| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |  | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD | 
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| 17 |  | 
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| 18 |  | 
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| 19 | #include "game_menu.h" | 
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| 20 |  | 
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| 21 | #include "event_handler.h" | 
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| 22 |  | 
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| 23 | #include "state.h" | 
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| 24 |  | 
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| 25 | #include "util/loading/load_param.h" | 
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| 26 | #include "util/loading/factory.h" | 
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| 27 |  | 
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| 28 | #include "graphics_engine.h" | 
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| 29 | #include "camera.h" | 
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| 30 | #include "sound_engine.h" | 
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| 31 |  | 
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| 32 | #include "sound_source.h" | 
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| 33 |  | 
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| 34 | #include "glgui.h" | 
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| 35 | #include "menu/glgui_imagebutton.h" | 
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| 36 |  | 
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| 37 | #include "glgui_text.h" | 
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| 38 |  | 
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| 39 | #include "network_manager.h" | 
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| 40 |  | 
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| 41 | #include "parser/preferences/preferences.h" | 
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| 42 |  | 
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| 43 |  | 
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| 44 | //! This creates a Factory to fabricate a GameMenu | 
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| 45 | ObjectListDefinition(GameMenu); | 
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| 46 | CREATE_FACTORY(GameMenu); | 
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| 47 |  | 
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| 48 |  | 
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| 49 | GameMenu::GameMenu(const TiXmlElement* root) | 
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| 50 |     : GameWorld() | 
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| 51 | { | 
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| 52 |   this->registerObject(this, GameMenu::_objectList); | 
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| 53 |   this->setName("GameMenu uninitialized"); | 
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| 54 |  | 
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| 55 |   this->dataTank = new GameMenuData(); | 
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| 56 |  | 
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| 57 |   this->cameraVector = Vector(50.0, 0.0, 0.0); | 
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| 58 |  | 
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| 59 |   if (root != NULL) | 
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| 60 |     this->loadParams(root); | 
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| 61 |  | 
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| 62 |   State::setMenuID(this->getNextStoryID()); | 
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| 63 | } | 
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| 64 |  | 
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| 65 | /** | 
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| 66 | *  @brief remove the GameMenu from memory | 
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| 67 | * | 
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| 68 | *  delete everything explicitly, that isn't contained in the parenting tree! | 
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| 69 | *  things contained in the tree are deleted automaticaly | 
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| 70 | */ | 
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| 71 | GameMenu::~GameMenu () | 
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| 72 | { | 
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| 73 |   PRINTF(3)("GameMenu::~GameMenu() - deleting current world\n"); | 
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| 74 |  | 
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| 75 |   if( this->dataTank) | 
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| 76 |     delete this->dataTank; | 
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| 77 |   OrxGui::GLGuiHandler::deleteInstance( ); | 
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| 78 | } | 
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| 79 |  | 
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| 80 |  | 
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| 81 | /** | 
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| 82 | * @brief loads the parameters of a GameMenu from an XML-element | 
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| 83 | * @param root the XML-element to load from | 
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| 84 | */ | 
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| 85 | void GameMenu::loadParams(const TiXmlElement* root) | 
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| 86 | { | 
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| 87 |   /* skip the GameWorld, since it does not define any useful loadParams for this class */ | 
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| 88 |   //static_cast<GameWorld*>(this)->loadParams(root); | 
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| 89 |   GameWorld::loadParams(root); | 
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| 90 |  | 
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| 91 |   PRINTF(4)("Loaded GameMenu specific stuff\n"); | 
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| 92 | } | 
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| 93 |  | 
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| 94 |  | 
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| 95 | /** | 
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| 96 | * @brief this is executed just before load | 
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| 97 | * | 
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| 98 | * since the load function sometimes needs data, that has been initialized | 
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| 99 | * before the load and after the proceeding storyentity has finished | 
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| 100 | */ | 
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| 101 | ErrorMessage GameMenu::init() | 
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| 102 | { | 
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| 103 |   /* call underlying init funciton */ | 
