| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 | */ | 
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| 14 |  | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD | 
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| 17 |  | 
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| 18 | #include <fstream> | 
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| 19 | #include <iostream> | 
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| 20 |  | 
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| 21 | #include "game_world_data.h" | 
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| 22 |  | 
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| 23 | #include "resource_manager.h" | 
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| 24 | #include "state.h" | 
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| 25 | #include "class_list.h" | 
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| 26 | #include "substring.h" | 
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| 27 |  | 
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| 28 | #include "game_loader.h" | 
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| 29 |  | 
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| 30 | #include "p_node.h" | 
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| 31 | #include "world_entity.h" | 
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| 32 | #include "player.h" | 
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| 33 | #include "camera.h" | 
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| 34 | #include "environment.h" | 
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| 35 | #include "terrain.h" | 
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| 36 | #include "test_entity.h" | 
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| 37 | #include "terrain.h" | 
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| 38 | #include "skybox.h" | 
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| 39 | #include "md2Model.h" | 
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| 40 | #include "world_entities/projectiles/projectile.h" | 
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| 41 | #include "npcs/npc_test1.h" | 
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| 42 | #include "playable.h" | 
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| 43 |  | 
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| 44 | #include "light.h" | 
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| 45 |  | 
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| 46 | #include "factory.h" | 
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| 47 | #include "fast_factory.h" | 
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| 48 | #include "load_param.h" | 
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| 49 |  | 
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| 50 | #include "graphics_engine.h" | 
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| 51 | #include "event_handler.h" | 
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| 52 | #include "sound_engine.h" | 
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| 53 | #include "cd_engine.h" | 
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| 54 | #include "network_manager.h" | 
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| 55 | #include "physics_engine.h" | 
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| 56 | #include "fields.h" | 
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| 57 |  | 
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| 58 | #include "glmenu_imagescreen.h" | 
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| 59 |  | 
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| 60 | #include "animation_player.h" | 
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| 61 | #include "animation3d.h" | 
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| 62 |  | 
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| 63 | #include "game_rules.h" | 
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| 64 |  | 
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| 65 | #include "ogg_player.h" | 
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| 66 | #include "shader.h" | 
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| 67 |  | 
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| 68 |  | 
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| 69 | using namespace std; | 
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| 70 |  | 
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| 71 |  | 
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| 72 | /** | 
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| 73 |  * constructor of the GameWorldData | 
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| 74 |  */ | 
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| 75 | GameWorldData::GameWorldData() | 
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| 76 | { | 
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| 77 |   this->setClassID(CL_GAME_WORLD_DATA, "GameWorldData"); | 
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| 78 |  | 
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| 79 |   this->glmis = NULL; | 
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| 80 |  | 
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| 81 |   this->localCamera = NULL; | 
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| 82 |   this->localPlayer = NULL; | 
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| 83 |   this->sky = NULL; | 
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| 84 |   this->terrain = NULL; | 
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| 85 |  | 
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| 86 |   this->music = NULL; | 
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| 87 |   this->objectManager = NULL; | 
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| 88 |   this->gameRule = NULL; | 
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| 89 | } | 
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| 90 |  | 
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| 91 |  | 
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| 92 | /** | 
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| 93 |  * destructor for the GameWorldData | 
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| 94 |  */ | 
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| 95 | GameWorldData::~GameWorldData() | 
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| 96 | {} | 
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| 97 |  | 
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| 98 |  | 
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| 99 |  | 
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| 100 | /** | 
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| 101 |  *  initialize the GameWorldData | 
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| 102 |  */ | 
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| 103 | ErrorMessage GameWorldData::init() | 
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| 104 | { | 
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| 105 |   this->objectManager = new ObjectManager(); | 
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| 106 |   State::setObjectManager(this->objectManager); | 
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| 107 |  | 
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| 108 |   PNode::getNullParent(); | 
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| 109 |   this->localCamera = new Camera(); | 
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| 110 |   this->localCamera->setName ("GameWorld-Camera"); | 
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| 111 |   State::setCamera(this->localCamera, this->localCamera->getTarget()); | 
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| 112 |  | 
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| 113 |   LightManager::getInstance(); | 
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| 114 |  | 
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| 115 |   GraphicsEngine::getInstance()->displayFPS(true); | 
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| 116 |  | 
