| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 | */ | 
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| 14 |  | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD | 
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| 17 |  | 
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| 18 | #include <fstream> | 
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| 19 | #include <iostream> | 
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| 20 |  | 
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| 21 | #include "game_world_data.h" | 
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| 22 |  | 
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| 23 | #include "state.h" | 
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| 24 | #include "substring.h" | 
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| 25 |  | 
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| 26 | #include "util/loading/game_loader.h" | 
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| 27 | #include "util/loading/resource_manager.h" | 
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| 28 |  | 
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| 29 | #include "world_entity.h" | 
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| 30 | #include "player.h" | 
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| 31 | #include "tools/camera.h" | 
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| 32 | #include "tools/cameraman.h" | 
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| 33 | #include "environments/terrain.h" | 
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| 34 | #include "environments/skybox.h" | 
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| 35 | #include "md2/md2Model.h" | 
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| 36 | #include "world_entities/projectiles/projectile.h" | 
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| 37 | #include "npcs/npc_test1.h" | 
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| 38 | #include "playable.h" | 
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| 39 |  | 
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| 40 | #include "light.h" | 
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| 41 |  | 
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| 42 | #include "util/loading/factory.h" | 
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| 43 | #include "loading/fast_factory.h" | 
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| 44 | #include "util/loading/load_param_xml.h" | 
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| 45 |  | 
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| 46 | #include "graphics_engine.h" | 
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| 47 | #include "graphics_effect.h" | 
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| 48 | #include "weather_effects/atmospheric_engine.h" | 
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| 49 | #include "event_handler.h" | 
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| 50 | #include "sound_engine.h" | 
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| 51 | #include "cd_engine.h" | 
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| 52 | #include "network_manager.h" | 
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| 53 | #include "physics_engine.h" | 
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| 54 | #include "ai_engine.h" | 
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| 55 |  | 
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| 56 | #include "glmenu_imagescreen.h" | 
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| 57 |  | 
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| 58 | #include "game_rules.h" | 
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| 59 |  | 
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| 60 | #include "ogg_player.h" | 
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| 61 | #include "shader.h" | 
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| 62 |  | 
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| 63 |  | 
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| 64 | ObjectListDefinition(GameWorldData); | 
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| 65 | /** | 
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| 66 |  * constructor of the GameWorldData | 
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| 67 |  */ | 
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| 68 | GameWorldData::GameWorldData() | 
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| 69 | { | 
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| 70 |   this->registerObject(this, GameWorldData::_objectList); | 
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| 71 |  | 
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| 72 |   this->glmis = NULL; | 
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| 73 |  | 
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| 74 |  | 
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| 75 |   this->localPlayer = NULL; | 
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| 76 |   this->sky = NULL; | 
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| 77 |   this->terrain = NULL; | 
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| 78 |  | 
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| 79 |   this->music = NULL; | 
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| 80 |   this->objectManager = NULL; | 
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| 81 |   this->gameRule = NULL; | 
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| 82 | } | 
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| 83 |  | 
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| 84 |  | 
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| 85 | /** | 
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| 86 |  * destructor for the GameWorldData | 
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| 87 |  */ | 
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| 88 | GameWorldData::~GameWorldData() | 
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| 89 | {} | 
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| 90 |  | 
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| 91 |  | 
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| 92 |  | 
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| 93 | /** | 
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| 94 |  *  initialize the GameWorldData | 
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| 95 |  */ | 
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| 96 | ErrorMessage GameWorldData::init() | 
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| 97 | { | 
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| 98 |   this->objectManager = new ObjectManager(); | 
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| 99 |   State::setObjectManager(this->objectManager); | 
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| 100 |  | 
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| 101 |   PNode::getNullParent(); | 
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| 102 |   Camera* localCamera = new Camera(); | 
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| 103 |     localCamera->setName ("GameWorldCamera"); | 
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| 104 |   State::setCamera(localCamera, localCamera->getTarget()); | 
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| 105 |   //CameraMan* camMan = new CameraMan(); | 
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| 106 |   //State::setCameraman(camMan); | 
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| 107 |   LightManager::getInstance(); | 
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| 108 |   AIEngine::getInstance(); | 
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| 109 |  | 
