| 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: Patrick Boenzli |
|---|
| 13 | |
|---|
| 14 | */ |
|---|
| 15 | |
|---|
| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
|---|
| 17 | |
|---|
| 18 | |
|---|
| 19 | #include "game_menu.h" |
|---|
| 20 | |
|---|
| 21 | #include "event_handler.h" |
|---|
| 22 | |
|---|
| 23 | #include "state.h" |
|---|
| 24 | #include "class_list.h" |
|---|
| 25 | |
|---|
| 26 | #include "util/loading/load_param.h" |
|---|
| 27 | #include "util/loading/factory.h" |
|---|
| 28 | #include "util/loading/resource_manager.h" |
|---|
| 29 | |
|---|
| 30 | #include "graphics_engine.h" |
|---|
| 31 | #include "camera.h" |
|---|
| 32 | #include "sound_engine.h" |
|---|
| 33 | |
|---|
| 34 | #include "sound_source.h" |
|---|
| 35 | |
|---|
| 36 | #include "glgui.h" |
|---|
| 37 | #include "menu/glgui_imagebutton.h" |
|---|
| 38 | |
|---|
| 39 | #include "glgui_text.h" |
|---|
| 40 | |
|---|
| 41 | #include "network_manager.h" |
|---|
| 42 | |
|---|
| 43 | #include "preferences.h" |
|---|
| 44 | |
|---|
| 45 | //! This creates a Factory to fabricate a GameMenu |
|---|
| 46 | CREATE_FACTORY(GameMenu, CL_GAME_MENU); |
|---|
| 47 | |
|---|
| 48 | |
|---|
| 49 | |
|---|
| 50 | GameMenu::GameMenu(const TiXmlElement* root) |
|---|
| 51 | : GameWorld() |
|---|
| 52 | { |
|---|
| 53 | this->setClassID(CL_GAME_MENU, "GameMenu"); |
|---|
| 54 | this->setName("GameMenu uninitialized"); |
|---|
| 55 | |
|---|
| 56 | this->dataTank = new GameMenuData(); |
|---|
| 57 | |
|---|
| 58 | this->cameraVector = Vector(50.0, 0.0, 0.0); |
|---|
| 59 | |
|---|
| 60 | if (root != NULL) |
|---|
| 61 | this->loadParams(root); |
|---|
| 62 | |
|---|
| 63 | State::setMenuID(this->getNextStoryID()); |
|---|
| 64 | } |
|---|
| 65 | |
|---|
| 66 | /** |
|---|
| 67 | * @brief remove the GameMenu from memory |
|---|
| 68 | * |
|---|
| 69 | * delete everything explicitly, that isn't contained in the parenting tree! |
|---|
| 70 | * things contained in the tree are deleted automaticaly |
|---|
| 71 | */ |
|---|
| 72 | GameMenu::~GameMenu () |
|---|
| 73 | { |
|---|
| 74 | PRINTF(3)("GameMenu::~GameMenu() - deleting current world\n"); |
|---|
| 75 | |
|---|
| 76 | if( this->dataTank) |
|---|
| 77 | delete this->dataTank; |
|---|
| 78 | OrxGui::GLGuiHandler::deleteInstance( ); |
|---|
| 79 | } |
|---|
| 80 | |
|---|
| 81 | |
|---|
| 82 | /** |
|---|
| 83 | * @brief loads the parameters of a GameMenu from an XML-element |
|---|
| 84 | * @param root the XML-element to load from |
|---|
| 85 | */ |
|---|
| 86 | void GameMenu::loadParams(const TiXmlElement* root) |
|---|
| 87 | { |
|---|
| 88 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
|---|
| 89 | //static_cast<GameWorld*>(this)->loadParams(root); |
|---|
| 90 | GameWorld::loadParams(root); |
|---|
| 91 | |
|---|
| 92 | PRINTF(4)("Loaded GameMenu specific stuff\n"); |
|---|
| 93 | } |
|---|
| 94 | |
|---|
| 95 | |
|---|
| 96 | /** |
|---|
| 97 | * @brief this is executed just before load |
|---|
| 98 | * |
|---|
| 99 | * since the load function sometimes needs data, that has been initialized |
|---|
| 100 | * before the load and after the proceeding storyentity has finished |
|---|
