| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 17 | |
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| 18 | #include <fstream> |
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| 19 | #include <iostream> |
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| 20 | |
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| 21 | #include "game_world_data.h" |
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| 22 | |
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| 23 | #include "state.h" |
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| 24 | #include "substring.h" |
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| 25 | |
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| 26 | #include "util/loading/game_loader.h" |
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| 27 | #include "util/loading/resource_manager.h" |
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| 28 | |
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| 29 | #include "world_entity.h" |
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| 30 | #include "player.h" |
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| 31 | #include "camera.h" |
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| 32 | #include "cameraman.h" |
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| 33 | #include "terrain.h" |
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| 34 | #include "skybox.h" |
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| 35 | #include "md2/md2Model.h" |
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| 36 | #include "world_entities/projectiles/projectile.h" |
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| 37 | #include "npcs/npc_test1.h" |
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| 38 | #include "playable.h" |
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| 39 | |
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| 40 | #include "light.h" |
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| 41 | |
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| 42 | #include "util/loading/factory.h" |
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| 43 | #include "loading/fast_factory.h" |
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| 44 | #include "util/loading/load_param_xml.h" |
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| 45 | |
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| 46 | #include "graphics_engine.h" |
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| 47 | #include "graphics_effect.h" |
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| 48 | #include "weather_effects/atmospheric_engine.h" |
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| 49 | #include "event_handler.h" |
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| 50 | #include "sound_engine.h" |
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| 51 | #include "cd_engine.h" |
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| 52 | #include "network_manager.h" |
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| 53 | #include "physics_engine.h" |
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| 54 | |
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| 55 | #include "glmenu_imagescreen.h" |
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| 56 | |
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| 57 | #include "game_rules.h" |
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| 58 | |
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| 59 | #include "ogg_player.h" |
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| 60 | #include "shader.h" |
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| 61 | |
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| 62 | |
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| 63 | ObjectListDefinition(GameWorldData); |
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| 64 | /** |
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| 65 | * constructor of the GameWorldData |
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| 66 | */ |
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| 67 | GameWorldData::GameWorldData() |
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| 68 | { |
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| 69 | this->registerObject(this, GameWorldData::_objectList); |
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| 70 | |
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| 71 | this->glmis = NULL; |
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| 72 | |
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| 73 | |
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| 74 | this->localPlayer = NULL; |
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| 75 | this->sky = NULL; |
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| 76 | this->terrain = NULL; |
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| 77 | |
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| 78 | this->music = NULL; |
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| 79 | this->objectManager = NULL; |
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| 80 | this->gameRule = NULL; |
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| 81 | } |
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| 82 | |
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| 83 | |
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| 84 | /** |
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| 85 | * destructor for the GameWorldData |
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| 86 | */ |
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| 87 | GameWorldData::~GameWorldData() |
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| 88 | {} |
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| 89 | |
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| 90 | |
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| 91 | |
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| 92 | /** |
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| 93 | * initialize the GameWorldData |
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| 94 | */ |
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| 95 | ErrorMessage GameWorldData::init() |
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| 96 | { |
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| 97 | this->objectManager = new ObjectManager(); |
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| 98 | State::setObjectManager(this->objectManager); |
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| 99 | |
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| 100 | PNode::getNullParent(); |
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| 101 | Camera* localCamera = new Camera(); |
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| 102 | localCamera->setName ("GameWorld-Camera"); |
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| 103 | State::setCamera(localCamera, localCamera->getTarget()); |
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| 104 | //CameraMan* camMan = new CameraMan(); |
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| 105 | //State::setCameraman(camMan); |
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| 106 | LightManager::getInstance(); |
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| 107 | |
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| 108 | // GraphicsEngine::getInstance()->displayFPS(true); |
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| 109 | |
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| 110 | return ErrorMessage(); |
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| 111 | } |
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| 112 | |
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| 113 | |
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| 114 | /** |
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| 115 | * loads the data from the xml file |
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| 116 | * @param root reference to the xml root element |
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| 117 | */ |
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| 118 | ErrorMessage GameWorldData::loadData(const TiXmlElement* root) |
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| 119 | { |
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| 120 | assert (root != NULL); |
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| 121 | // load the parameters |
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| 122 | // name |
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| 123 | std::string string = LoadParamBase::grabParameter( root, "name"); |
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| 124 | if( string.empty() ) |
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| 125 | { |
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| 126 | PRINTF(2)("GameWorld is missing a proper 'name'\n"); |
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| 127 | this->setName("Unknown"); |
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| 128 | } |
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| 129 | else |
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| 130 | this->setName(string.c_str()); |