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| 117 |   /* initialize some graphics engines and graphical elements */ | 
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| 118 |   AnimationPlayer::getInstance(); | 
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| 119 |   PhysicsEngine::getInstance(); | 
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| 120 | } | 
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| 121 |  | 
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| 122 |  | 
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| 123 | /** | 
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| 124 |  *  loads the data from the xml file | 
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| 125 |  * @param root reference to the xml root element | 
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| 126 |  */ | 
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| 127 | ErrorMessage GameWorldData::loadData(TiXmlElement* root) | 
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| 128 | { | 
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| 129 |   // load the parameters | 
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| 130 |   // name | 
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| 131 |   const char* string = grabParameter( root, "name"); | 
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| 132 |   if( string == NULL) | 
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| 133 |   { | 
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| 134 |     PRINTF(2)("GameWorld is missing a proper 'name'\n"); | 
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| 135 |     this->setName("Unknown"); | 
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| 136 |   } | 
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| 137 |   else | 
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| 138 |     this->setName(string); | 
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| 139 |  | 
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| 140 |   this->loadGUI(root); | 
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| 141 |   this->loadWorldEntities(root); | 
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| 142 |   this->loadScene(root); | 
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| 143 | } | 
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| 144 |  | 
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| 145 |  | 
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| 146 | /** | 
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| 147 |  *  unloads the data from the xml file | 
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| 148 |  */ | 
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| 149 | ErrorMessage GameWorldData::unloadData() | 
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| 150 | { | 
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| 151 |   this->unloadGUI(); | 
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| 152 |   this->unloadWorldEntities(); | 
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| 153 |   this->unloadScene(); | 
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| 154 | } | 
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| 155 |  | 
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| 156 |  | 
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| 157 | /** | 
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| 158 |  *  loads the GUI data | 
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| 159 |  * @param root reference to the xml root element | 
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| 160 |  */ | 
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| 161 | ErrorMessage GameWorldData::loadGUI(TiXmlElement* root) | 
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| 162 | { | 
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| 163 |   TiXmlElement* element = root->FirstChildElement("LoadScreen"); | 
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| 164 |   if( element == NULL) | 
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| 165 |   { | 
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| 166 |     PRINTF(2)("no LoadScreen specified, loading default\n"); | 
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| 167 |  | 
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| 168 |     glmis->setBackgroundImage("pictures/load_screen.jpg"); | 
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| 169 |     this->glmis->setMaximum(8); | 
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| 170 |     //     this->glmis->draw(); | 
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| 171 |   } | 
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| 172 |   else | 
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| 173 |   { | 
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| 174 |     this->glmis->loadParams(element); | 
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| 175 |     //     this->glmis->draw(); | 
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| 176 |   } | 
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| 177 |   this->glmis->draw(); | 
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| 178 | } | 
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| 179 |  | 
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| 180 |  | 
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| 181 | /** | 
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| 182 |  *  unloads the GUI data | 
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| 183 |  */ | 
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| 184 | ErrorMessage GameWorldData::unloadGUI() | 
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| 185 | { | 
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| 186 |   delete this->glmis; | 
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| 187 | } | 
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| 188 |  | 
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| 189 |  | 
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| 190 | /** | 
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| 191 |  *  loads the world entities from the xml file | 
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| 192 |  * @param root reference to the xml root parameter | 
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| 193 |  */ | 
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| 194 | ErrorMessage GameWorldData::loadWorldEntities(TiXmlElement* root) | 
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| 195 | { | 
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| 196 |   TiXmlElement* element = root->FirstChildElement("WorldEntities"); | 
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| 197 |  | 
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| 198 |   if( element == NULL) | 
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| 199 |   { | 
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| 200 |     PRINTF(1)("GameWorld is missing 'WorldEntities'\n"); | 
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| 201 |   } | 
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| 202 |   else | 
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| 203 |   { | 
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| 204 |     element = element->FirstChildElement(); | 
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| 205 |     // load Players/Objects/Whatever | 
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| 206 |     PRINTF(4)("Loading WorldEntities\n"); | 
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| 207 |     while( element != NULL) | 
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| 208 |     { | 
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| 209 |       BaseObject* created = Factory::fabricate(element); | 
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| 210 |       if( created != NULL ) | 
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| 211 |         PRINTF(4)("Created a %s: %s\n", created->getClassName(), created->getName()); | 
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| 212 |  | 
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| 213 |       //todo do this more elegant | 
