| 
                Last change
                  on this file since 8346 was
                  8228,
                  checked in by patrick, 19 years ago
           | 
        
        
          | 
               
trunk: merged the network branche back to trunk with command: svn merge branches/network trunk -r8150:HEAD 
 
           | 
        
        | 
            File size:
            769 bytes
           | 
      
      
        
  | Line |   | 
|---|
| 1 | /*! | 
|---|
| 2 |  * @file multi_player_world.h | 
|---|
| 3 |   *  Holds and manages all game data | 
|---|
| 4 | */ | 
|---|
| 5 |  | 
|---|
| 6 | #ifndef _MULTI_PLAYER_WORLD_H | 
|---|
| 7 | #define _MULTI_PLAYER_WORLD_H | 
|---|
| 8 |  | 
|---|
| 9 | #include "game_world.h" | 
|---|
| 10 |  | 
|---|
| 11 |  | 
|---|
| 12 | class TiXmlElement; | 
|---|
| 13 | class MultiPlayerWorldData; | 
|---|
| 14 |  | 
|---|
| 15 |  | 
|---|
| 16 | //! The multiplayer game world | 
|---|
| 17 | /** | 
|---|
| 18 |  *  this class initializes everything that should be displayed inside of the current level. | 
|---|
| 19 |  *  it is the main driving factor during gameplay. | 
|---|
| 20 |  */ | 
|---|
| 21 | class MultiPlayerWorld : public GameWorld { | 
|---|
| 22 |  | 
|---|
| 23 |  public: | 
|---|
| 24 |   MultiPlayerWorld (const TiXmlElement* root = NULL); | 
|---|
| 25 |   virtual ~MultiPlayerWorld (); | 
|---|
| 26 |  | 
|---|
| 27 |   virtual void loadParams(const TiXmlElement* root); | 
|---|
| 28 |    | 
|---|
| 29 |   virtual ErrorMessage unloadData(); | 
|---|
| 30 |  | 
|---|
| 31 |   void debug(); | 
|---|
| 32 |  | 
|---|
| 33 |   protected: | 
|---|
| 34 |     virtual void synchronize(); | 
|---|
| 35 |     virtual void collisionDetection(); | 
|---|
| 36 | }; | 
|---|
| 37 |  | 
|---|
| 38 | #endif /* _MULTI_PLAYER_WORLD_H */ | 
|---|
       
      
      Note: See 
TracBrowser
        for help on using the repository browser.