| 
                Last change
                  on this file since 7632 was
                  6512,
                  checked in by bensch, 20 years ago
           | 
        
        
          | 
               
orxonox/trunk: loadParams is now virtual. 
ALL THE CLASSES HAVE TO CALL 
 
SuperClass::loadParams(root); 
 
isntead of: 
static_cast<SuperClass*>(this)→loadParams(root); 
 
which was quite stupid anyways 
 
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        | 
            File size:
            690 bytes
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  | Line |   | 
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| 1 | /*! | 
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| 2 |  * @file multi_player_world.h | 
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| 3 |   *  Holds and manages all game data | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _MULTI_PLAYER_WORLD_H | 
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| 7 | #define _MULTI_PLAYER_WORLD_H | 
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| 8 |  | 
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| 9 | #include "game_world.h" | 
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| 10 |  | 
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| 11 |  | 
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| 12 | class TiXmlElement; | 
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| 13 | class MultiPlayerWorldData; | 
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| 14 |  | 
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| 15 |  | 
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| 16 | //! The multiplayer game world | 
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| 17 | /** | 
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| 18 |  *  this class initializes everything that should be displayed inside of the current level. | 
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| 19 |  *  it is the main driving factor during gameplay. | 
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| 20 |  */ | 
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| 21 | class MultiPlayerWorld : public GameWorld { | 
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| 22 |  | 
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| 23 |  public: | 
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| 24 |   MultiPlayerWorld (const TiXmlElement* root = NULL); | 
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| 25 |   virtual ~MultiPlayerWorld (); | 
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| 26 |  | 
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| 27 |   virtual void loadParams(const TiXmlElement* root); | 
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| 28 |  | 
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| 29 |   void debug(); | 
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| 30 |  | 
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| 31 |   protected: | 
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| 32 |     virtual void synchronize(); | 
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| 33 | }; | 
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| 34 |  | 
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| 35 | #endif /* _MULTI_PLAYER_WORLD_H */ | 
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