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| 104 |   GameWorld::init(); | 
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| 105 |  | 
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| 106 |   this->subscribeEvent(ES_MENU, SDLK_UP); | 
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| 107 |   this->subscribeEvent(ES_MENU, SDLK_DOWN); | 
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| 108 |   this->subscribeEvent(ES_MENU, SDLK_RETURN); | 
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| 109 |   this->subscribeEvent(ES_MENU, SDLK_SPACE); | 
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| 110 |   this->subscribeEvent(ES_MENU, SDLK_ESCAPE); | 
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| 111 |  | 
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| 112 |   State::getCamera()->setRelCoor(this->cameraVector); | 
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| 113 |   //this->dataTank->localCamera->setFovy(60); | 
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| 114 |  | 
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| 115 |   GraphicsEngine::getInstance()->displayFPS(false); | 
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| 116 |  | 
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| 117 |   return ErrorMessage(); | 
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| 118 | } | 
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| 119 |  | 
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| 120 |  | 
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| 121 | /** | 
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| 122 | * @brief load the data | 
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| 123 | */ | 
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| 124 | ErrorMessage GameMenu::loadData() | 
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| 125 | { | 
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| 126 |   this->mainMenuBox = NULL; | 
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| 127 |  | 
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| 128 |   this->levelsBox = NULL; | 
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| 129 |   this->networkBox = NULL; | 
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| 130 |  | 
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| 131 |   this->clientNetworkBox = NULL; | 
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| 132 |   this->serverNetworkBox = NULL; | 
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| 133 |  | 
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| 134 |   this->optionsBox = NULL; | 
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| 135 |   this->generalBox = NULL; | 
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| 136 |   this->audioBox = NULL; | 
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| 137 |   this->videoBox = NULL; | 
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| 138 |   this->controlBox = NULL; | 
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| 139 |   this->levelsBox = NULL; | 
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| 140 |  | 
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| 141 |   this->currentlyOpened = NULL; | 
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| 142 |  | 
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| 143 |   return GameWorld::loadData(); | 
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| 144 | } | 
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| 145 |  | 
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| 146 |  | 
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| 147 | void GameMenu::showMainMenu() | 
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| 148 | { | 
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| 149 |   if (mainMenuBox == NULL) | 
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| 150 |   { | 
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| 151 |     this->mainMenuBox = new OrxGui::GLGuiBox(); | 
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| 152 |     { | 
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| 153 |       OrxGui::GLGuiButton* startButton = new OrxGui::GLGuiPushButton("Start"); | 
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| 154 |       startButton->released.connect(this, &GameMenu::showCampaigns); | 
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| 155 |       this->mainMenuBox->pack(startButton); | 
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| 156 |       startButton->select(); | 
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| 157 |  | 
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| 158 | //       OrxGui::GLGuiButton* networkButton = new OrxGui::GLGuiPushButton("MultiPlayer"); | 
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| 159 | //       networkButton->released.connect(this, &GameMenu::showMultiPlayer); | 
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| 160 | //       this->mainMenuBox->pack(networkButton); | 
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| 161 |  | 
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| 162 | //       OrxGui::GLGuiButton* optionsButton = new OrxGui::GLGuiPushButton("Options"); | 
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| 163 | //       optionsButton->released.connect(this, &GameMenu::showOptionsMenu); | 
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| 164 | //       this->mainMenuBox->pack(optionsButton); | 
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| 165 |  | 
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| 166 |  | 
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| 167 |       OrxGui::GLGuiButton* quitButton = new OrxGui::GLGuiPushButton("Quit"); | 
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| 168 |       this->mainMenuBox->pack(quitButton); | 
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| 169 |       quitButton->released.connect(this, &GameMenu::quitMenu); | 
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| 170 |     } | 
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| 171 |   } | 
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| 172 |   this->mainMenuBox->showAll(); | 
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| 173 |  | 
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| 174 |  | 
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| 175 |   this->mainMenuBox->setRelCoor2D(200, 100); | 
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| 176 | } | 
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| 177 |  | 
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| 178 |  | 
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| 179 | void GameMenu::showCampaigns() | 
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| 180 | { | 
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| 181 |   if (this->levelsBox == NULL) | 
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| 182 |   { | 
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| 183 |     this->levelsBox = new OrxGui::GLGuiBox(OrxGui::Horizontal); | 
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| 184 |     { | 
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| 185 |       OrxGui::GLGuiBox* labelBox = new OrxGui::GLGuiBox(); | 
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| 186 |  | 