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| 214 |       if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) | 
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| 215 |       { | 
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| 216 |         this->sky = dynamic_cast<WorldEntity*>(created); | 
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| 217 |         State::setSkyBox(dynamic_cast<SkyBox*>(this->sky)); | 
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| 218 |       } | 
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| 219 |       if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) | 
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| 220 |       { | 
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| 221 |         this->terrain = dynamic_cast<Terrain*>(created); | 
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| 222 |         CDEngine::getInstance()->setTerrain(terrain); | 
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| 223 |       } | 
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| 224 |       element = element->NextSiblingElement(); | 
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| 225 |       this->glmis->step(); //! @todo temporary | 
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| 226 |     } | 
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| 227 |     PRINTF(4)("Done loading WorldEntities\n"); | 
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| 228 |   } | 
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| 229 |  | 
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| 230 |   // Create a Player | 
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| 231 |   this->localPlayer = new Player(); | 
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| 232 |   State::setPlayer(this->localPlayer); | 
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| 233 |  | 
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| 234 |   Playable* playable; | 
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| 235 |   const list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); | 
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| 236 |   if (playableList != NULL) | 
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| 237 |   { | 
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| 238 |     playable = dynamic_cast<Playable*>(playableList->front()); | 
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| 239 |     this->localPlayer->setPlayable(playable); | 
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| 240 |   } | 
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| 241 |  | 
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| 242 |   /* init the pnode tree */ | 
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| 243 |   PNode::getNullParent()->init(); | 
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| 244 | } | 
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| 245 |  | 
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| 246 |  | 
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| 247 | /** | 
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| 248 |  *  unloads the world entities | 
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| 249 |  */ | 
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| 250 | ErrorMessage GameWorldData::unloadWorldEntities() | 
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| 251 | { | 
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| 252 |   FastFactory::flushAll(true); | 
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| 253 |   GraphicsEngine::getInstance()->displayFPS(false); | 
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| 254 |   // erease everything that is left. | 
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| 255 |   // delete PNode::getNullParent(); // not needed as this is also done in the next step (and also much cleaner) | 
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| 256 |   const std::list<BaseObject*>* nodeList; | 
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| 257 |   //secondary cleanup of PNodes; | 
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| 258 |   nodeList = ClassList::getList(CL_PARENT_NODE); | 
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| 259 |   if (nodeList != NULL) | 
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| 260 |     while (!nodeList->empty()) | 
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| 261 |   { | 
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| 262 | //    ClassList::debug( 3, CL_PARENT_NODE); | 
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| 263 | //    PNode::getNullParent()->debugNode(0); | 
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| 264 | //    printf("%s::%s\n", nodeList->front()->getClassName(), nodeList->front()->getName()); | 
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| 265 |     delete nodeList->front(); | 
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| 266 |   } | 
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| 267 |   /* remove the player object */ | 
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| 268 |   if( this->localPlayer) | 
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| 269 |     delete this->localPlayer; | 
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| 270 |   State::setPlayer(NULL); | 
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| 271 |  | 
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| 272 |   nodeList = ClassList::getList(CL_GRAPHICS_EFFECT); | 
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| 273 |   if (nodeList != NULL) | 
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| 274 |     while (!nodeList->empty()) | 
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| 275 |       delete nodeList->front(); | 
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| 276 |  | 
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| 277 |  | 
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| 278 |   nodeList = ClassList::getList(CL_ELEMENT_2D); | 
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| 279 |     if (nodeList != NULL) | 
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| 280 |        while (!nodeList->empty()) | 
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| 281 |          delete nodeList->front(); | 
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| 282 |  | 
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| 283 |  | 
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| 284 |  | 
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| 285 |  | 
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| 286 |   // unload the resources !! | 
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| 287 |   ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); | 
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| 288 |  | 
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| 289 |   if (State::getObjectManager() == this->objectManager) | 
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| 290 |   { | 
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| 291 |     State::setObjectManager(NULL); | 
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| 292 |     delete this->objectManager; | 
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| 293 |   } | 
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| 294 |  | 
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| 295 |   if(State::getSkyBox()) | 
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| 296 |     State::setSkyBox(NULL); | 
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| 297 |  | 
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| 298 |   glmis = NULL; | 
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| 299 |   localCamera = NULL; | 
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| 300 |   localPlayer = NULL; | 
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| 301 |   State::setCamera(NULL, NULL); | 
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| 302 |   sky = NULL; | 
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| 303 |   terrain = NULL; | 
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| 304 |   objectManager = NULL; | 