| 101 | */ |
|---|
| 102 | ErrorMessage GameMenu::init() |
|---|
| 103 | { |
|---|
| 104 | /* call underlying init funciton */ |
|---|
| 105 | GameWorld::init(); |
|---|
| 106 | |
|---|
| 107 | this->subscribeEvent(ES_MENU, SDLK_UP); |
|---|
| 108 | this->subscribeEvent(ES_MENU, SDLK_DOWN); |
|---|
| 109 | this->subscribeEvent(ES_MENU, SDLK_RETURN); |
|---|
| 110 | this->subscribeEvent(ES_MENU, SDLK_SPACE); |
|---|
| 111 | this->subscribeEvent(ES_MENU, SDLK_ESCAPE); |
|---|
| 112 | |
|---|
| 113 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
|---|
| 114 | |
|---|
| 115 | GraphicsEngine::getInstance()->displayFPS(false); |
|---|
| 116 | |
|---|
| 117 | return ErrorMessage(); |
|---|
| 118 | } |
|---|
| 119 | |
|---|
| 120 | |
|---|
| 121 | /** |
|---|
| 122 | * @brief load the data |
|---|
| 123 | */ |
|---|
| 124 | ErrorMessage GameMenu::loadData() |
|---|
| 125 | { |
|---|
| 126 | this->mainMenuBox = NULL; |
|---|
| 127 | |
|---|
| 128 | this->levelsBox = NULL; |
|---|
| 129 | this->networkBox = NULL; |
|---|
| 130 | |
|---|
| 131 | this->clientNetworkBox = NULL; |
|---|
| 132 | this->serverNetworkBox = NULL; |
|---|
| 133 | |
|---|
| 134 | this->optionsBox = NULL; |
|---|
| 135 | this->generalBox = NULL; |
|---|
| 136 | this->audioBox = NULL; |
|---|
| 137 | this->videoBox = NULL; |
|---|
| 138 | this->controlBox = NULL; |
|---|
| 139 | this->levelsBox = NULL; |
|---|
| 140 | |
|---|
| 141 | this->currentlyOpened = NULL; |
|---|
| 142 | |
|---|
| 143 | return GameWorld::loadData(); |
|---|
| 144 | } |
|---|
| 145 | |
|---|
| 146 | |
|---|
| 147 | void GameMenu::showMainMenu() |
|---|
| 148 | { |
|---|
| 149 | if (mainMenuBox == NULL) |
|---|
| 150 | { |
|---|
| 151 | this->mainMenuBox = new OrxGui::GLGuiBox(); |
|---|
| 152 | { |
|---|
| 153 | OrxGui::GLGuiButton* startButton = new OrxGui::GLGuiPushButton("Play"); |
|---|
| 154 | startButton->released.connect(this, &GameMenu::showCampaigns); |
|---|
| 155 | this->mainMenuBox->pack(startButton); |
|---|
| 156 | startButton->select(); |
|---|
| 157 | |
|---|
| 158 | OrxGui::GLGuiButton* networkButton = new OrxGui::GLGuiPushButton("MultiPlayer"); |
|---|
| 159 | networkButton->released.connect(this, &GameMenu::showMultiPlayer); |
|---|
| 160 | this->mainMenuBox->pack(networkButton); |
|---|
| 161 | |
|---|
| 162 | OrxGui::GLGuiButton* optionsButton = new OrxGui::GLGuiPushButton("Options"); |
|---|
| 163 | optionsButton->released.connect(this, &GameMenu::showOptionsMenu); |
|---|
| 164 | this->mainMenuBox->pack(optionsButton); |
|---|
| 165 | |
|---|
| 166 | |
|---|
| 167 | OrxGui::GLGuiButton* quitButton = new OrxGui::GLGuiPushButton("Quit"); |
|---|
| 168 | this->mainMenuBox->pack(quitButton); |
|---|
| 169 | quitButton->released.connect(this, &GameMenu::quitMenu); |
|---|
| 170 | } |
|---|
| 171 | } |
|---|
| 172 | this->mainMenuBox->showAll(); |
|---|
| 173 | |
|---|
| 174 | |
|---|
| 175 | this->mainMenuBox->setRelCoor2D(200, 100); |
|---|
| 176 | } |
|---|
| 177 | |
|---|
| 178 | |
|---|
| 179 | void GameMenu::showCampaigns() |
|---|
| 180 | { |
|---|
| 181 | if (this->levelsBox == NULL) |
|---|
| 182 | { |
|---|
| 183 | this->levelsBox = new OrxGui::GLGuiBox(OrxGui::Horizontal); |
