| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: David Hasenfratz, Stefan Lienhard | 
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| 13 |    co-programmer: | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #include "movie_loader.h" | 
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| 17 |  | 
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| 18 | #include "movie_player.h" | 
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| 19 | #include "factory.h" | 
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| 20 | #include "event_handler.h" | 
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| 21 | #include "graphics_engine.h" | 
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| 22 | #include "load_param.h" | 
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| 23 | #include "state.h" | 
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| 24 |  | 
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| 25 |  | 
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| 26 | using namespace std; | 
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| 27 |  | 
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| 28 | CREATE_FACTORY(MovieLoader, CL_MOVIE_LOADER); | 
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| 29 |  | 
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| 30 | MovieLoader::MovieLoader(const TiXmlElement* root) | 
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| 31 | { | 
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| 32 |   this->setClassID(CL_MOVIE_LOADER, "MovieLoader"); | 
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| 33 |  | 
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| 34 |   movie_player = new MoviePlayer(); | 
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| 35 |   this->loadParams(root); | 
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| 36 | } | 
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| 37 |  | 
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| 38 | MovieLoader::~MovieLoader()  | 
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| 39 | { | 
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| 40 |   delete this->movie_player; | 
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| 41 | } | 
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| 42 |  | 
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| 43 |  | 
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| 44 |  | 
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| 45 | void MovieLoader::loadParams(const TiXmlElement* root) | 
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| 46 | { | 
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| 47 |   StoryEntity::loadParams(root); | 
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| 48 |  | 
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| 49 |   LoadParam(root, "movie", this, MovieLoader, loadMovie); | 
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| 50 |   LoadParam(root, "fps", this, MovieLoader, setFPS); | 
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| 51 | } | 
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| 52 |  | 
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| 53 | void MovieLoader::setFPS(float fps) | 
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| 54 | { | 
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| 55 |   this->movie_player->setFPS(fps); | 
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| 56 | } | 
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| 57 |  | 
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| 58 | void MovieLoader::loadMovie(const char* filename) | 
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| 59 | { | 
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| 60 |   movie_player->loadMovie(filename); | 
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| 61 | } | 
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| 62 |  | 
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| 63 |  | 
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| 64 | ErrorMessage MovieLoader::init() {} | 
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| 65 |  | 
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| 66 |  | 
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| 67 | ErrorMessage MovieLoader::loadData() {} | 
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| 68 |  | 
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| 69 |  | 
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| 70 | ErrorMessage MovieLoader::unloadData() | 
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| 71 | { | 
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| 72 |   EventHandler::getInstance()->unsubscribe(this, ES_GAME); | 
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| 73 | } | 
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| 74 |  | 
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| 75 | bool MovieLoader::start() | 
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| 76 | { | 
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| 77 |   EventHandler::getInstance()->pushState(ES_GAME); | 
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| 78 |  | 
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| 79 |   this->movie_player->start(0); | 
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| 80 |    | 
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| 81 |   this->isRunning = true; | 
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| 82 |   this->run(); | 
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| 83 | } | 
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| 84 |  | 
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| 85 | bool MovieLoader::stop() | 
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| 86 | { | 
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| 87 |   EventHandler::getInstance()->popState(); | 
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| 88 |  | 
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| 89 |   this->isRunning = false; | 
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| 90 | } | 
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| 91 |  | 
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| 92 | bool MovieLoader::pause() { } | 
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| 93 | bool MovieLoader::resume() { } | 
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| 94 |  | 
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| 95 | void MovieLoader::run() | 
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| 96 | { | 
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| 97 |   // first timestamp for t = 0 | 
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| 98 |   this->lastFrame = SDL_GetTicks (); | 
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| 99 |  | 
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| 100 |   while( this->isRunning) | 
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| 101 |   { | 
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| 102 |     EventHandler::getInstance()->process(); | 
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| 103 |     this->tick(); | 
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| 104 |     this->draw(); | 
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| 105 |   } | 
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| 106 | } | 
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| 107 |  | 
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| 108 | void MovieLoader::process(const Event &event) {} | 
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| 109 |  | 
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| 110 | void MovieLoader::draw() const | 
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| 111 | { | 
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| 112 |   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | 
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| 113 |  | 
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| 114 |  | 
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| 115 |   GraphicsEngine::enter2DMode(); | 
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| 116 |  | 
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| 117 |   glEnable(GL_TEXTURE_2D); | 
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| 118 |   glBindTexture(GL_TEXTURE_2D, movie_player->getTexture()); | 
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| 119 |  | 
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| 120 |   glColor3f(1.0, 1.0, 1.0); | 
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| 121 |  | 
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| 122 |   glBegin(GL_QUADS); | 
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| 123 |     glTexCoord2f(0.0f, 0.0f); glVertex2f( 0, 0); | 
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| 124 |     glTexCoord2f(0.0f, 1.0f); glVertex2f( 0, State::getResY()); | 
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| 125 |     glTexCoord2f(1.0f, 1.0f); glVertex2f( State::getResX(), State::getResY()); | 
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| 126 |     glTexCoord2f(1.0f, 0.0f); glVertex2f( State::getResX(), 0); | 
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| 127 |   glEnd(); | 
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| 128 |  | 
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| 129 |   GraphicsEngine::leave2DMode(); | 
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| 130 |  | 
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| 131 |   SDL_GL_SwapBuffers(); | 
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| 132 | } | 
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| 133 |  | 
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| 134 |  | 
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| 135 | void MovieLoader::tick() | 
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| 136 | { | 
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| 137 |   // get timestamp | 
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| 138 |   currentFrame = SDL_GetTicks(); | 
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| 139 |  | 
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| 140 |   // calculate time difference in milliseconds (Uint32) | 
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| 141 |   this->dt = currentFrame - this->lastFrame;  | 
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| 142 |   // calculate time difference in seconds (float) | 
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| 143 |   this->dts = (float)this->dt / 1000.0f; | 
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| 144 |  | 
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| 145 |   movie_player->tick(dts); | 
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| 146 |  | 
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| 147 |   if (movie_player->getStatus() == STOP) | 
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| 148 |     this->isRunning = false; | 
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| 149 |  | 
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| 150 |   this->lastFrame = currentFrame; | 
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| 151 | } | 
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