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| 187 |       OrxGui::GLGuiImage* image = new OrxGui::GLGuiImage(); | 
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| 188 |       image->show(); | 
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| 189 |       image->setWidgetSize( 250, 200); | 
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| 190 |       image->setAbsCoor2D(400, 150); | 
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| 191 |       image->setForegroundColor(Color( 1,1,1,.6)); | 
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| 192 |  | 
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| 193 |       bool first = true; | 
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| 194 |       for(ObjectList<StoryEntity>::const_iterator it = StoryEntity::objectList().begin(); | 
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| 195 |           it != StoryEntity::objectList().end(); | 
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| 196 |           ++it) | 
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| 197 |       { | 
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| 198 |         StoryEntity* se = *it; | 
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| 199 |         if( se->isContainedInMenu()) | 
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| 200 |         { | 
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| 201 |  | 
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| 202 |           PRINTF(3)("Load image %s\n", se->getMenuScreenshoot().c_str()); | 
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| 203 |           OrxGui::GLGuiImageButton* button = new OrxGui::GLGuiImageButton(se->getName(), se->getStoryID(), se->getMenuScreenshoot(), image); | 
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| 204 |           button->startLevel.connect(this, &GameMenu::startLevel); | 
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| 205 |           labelBox->pack(button); | 
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| 206 |  | 
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| 207 |           if (first) | 
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| 208 |           { | 
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| 209 |             first = !first; | 
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| 210 |             button->select(); | 
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| 211 |           } | 
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| 212 |  | 
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| 213 |           // generating screenshoot item | 
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| 214 |           /* | 
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| 215 |           ImageEntity* ie = new ImageEntity(); | 
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| 216 |           ie->setVisibility(false); | 
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| 217 |           ie->setBindNode((const PNode*)NULL); | 
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| 218 |           ie->setTexture(se->getMenuScreenshoot()); | 
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| 219 |           ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f); | 
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| 220 |           ie->setSize2D(140.0f, 105.0f); | 
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| 221 |           this->menuLayers[1].screenshootList.push_back(ie); | 
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| 222 |           */ | 
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| 223 |         } | 
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| 224 |       } | 
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| 225 |  | 
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| 226 |       this->levelsBox->pack(labelBox); | 
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| 227 |       this->levelsBox->pack(image); | 
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| 228 |     } | 
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| 229 |  | 
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| 230 |   } | 
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| 231 |  | 
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| 232 |   this->showSecondLevelElement(this->levelsBox); | 
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| 233 |  | 
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| 234 | } | 
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| 235 |  | 
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| 236 | void GameMenu::showMultiPlayer() | 
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| 237 | { | 
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| 238 |   if (this->networkBox == NULL) | 
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| 239 |   { | 
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| 240 |     this->networkBox = new OrxGui::GLGuiBox( OrxGui::Horizontal ); | 
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| 241 |     { | 
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| 242 |       OrxGui::GLGuiBox * box = new OrxGui::GLGuiBox(); | 
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| 243 |  | 
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| 244 |       OrxGui::GLGuiButton* clientButton = new OrxGui::GLGuiPushButton("Client"); | 
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| 245 |       box->pack(clientButton); | 
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| 246 |       clientButton->released.connect(this, &GameMenu::showClientMenu); | 
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| 247 |  | 
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| 248 |       OrxGui::GLGuiButton* serverButton = new OrxGui::GLGuiPushButton("Server"); | 
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| 249 |       box->pack(serverButton); | 
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| 250 |       serverButton->released.connect(this, &GameMenu::showServerMenu); | 
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| 251 |  | 
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| 252 |       networkBox->pack( box ); | 
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| 253 |     } | 
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| 254 |   } | 
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| 255 |  | 
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| 256 |   this->showSecondLevelElement(this->networkBox); | 
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| 257 |  | 
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| 258 | } | 
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| 259 |  | 
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| 260 | void GameMenu::showOptionsMenu() | 
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| 261 | { | 
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| 262 |   if (this->optionsBox == NULL) | 
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| 263 |   { | 
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| 264 |     this->optionsBox = new OrxGui::GLGuiBox(); | 
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| 265 |     { | 
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| 266 |       OrxGui::GLGuiTextfield* WARNtext = new OrxGui::GLGuiTextfield(); | 