|---|
| 184 | { |
|---|
| 185 | OrxGui::GLGuiBox* labelBox = new OrxGui::GLGuiBox(); |
|---|
| 186 | |
|---|
| 187 | OrxGui::GLGuiImage* image = new OrxGui::GLGuiImage(); |
|---|
| 188 | image->show(); |
|---|
| 189 | image->setWidgetSize( 250, 200); |
|---|
| 190 | image->setAbsCoor2D(400, 150); |
|---|
| 191 | image->setForegroundColor(Color( 1,1,1,.6)); |
|---|
| 192 | |
|---|
| 193 | const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY); |
|---|
| 194 | std::list<BaseObject*>::const_iterator it; |
|---|
| 195 | bool first = true; |
|---|
| 196 | for( it = storyEntities->begin(); it != storyEntities->end(); it++) |
|---|
| 197 | { |
|---|
| 198 | StoryEntity* se = dynamic_cast<StoryEntity*>(*it); |
|---|
| 199 | if( se->isContainedInMenu()) |
|---|
| 200 | { |
|---|
| 201 | |
|---|
| 202 | printf("%s\n", se->getMenuScreenshoot().c_str()); |
|---|
| 203 | OrxGui::GLGuiImageButton* button = new OrxGui::GLGuiImageButton(se->getName(), se->getStoryID(), se->getMenuScreenshoot(), image); |
|---|
| 204 | button->startLevel.connect(this, &GameMenu::startLevel); |
|---|
| 205 | labelBox->pack(button); |
|---|
| 206 | |
|---|
| 207 | if (first) |
|---|
| 208 | { |
|---|
| 209 | first = !first; |
|---|
| 210 | button->select(); |
|---|
| 211 | } |
|---|
| 212 | |
|---|
| 213 | // generating screenshoot item |
|---|
| 214 | /* |
|---|
| 215 | ImageEntity* ie = new ImageEntity(); |
|---|
| 216 | ie->setVisibility(false); |
|---|
| 217 | ie->setBindNode((const PNode*)NULL); |
|---|
| 218 | ie->setTexture(se->getMenuScreenshoot()); |
|---|
| 219 | ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f); |
|---|
| 220 | ie->setSize2D(140.0f, 105.0f); |
|---|
| 221 | this->menuLayers[1].screenshootList.push_back(ie); |
|---|
| 222 | */ |
|---|
| 223 | } |
|---|
| 224 | } |
|---|
| 225 | |
|---|
| 226 | this->levelsBox->pack(labelBox); |
|---|
| 227 | this->levelsBox->pack(image); |
|---|
| 228 | } |
|---|
| 229 | |
|---|
| 230 | } |
|---|
| 231 | |
|---|
| 232 | this->showSecondLevelElement(this->levelsBox); |
|---|
| 233 | |
|---|
| 234 | } |
|---|
| 235 | |
|---|
| 236 | void GameMenu::showMultiPlayer() |
|---|
| 237 | { |
|---|
| 238 | if (this->networkBox == NULL) |
|---|
| 239 | { |
|---|
| 240 | this->networkBox = new OrxGui::GLGuiBox( OrxGui::Horizontal ); |
|---|
| 241 | { |
|---|
| 242 | OrxGui::GLGuiBox * box = new OrxGui::GLGuiBox(); |
|---|
| 243 | |
|---|
| 244 | OrxGui::GLGuiButton* clientButton = new OrxGui::GLGuiPushButton("Client"); |
|---|
| 245 | box->pack(clientButton); |
|---|
| 246 | clientButton->released.connect(this, &GameMenu::showClientMenu); |
|---|
| 247 | |
|---|
| 248 | OrxGui::GLGuiButton* serverButton = new OrxGui::GLGuiPushButton("Server"); |
|---|
| 249 | box->pack(serverButton); |
|---|
| 250 | serverButton->released.connect(this, &GameMenu::showServerMenu); |
|---|
| 251 | |
|---|
| 252 | networkBox->pack( box ); |
|---|
| 253 | } |
|---|
| 254 | } |
|---|
| 255 | |
|---|
| 256 | this->showSecondLevelElement(this->networkBox); |
|---|
| 257 | |
|---|
| 258 | } |
|---|
| 259 | |
|---|
| 260 | void GameMenu::showOptionsMenu() |
|---|
| 261 | { |
|---|
| 262 | if (this->optionsBox == NULL) |
