| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 17 | |
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| 18 | |
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| 19 | #include "game_menu.h" |
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| 20 | |
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| 21 | #include "event_handler.h" |
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| 22 | |
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| 23 | #include "state.h" |
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| 24 | #include "class_list.h" |
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| 25 | |
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| 26 | #include "util/loading/load_param.h" |
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| 27 | #include "util/loading/factory.h" |
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| 28 | #include "util/loading/resource_manager.h" |
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| 29 | |
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| 30 | #include "graphics_engine.h" |
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| 31 | #include "camera.h" |
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| 32 | #include "sound_engine.h" |
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| 33 | |
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| 34 | #include "sound_source.h" |
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| 35 | |
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| 36 | #include "glgui.h" |
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| 37 | #include "menu/glgui_imagebutton.h" |
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| 38 | |
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| 39 | //! This creates a Factory to fabricate a GameMenu |
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| 40 | CREATE_FACTORY(GameMenu, CL_GAME_MENU); |
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| 41 | |
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| 42 | |
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| 43 | |
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| 44 | GameMenu::GameMenu(const TiXmlElement* root) |
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| 45 | : GameWorld() |
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| 46 | { |
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| 47 | this->setClassID(CL_GAME_MENU, "GameMenu"); |
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| 48 | this->setName("GameMenu uninitialized"); |
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| 49 | |
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| 50 | this->dataTank = new GameMenuData(); |
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| 51 | |
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| 52 | this->cameraVector = Vector(50.0, 0.0, 0.0); |
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| 53 | |
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| 54 | if (root != NULL) |
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| 55 | this->loadParams(root); |
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| 56 | |
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| 57 | State::setMenuID(this->getNextStoryID()); |
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| 58 | } |
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| 59 | |
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| 60 | /** |
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| 61 | * @brief remove the GameMenu from memory |
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| 62 | * |
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| 63 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 64 | * things contained in the tree are deleted automaticaly |
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| 65 | */ |
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| 66 | GameMenu::~GameMenu () |
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| 67 | { |
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| 68 | PRINTF(3)("GameMenu::~GameMenu() - deleting current world\n"); |
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| 69 | |
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| 70 | if( this->dataTank) |
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| 71 | delete this->dataTank; |
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| 72 | delete OrxGui::GLGuiHandler::getInstance( ); |
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| 73 | } |
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| 74 | |
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| 75 | |
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| 76 | /** |
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| 77 | * @brief loads the parameters of a GameMenu from an XML-element |
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| 78 | * @param root the XML-element to load from |
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| 79 | */ |
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| 80 | void GameMenu::loadParams(const TiXmlElement* root) |
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| 81 | { |
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| 82 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
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| 83 | //static_cast<GameWorld*>(this)->loadParams(root); |
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| 84 | GameWorld::loadParams(root); |
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| 85 | |
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| 86 | PRINTF(4)("Loaded GameMenu specific stuff\n"); |
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| 87 | } |
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| 88 | |
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| 89 | |
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| 90 | /** |
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| 91 | * @brief this is executed just before load |
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| 92 | * |
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| 93 | * since the load function sometimes needs data, that has been initialized |
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| 94 | * before the load and after the proceeding storyentity has finished |
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| 95 | */ |
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| 96 | ErrorMessage GameMenu::init() |
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| 97 | { |
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| 98 | /* call underlying init funciton */ |
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| 99 | GameWorld::init(); |
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| 100 | |
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| 101 | this->subscribeEvent(ES_MENU, SDLK_UP); |
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| 102 | this->subscribeEvent(ES_MENU, SDLK_DOWN); |
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| 103 | this->subscribeEvent(ES_MENU, SDLK_RETURN); |
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| 104 | this->subscribeEvent(ES_MENU, SDLK_SPACE); |
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| 105 | this->subscribeEvent(ES_MENU, SDLK_ESCAPE); |
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| 106 | |
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| 107 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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| 108 | |
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| 109 | GraphicsEngine::getInstance()->displayFPS(false); |