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| 267 |       WARNtext->setText("PLEASE USE THE EXTERNAL GUI\n FOR ORXONOX CONFIGURATION\n (start with './orxonox -g')"); | 
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| 268 |       optionsBox->pack(WARNtext); | 
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| 269 |  | 
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| 270 |  | 
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| 271 |       OrxGui::GLGuiButton* generalButton = new OrxGui::GLGuiPushButton("General"); | 
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| 272 |       optionsBox->pack(generalButton); | 
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| 273 |  | 
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| 274 |       OrxGui::GLGuiButton* audioButton = new OrxGui::GLGuiPushButton("Audio"); | 
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| 275 |       optionsBox->pack(audioButton); | 
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| 276 |  | 
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| 277 |       OrxGui::GLGuiButton* videoButton = new OrxGui::GLGuiPushButton("Video"); | 
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| 278 |       optionsBox->pack(videoButton); | 
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| 279 |  | 
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| 280 |       OrxGui::GLGuiButton* controlButton = new OrxGui::GLGuiPushButton("Control"); | 
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| 281 |       optionsBox->pack(controlButton); | 
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| 282 |  | 
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| 283 |  | 
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| 284 |       //      for (unsigned int i = 0; i < | 
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| 285 |       //OrxGui::GLGuiButton* | 
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| 286 |  | 
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| 287 |     } | 
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| 288 |   } | 
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| 289 |  | 
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| 290 |   this->showSecondLevelElement(this->optionsBox); | 
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| 291 | } | 
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| 292 |  | 
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| 293 |  | 
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| 294 | void GameMenu::showSecondLevelElement(OrxGui::GLGuiBox* element) | 
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| 295 | { | 
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| 296 |   if (this->currentlyOpened != NULL && this->currentlyOpened != element) | 
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| 297 |     this->currentlyOpened->hideAll(); | 
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| 298 |  | 
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| 299 |   element->showAll(); | 
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| 300 |   element->setRelCoor2D(200, 100); | 
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| 301 |  | 
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| 302 |   this->currentlyOpened = element; | 
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| 303 |  | 
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| 304 |   this->mainMenuBox->setRelCoorSoft2D(50, 100, 5); | 
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| 305 | } | 
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| 306 |  | 
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| 307 |  | 
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| 308 |  | 
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| 309 |  | 
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| 310 |  | 
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| 311 | void GameMenu::startLevel(int levelID) | 
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| 312 | { | 
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| 313 |   this->setNextStoryID( levelID); | 
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| 314 |   this->stop(); | 
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| 315 | } | 
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| 316 |  | 
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| 317 | /** | 
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| 318 | * @brief set the Sound to play when switching menu entry. | 
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| 319 | * @param selectorSound the sound to load. | 
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| 320 | */ | 
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| 321 | void GameMenu::setSelectorSound(const std::string& selectorSound) | 
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| 322 | { | 
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| 323 |   this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL); | 
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| 324 | } | 
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| 325 |  | 
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| 326 | ErrorMessage GameMenu::unloadData() | 
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| 327 | { | 
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| 328 |   this->unsubscribeEvents(ES_MENU); | 
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| 329 |  | 
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| 330 |   return GameWorld::unloadData(); | 
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| 331 | } | 
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| 332 |  | 
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| 333 |  | 
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| 334 | /** | 
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| 335 | * @brief start the menu | 
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| 336 | */ | 
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| 337 | bool GameMenu::start() | 
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| 338 | { | 
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| 339 |   EventHandler::getInstance()->pushState(ES_MENU); | 
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| 340 |  | 
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| 341 |   this->showMainMenu(); | 
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| 342 |   OrxGui::GLGuiHandler::getInstance()->activateCursor(); | 
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| 343 |   OrxGui::GLGuiHandler::getInstance()->activate(); | 
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| 344 |  | 
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| 345 |   /* now call the underlying*/ | 
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| 346 |   return GameWorld::start(); | 
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| 347 | } | 
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| 348 |  | 
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| 349 |  | 
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| 350 |  | 
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| 351 | /** | 
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| 352 | * stop the menu | 
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| 353 | */ | 