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| 110 | //  GraphicsEngine::getInstance()->displayFPS(true); | 
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| 111 |  | 
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| 112 |   return ErrorMessage(); | 
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| 113 | } | 
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| 114 |  | 
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| 115 |  | 
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| 116 | /** | 
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| 117 |  *  loads the data from the xml file | 
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| 118 |  * @param root reference to the xml root element | 
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| 119 |  */ | 
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| 120 | ErrorMessage GameWorldData::loadData(const TiXmlElement* root) | 
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| 121 | { | 
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| 122 |   assert (root != NULL); | 
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| 123 |   // load the parameters | 
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| 124 |   // name | 
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| 125 |   std::string string = LoadParamBase::grabParameter( root, "name"); | 
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| 126 |   if( string.empty() ) | 
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| 127 |   { | 
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| 128 |     PRINTF(2)("GameWorld is missing a proper 'name'\n"); | 
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| 129 |     this->setName("Unknown"); | 
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| 130 |   } | 
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| 131 |   else | 
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| 132 |     this->setName(string.c_str()); | 
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| 133 |  | 
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| 134 |  | 
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| 135 |   this->loadGUI(root); | 
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| 136 |   this->loadWorldEntities(root); | 
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| 137 |   this->loadCameras(root); | 
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| 138 |   this->loadScene(root); | 
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| 139 |  | 
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| 140 |   return ErrorMessage(); | 
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| 141 | } | 
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| 142 |  | 
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| 143 |  | 
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| 144 | /** | 
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| 145 |  *  unloads the data from the xml file | 
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| 146 |  */ | 
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| 147 | ErrorMessage GameWorldData::unloadData() | 
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| 148 | { | 
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| 149 |   this->unloadGUI(); | 
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| 150 |   this->unloadWorldEntities(); | 
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| 151 |   this->unloadScene(); | 
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| 152 |   this->unloadCameras(); | 
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| 153 |  | 
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| 154 |   // killl ai engine | 
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| 155 |   delete AIEngine::getInstance(); | 
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| 156 |  | 
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| 157 |   return ErrorMessage(); | 
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| 158 | } | 
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| 159 |  | 
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| 160 | /** | 
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| 161 |  * @brief creates the cameras | 
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| 162 |  * @param root reference to the xml root element | 
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| 163 |  */ | 
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| 164 | ErrorMessage GameWorldData::loadCameras(const TiXmlElement* root) | 
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| 165 | { | 
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| 166 |   const TiXmlElement* element = root->FirstChildElement("CameraMan"); | 
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| 167 |   if( element != NULL) | 
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| 168 |   { | 
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| 169 |     CameraMan* camMan = new CameraMan(element); | 
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| 170 |     State::setCameraman(camMan); | 
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| 171 |   } | 
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| 172 |   else | 
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| 173 |   { | 
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| 174 |     CameraMan* camMan = new CameraMan(); | 
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| 175 |     State::setCameraman(camMan); | 
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| 176 |   } | 
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| 177 |   return ErrorMessage(); | 
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| 178 | } | 
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| 179 |  | 
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| 180 |  | 
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| 181 | /** | 
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| 182 |  * @brief unloads the camera | 
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| 183 |  */ | 
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| 184 | ErrorMessage GameWorldData::unloadCameras() | 
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| 185 | { | 
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| 186 |   CameraMan* camMan = State::getCameraman() ; | 
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| 187 |   if(camMan != NULL){ | 
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| 188 |     delete  camMan; | 
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| 189 |     State::setCameraman(NULL); | 
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| 190 |    } | 
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| 191 |   return ErrorMessage(); | 
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| 192 | } | 
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| 193 |  | 
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| 194 |  | 
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| 195 | /** | 
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| 196 |  * @brief loads the GUI data | 
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| 197 |  * @param root reference to the xml root element | 
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| 198 |  */ | 
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| 199 | ErrorMessage GameWorldData::loadGUI(const TiXmlElement* root) | 
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| 200 | { | 
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| 201 |   const TiXmlElement* element = root->FirstChildElement("LoadScreen"); | 
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| 202 |   if( element == NULL) | 
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| 203 |   { | 
