[6402] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 17 | |
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[7036] | 18 | #include <fstream> |
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| 19 | #include <iostream> |
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| 20 | |
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[6402] | 21 | #include "game_world_data.h" |
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| 22 | |
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[7193] | 23 | #include "util/loading/resource_manager.h" |
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[6402] | 24 | #include "state.h" |
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| 25 | #include "class_list.h" |
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| 26 | #include "substring.h" |
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| 27 | |
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[7193] | 28 | #include "util/loading/game_loader.h" |
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[6402] | 29 | |
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| 30 | #include "world_entity.h" |
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| 31 | #include "player.h" |
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| 32 | #include "camera.h" |
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[7287] | 33 | #include "terrain.h" |
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[7286] | 34 | #include "skybox.h" |
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[7287] | 35 | #include "md2Model.h" |
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| 36 | #include "world_entities/projectiles/projectile.h" |
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| 37 | #include "npcs/npc_test1.h" |
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[6402] | 38 | #include "playable.h" |
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| 39 | |
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| 40 | #include "light.h" |
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| 41 | |
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[7193] | 42 | #include "util/loading/factory.h" |
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[6402] | 43 | #include "fast_factory.h" |
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[7193] | 44 | #include "util/loading/load_param.h" |
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[6402] | 45 | |
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| 46 | #include "graphics_engine.h" |
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| 47 | #include "event_handler.h" |
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| 48 | #include "sound_engine.h" |
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| 49 | #include "cd_engine.h" |
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| 50 | #include "network_manager.h" |
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| 51 | #include "physics_engine.h" |
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| 52 | #include "fields.h" |
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| 53 | |
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| 54 | #include "glmenu_imagescreen.h" |
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| 55 | |
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[7020] | 56 | #include "game_rules.h" |
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| 57 | |
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[6402] | 58 | #include "ogg_player.h" |
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| 59 | #include "shader.h" |
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| 60 | |
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| 61 | |
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| 62 | using namespace std; |
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| 63 | |
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| 64 | |
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| 65 | /** |
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| 66 | * constructor of the GameWorldData |
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| 67 | */ |
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| 68 | GameWorldData::GameWorldData() |
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| 69 | { |
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| 70 | this->setClassID(CL_GAME_WORLD_DATA, "GameWorldData"); |
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| 71 | |
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| 72 | this->glmis = NULL; |
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| 73 | |
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| 74 | this->localCamera = NULL; |
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| 75 | this->localPlayer = NULL; |
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| 76 | this->sky = NULL; |
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| 77 | this->terrain = NULL; |
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| 78 | |
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| 79 | this->music = NULL; |
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| 80 | this->objectManager = NULL; |
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[7035] | 81 | this->gameRule = NULL; |
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[6402] | 82 | } |
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| 83 | |
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| 84 | |
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| 85 | /** |
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| 86 | * destructor for the GameWorldData |
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| 87 | */ |
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| 88 | GameWorldData::~GameWorldData() |
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[6404] | 89 | {} |
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[6402] | 90 | |
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| 91 | |
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| 92 | |
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| 93 | /** |
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| 94 | * initialize the GameWorldData |
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| 95 | */ |
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| 96 | ErrorMessage GameWorldData::init() |
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| 97 | { |
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| 98 | this->objectManager = new ObjectManager(); |
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| 99 | State::setObjectManager(this->objectManager); |
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| 100 | |
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| 101 | PNode::getNullParent(); |
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| 102 | this->localCamera = new Camera(); |
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| 103 | this->localCamera->setName ("GameWorld-Camera"); |
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| 104 | State::setCamera(this->localCamera, this->localCamera->getTarget()); |
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| 105 | |
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| 106 | LightManager::getInstance(); |
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| 107 | |
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| 108 | GraphicsEngine::getInstance()->displayFPS(true); |
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| 109 | } |
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| 110 | |
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| 111 | |
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| 112 | /** |
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| 113 | * loads the data from the xml file |
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| 114 | * @param root reference to the xml root element |
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| 115 | */ |
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[7370] | 116 | ErrorMessage GameWorldData::loadData(const TiXmlElement* root) |
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[6402] | 117 | { |
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| 118 | // load the parameters |