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| 110 | |
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| 111 | return ErrorMessage(); |
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| 112 | } |
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| 113 | |
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| 114 | |
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| 115 | /** |
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| 116 | * @brief load the data |
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| 117 | */ |
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| 118 | ErrorMessage GameMenu::loadData() |
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| 119 | { |
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| 120 | this->mainMenuBox = NULL; |
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| 121 | |
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| 122 | this->levelsBox = NULL; |
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| 123 | this->networkBox = NULL; |
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| 124 | |
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| 125 | this->optionsBox = NULL; |
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| 126 | this->generalBox = NULL; |
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| 127 | this->audioBox = NULL; |
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| 128 | this->videoBox = NULL; |
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| 129 | this->controlBox = NULL; |
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| 130 | this->levelsBox = NULL; |
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| 131 | |
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| 132 | this->currentlyOpened = NULL; |
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| 133 | |
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| 134 | return GameWorld::loadData(); |
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| 135 | } |
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| 136 | |
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| 137 | |
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| 138 | void GameMenu::showMainMenu() |
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| 139 | { |
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| 140 | if (mainMenuBox == NULL) |
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| 141 | { |
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| 142 | this->mainMenuBox = new OrxGui::GLGuiBox(); |
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| 143 | { |
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| 144 | OrxGui::GLGuiButton* startButton = new OrxGui::GLGuiPushButton("Play"); |
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| 145 | startButton->connect(SIGNAL(startButton, released), this, SLOT(GameMenu, showCampaigns)); |
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| 146 | this->mainMenuBox->pack(startButton); |
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| 147 | |
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| 148 | OrxGui::GLGuiButton* networkButton = new OrxGui::GLGuiPushButton("MultiPlayer"); |
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| 149 | networkButton->connect(SIGNAL(networkButton, released), this, SLOT(GameMenu, showMultiPlayer)); |
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| 150 | this->mainMenuBox->pack(networkButton); |
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| 151 | |
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| 152 | OrxGui::GLGuiButton* optionsButton = new OrxGui::GLGuiPushButton("Options"); |
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| 153 | optionsButton->connect(SIGNAL(optionsButton, released), this, SLOT(GameMenu, showOptionsMenu)); |
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| 154 | this->mainMenuBox->pack(optionsButton); |
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| 155 | |
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| 156 | |
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| 157 | OrxGui::GLGuiButton* quitButton = new OrxGui::GLGuiPushButton("Quit"); |
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| 158 | this->mainMenuBox->pack(quitButton); |
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| 159 | quitButton->connect(SIGNAL(quitButton, released), this, SLOT(GameMenu, quitMenu)); |
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| 160 | } |
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| 161 | } |
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| 162 | this->mainMenuBox->showAll(); |
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| 163 | |
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| 164 | this->mainMenuBox->setRelCoor2D(200, 100); |
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| 165 | } |
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| 166 | |
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| 167 | |
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| 168 | void GameMenu::showCampaigns() |
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| 169 | { |
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| 170 | if (this->levelsBox == NULL) |
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| 171 | { |
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| 172 | this->levelsBox = new OrxGui::GLGuiBox(OrxGui::Horizontal); |
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| 173 | { |
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| 174 | OrxGui::GLGuiBox* labelBox = new OrxGui::GLGuiBox(); |
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| 175 | |
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| 176 | OrxGui::GLGuiImage* image = new OrxGui::GLGuiImage(); |
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| 177 | image->show(); |
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| 178 | image->setWidgetSize( 250, 200); |
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| 179 | image->setAbsCoor2D(400, 150); |
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| 180 | image->setForegroundColor(Color( 1,1,1,.6)); |
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| 181 | |
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| 182 | const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY); |
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| 183 | std::list<BaseObject*>::const_iterator it; |
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| 184 | for( it = storyEntities->begin(); it != storyEntities->end(); it++) |
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| 185 | { |
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| 186 | StoryEntity* se = dynamic_cast<StoryEntity*>(*it); |
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| 187 | if( se->isContainedInMenu()) |
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| 188 | { |
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| 189 | |
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| 190 | printf("%s\n", se->getMenuScreenshoot().c_str()); |
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| 191 | OrxGui::GLGuiImageButton* button = new OrxGui::GLGuiImageButton(se->getName(), se->getStoryID(), se->getMenuScreenshoot(), image); |
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| 192 | button->connect(SIGNAL(button, startLevel), this, SLOT(GameMenu, startLevel)); |
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| 193 | labelBox->pack(button); |
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| 194 | |
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| 195 | // generating screenshoot item |
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| 196 | /* |