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| 131 | |
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| 132 | this->loadGUI(root); |
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| 133 | this->loadWorldEntities(root); |
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| 134 | this->loadCameras(root); |
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| 135 | this->loadScene(root); |
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| 136 | |
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| 137 | return ErrorMessage(); |
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| 138 | } |
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| 139 | |
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| 140 | |
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| 141 | /** |
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| 142 | * unloads the data from the xml file |
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| 143 | */ |
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| 144 | ErrorMessage GameWorldData::unloadData() |
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| 145 | { |
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| 146 | this->unloadGUI(); |
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| 147 | this->unloadWorldEntities(); |
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| 148 | this->unloadScene(); |
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| 149 | this->unloadCameras(); |
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| 150 | |
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| 151 | return ErrorMessage(); |
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| 152 | } |
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| 153 | |
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| 154 | /** |
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| 155 | * @brief creates the cameras |
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| 156 | * @param root reference to the xml root element |
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| 157 | */ |
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| 158 | ErrorMessage GameWorldData::loadCameras(const TiXmlElement* root) |
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| 159 | { |
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| 160 | const TiXmlElement* element = root->FirstChildElement("CameraMan"); |
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| 161 | if( element != NULL) |
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| 162 | { |
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| 163 | CameraMan* camMan = new CameraMan(element); |
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| 164 | State::setCameraman(camMan); |
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| 165 | } |
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| 166 | else |
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| 167 | { |
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| 168 | CameraMan* camMan = new CameraMan(); |
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| 169 | State::setCameraman(camMan); |
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| 170 | } |
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| 171 | return ErrorMessage(); |
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| 172 | } |
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| 173 | |
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| 174 | |
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| 175 | /** |
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| 176 | * @brief unloads the camera |
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| 177 | */ |
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| 178 | ErrorMessage GameWorldData::unloadCameras() |
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| 179 | { |
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| 180 | CameraMan* camMan = State::getCameraman() ; |
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| 181 | if(camMan != NULL){ |
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| 182 | delete camMan; |
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| 183 | State::setCameraman(NULL); |
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| 184 | } |
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| 185 | return ErrorMessage(); |
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| 186 | } |
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| 187 | |
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| 188 | |
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| 189 | /** |
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| 190 | * @brief loads the GUI data |
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| 191 | * @param root reference to the xml root element |
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| 192 | */ |
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| 193 | ErrorMessage GameWorldData::loadGUI(const TiXmlElement* root) |
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| 194 | { |
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| 195 | const TiXmlElement* element = root->FirstChildElement("LoadScreen"); |
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| 196 | if( element == NULL) |
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| 197 | { |
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| 198 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 199 | |
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| 200 | glmis->setBackgroundImage("textures/load_screens/default.jpg"); |
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| 201 | this->glmis->setMaximum(8); |
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| 202 | // this->glmis->draw(); |
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| 203 | } |
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| 204 | else |
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| 205 | { |
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| 206 | this->glmis->loadParams(element); |
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| 207 | // this->glmis->draw(); |
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| 208 | } |
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| 209 | this->glmis->draw(); |
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| 210 | |
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| 211 | return ErrorMessage(); |
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| 212 | } |
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| 213 | |
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| 214 | |
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| 215 | /** |
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| 216 | * @brief unloads the GUI data |
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| 217 | */ |
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| 218 | ErrorMessage GameWorldData::unloadGUI() |
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| 219 | { |
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| 220 | delete this->glmis; |
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| 221 | |
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| 222 | return ErrorMessage(); |
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| 223 | } |
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| 224 | |
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| 225 | |
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| 226 | /** |
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| 227 | * @brief loads the world entities from the xml file |
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| 228 | * @param root reference to the xml root parameter |
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| 229 | */ |
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| 230 | ErrorMessage GameWorldData::loadWorldEntities(const TiXmlElement* root) |
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| 231 | { |
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| 232 | const TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
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| 233 | bool mouseCaptured = EventHandler::getInstance()->grabbedEvents(); |
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| 234 | EventHandler::getInstance()->grabEvents(false); |
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| 235 | |
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| 236 | if( element == NULL) |
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| 237 | { |
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| 238 | PRINTF(1)("GameWorld is missing 'WorldEntities'\n"); |
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| 239 | } |
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| 240 | else |
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| 241 | { |
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| 242 | element = element->FirstChildElement(); |
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| 243 | // load Players/Objects/Whatever |
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| 244 | PRINTF(4)("Loading WorldEntities\n"); |
