[6402] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 17 | |
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| 18 | #include "game_world_data.h" |
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| 19 | |
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| 20 | #include "resource_manager.h" |
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| 21 | #include "state.h" |
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| 22 | #include "class_list.h" |
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| 23 | #include "substring.h" |
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| 24 | |
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| 25 | #include "game_loader.h" |
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| 26 | |
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| 27 | #include "p_node.h" |
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| 28 | #include "world_entity.h" |
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| 29 | #include "player.h" |
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| 30 | #include "camera.h" |
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| 31 | #include "environment.h" |
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| 32 | #include "terrain.h" |
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| 33 | #include "test_entity.h" |
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| 34 | #include "terrain.h" |
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| 35 | #include "md2Model.h" |
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[6434] | 36 | #include "world_entities/projectiles/projectile.h" |
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[6402] | 37 | #include "npcs/npc_test1.h" |
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| 38 | #include "playable.h" |
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| 39 | |
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| 40 | #include "light.h" |
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| 41 | |
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| 42 | #include "factory.h" |
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| 43 | #include "fast_factory.h" |
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| 44 | #include "load_param.h" |
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| 45 | |
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| 46 | #include "graphics_engine.h" |
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| 47 | #include "event_handler.h" |
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| 48 | #include "sound_engine.h" |
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| 49 | #include "cd_engine.h" |
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| 50 | #include "network_manager.h" |
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| 51 | #include "physics_engine.h" |
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| 52 | #include "fields.h" |
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| 53 | |
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| 54 | #include "glmenu_imagescreen.h" |
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| 55 | |
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| 56 | #include "animation_player.h" |
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| 57 | #include "animation3d.h" |
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| 58 | |
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| 59 | #include "ogg_player.h" |
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| 60 | #include "shader.h" |
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| 61 | |
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| 62 | |
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| 63 | |
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| 64 | using namespace std; |
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| 65 | |
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| 66 | |
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| 67 | /** |
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| 68 | * constructor of the GameWorldData |
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| 69 | */ |
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| 70 | GameWorldData::GameWorldData() |
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| 71 | { |
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| 72 | this->setClassID(CL_GAME_WORLD_DATA, "GameWorldData"); |
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| 73 | |
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| 74 | this->glmis = NULL; |
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| 75 | |
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| 76 | this->localCamera = NULL; |
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| 77 | this->localPlayer = NULL; |
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| 78 | this->sky = NULL; |
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| 79 | this->terrain = NULL; |
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| 80 | |
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| 81 | this->music = NULL; |
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| 82 | this->objectManager = NULL; |
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| 83 | } |
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| 84 | |
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| 85 | |
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| 86 | /** |
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| 87 | * destructor for the GameWorldData |
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| 88 | */ |
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| 89 | GameWorldData::~GameWorldData() |
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[6404] | 90 | {} |
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[6402] | 91 | |
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| 92 | |
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| 93 | |
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| 94 | /** |
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| 95 | * initialize the GameWorldData |
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| 96 | */ |
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| 97 | ErrorMessage GameWorldData::init() |
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| 98 | { |
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| 99 | this->objectManager = new ObjectManager(); |
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| 100 | State::setObjectManager(this->objectManager); |
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| 101 | |
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| 102 | PNode::getNullParent(); |
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| 103 | this->localCamera = new Camera(); |
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| 104 | this->localCamera->setName ("GameWorld-Camera"); |
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| 105 | State::setCamera(this->localCamera, this->localCamera->getTarget()); |
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| 106 | |
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| 107 | LightManager::getInstance(); |
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| 108 | |
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| 109 | GraphicsEngine::getInstance()->displayFPS(true); |
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| 110 | |
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| 111 | /* initialize some graphics engines and graphical elements */ |
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| 112 | AnimationPlayer::getInstance(); |
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| 113 | PhysicsEngine::getInstance(); |
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| 114 | } |
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| 115 | |
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| 116 | |
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| 117 | /** |
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| 118 | * loads the data from the xml file |
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| 119 | * @param root reference to the xml root element |
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| 120 | */ |
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| 121 | ErrorMessage GameWorldData::loadData(TiXmlElement* root) |
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| 122 | { |
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| 123 | // load the parameters |
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| 124 | // name |
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| 125 | const char* string = grabParameter( root, "name"); |
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| 126 | if( string == NULL) |
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| 127 | { |
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| 128 | PRINTF(2)("GameWorld is missing a proper 'name'\n"); |
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| 129 | this->setName("Unknown"); |
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| 130 | } |
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| 131 | else |
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| 132 | this->setName(string); |
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| 133 | |