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| 119 | // name |
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[7221] | 120 | std::string string = grabParameter( root, "name"); |
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| 121 | if( string.empty() ) |
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[6402] | 122 | { |
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| 123 | PRINTF(2)("GameWorld is missing a proper 'name'\n"); |
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| 124 | this->setName("Unknown"); |
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| 125 | } |
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| 126 | else |
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[7221] | 127 | this->setName(string.c_str()); |
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[6402] | 128 | |
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| 129 | this->loadGUI(root); |
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| 130 | this->loadWorldEntities(root); |
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| 131 | this->loadScene(root); |
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| 132 | } |
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| 133 | |
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| 134 | |
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| 135 | /** |
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| 136 | * unloads the data from the xml file |
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| 137 | */ |
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| 138 | ErrorMessage GameWorldData::unloadData() |
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| 139 | { |
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| 140 | this->unloadGUI(); |
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| 141 | this->unloadWorldEntities(); |
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| 142 | this->unloadScene(); |
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| 143 | } |
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| 144 | |
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| 145 | |
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| 146 | /** |
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[7370] | 147 | * @brief loads the GUI data |
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[6402] | 148 | * @param root reference to the xml root element |
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| 149 | */ |
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[7370] | 150 | ErrorMessage GameWorldData::loadGUI(const TiXmlElement* root) |
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[6402] | 151 | { |
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[7370] | 152 | const TiXmlElement* element = root->FirstChildElement("LoadScreen"); |
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[6402] | 153 | if( element == NULL) |
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| 154 | { |
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| 155 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 156 | |
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| 157 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 158 | this->glmis->setMaximum(8); |
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[6988] | 159 | // this->glmis->draw(); |
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[6402] | 160 | } |
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| 161 | else |
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| 162 | { |
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| 163 | this->glmis->loadParams(element); |
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[6988] | 164 | // this->glmis->draw(); |
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[6402] | 165 | } |
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| 166 | this->glmis->draw(); |
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| 167 | } |
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| 168 | |
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| 169 | |
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| 170 | /** |
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[7370] | 171 | * @brief unloads the GUI data |
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[6402] | 172 | */ |
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| 173 | ErrorMessage GameWorldData::unloadGUI() |
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| 174 | { |
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| 175 | delete this->glmis; |
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| 176 | } |
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| 177 | |
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| 178 | |
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| 179 | /** |
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[7370] | 180 | * @brief loads the world entities from the xml file |
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[6402] | 181 | * @param root reference to the xml root parameter |
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| 182 | */ |
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[7370] | 183 | ErrorMessage GameWorldData::loadWorldEntities(const TiXmlElement* root) |
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[6402] | 184 | { |
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[7370] | 185 | const TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
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[6402] | 186 | |
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| 187 | if( element == NULL) |
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| 188 | { |
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| 189 | PRINTF(1)("GameWorld is missing 'WorldEntities'\n"); |
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| 190 | } |
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| 191 | else |
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| 192 | { |
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| 193 | element = element->FirstChildElement(); |
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| 194 | // load Players/Objects/Whatever |
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| 195 | PRINTF(4)("Loading WorldEntities\n"); |
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| 196 | while( element != NULL) |
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| 197 | { |
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| 198 | BaseObject* created = Factory::fabricate(element); |
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| 199 | if( created != NULL ) |
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[6834] | 200 | PRINTF(4)("Created a %s: %s\n", created->getClassName(), created->getName()); |
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[6402] | 201 | |
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| 202 | //todo do this more elegant |
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[7370] | 203 | if( element->Value() == "SkyBox" && created->isA(CL_SKYBOX)) |
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[6771] | 204 | { |
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[6402] | 205 | this->sky = dynamic_cast<WorldEntity*>(created); |
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[6771] | 206 | State::setSkyBox(dynamic_cast<SkyBox*>(this->sky)); |
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| 207 | } |
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[7370] | 208 | if( element->Value() == "Terrain" && created->isA(CL_TERRAIN)) |
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[6402] | 209 | { |
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| 210 | this->terrain = dynamic_cast<Terrain*>(created); |
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| 211 | CDEngine::getInstance()->setTerrain(terrain); |
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| 212 | } |
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| 213 | element = element->NextSiblingElement(); |
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| 214 | this->glmis->step(); //! @todo temporary |
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| 215 | } |