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| 245 | while( element != NULL) |
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| 246 | { |
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| 247 | BaseObject* created = Factory::fabricate(element); |
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| 248 | if( created != NULL ) |
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| 249 | PRINTF(4)("Created a %s: %s\n", created->getClassCName(), created->getCName()); |
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| 250 | |
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| 251 | //todo do this more elegant |
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| 252 | if( element->Value() == "SkyBox" && created->isA(SkyBox::staticClassID())) |
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| 253 | { |
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| 254 | this->sky = dynamic_cast<WorldEntity*>(created); |
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| 255 | State::setSkyBox(dynamic_cast<SkyBox*>(this->sky)); |
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| 256 | } |
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| 257 | if( element->Value() == "Terrain" && created->isA(Terrain::staticClassID())) |
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| 258 | { |
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| 259 | this->terrain = dynamic_cast<Terrain*>(created); |
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| 260 | CDEngine::getInstance()->setTerrain(terrain); |
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| 261 | } |
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| 262 | element = element->NextSiblingElement(); |
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| 263 | this->glmis->step(); //! @todo temporary |
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| 264 | } |
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| 265 | PRINTF(4)("Done loading WorldEntities\n"); |
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| 266 | } |
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| 267 | |
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| 268 | // Create a Player |
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| 269 | this->localPlayer = new Player(); |
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| 270 | State::setPlayer(this->localPlayer); |
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| 271 | |
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| 272 | if (!Playable::objectList().empty()) |
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| 273 | { |
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| 274 | /// TODO Make this also loadable |
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| 275 | this->localPlayer->setPlayable(Playable::objectList().front()); |
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| 276 | } |
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| 277 | |
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| 278 | // Fill the EntityLists. Tick then Draw: |
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| 279 | this->tickLists.push_back(OM_DEAD_TICK); |
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| 280 | this->tickLists.push_back(OM_ENVIRON); |
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| 281 | this->tickLists.push_back(OM_COMMON); |
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| 282 | this->tickLists.push_back(OM_GROUP_00); |
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| 283 | this->tickLists.push_back(OM_GROUP_00_PROJ); |
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| 284 | this->tickLists.push_back(OM_GROUP_01); |
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| 285 | this->tickLists.push_back(OM_GROUP_01_PROJ); |
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| 286 | this->tickLists.push_back(OM_GROUP_02); |
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| 287 | |
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| 288 | this->drawLists.push_back(OM_ENVIRON_NOTICK); |
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| 289 | this->drawLists.push_back(OM_ENVIRON); |
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| 290 | this->drawLists.push_back(OM_GROUP_00); |
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| 291 | this->drawLists.push_back(OM_GROUP_00_PROJ); |
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| 292 | this->drawLists.push_back(OM_GROUP_01); |
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| 293 | this->drawLists.push_back(OM_GROUP_01_PROJ); |
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| 294 | this->drawLists.push_back(OM_GROUP_02); |
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| 295 | this->drawLists.push_back(OM_COMMON); |
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| 296 | |
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| 297 | /* init the pnode tree */ |
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| 298 | PNode::getNullParent()->init(); |
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| 299 | |
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| 300 | EventHandler::getInstance()->grabEvents(mouseCaptured); |
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| 301 | |
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| 302 | return ErrorMessage(); |
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| 303 | } |
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| 304 | |
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| 305 | |
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| 306 | /** |
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| 307 | * unloads the world entities |
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| 308 | */ |
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| 309 | ErrorMessage GameWorldData::unloadWorldEntities() |
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| 310 | { |
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| 311 | FastFactory::flushAll(true); |
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| 312 | GraphicsEngine::getInstance()->displayFPS(false); |
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| 313 | // erease everything that is left. |
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| 314 | //secondary cleanup of PNodes; |
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| 315 | while (!PNode::objectList().empty()) |
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| 316 | delete PNode::objectList().front(); |
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| 317 | |
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| 318 | /* remove the player object */ |
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| 319 | if( this->localPlayer) |
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| 320 | delete this->localPlayer; |
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| 321 | State::setPlayer(NULL); |
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| 322 | this->localPlayer = NULL; |
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| 323 | State::setCamera(NULL, NULL); |
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| 324 | this->sky = NULL; |
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| 325 | this->terrain = NULL; |
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| 326 | |
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| 327 | while (!GraphicsEffect::objectList().empty()) |
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| 328 | delete GraphicsEffect::objectList().front(); |
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| 329 | |
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| 330 | |
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| 331 | while (!Element2D::objectList().empty()) |
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| 332 | delete Element2D::objectList().front(); |
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| 333 | |
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| 334 | // At this Point all the WorldEntites should be unloaded. |
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| 335 | this->tickLists.clear(); |
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| 336 | this->drawLists.clear(); |
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| 337 | |
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| 338 | // unload the resources loaded in this Level !! |
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| 339 | /// FIXME TODO HACK!! |
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| 340 | // ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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| 341 | |
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| 342 | if (State::getObjectManager() == this->objectManager) |
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| 343 | { |
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| 344 | State::setObjectManager(NULL); |
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| 345 | delete this->objectManager; |
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| 346 | } |
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| 347 | this->objectManager = NULL; |
