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source: orxonox.OLD/trunk/src/story_entities/game_world_data.h

Last change on this file was 10394, checked in by snellen, 17 years ago

CameraMan gets created by the gameworld

File size: 2.3 KB
Line 
1/*!
2 * @file game_world_data.h
3 *  container for all game world data
4 */
5
6#ifndef _GAME_WORLD_DATA_H
7#define _GAME_WORLD_DATA_H
8
9#include "sdlincl.h"
10#include "data_tank.h"
11#include "error.h"
12#include "object_manager.h"
13
14class Camera;
15class Player;
16class Terrain;
17class WorldEntity;
18
19class GLMenuImageScreen;
20
21namespace OrxSound {class OggPlayer;}
22class GameRules;
23
24
25//! The game world data
26/**
27 * this class is a containter for the data of the GameWorld. It just loads and unloads it
28 * the game start/stop process is not contained here and can be found in the GameWorld class.
29 */
30class GameWorldData : public DataTank
31{
32  ObjectListDeclaration(GameWorldData);
33  public:
34    GameWorldData();
35    virtual ~GameWorldData();
36
37    virtual ErrorMessage init();
38    virtual ErrorMessage loadData(const TiXmlElement* root);
39    virtual ErrorMessage unloadData();
40
41    /* interface functions */
42    void setSoundTrack(const std::string& name);
43    void loadGameRule(const TiXmlElement* root);
44
45
46  protected:
47    virtual ErrorMessage loadGUI(const TiXmlElement* root);
48    virtual ErrorMessage loadWorldEntities(const TiXmlElement* root);
49    virtual ErrorMessage loadScene(const TiXmlElement* root);
50    virtual ErrorMessage loadCameras(const TiXmlElement* root);
51
52    virtual ErrorMessage unloadGUI();
53    virtual ErrorMessage unloadWorldEntities();
54    virtual ErrorMessage unloadScene();
55    virtual ErrorMessage unloadCameras();
56
57
58  public:
59    GLMenuImageScreen*            glmis;          //!< The Level-Loader Display
60
61
62    Player*                       localPlayer;    //!< The player, you fly through the level.
63    WorldEntity*                  sky;            //!< The environmental sky of orxonox
64    Terrain*                      terrain;        //!< The terrain - ground
65
66    OrxSound::OggPlayer*          music;          //!< Reference to the SoundEngine's music player (OggPlayer)
67    ObjectManager*                objectManager;  //!< Reference to the objects manager
68
69    GameRules*                    gameRule;       //!< Reference to the game rules of this game
70
71    std::vector<OM_LIST>          tickLists;      //!< The Lists in the GameWorld that should be ticked.
72    std::vector<OM_LIST>          drawLists;      //!< The Lists in the GameWorld, that should be drawn.
73};
74
75#endif /* _GAME_WORLD_DATA_H */
76
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