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| 216 | PRINTF(4)("Done loading WorldEntities\n"); |
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| 217 | } |
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| 218 | |
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| 219 | // Create a Player |
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| 220 | this->localPlayer = new Player(); |
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[7076] | 221 | State::setPlayer(this->localPlayer); |
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[6402] | 222 | |
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| 223 | Playable* playable; |
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| 224 | const list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); |
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[7370] | 225 | if (playableList != NULL && !playableList->empty()) |
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[6402] | 226 | { |
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[7370] | 227 | /// TODO Make this also loadable |
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[6402] | 228 | playable = dynamic_cast<Playable*>(playableList->front()); |
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[6985] | 229 | this->localPlayer->setPlayable(playable); |
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[6402] | 230 | } |
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| 231 | |
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[7370] | 232 | // Fill the EntityLists. Tick then Draw: |
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| 233 | this->tickLists.push_back(OM_DEAD_TICK); |
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| 234 | this->tickLists.push_back(OM_ENVIRON); |
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| 235 | this->tickLists.push_back(OM_COMMON); |
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| 236 | this->tickLists.push_back(OM_GROUP_00); |
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| 237 | this->tickLists.push_back(OM_GROUP_00_PROJ); |
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| 238 | this->tickLists.push_back(OM_GROUP_01); |
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| 239 | this->tickLists.push_back(OM_GROUP_01_PROJ); |
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| 240 | |
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| 241 | this->drawLists.push_back(OM_ENVIRON_NOTICK); |
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| 242 | this->drawLists.push_back(OM_ENVIRON); |
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| 243 | this->drawLists.push_back(OM_COMMON); |
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| 244 | this->drawLists.push_back(OM_GROUP_00); |
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| 245 | this->drawLists.push_back(OM_GROUP_00_PROJ); |
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| 246 | this->drawLists.push_back(OM_GROUP_01); |
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| 247 | this->drawLists.push_back(OM_GROUP_01_PROJ); |
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| 248 | |
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[6402] | 249 | /* init the pnode tree */ |
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| 250 | PNode::getNullParent()->init(); |
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| 251 | } |
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| 252 | |
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| 253 | |
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| 254 | /** |
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[6404] | 255 | * unloads the world entities |
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[6402] | 256 | */ |
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| 257 | ErrorMessage GameWorldData::unloadWorldEntities() |
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| 258 | { |
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| 259 | FastFactory::flushAll(true); |
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[7029] | 260 | GraphicsEngine::getInstance()->displayFPS(false); |
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[6402] | 261 | // erease everything that is left. |
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[6626] | 262 | // delete PNode::getNullParent(); // not needed as this is also done in the next step (and also much cleaner) |
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[6981] | 263 | const std::list<BaseObject*>* nodeList; |
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[6402] | 264 | //secondary cleanup of PNodes; |
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[6981] | 265 | nodeList = ClassList::getList(CL_PARENT_NODE); |
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[6402] | 266 | if (nodeList != NULL) |
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| 267 | while (!nodeList->empty()) |
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[7370] | 268 | { |
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| 269 | // ClassList::debug( 3, CL_PARENT_NODE); |
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| 270 | // PNode::getNullParent()->debugNode(0); |
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| 271 | // printf("%s::%s\n", nodeList->front()->getClassName(), nodeList->front()->getName()); |
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| 272 | delete nodeList->front(); |
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| 273 | } |
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[6402] | 274 | /* remove the player object */ |
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| 275 | if( this->localPlayer) |
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| 276 | delete this->localPlayer; |
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[7126] | 277 | State::setPlayer(NULL); |
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[7311] | 278 | this->localPlayer = NULL; |
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| 279 | this->localCamera = NULL; |
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| 280 | State::setCamera(NULL, NULL); |
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| 281 | this->sky = NULL; |
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| 282 | this->terrain = NULL; |
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[6402] | 283 | |
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[6988] | 284 | nodeList = ClassList::getList(CL_GRAPHICS_EFFECT); |
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| 285 | if (nodeList != NULL) |
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| 286 | while (!nodeList->empty()) |
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| 287 | delete nodeList->front(); |
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[6981] | 288 | |
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| 289 | |
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[7029] | 290 | nodeList = ClassList::getList(CL_ELEMENT_2D); |
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[7370] | 291 | if (nodeList != NULL) |
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| 292 | while (!nodeList->empty()) |
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| 293 | delete nodeList->front(); |
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[6981] | 294 | |
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[7370] | 295 | // At this Point all the WorldEntites should be unloaded. |
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| 296 | this->tickLists.clear(); |
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| 297 | this->drawLists.clear(); |
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[6981] | 298 | |
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[7370] | 299 | // unload the resources loaded in this Level !! |
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[6402] | 300 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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| 301 | |
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| 302 | if (State::getObjectManager() == this->objectManager) |
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| 303 | { |
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| 304 | State::setObjectManager(NULL); |