|---|
| 263 | { |
|---|
| 264 | this->optionsBox = new OrxGui::GLGuiBox(); |
|---|
| 265 | { |
|---|
| 266 | OrxGui::GLGuiTextfield* WARNtext = new OrxGui::GLGuiTextfield(); |
|---|
| 267 | WARNtext->setText("PLEASE USE THE EXTERNAL GUI\n FOR ORXONOX CONFIGURATION\n (start with './orxonox -g')"); |
|---|
| 268 | optionsBox->pack(WARNtext); |
|---|
| 269 | |
|---|
| 270 | |
|---|
| 271 | OrxGui::GLGuiButton* generalButton = new OrxGui::GLGuiPushButton("General"); |
|---|
| 272 | optionsBox->pack(generalButton); |
|---|
| 273 | |
|---|
| 274 | OrxGui::GLGuiButton* audioButton = new OrxGui::GLGuiPushButton("Audio"); |
|---|
| 275 | optionsBox->pack(audioButton); |
|---|
| 276 | |
|---|
| 277 | OrxGui::GLGuiButton* videoButton = new OrxGui::GLGuiPushButton("Video"); |
|---|
| 278 | optionsBox->pack(videoButton); |
|---|
| 279 | |
|---|
| 280 | OrxGui::GLGuiButton* controlButton = new OrxGui::GLGuiPushButton("Control"); |
|---|
| 281 | optionsBox->pack(controlButton); |
|---|
| 282 | |
|---|
| 283 | |
|---|
| 284 | // for (unsigned int i = 0; i < |
|---|
| 285 | //OrxGui::GLGuiButton* |
|---|
| 286 | |
|---|
| 287 | } |
|---|
| 288 | } |
|---|
| 289 | |
|---|
| 290 | this->showSecondLevelElement(this->optionsBox); |
|---|
| 291 | } |
|---|
| 292 | |
|---|
| 293 | |
|---|
| 294 | void GameMenu::showSecondLevelElement(OrxGui::GLGuiBox* element) |
|---|
| 295 | { |
|---|
| 296 | if (this->currentlyOpened != NULL && this->currentlyOpened != element) |
|---|
| 297 | this->currentlyOpened->hideAll(); |
|---|
| 298 | |
|---|
| 299 | element->showAll(); |
|---|
| 300 | element->setRelCoor2D(200, 100); |
|---|
| 301 | |
|---|
| 302 | this->currentlyOpened = element; |
|---|
| 303 | |
|---|
| 304 | this->mainMenuBox->setRelCoorSoft2D(50, 100, 5); |
|---|
| 305 | } |
|---|
| 306 | |
|---|
| 307 | |
|---|
| 308 | |
|---|
| 309 | |
|---|
| 310 | |
|---|
| 311 | void GameMenu::startLevel(int levelID) |
|---|
| 312 | { |
|---|
| 313 | this->setNextStoryID( levelID); |
|---|
| 314 | this->stop(); |
|---|
| 315 | } |
|---|
| 316 | |
|---|
| 317 | /** |
|---|
| 318 | * @brief set the Sound to play when switching menu entry. |
|---|
| 319 | * @param selectorSound the sound to load. |
|---|
| 320 | */ |
|---|
| 321 | void GameMenu::setSelectorSound(const std::string& selectorSound) |
|---|
| 322 | { |
|---|
| 323 | this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL); |
|---|
| 324 | } |
|---|
| 325 | |
|---|
| 326 | ErrorMessage GameMenu::unloadData() |
|---|
| 327 | { |
|---|
| 328 | this->unsubscribeEvents(ES_MENU); |
|---|
| 329 | |
|---|
| 330 | return GameWorld::unloadData(); |
|---|
| 331 | } |
|---|
| 332 | |
|---|
| 333 | |
|---|
| 334 | /** |
|---|
| 335 | * @brief start the menu |
|---|
| 336 | */ |
|---|
| 337 | bool GameMenu::start() |
|---|
| 338 | { |
|---|
| 339 | EventHandler::getInstance()->pushState(ES_MENU); |
|---|
| 340 | |
|---|
| 341 | this->showMainMenu(); |
|---|
| 342 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
|---|
| 343 | OrxGui::GLGuiHandler::getInstance()->activate(); |
|---|
| 344 | |
|---|
| 345 | /* now call the underlying*/ |
|---|
| 346 | return GameWorld::start(); |
|---|
| 347 | } |
|---|
| 348 | |