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| 354 | bool GameMenu::stop() | 
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| 355 | { | 
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| 356 |   EventHandler::getInstance()->popState(); | 
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| 357 |  | 
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| 358 |   /* now call the underlying*/ | 
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| 359 |   return GameWorld::stop(); | 
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| 360 | } | 
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| 361 |  | 
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| 362 |  | 
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| 363 | /** | 
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| 364 | *  override the standard tick for more functionality | 
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| 365 | */ | 
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| 366 | void GameMenu::tick() | 
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| 367 | { | 
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| 368 |   GameWorld::tick(); | 
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| 369 |  | 
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| 370 |   // Make the GLGui tick. | 
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| 371 |   OrxGui::GLGuiHandler::getInstance()->tick(this->dtS); | 
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| 372 |  | 
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| 373 |   this->animateScene(this->dtS); | 
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| 374 | } | 
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| 375 |  | 
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| 376 |  | 
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| 377 | /** | 
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| 378 | * @brief no collision detection in the menu | 
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| 379 | */ | 
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| 380 | void GameMenu::collide() | 
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| 381 | { | 
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| 382 |   //   this->dataTank->localCamera-> | 
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| 383 | } | 
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| 384 |  | 
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| 385 |  | 
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| 386 | /** | 
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| 387 | * @brief animate the scene | 
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| 388 | */ | 
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| 389 | void GameMenu::animateScene(float dt) | 
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| 390 | { | 
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| 391 |   Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0)); | 
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| 392 |   this->cameraVector = q.apply(this->cameraVector); | 
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| 393 |   State::getCamera()->setRelCoor(this->cameraVector); | 
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| 394 |   State::getCamera()->getTarget()->setRelCoorSoft(0,0,0); | 
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| 395 | } | 
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| 396 |  | 
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| 397 | void GameMenu::quitMenu() | 
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| 398 | { | 
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| 399 |   this->setNextStoryID(WORLD_ID_GAMEEND); | 
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| 400 |   this->stop(); | 
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| 401 | } | 
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| 402 |  | 
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| 403 |  | 
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| 404 | /** | 
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| 405 | * @brief event dispatcher funciton | 
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| 406 | * @param event the incoming event | 
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| 407 | */ | 
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| 408 | void GameMenu::process(const Event &event) | 
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| 409 | { | 
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| 410 |   if( event.type == SDLK_ESCAPE && event.bPressed == true) | 
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| 411 |   { | 
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| 412 |     this->setNextStoryID(WORLD_ID_GAMEEND); | 
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| 413 |     this->stop(); | 
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| 414 |   } | 
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| 415 |  | 
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| 416 | } | 
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| 417 |  | 
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| 418 |  | 
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| 419 |  | 
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| 420 | /********************************************************************************************** | 
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| 421 | GameMenuData | 
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| 422 | **********************************************************************************************/ | 
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| 423 |  | 
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| 424 |  | 
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| 425 | /** | 
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| 426 | * GameMenuData constructor | 
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| 427 | */ | 
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| 428 | GameMenuData::GameMenuData() | 
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| 429 | {} | 
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| 430 |  | 
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| 431 | /** | 
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| 432 | * GameMenuData decontructor | 
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| 433 | */ | 
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| 434 | GameMenuData::~GameMenuData() | 
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| 435 | {} | 
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| 436 |  | 
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| 437 |  | 
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| 438 | /** | 
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| 439 | *  initialize the GameWorldDataData | 
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| 440 | */ | 
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| 441 | ErrorMessage GameMenuData::init() | 
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| 442 | { | 
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| 443 |   /* call underlying function */ | 
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| 444 |   return GameWorldData::init(); | 
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| 445 | } | 