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| 197 | ImageEntity* ie = new ImageEntity(); |
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| 198 | ie->setVisibility(false); |
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| 199 | ie->setBindNode((const PNode*)NULL); |
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| 200 | ie->setTexture(se->getMenuScreenshoot()); |
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| 201 | ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f); |
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| 202 | ie->setSize2D(140.0f, 105.0f); |
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| 203 | this->menuLayers[1].screenshootList.push_back(ie); |
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| 204 | */ |
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| 205 | } |
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| 206 | } |
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| 207 | |
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| 208 | this->levelsBox->pack(labelBox); |
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| 209 | this->levelsBox->pack(image); |
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| 210 | } |
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| 211 | |
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| 212 | } |
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| 213 | |
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| 214 | this->showSecondLevelElement(this->levelsBox); |
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| 215 | |
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| 216 | } |
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| 217 | |
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| 218 | void GameMenu::showMultiPlayer() |
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| 219 | { |
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| 220 | if (this->networkBox == NULL) |
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| 221 | { |
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| 222 | this->networkBox = new OrxGui::GLGuiBox(); |
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| 223 | { |
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| 224 | OrxGui::GLGuiButton* clientButton = new OrxGui::GLGuiPushButton("Client"); |
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| 225 | networkBox->pack(clientButton); |
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| 226 | |
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| 227 | OrxGui::GLGuiButton* serverButton = new OrxGui::GLGuiPushButton("Server"); |
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| 228 | networkBox->pack(serverButton); |
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| 229 | |
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| 230 | |
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| 231 | } |
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| 232 | } |
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| 233 | |
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| 234 | this->showSecondLevelElement(this->networkBox); |
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| 235 | |
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| 236 | } |
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| 237 | |
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| 238 | void GameMenu::showOptionsMenu() |
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| 239 | { |
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| 240 | if (this->optionsBox == NULL) |
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| 241 | { |
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| 242 | this->optionsBox = new OrxGui::GLGuiBox(); |
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| 243 | { |
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| 244 | OrxGui::GLGuiButton* generalButton = new OrxGui::GLGuiPushButton("General"); |
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| 245 | optionsBox->pack(generalButton); |
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| 246 | |
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| 247 | OrxGui::GLGuiButton* audioButton = new OrxGui::GLGuiPushButton("Audio"); |
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| 248 | optionsBox->pack(audioButton); |
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| 249 | |
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| 250 | OrxGui::GLGuiButton* videoButton = new OrxGui::GLGuiPushButton("Video"); |
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| 251 | optionsBox->pack(videoButton); |
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| 252 | |
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| 253 | OrxGui::GLGuiButton* controlButton = new OrxGui::GLGuiPushButton("Control"); |
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| 254 | optionsBox->pack(controlButton); |
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| 255 | |
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| 256 | |
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| 257 | // for (unsigned int i = 0; i < |
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| 258 | //OrxGui::GLGuiButton* |
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| 259 | |
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| 260 | } |
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| 261 | } |
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| 262 | |
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| 263 | this->showSecondLevelElement(this->optionsBox); |
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| 264 | } |
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| 265 | |
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| 266 | |
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| 267 | void GameMenu::showSecondLevelElement(OrxGui::GLGuiBox* element) |
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| 268 | { |
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| 269 | if (this->currentlyOpened != NULL && this->currentlyOpened != element) |
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| 270 | this->currentlyOpened->hideAll(); |
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| 271 | |
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| 272 | element->showAll(); |
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| 273 | element->setRelCoor2D(200, 100); |
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| 274 | |
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| 275 | this->currentlyOpened = element; |
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| 276 | |
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| 277 | this->mainMenuBox->setRelCoorSoft2D(50, 100, 5); |
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| 278 | } |
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| 279 | |
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| 280 | |
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| 281 | |
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| 282 | |
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| 283 | |
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| 284 | void GameMenu::startLevel(int levelID) |
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| 285 | { |
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| 286 | this->setNextStoryID( levelID); |
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| 287 | this->stop(); |
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| 288 | } |
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| 289 | |
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| 290 | /** |