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| 204 |     PRINTF(2)("no LoadScreen specified, loading default\n"); | 
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| 205 |  | 
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| 206 |     glmis->setBackgroundImage("textures/load_screens/default.jpg"); | 
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| 207 |     glmis->setPosScale(0.0,0.0,1.0,1.0); | 
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| 208 |     glmis->setBarImage("textures/load_screens/default_bar.png"); | 
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| 209 |     glmis->setBarPosScale(0.65,0.87,0.3,0.05); | 
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| 210 |  | 
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| 211 |     this->glmis->setMaximum(8); | 
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| 212 |     //     this->glmis->draw(); | 
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| 213 |   } | 
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| 214 |   else | 
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| 215 |   { | 
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| 216 |     this->glmis->loadParams(element); | 
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| 217 |     //     this->glmis->draw(); | 
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| 218 |   } | 
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| 219 |   this->glmis->draw(); | 
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| 220 |  | 
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| 221 |   return ErrorMessage(); | 
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| 222 | } | 
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| 223 |  | 
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| 224 |  | 
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| 225 | /** | 
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| 226 |  * @brief unloads the GUI data | 
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| 227 |  */ | 
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| 228 | ErrorMessage GameWorldData::unloadGUI() | 
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| 229 | { | 
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| 230 |   delete this->glmis; | 
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| 231 |  | 
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| 232 |   return ErrorMessage(); | 
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| 233 | } | 
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| 234 |  | 
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| 235 |  | 
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| 236 | /** | 
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| 237 |  * @brief loads the world entities from the xml file | 
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| 238 |  * @param root reference to the xml root parameter | 
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| 239 |  */ | 
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| 240 | ErrorMessage GameWorldData::loadWorldEntities(const TiXmlElement* root) | 
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| 241 | { | 
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| 242 |   const TiXmlElement* element = root->FirstChildElement("WorldEntities"); | 
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| 243 |   bool mouseCaptured = EventHandler::getInstance()->grabbedEvents(); | 
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| 244 |   EventHandler::getInstance()->grabEvents(false); | 
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| 245 |  | 
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| 246 |   if( element == NULL) | 
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| 247 |   { | 
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| 248 |     PRINTF(1)("GameWorld is missing 'WorldEntities'\n"); | 
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| 249 |   } | 
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| 250 |   else | 
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| 251 |   { | 
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| 252 |     element = element->FirstChildElement(); | 
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| 253 |     // load Players/Objects/Whatever | 
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| 254 |     PRINTF(4)("Loading WorldEntities\n"); | 
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| 255 |     while( element != NULL) | 
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| 256 |     { | 
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| 257 |       BaseObject* created = Factory::fabricate(element); | 
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| 258 |       if( created != NULL ) | 
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| 259 |         PRINTF(4)("Created a %s: %s\n", created->getClassCName(), created->getCName()); | 
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| 260 |  | 
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| 261 |       //todo do this more elegant | 
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| 262 |       if( element->Value() == "SkyBox" && created->isA(SkyBox::staticClassID())) | 
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| 263 |       { | 
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| 264 |         this->sky = dynamic_cast<WorldEntity*>(created); | 
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| 265 |         State::setSkyBox(dynamic_cast<SkyBox*>(this->sky)); | 
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| 266 |       } | 
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| 267 |       if( element->Value() == "Terrain" && created->isA(Terrain::staticClassID())) | 
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| 268 |       { | 
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| 269 |         this->terrain = dynamic_cast<Terrain*>(created); | 
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| 270 |         CDEngine::getInstance()->setTerrain(terrain); | 
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| 271 |       } | 
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| 272 |       element = element->NextSiblingElement(); | 
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| 273 |       this->glmis->step(); //! @todo temporary | 
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| 274 |     } | 
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| 275 |     PRINTF(4)("Done loading WorldEntities\n"); | 
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| 276 |   } | 
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| 277 |  | 
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| 278 |   // Create a Player | 
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| 279 |   this->localPlayer = new Player(); | 
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| 280 |   State::setPlayer(this->localPlayer); | 
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| 281 |  | 
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| 282 |   if (!Playable::objectList().empty()) | 
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| 283 |   { | 
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| 284 |     /// TODO Make this also loadable | 
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| 285 |     this->localPlayer->setPlayable(Playable::objectList().front()); | 
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| 286 |   } | 
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| 287 |  | 
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| 288 |   // Fill the EntityLists. Tick then Draw: | 
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| 289 |   this->tickLists.push_back(OM_DEAD_TICK); | 
