */ |
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| 296 | ErrorMessage MultiPlayerWorldData::unloadScene() |
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| 297 | { |
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| 298 | /* call underlying function */ |
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[8717] | 299 | return GameWorldData::unloadScene(); |
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[6404] | 300 | } |
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| 301 | |
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[6498] | 302 | |
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| 303 | /** |
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| 304 | * some debug output |
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| 305 | */ |
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| 306 | void MultiPlayerWorldData::debug() |
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| 307 | { |
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| 308 | PRINT(0)("==================================================\n"); |
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| 309 | Playable* playable; |
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| 310 | const std::list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); |
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| 311 | assert(playableList != NULL); |
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| 312 | std::list<BaseObject*>::const_iterator entity; |
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| 313 | |
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| 314 | |
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| 315 | |
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| 316 | for (entity = playableList->begin(); entity != playableList->end(); entity++) |
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| 317 | { |
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| 318 | Playable* p = dynamic_cast<Playable*>(*entity); |
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| 319 | PRINTF(0)("Got a playable, class: %s, name: %s, uid: %i\n", (*entity)->getClassName(), (*entity)->getName(), p->getUniqueID()); |
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| 320 | } |
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| 321 | |
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| 322 | |
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| 323 | if( this->toggle) |
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| 324 | { |
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| 325 | playable = dynamic_cast<Playable*>(playableList->front()); |
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[6985] | 326 | this->localPlayer->setPlayable(playable); |
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[6498] | 327 | this->toggle = !this->toggle; |
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| 328 | } |
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| 329 | else |
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| 330 | { |
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| 331 | playable = dynamic_cast<Playable*>(playableList->back()); |
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[6985] | 332 | this->localPlayer->setPlayable(playable); |
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[6498] | 333 | this->toggle = !this->toggle; |
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| 334 | } |
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| 335 | |
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| 336 | |
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[6985] | 337 | Playable* pl = this->localPlayer->getPlayable(); |
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[6634] | 338 | PRINTF(0)("The current regisered playable is hid: %i\n", pl->getUniqueID()); |
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[6498] | 339 | |
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[6634] | 340 | |
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[7014] | 341 | PNode* cam = State::getCameraTargetNode(); |
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[6498] | 342 | PRINT(0)("Camera has target - class: %s, name: %s, uid: %i\n", cam->getClassName(), cam->getName(), cam->getUniqueID()); |
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| 343 | |
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| 344 | PRINT(0)("==================================================\n"); |
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| 345 | |
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| 346 | } |
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