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| 305 | } | 
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| 306 |  | 
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| 307 |  | 
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| 308 | /** | 
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| 309 |  *  loads the scene data | 
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| 310 |  * @param root reference to the xml root element | 
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| 311 |  */ | 
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| 312 | ErrorMessage GameWorldData::loadScene(TiXmlElement* root) | 
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| 313 | { | 
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| 314 |   LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); | 
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| 315 |   LoadParamXML(root, "GraphicsEngine", GraphicsEngine::getInstance(), GraphicsEngine, loadParams); | 
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| 316 |  | 
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| 317 |   LoadParam(root, "Music", this, GameWorldData, setSoundTrack); | 
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| 318 |  | 
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| 319 |  | 
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| 320 |   LoadParamXML(root, "GameRule", this, GameWorldData, loadGameRule); | 
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| 321 |  | 
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| 322 |  | 
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| 323 |   //LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); | 
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| 324 |   //LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); | 
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| 325 |  | 
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| 326 |   this->localCamera->setClipRegion(1, 10000.0); | 
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| 327 |   if( this->sky != NULL) | 
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| 328 |     this->localCamera->addChild(this->sky); | 
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| 329 |   SoundEngine::getInstance()->setListener(this->localCamera); | 
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| 330 | } | 
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| 331 |  | 
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| 332 |  | 
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| 333 |  | 
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| 334 | /** | 
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| 335 |  *  unloads the scene data | 
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| 336 |  */ | 
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| 337 | ErrorMessage GameWorldData::unloadScene() | 
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| 338 | { | 
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| 339 |   /* delete some garphics and scene eingines */ | 
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| 340 |   delete LightManager::getInstance(); | 
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| 341 |   delete AnimationPlayer::getInstance(); | 
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| 342 |   delete PhysicsEngine::getInstance(); | 
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| 343 |  | 
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| 344 |   if (this->music != NULL) | 
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| 345 |     this->setSoundTrack(NULL); | 
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| 346 |   this->music = NULL; | 
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| 347 |   /* stop the sound eninge */ | 
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| 348 |   SoundEngine::getInstance()->flushAllBuffers(); | 
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| 349 |   SoundEngine::getInstance()->flushAllSources(); | 
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| 350 |  | 
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| 351 |   /* unload the shaders */ | 
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| 352 |   Shader::suspendShader(); | 
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| 353 | } | 
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| 354 |  | 
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| 355 |  | 
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| 356 | void GameWorldData::setSoundTrack(const char* name) | 
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| 357 | { | 
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| 358 |   if (this->music != NULL) | 
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| 359 |     delete this->music; | 
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| 360 |   this->music = NULL; | 
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| 361 |  | 
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| 362 |   if (name != NULL) | 
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| 363 |   { | 
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| 364 |     PRINTF(3)("Setting Sound Track to %s\n", name); | 
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| 365 |     char* oggFile = ResourceManager::getFullName(name); /// FIXME | 
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| 366 |     this->music = new OggPlayer(oggFile); | 
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| 367 |     delete[] oggFile; | 
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| 368 |  | 
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| 369 |     //(OggPlayer*)ResourceManager::getInstance()->load(name, OGG, RP_LEVEL); | 
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| 370 |     //assert(this->music->isA(CL_SOUND_OGG_PLAYER)); | 
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| 371 |   } | 
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| 372 | } | 
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| 373 |  | 
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| 374 |  | 
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| 375 | void GameWorldData::loadGameRule(const TiXmlElement* root) | 
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| 376 | { | 
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| 377 |   const TiXmlElement* element = root->FirstChildElement(); | 
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| 378 |   while( element != NULL) | 
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| 379 |   { | 
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| 380 |     PRINTF(4)("creating %s\n", element->Value()); | 
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| 381 |     BaseObject* created = Factory::fabricate(element); | 
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| 382 |     if (created != NULL /*&& created->isA(CL_GAME_RULES)*/) | 
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| 383 |     { | 
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| 384 |       this->gameRule = dynamic_cast<GameRules*>(created); | 
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| 385 |       State::setGameRules(this->gameRule); | 
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| 386 |     } | 
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| 387 |     else | 
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| 388 |     { | 
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| 389 |       PRINTF(1)("Could not create a %s\n", element->Value()); | 
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| 390 |       delete created; | 
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| 391 |     } | 
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| 392 |     element = element->NextSiblingElement(); | 
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| 393 |   } | 
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| 394 | } | 
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| 395 |  | 
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| 396 |  | 
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| 397 |  | 
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