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| 290 |   this->tickLists.push_back(OM_ENVIRON); | 
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| 291 |   this->tickLists.push_back(OM_COMMON); | 
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| 292 |   this->tickLists.push_back(OM_GROUP_00); | 
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| 293 |   this->tickLists.push_back(OM_GROUP_00_PROJ); | 
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| 294 |   this->tickLists.push_back(OM_GROUP_01); | 
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| 295 |   this->tickLists.push_back(OM_GROUP_01_PROJ); | 
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| 296 |   this->tickLists.push_back(OM_GROUP_02); | 
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| 297 |  | 
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| 298 |   this->drawLists.push_back(OM_ENVIRON_NOTICK); | 
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| 299 |   this->drawLists.push_back(OM_ENVIRON); | 
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| 300 |   this->drawLists.push_back(OM_GROUP_00); | 
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| 301 |   this->drawLists.push_back(OM_GROUP_00_PROJ); | 
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| 302 |   this->drawLists.push_back(OM_GROUP_01); | 
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| 303 |   this->drawLists.push_back(OM_GROUP_01_PROJ); | 
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| 304 |   this->drawLists.push_back(OM_GROUP_02); | 
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| 305 |   this->drawLists.push_back(OM_COMMON); | 
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| 306 |  | 
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| 307 |   /* init the pnode tree */ | 
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| 308 |   PNode::getNullParent()->init(); | 
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| 309 |  | 
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| 310 |   EventHandler::getInstance()->grabEvents(mouseCaptured); | 
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| 311 |  | 
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| 312 |   return ErrorMessage(); | 
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| 313 | } | 
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| 314 |  | 
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| 315 |  | 
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| 316 | /** | 
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| 317 |  *  unloads the world entities | 
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| 318 |  */ | 
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| 319 | ErrorMessage GameWorldData::unloadWorldEntities() | 
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| 320 | { | 
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| 321 |   FastFactory::flushAll(true); | 
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| 322 |   GraphicsEngine::getInstance()->displayFPS(false); | 
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| 323 |   // erease everything that is left. | 
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| 324 |   //secondary cleanup of PNodes; | 
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| 325 |   while (!PNode::objectList().empty()) | 
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| 326 |     delete PNode::objectList().front(); | 
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| 327 |  | 
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| 328 |   /* remove the player object */ | 
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| 329 |   if( this->localPlayer) | 
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| 330 |     delete this->localPlayer; | 
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| 331 |   State::setPlayer(NULL); | 
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| 332 |   this->localPlayer = NULL; | 
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| 333 |   State::setCamera(NULL, NULL); | 
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| 334 |   this->sky = NULL; | 
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| 335 |   this->terrain = NULL; | 
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| 336 |  | 
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| 337 |   while (!GraphicsEffect::objectList().empty()) | 
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| 338 |     delete GraphicsEffect::objectList().front(); | 
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| 339 |  | 
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| 340 |  | 
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| 341 |   while (!Element2D::objectList().empty()) | 
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| 342 |     delete Element2D::objectList().front(); | 
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| 343 |  | 
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| 344 |   // At this Point all the WorldEntites should be unloaded. | 
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| 345 |   this->tickLists.clear(); | 
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| 346 |   this->drawLists.clear(); | 
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| 347 |  | 
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| 348 |   // unload the resources loaded in this Level !! | 
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| 349 |   /// FIXME TODO HACK!! | 
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| 350 | //  ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); | 
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| 351 |  | 
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| 352 |   if (State::getObjectManager() == this->objectManager) | 
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| 353 |   { | 
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| 354 |     State::setObjectManager(NULL); | 
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| 355 |     delete this->objectManager; | 
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| 356 |   } | 
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| 357 |   this->objectManager = NULL; | 
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| 358 |  | 
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| 359 |   if(State::getSkyBox()) | 
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| 360 |     State::setSkyBox(NULL); | 
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| 361 |  | 
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| 362 |   this->glmis = NULL; | 
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| 363 |  | 
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| 364 |   return ErrorMessage(); | 
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| 365 | } | 
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| 366 |  | 
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| 367 |  | 
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| 368 | /** | 
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| 369 |  * @brief loads the scene data | 
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| 370 |  * @param root reference to the xml root element | 
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| 371 |  */ | 
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| 372 | ErrorMessage GameWorldData::loadScene(const TiXmlElement* root) | 
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| 373 | { | 
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| 374 |   LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); | 
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| 375 |   LoadParamXML(root, "GraphicsEngine", GraphicsEngine::getInstance(), GraphicsEngine, loadParams); | 
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| 376 |   LoadParamXML(root, "AtmosphericEngine", AtmosphericEngine::getInstance(), AtmosphericEngine, loadParams); | 