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| 446 |  | 
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| 447 |  | 
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| 448 | /** | 
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| 449 | *  loads the GUI data | 
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| 450 | * @param root reference to the xml root element | 
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| 451 | */ | 
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| 452 | ErrorMessage GameMenuData::loadGUI(const TiXmlElement* root) | 
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| 453 | { | 
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| 454 |   /* call underlying function */ | 
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| 455 |   return GameWorldData::loadGUI(root); | 
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| 456 | } | 
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| 457 |  | 
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| 458 |  | 
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| 459 | /** | 
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| 460 | *  unloads the GUI data | 
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| 461 | */ | 
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| 462 | ErrorMessage GameMenuData::unloadGUI() | 
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| 463 | { | 
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| 464 |   /* call underlying function */ | 
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| 465 |   return GameWorldData::unloadGUI(); | 
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| 466 | } | 
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| 467 |  | 
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| 468 |  | 
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| 469 | /** | 
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| 470 | *  overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) | 
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| 471 | * @param root reference to the xml root parameter | 
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| 472 | */ | 
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| 473 | ErrorMessage GameMenuData::loadWorldEntities(const TiXmlElement* root) | 
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| 474 | { | 
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| 475 |   return GameWorldData::loadWorldEntities(root); | 
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| 476 | } | 
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| 477 |  | 
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| 478 |  | 
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| 479 | /** | 
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| 480 | *  unloads the world entities from the xml file | 
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| 481 | */ | 
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| 482 | ErrorMessage GameMenuData::unloadWorldEntities() | 
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| 483 | { | 
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| 484 |   /* call underlying function */ | 
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| 485 |   return GameWorldData::unloadWorldEntities(); | 
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| 486 | } | 
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| 487 |  | 
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| 488 |  | 
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| 489 | /** | 
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| 490 | *  loads the scene data | 
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| 491 | * @param root reference to the xml root element | 
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| 492 | */ | 
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| 493 | ErrorMessage GameMenuData::loadScene(const TiXmlElement* root) | 
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| 494 | { | 
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| 495 |   /* call underlying function */ | 
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| 496 |   return GameWorldData::loadScene(root); | 
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| 497 | } | 
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| 498 |  | 
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| 499 |  | 
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| 500 | /** | 
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| 501 | *  unloads the scene data | 
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| 502 | */ | 
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| 503 | ErrorMessage GameMenuData::unloadScene() | 
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| 504 | { | 
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| 505 |   /* call underlying function */ | 
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| 506 |   return GameWorldData::unloadScene(); | 
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| 507 | } | 
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| 508 |  | 
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| 509 | /** | 
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| 510 |  * show controls to join network game | 
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| 511 |  */ | 
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| 512 | void GameMenu::showClientMenu( ) | 
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| 513 | { | 
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| 514 |   if ( this->serverNetworkBox ) | 
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| 515 |   { | 
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| 516 |     this->networkBox->unpack( this->serverNetworkBox ); | 
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| 517 |     this->serverNetworkBox->hideAll(); | 
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| 518 |     //delete this->serverNetworkBox; | 
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| 519 |     //this->serverNetworkBox = NULL; | 
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| 520 |   } | 
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| 521 |  | 
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| 522 |   if ( !this->clientNetworkBox ) | 
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| 523 |   { | 
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| 524 |     this->clientNetworkBox = new OrxGui::GLGuiBox(); | 
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| 525 |     { | 
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| 526 |       OrxGui::GLGuiText * text = new OrxGui::GLGuiText(); | 
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| 527 |       text->setText( "Host:" ); | 
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| 528 |       this->clientNetworkBox->pack( text ); | 
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| 529 |  | 
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| 530 |       this->ipInputLine = new OrxGui::GLGuiInputLine( ); | 
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| 531 |       this->ipInputLine->setText( Preferences::getInstance()->getString( "multiplayer", "lastVisitedServer", "localhost" ) ); | 