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| 305 | delete this->objectManager; |
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| 306 | } |
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[7311] | 307 | this->objectManager = NULL; |
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[6863] | 308 | |
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[6771] | 309 | if(State::getSkyBox()) |
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| 310 | State::setSkyBox(NULL); |
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[6863] | 311 | |
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[7311] | 312 | this->glmis = NULL; |
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[6402] | 313 | } |
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| 314 | |
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| 315 | |
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| 316 | /** |
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[7370] | 317 | * @brief loads the scene data |
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[6402] | 318 | * @param root reference to the xml root element |
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| 319 | */ |
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[7370] | 320 | ErrorMessage GameWorldData::loadScene(const TiXmlElement* root) |
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[6402] | 321 | { |
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| 322 | LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); |
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[6815] | 323 | LoadParamXML(root, "GraphicsEngine", GraphicsEngine::getInstance(), GraphicsEngine, loadParams); |
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[6402] | 324 | |
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[6827] | 325 | LoadParam(root, "Music", this, GameWorldData, setSoundTrack); |
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| 326 | |
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[7020] | 327 | |
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| 328 | LoadParamXML(root, "GameRule", this, GameWorldData, loadGameRule); |
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| 329 | |
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| 330 | |
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| 331 | //LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); |
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[6402] | 332 | //LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); |
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| 333 | |
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| 334 | this->localCamera->setClipRegion(1, 10000.0); |
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| 335 | if( this->sky != NULL) |
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| 336 | this->localCamera->addChild(this->sky); |
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| 337 | SoundEngine::getInstance()->setListener(this->localCamera); |
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| 338 | } |
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| 339 | |
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| 340 | |
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[7020] | 341 | |
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[6402] | 342 | /** |
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| 343 | * unloads the scene data |
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| 344 | */ |
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| 345 | ErrorMessage GameWorldData::unloadScene() |
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| 346 | { |
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| 347 | /* delete some garphics and scene eingines */ |
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| 348 | delete LightManager::getInstance(); |
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| 349 | |
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[7287] | 350 | if (this->music != NULL) |
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| 351 | this->setSoundTrack(""); |
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[6402] | 352 | |
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| 353 | /* unload the shaders */ |
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| 354 | Shader::suspendShader(); |
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| 355 | } |
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| 356 | |
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[6634] | 357 | |
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[7221] | 358 | void GameWorldData::setSoundTrack(const std::string& name) |
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[6634] | 359 | { |
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[6827] | 360 | if (this->music != NULL) |
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[7287] | 361 | delete this->music; |
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| 362 | this->music = NULL; |
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[6827] | 363 | |
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[7221] | 364 | if (!name.empty()) |
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[6987] | 365 | { |
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[7221] | 366 | PRINTF(3)("Setting Sound Track to %s\n", name.c_str()); |
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| 367 | std::string oggFile = ResourceManager::getFullName(name); |
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[7287] | 368 | this->music = new OggPlayer(oggFile); |
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[6988] | 369 | |
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| 370 | //(OggPlayer*)ResourceManager::getInstance()->load(name, OGG, RP_LEVEL); |
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| 371 | //assert(this->music->isA(CL_SOUND_OGG_PLAYER)); |
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[6987] | 372 | } |
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[6634] | 373 | } |
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| 374 | |
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| 375 | |
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[7020] | 376 | void GameWorldData::loadGameRule(const TiXmlElement* root) |
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| 377 | { |
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[7036] | 378 | const TiXmlElement* element = root->FirstChildElement(); |
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| 379 | while( element != NULL) |
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[7020] | 380 | { |
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[7036] | 381 | PRINTF(4)("creating %s\n", element->Value()); |
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| 382 | BaseObject* created = Factory::fabricate(element); |
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| 383 | if (created != NULL /*&& created->isA(CL_GAME_RULES)*/) |
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[7020] | 384 | { |
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[7036] | 385 | this->gameRule = dynamic_cast<GameRules*>(created); |
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[7039] | 386 | State::setGameRules(this->gameRule); |
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[7020] | 387 | } |
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[7036] | 388 | else |
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| 389 | { |
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| 390 | PRINTF(1)("Could not create a %s\n", element->Value()); |
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| 391 | delete created; |
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| 392 | } |
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| 393 | element = element->NextSiblingElement(); |
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[7020] | 394 | } |
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| 395 | } |
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| 396 | |
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| 397 | |
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| 398 | |
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