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| 291 | * @brief set the Sound to play when switching menu entry. |
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| 292 | * @param selectorSound the sound to load. |
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| 293 | */ |
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| 294 | void GameMenu::setSelectorSound(const std::string& selectorSound) |
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| 295 | { |
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| 296 | this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL); |
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| 297 | } |
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| 298 | |
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| 299 | ErrorMessage GameMenu::unloadData() |
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| 300 | { |
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| 301 | this->unsubscribeEvents(ES_MENU); |
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| 302 | |
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| 303 | return GameWorld::unloadData(); |
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| 304 | } |
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| 305 | |
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| 306 | |
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| 307 | /** |
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| 308 | * @brief start the menu |
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| 309 | */ |
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| 310 | bool GameMenu::start() |
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| 311 | { |
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| 312 | EventHandler::getInstance()->pushState(ES_MENU); |
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| 313 | |
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| 314 | this->showMainMenu(); |
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| 315 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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| 316 | OrxGui::GLGuiHandler::getInstance()->activate(); |
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| 317 | OrxGui::GLGuiHandler::getInstance()->cursor()->loadTextureSequence(ResourceManager::getInstance()->getDataDir() + "/" + "maps/reap_mouse/reap_mouse_##.png", 1, 49); |
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| 318 | |
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| 319 | /* now call the underlying*/ |
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| 320 | return GameWorld::start(); |
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| 321 | } |
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| 322 | |
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| 323 | |
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| 324 | |
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| 325 | /** |
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| 326 | * stop the menu |
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| 327 | */ |
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| 328 | bool GameMenu::stop() |
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| 329 | { |
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| 330 | EventHandler::getInstance()->popState(); |
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| 331 | |
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| 332 | /* now call the underlying*/ |
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| 333 | return GameWorld::stop(); |
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| 334 | } |
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| 335 | |
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| 336 | |
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| 337 | /** |
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| 338 | * override the standard tick for more functionality |
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| 339 | */ |
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| 340 | void GameMenu::tick() |
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| 341 | { |
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| 342 | GameWorld::tick(); |
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| 343 | |
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| 344 | // Make the GLGui tick. |
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| 345 | OrxGui::GLGuiHandler::getInstance()->tick(this->dtS); |
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| 346 | |
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| 347 | this->animateScene(this->dtS); |
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| 348 | } |
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| 349 | |
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| 350 | |
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| 351 | /** |
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| 352 | * @brief no collision detection in the menu |
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| 353 | */ |
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| 354 | void GameMenu::collide() |
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| 355 | { |
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| 356 | // this->dataTank->localCamera-> |
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| 357 | } |
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| 358 | |
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| 359 | |
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| 360 | /** |
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| 361 | * @brief animate the scene |
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| 362 | */ |
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| 363 | void GameMenu::animateScene(float dt) |
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| 364 | { |
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| 365 | Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0)); |
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| 366 | this->cameraVector = q.apply(this->cameraVector); |
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| 367 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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| 368 | this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); |
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| 369 | } |
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| 370 | |
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| 371 | void GameMenu::quitMenu() |
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| 372 | { |
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| 373 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 374 | this->stop(); |
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| 375 | } |
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| 376 | |
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| 377 | |
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| 378 | /** |
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| 379 | * @brief event dispatcher funciton |
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| 380 | * @param event the incoming event |
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| 381 | */ |
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| 382 | void GameMenu::process(const Event &event) |
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| 383 | { |
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| 384 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 385 | { |
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| 386 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 387 | this->stop(); |