|---|
| 349 | |
|---|
| 350 | |
|---|
| 351 | /** |
|---|
| 352 | * stop the menu |
|---|
| 353 | */ |
|---|
| 354 | bool GameMenu::stop() |
|---|
| 355 | { |
|---|
| 356 | EventHandler::getInstance()->popState(); |
|---|
| 357 | |
|---|
| 358 | /* now call the underlying*/ |
|---|
| 359 | return GameWorld::stop(); |
|---|
| 360 | } |
|---|
| 361 | |
|---|
| 362 | |
|---|
| 363 | /** |
|---|
| 364 | * override the standard tick for more functionality |
|---|
| 365 | */ |
|---|
| 366 | void GameMenu::tick() |
|---|
| 367 | { |
|---|
| 368 | GameWorld::tick(); |
|---|
| 369 | |
|---|
| 370 | // Make the GLGui tick. |
|---|
| 371 | OrxGui::GLGuiHandler::getInstance()->tick(this->dtS); |
|---|
| 372 | |
|---|
| 373 | this->animateScene(this->dtS); |
|---|
| 374 | } |
|---|
| 375 | |
|---|
| 376 | |
|---|
| 377 | /** |
|---|
| 378 | * @brief no collision detection in the menu |
|---|
| 379 | */ |
|---|
| 380 | void GameMenu::collide() |
|---|
| 381 | { |
|---|
| 382 | // this->dataTank->localCamera-> |
|---|
| 383 | } |
|---|
| 384 | |
|---|
| 385 | |
|---|
| 386 | /** |
|---|
| 387 | * @brief animate the scene |
|---|
| 388 | */ |
|---|
| 389 | void GameMenu::animateScene(float dt) |
|---|
| 390 | { |
|---|
| 391 | Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0)); |
|---|
| 392 | this->cameraVector = q.apply(this->cameraVector); |
|---|
| 393 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
|---|
| 394 | this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); |
|---|
| 395 | } |
|---|
| 396 | |
|---|
| 397 | void GameMenu::quitMenu() |
|---|
| 398 | { |
|---|
| 399 | this->setNextStoryID(WORLD_ID_GAMEEND); |
|---|
| 400 | this->stop(); |
|---|
| 401 | } |
|---|
| 402 | |
|---|
| 403 | |
|---|
| 404 | /** |
|---|
| 405 | * @brief event dispatcher funciton |
|---|
| 406 | * @param event the incoming event |
|---|
| 407 | */ |
|---|
| 408 | void GameMenu::process(const Event &event) |
|---|
| 409 | { |
|---|
| 410 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
|---|
| 411 | { |
|---|
| 412 | this->setNextStoryID(WORLD_ID_GAMEEND); |
|---|
| 413 | this->stop(); |
|---|
| 414 | } |
|---|
| 415 | |
|---|
| 416 | } |
|---|
| 417 | |
|---|
| 418 | |
|---|
| 419 | |
|---|
| 420 | /********************************************************************************************** |
|---|
| 421 | GameMenuData |
|---|
| 422 | **********************************************************************************************/ |
|---|
| 423 | |
|---|
| 424 | |
|---|
| 425 | /** |
|---|
| 426 | * GameMenuData constructor |
|---|
| 427 | */ |
|---|
| 428 | GameMenuData::GameMenuData() |
|---|
| 429 | {} |
|---|
| 430 | |
|---|
| 431 | /** |
|---|
| 432 | * GameMenuData decontructor |
|---|
| 433 | */ |
|---|
| 434 | GameMenuData::~GameMenuData() |
|---|
| 435 | {} |
|---|
| 436 | |
|---|
| 437 | |
|---|
| 438 | /** |
|---|
| 439 | * initialize the GameWorldDataData |
|---|
| 440 | */ |
|---|
| 441 | ErrorMessage GameMenuData::init() |
|---|
| 442 | { |
|---|
| 443 | /* call underlying function */ |
|---|
| 444 | return GameWorldData::init(); |
|---|
| 445 | } |
|---|
| 446 | |
|---|
| 447 | |
|---|
| 448 | /** |
|---|
| 449 | * loads the GUI data |