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| 348 | |
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| 349 | if(State::getSkyBox()) |
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| 350 | State::setSkyBox(NULL); |
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| 351 | |
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| 352 | this->glmis = NULL; |
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| 353 | |
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| 354 | return ErrorMessage(); |
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| 355 | } |
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| 356 | |
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| 357 | |
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| 358 | /** |
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| 359 | * @brief loads the scene data |
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| 360 | * @param root reference to the xml root element |
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| 361 | */ |
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| 362 | ErrorMessage GameWorldData::loadScene(const TiXmlElement* root) |
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| 363 | { |
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| 364 | LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); |
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| 365 | LoadParamXML(root, "GraphicsEngine", GraphicsEngine::getInstance(), GraphicsEngine, loadParams); |
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| 366 | LoadParamXML(root, "AtmosphericEngine", AtmosphericEngine::getInstance(), AtmosphericEngine, loadParams); |
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| 367 | |
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| 368 | LoadParam(root, "Music", this, GameWorldData, setSoundTrack); |
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| 369 | |
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| 370 | LoadParamXML(root, "GameRule", this, GameWorldData, loadGameRule); |
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| 371 | |
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| 372 | LoadParam(root, "clip-region", State::getCameraman(), CameraMan, setClipRegion); |
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| 373 | |
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| 374 | |
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| 375 | //LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); |
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| 376 | //LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); |
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| 377 | |
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| 378 | |
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| 379 | OrxSound::SoundEngine::getInstance()->setListener(State::getCamera()); |
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| 380 | |
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| 381 | return ErrorMessage(); |
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| 382 | } |
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| 383 | |
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| 384 | |
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| 385 | |
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| 386 | /** |
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| 387 | * unloads the scene data |
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| 388 | */ |
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| 389 | ErrorMessage GameWorldData::unloadScene() |
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| 390 | { |
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| 391 | /* delete some garphics and scene eingines */ |
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| 392 | delete LightManager::getInstance(); |
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| 393 | delete AtmosphericEngine::getInstance(); |
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| 394 | |
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| 395 | if (this->music != NULL) |
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| 396 | this->setSoundTrack(""); |
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| 397 | |
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| 398 | /* unload the shaders */ |
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| 399 | Shader::suspendShader(); |
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| 400 | |
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| 401 | State::setGameRules(NULL); |
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| 402 | |
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| 403 | return ErrorMessage(); |
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| 404 | } |
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| 405 | |
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| 406 | |
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| 407 | void GameWorldData::setSoundTrack(const std::string& name) |
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| 408 | { |
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| 409 | if (this->music != NULL) |
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| 410 | delete this->music; |
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| 411 | this->music = NULL; |
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| 412 | |
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| 413 | if (!name.empty()) |
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| 414 | { |
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| 415 | PRINTF(3)("Setting Sound Track to %s\n", name.c_str()); |
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| 416 | std::string oggFile = Resources::ResourceManager::getInstance()->prependAbsoluteMainPath(name); |
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| 417 | this->music = new OrxSound::OggPlayer(oggFile); |
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| 418 | // if (this->localPlayer != NULL) |
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| 419 | // this->localPlayer->hud().notifyUser(std::string("Playing SoundTrack: ") + this->music->artist() + " - " + this->music->title()); |
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| 420 | |
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| 421 | //(OggPlayer*)ResourceManager::getInstance()->load(name, OGG, RP_LEVEL); |
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| 422 | //assert(this->music->isA(CL_SOUND_OGG_PLAYER)); |
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| 423 | } |
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| 424 | } |
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| 425 | |
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| 426 | |
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| 427 | void GameWorldData::loadGameRule(const TiXmlElement* root) |
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| 428 | { |
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| 429 | const TiXmlElement* element = root->FirstChildElement(); |
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| 430 | while( element != NULL) |
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| 431 | { |
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| 432 | PRINTF(2)("============ GameRules ==\n"); |
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| 433 | PRINTF(2)("creating %s\n", element->Value()); |
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| 434 | BaseObject* created = Factory::fabricate(element); |
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| 435 | if (created != NULL && created->isA(GameRules::staticClassID())) |
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| 436 | { |
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| 437 | this->gameRule = dynamic_cast<GameRules*>(created); |
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| 438 | State::setGameRules(this->gameRule); |
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| 439 | // if there is a valid game rule loaded, return because it is not thought to load multiple game rules |
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| 440 | return; |
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| 441 | } |
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| 442 | else |
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| 443 | { |
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| 444 | PRINTF(1)("Could not create a %s\n", element->Value()); |
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| 445 | delete created; |
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| 446 | } |
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| 447 | element = element->NextSiblingElement(); |
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| 448 | } |
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| 449 | } |
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| 450 | |
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| 451 | |
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| 452 | |
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