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| 377 |  | 
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| 378 |   LoadParam(root, "Music", this, GameWorldData, setSoundTrack); | 
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| 379 |  | 
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| 380 |   LoadParamXML(root, "GameRule", this, GameWorldData, loadGameRule); | 
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| 381 |  | 
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| 382 |   LoadParam(root, "clip-region", State::getCameraman(), CameraMan, setClipRegion); | 
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| 383 |  | 
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| 384 |  | 
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| 385 |   //LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); | 
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| 386 |   //LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); | 
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| 387 |  | 
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| 388 |  | 
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| 389 |   OrxSound::SoundEngine::getInstance()->setListener(State::getCamera()); | 
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| 390 |  | 
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| 391 |   return ErrorMessage(); | 
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| 392 | } | 
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| 393 |  | 
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| 394 |  | 
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| 395 |  | 
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| 396 | /** | 
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| 397 |  *  unloads the scene data | 
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| 398 |  */ | 
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| 399 | ErrorMessage GameWorldData::unloadScene() | 
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| 400 | { | 
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| 401 |   /* delete some garphics and scene eingines */ | 
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| 402 |   delete LightManager::getInstance(); | 
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| 403 |   delete AtmosphericEngine::getInstance(); | 
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| 404 |  | 
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| 405 |   if (this->music != NULL) | 
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| 406 |     this->setSoundTrack(""); | 
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| 407 |  | 
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| 408 |   /* unload the shaders */ | 
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| 409 |   Shader::suspendShader(); | 
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| 410 |  | 
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| 411 |   State::setGameRules(NULL); | 
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| 412 |  | 
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| 413 |   return ErrorMessage(); | 
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| 414 | } | 
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| 415 |  | 
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| 416 |  | 
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| 417 | void GameWorldData::setSoundTrack(const std::string& name) | 
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| 418 | { | 
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| 419 |   if (this->music != NULL) | 
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| 420 |     delete this->music; | 
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| 421 |   this->music = NULL; | 
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| 422 |  | 
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| 423 |   if (!name.empty()) | 
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| 424 |   { | 
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| 425 |     PRINTF(3)("Setting Sound Track to %s\n", name.c_str()); | 
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| 426 |     std::string oggFile = Resources::ResourceManager::getInstance()->prependAbsoluteMainPath(name); | 
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| 427 |     this->music = new OrxSound::OggPlayer(oggFile); | 
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| 428 | //     if (this->localPlayer != NULL) | 
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| 429 | //       this->localPlayer->hud().notifyUser(std::string("Playing SoundTrack: ") + this->music->artist() + " - " + this->music->title()); | 
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| 430 |  | 
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| 431 |     //(OggPlayer*)ResourceManager::getInstance()->load(name, OGG, RP_LEVEL); | 
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| 432 |     //assert(this->music->isA(CL_SOUND_OGG_PLAYER)); | 
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| 433 |   } | 
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| 434 | } | 
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| 435 |  | 
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| 436 |  | 
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| 437 | void GameWorldData::loadGameRule(const TiXmlElement* root) | 
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| 438 | { | 
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| 439 |   const TiXmlElement* element = root->FirstChildElement(); | 
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| 440 |   while( element != NULL) | 
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| 441 |   { | 
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| 442 |     PRINTF(2)("============ GameRules ==\n"); | 
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| 443 |     PRINTF(2)("creating %s\n", element->Value()); | 
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| 444 |     BaseObject* created = Factory::fabricate(element); | 
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| 445 |     if (created != NULL && created->isA(GameRules::staticClassID())) | 
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| 446 |     { | 
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| 447 |       this->gameRule = dynamic_cast<GameRules*>(created); | 
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| 448 |       State::setGameRules(this->gameRule); | 
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| 449 |       // if there is a valid game rule loaded, return because it is not thought to load multiple game rules | 
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| 450 |       return; | 
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| 451 |     } | 
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| 452 |     else | 
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| 453 |     { | 
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| 454 |       PRINTF(1)("Could not create a %s\n", element->Value()); | 
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| 455 |       delete created; | 
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| 456 |     } | 
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| 457 |     element = element->NextSiblingElement(); | 
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| 458 |   } | 
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| 459 | } | 
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| 460 |  | 
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| 461 |  | 
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| 462 |  | 
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