|---|
| 450 | * @param root reference to the xml root element |
|---|
| 451 | */ |
|---|
| 452 | ErrorMessage GameMenuData::loadGUI(const TiXmlElement* root) |
|---|
| 453 | { |
|---|
| 454 | /* call underlying function */ |
|---|
| 455 | return GameWorldData::loadGUI(root); |
|---|
| 456 | } |
|---|
| 457 | |
|---|
| 458 | |
|---|
| 459 | /** |
|---|
| 460 | * unloads the GUI data |
|---|
| 461 | */ |
|---|
| 462 | ErrorMessage GameMenuData::unloadGUI() |
|---|
| 463 | { |
|---|
| 464 | /* call underlying function */ |
|---|
| 465 | return GameWorldData::unloadGUI(); |
|---|
| 466 | } |
|---|
| 467 | |
|---|
| 468 | |
|---|
| 469 | /** |
|---|
| 470 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
|---|
| 471 | * @param root reference to the xml root parameter |
|---|
| 472 | */ |
|---|
| 473 | ErrorMessage GameMenuData::loadWorldEntities(const TiXmlElement* root) |
|---|
| 474 | { |
|---|
| 475 | return GameWorldData::loadWorldEntities(root); |
|---|
| 476 | } |
|---|
| 477 | |
|---|
| 478 | |
|---|
| 479 | /** |
|---|
| 480 | * unloads the world entities from the xml file |
|---|
| 481 | */ |
|---|
| 482 | ErrorMessage GameMenuData::unloadWorldEntities() |
|---|
| 483 | { |
|---|
| 484 | /* call underlying function */ |
|---|
| 485 | return GameWorldData::unloadWorldEntities(); |
|---|
| 486 | } |
|---|
| 487 | |
|---|
| 488 | |
|---|
| 489 | /** |
|---|
| 490 | * loads the scene data |
|---|
| 491 | * @param root reference to the xml root element |
|---|
| 492 | */ |
|---|
| 493 | ErrorMessage GameMenuData::loadScene(const TiXmlElement* root) |
|---|
| 494 | { |
|---|
| 495 | /* call underlying function */ |
|---|
| 496 | return GameWorldData::loadScene(root); |
|---|
| 497 | } |
|---|
| 498 | |
|---|
| 499 | |
|---|
| 500 | /** |
|---|
| 501 | * unloads the scene data |
|---|
| 502 | */ |
|---|
| 503 | ErrorMessage GameMenuData::unloadScene() |
|---|
| 504 | { |
|---|
| 505 | /* call underlying function */ |
|---|
| 506 | return GameWorldData::unloadScene(); |
|---|
| 507 | } |
|---|
| 508 | |
|---|
| 509 | /** |
|---|
| 510 | * show controls to join network game |
|---|
| 511 | */ |
|---|
| 512 | void GameMenu::showClientMenu( ) |
|---|
| 513 | { |
|---|
| 514 | if ( this->serverNetworkBox ) |
|---|
| 515 | { |
|---|
| 516 | this->networkBox->unpack( this->serverNetworkBox ); |
|---|
| 517 | this->serverNetworkBox->hideAll(); |
|---|
| 518 | //delete this->serverNetworkBox; |
|---|
| 519 | //this->serverNetworkBox = NULL; |
|---|
| 520 | } |
|---|
| 521 | |
|---|
| 522 | if ( !this->clientNetworkBox ) |
|---|
| 523 | { |
|---|
| 524 | this->clientNetworkBox = new OrxGui::GLGuiBox(); |
|---|
| 525 | { |
|---|
| 526 | OrxGui::GLGuiText * text = new OrxGui::GLGuiText(); |
|---|
| 527 | text->setText( "Host:" ); |
|---|
| 528 | this->clientNetworkBox->pack( text ); |
|---|
| 529 | |
|---|
| 530 | this->ipInputLine = new OrxGui::GLGuiInputLine( ); |
|---|
| 531 | this->ipInputLine->setText( Preferences::getInstance()->getString( "multiplayer", "lastVisitedServer", "localhost" ) ); |
|---|
| 532 | this->clientNetworkBox->pack( this->ipInputLine ); |
|---|
| 533 | //this->ipInputLine->enterPushed.connect(this, &GameMenu::connectToServer); /// redo this. |