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| 388 | } |
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| 389 | |
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| 390 | } |
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| 391 | |
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| 392 | |
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| 393 | |
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| 394 | /********************************************************************************************** |
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| 395 | GameMenuData |
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| 396 | **********************************************************************************************/ |
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| 397 | |
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| 398 | |
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| 399 | /** |
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| 400 | * GameMenuData constructor |
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| 401 | */ |
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| 402 | GameMenuData::GameMenuData() |
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| 403 | {} |
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| 404 | |
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| 405 | /** |
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| 406 | * GameMenuData decontructor |
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| 407 | */ |
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| 408 | GameMenuData::~GameMenuData() |
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| 409 | {} |
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| 410 | |
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| 411 | |
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| 412 | /** |
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| 413 | * initialize the GameWorldDataData |
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| 414 | */ |
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| 415 | ErrorMessage GameMenuData::init() |
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| 416 | { |
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| 417 | /* call underlying function */ |
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| 418 | return GameWorldData::init(); |
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| 419 | } |
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| 420 | |
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| 421 | |
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| 422 | /** |
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| 423 | * loads the GUI data |
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| 424 | * @param root reference to the xml root element |
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| 425 | */ |
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| 426 | ErrorMessage GameMenuData::loadGUI(const TiXmlElement* root) |
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| 427 | { |
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| 428 | /* call underlying function */ |
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| 429 | return GameWorldData::loadGUI(root); |
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| 430 | } |
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| 431 | |
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| 432 | |
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| 433 | /** |
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| 434 | * unloads the GUI data |
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| 435 | */ |
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| 436 | ErrorMessage GameMenuData::unloadGUI() |
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| 437 | { |
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| 438 | /* call underlying function */ |
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| 439 | return GameWorldData::unloadGUI(); |
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| 440 | } |
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| 441 | |
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| 442 | |
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| 443 | /** |
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| 444 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
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| 445 | * @param root reference to the xml root parameter |
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| 446 | */ |
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| 447 | ErrorMessage GameMenuData::loadWorldEntities(const TiXmlElement* root) |
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| 448 | { |
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| 449 | return GameWorldData::loadWorldEntities(root); |
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| 450 | } |
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| 451 | |
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| 452 | |
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| 453 | /** |
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| 454 | * unloads the world entities from the xml file |
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| 455 | */ |
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| 456 | ErrorMessage GameMenuData::unloadWorldEntities() |
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| 457 | { |
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| 458 | /* call underlying function */ |
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| 459 | return GameWorldData::unloadWorldEntities(); |
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| 460 | } |
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| 461 | |
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| 462 | |
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| 463 | /** |
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| 464 | * loads the scene data |
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| 465 | * @param root reference to the xml root element |
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| 466 | */ |
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| 467 | ErrorMessage GameMenuData::loadScene(const TiXmlElement* root) |
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| 468 | { |
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| 469 | /* call underlying function */ |
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| 470 | return GameWorldData::loadScene(root); |
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| 471 | } |
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| 472 | |
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| 473 | |
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| 474 | /** |
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| 475 | * unloads the scene data |
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| 476 | */ |
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| 477 | ErrorMessage GameMenuData::unloadScene() |
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| 478 | { |
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| 479 | /* call underlying function */ |
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| 480 | return GameWorldData::unloadScene(); |
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| 481 | } |
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| 482 | |
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| 483 | |
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| 484 | |
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