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| 532 |       this->clientNetworkBox->pack( this->ipInputLine ); | 
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| 533 |       //this->ipInputLine->enterPushed.connect(this, &GameMenu::connectToServer); /// redo this. | 
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| 534 |       this->ipInputLine->select(); | 
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| 535 |  | 
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| 536 |       OrxGui::GLGuiButton* connectButton = new OrxGui::GLGuiPushButton("Connect"); | 
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| 537 |       clientNetworkBox->pack(connectButton); | 
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| 538 |       connectButton->released.connect(this, &GameMenu::connectToServer); | 
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| 539 |     } | 
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| 540 |   } | 
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| 541 |  | 
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| 542 |   this->networkBox->pack( this->clientNetworkBox ); | 
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| 543 |  | 
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| 544 |   this->clientNetworkBox->showAll(); | 
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| 545 |  | 
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| 546 |   //this->clientNetworkBox->setAbsCoor2D( 300.0f, 100.0f ); | 
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| 547 | } | 
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| 548 |  | 
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| 549 | /** | 
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| 550 |  * show controls to create new network game | 
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| 551 |  */ | 
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| 552 | void GameMenu::showServerMenu( ) | 
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| 553 | { | 
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| 554 |   if ( this->clientNetworkBox ) | 
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| 555 |   { | 
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| 556 |     this->networkBox->unpack( this->clientNetworkBox ); | 
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| 557 |     this->clientNetworkBox->hideAll(); | 
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| 558 |     //delete this->clientNetworkBox; | 
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| 559 |     //this->clientNetworkBox = NULL; | 
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| 560 |   } | 
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| 561 |  | 
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| 562 |   if ( !this->serverNetworkBox ) | 
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| 563 |   { | 
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| 564 |     this->serverNetworkBox = new OrxGui::GLGuiBox(); | 
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| 565 |     { | 
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| 566 |       OrxGui::GLGuiText * text = new OrxGui::GLGuiText(); | 
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| 567 |       text->setText( "Map:" ); | 
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| 568 |       this->serverNetworkBox->pack( text ); | 
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| 569 |  | 
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| 570 |       OrxGui::GLGuiText * text2 = new OrxGui::GLGuiText(); | 
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| 571 |       text2->setText( "Multiplayer TeamDeathMatch Arena" ); | 
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| 572 |       this->serverNetworkBox->pack( text2 ); | 
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| 573 |  | 
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| 574 |       OrxGui::GLGuiButton* createButton = new OrxGui::GLGuiPushButton("Create Server"); | 
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| 575 |       serverNetworkBox->pack(createButton); | 
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| 576 |       createButton->released.connect(this, &GameMenu::createMasterServer); | 
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| 577 |     } | 
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| 578 |   } | 
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| 579 |  | 
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| 580 |   this->networkBox->pack( this->serverNetworkBox ); | 
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| 581 |  | 
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| 582 |   this->serverNetworkBox->showAll(); | 
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| 583 |  | 
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| 584 |   //this->serverNetworkBox->setAbsCoor2D( 300.0f, 100.0f ); | 
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| 585 | } | 
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| 586 |  | 
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| 587 | /** | 
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| 588 |  * connect to host | 
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| 589 |  */ | 
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| 590 | void GameMenu::connectToServer( ) | 
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| 591 | { | 
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| 592 |   PRINTF(0)("Connecting to %s\n", this->ipInputLine->_getText().c_str() ); | 
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| 593 |  | 
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| 594 |   State::setOnline(true); | 
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| 595 |   NetworkManager::getInstance()->createClient( this->ipInputLine->_getText(), 9999 ); | 
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| 596 |  | 
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| 597 |   Preferences::getInstance()->setString( "multiplayer", "lastVisitedServer", this->ipInputLine->_getText() ); | 
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| 598 |  | 
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| 599 |   this->startLevel( 5 ); | 
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| 600 | } | 
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| 601 |  | 
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| 602 | void GameMenu::createMasterServer( ) | 
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| 603 | { | 
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| 604 |   PRINTF(0)("Create server\n" ); | 
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| 605 |  | 
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| 606 |   State::setOnline(true); | 
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| 607 |   NetworkManager::getInstance()->createMasterServer( 9999 ); | 
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| 608 |  | 
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| 609 |   this->startLevel( 5 ); | 
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| 610 | } | 
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| 611 |  | 
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| 612 |  | 
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| 613 |  | 
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