|---|
| 534 | this->ipInputLine->select(); |
|---|
| 535 | |
|---|
| 536 | OrxGui::GLGuiButton* connectButton = new OrxGui::GLGuiPushButton("Connect"); |
|---|
| 537 | clientNetworkBox->pack(connectButton); |
|---|
| 538 | connectButton->released.connect(this, &GameMenu::connectToServer); |
|---|
| 539 | } |
|---|
| 540 | } |
|---|
| 541 | |
|---|
| 542 | this->networkBox->pack( this->clientNetworkBox ); |
|---|
| 543 | |
|---|
| 544 | this->clientNetworkBox->showAll(); |
|---|
| 545 | |
|---|
| 546 | //this->clientNetworkBox->setAbsCoor2D( 300.0f, 100.0f ); |
|---|
| 547 | } |
|---|
| 548 | |
|---|
| 549 | /** |
|---|
| 550 | * show controls to create new network game |
|---|
| 551 | */ |
|---|
| 552 | void GameMenu::showServerMenu( ) |
|---|
| 553 | { |
|---|
| 554 | if ( this->clientNetworkBox ) |
|---|
| 555 | { |
|---|
| 556 | this->networkBox->unpack( this->clientNetworkBox ); |
|---|
| 557 | this->clientNetworkBox->hideAll(); |
|---|
| 558 | //delete this->clientNetworkBox; |
|---|
| 559 | //this->clientNetworkBox = NULL; |
|---|
| 560 | } |
|---|
| 561 | |
|---|
| 562 | if ( !this->serverNetworkBox ) |
|---|
| 563 | { |
|---|
| 564 | this->serverNetworkBox = new OrxGui::GLGuiBox(); |
|---|
| 565 | { |
|---|
| 566 | OrxGui::GLGuiText * text = new OrxGui::GLGuiText(); |
|---|
| 567 | text->setText( "Map:" ); |
|---|
| 568 | this->serverNetworkBox->pack( text ); |
|---|
| 569 | |
|---|
| 570 | OrxGui::GLGuiText * text2 = new OrxGui::GLGuiText(); |
|---|
| 571 | text2->setText( "Multiplayer TeamDeathMatch Arena" ); |
|---|
| 572 | this->serverNetworkBox->pack( text2 ); |
|---|
| 573 | |
|---|
| 574 | OrxGui::GLGuiButton* createButton = new OrxGui::GLGuiPushButton("Create Server"); |
|---|
| 575 | serverNetworkBox->pack(createButton); |
|---|
| 576 | createButton->released.connect(this, &GameMenu::createMasterServer); |
|---|
| 577 | } |
|---|
| 578 | } |
|---|
| 579 | |
|---|
| 580 | this->networkBox->pack( this->serverNetworkBox ); |
|---|
| 581 | |
|---|
| 582 | this->serverNetworkBox->showAll(); |
|---|
| 583 | |
|---|
| 584 | //this->serverNetworkBox->setAbsCoor2D( 300.0f, 100.0f ); |
|---|
| 585 | } |
|---|
| 586 | |
|---|
| 587 | /** |
|---|
| 588 | * connect to host |
|---|
| 589 | */ |
|---|
| 590 | void GameMenu::connectToServer( ) |
|---|
| 591 | { |
|---|
| 592 | PRINTF(0)("Connecting to %s\n", this->ipInputLine->_getText().c_str() ); |
|---|
| 593 | |
|---|
| 594 | State::setOnline(true); |
|---|
| 595 | NetworkManager::getInstance()->createClient( this->ipInputLine->_getText(), 9999 ); |
|---|
| 596 | |
|---|
| 597 | Preferences::getInstance()->setString( "multiplayer", "lastVisitedServer", this->ipInputLine->_getText() ); |
|---|
| 598 | |
|---|
| 599 | this->startLevel( 5 ); |
|---|
| 600 | } |
|---|
| 601 | |
|---|
| 602 | void GameMenu::createMasterServer( ) |
|---|
| 603 | { |
|---|
| 604 | PRINTF(0)("Create server\n" ); |
|---|
| 605 | |
|---|
| 606 | State::setOnline(true); |
|---|
| 607 | NetworkManager::getInstance()->createMasterServer( 9999 ); |
|---|
| 608 | |
|---|
| 609 | this->startLevel( 5 ); |
|---|
| 610 | } |
|---|
| 611 | |
|---|
| 612 | |
|---|
| 613 | |
|---|