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| 134 | this->loadGUI(root); |
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| 135 | this->loadWorldEntities(root); |
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| 136 | this->loadScene(root); |
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| 137 | } |
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| 138 | |
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| 139 | |
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| 140 | /** |
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| 141 | * unloads the data from the xml file |
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| 142 | */ |
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| 143 | ErrorMessage GameWorldData::unloadData() |
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| 144 | { |
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| 145 | this->unloadGUI(); |
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| 146 | this->unloadWorldEntities(); |
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| 147 | this->unloadScene(); |
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| 148 | } |
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| 149 | |
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| 150 | |
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| 151 | /** |
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| 152 | * loads the GUI data |
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| 153 | * @param root reference to the xml root element |
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| 154 | */ |
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| 155 | ErrorMessage GameWorldData::loadGUI(TiXmlElement* root) |
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| 156 | { |
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| 157 | TiXmlElement* element = root->FirstChildElement("LoadScreen"); |
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| 158 | if( element == NULL) |
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| 159 | { |
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| 160 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 161 | |
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| 162 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 163 | this->glmis->setMaximum(8); |
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| 164 | // this->glmis->draw(); |
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| 165 | } |
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| 166 | else |
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| 167 | { |
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| 168 | this->glmis->loadParams(element); |
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| 169 | // this->glmis->draw(); |
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| 170 | } |
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| 171 | this->glmis->draw(); |
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| 172 | } |
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| 173 | |
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| 174 | |
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| 175 | /** |
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[6404] | 176 | * unloads the GUI data |
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[6402] | 177 | */ |
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| 178 | ErrorMessage GameWorldData::unloadGUI() |
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| 179 | { |
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| 180 | delete this->glmis; |
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| 181 | } |
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| 182 | |
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| 183 | |
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| 184 | /** |
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| 185 | * loads the world entities from the xml file |
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| 186 | * @param root reference to the xml root parameter |
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| 187 | */ |
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| 188 | ErrorMessage GameWorldData::loadWorldEntities(TiXmlElement* root) |
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| 189 | { |
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| 190 | TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
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| 191 | |
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| 192 | if( element == NULL) |
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| 193 | { |
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| 194 | PRINTF(1)("GameWorld is missing 'WorldEntities'\n"); |
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| 195 | } |
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| 196 | else |
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| 197 | { |
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| 198 | element = element->FirstChildElement(); |
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| 199 | // load Players/Objects/Whatever |
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| 200 | PRINTF(4)("Loading WorldEntities\n"); |
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| 201 | while( element != NULL) |
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| 202 | { |
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| 203 | BaseObject* created = Factory::fabricate(element); |
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| 204 | if( created != NULL ) |
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| 205 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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| 206 | |
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| 207 | //todo do this more elegant |
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| 208 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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| 209 | this->sky = dynamic_cast<WorldEntity*>(created); |
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| 210 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 211 | { |
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| 212 | this->terrain = dynamic_cast<Terrain*>(created); |
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| 213 | CDEngine::getInstance()->setTerrain(terrain); |
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| 214 | } |
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| 215 | element = element->NextSiblingElement(); |
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| 216 | this->glmis->step(); //! @todo temporary |
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| 217 | } |
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| 218 | PRINTF(4)("Done loading WorldEntities\n"); |
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| 219 | } |
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| 220 | |
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| 221 | // Create a Player |
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| 222 | this->localPlayer = new Player(); |
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| 223 | |
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| 224 | Playable* playable; |
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| 225 | const list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); |
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| 226 | if (playableList != NULL) |
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| 227 | { |
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| 228 | playable = dynamic_cast<Playable*>(playableList->front()); |
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| 229 | this->localPlayer->setControllable(playable); |
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| 230 | } |
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| 231 | |
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| 232 | /* init the pnode tree */ |
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| 233 | PNode::getNullParent()->init(); |
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| 234 | } |
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| 235 | |
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| 236 | |
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| 237 | /** |
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[6404] | 238 | * unloads the world entities |
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[6402] | 239 | */ |
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| 240 | ErrorMessage GameWorldData::unloadWorldEntities() |
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| 241 | { |
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| 242 | FastFactory::flushAll(true); |
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| 243 | |
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| 244 | // erease everything that is left. |
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[6626] | 245 | // delete PNode::getNullParent(); // not needed as this is also done in the next step (and also much cleaner) |
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[6402] | 246 | |
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| 247 | //secondary cleanup of PNodes; |
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| 248 | const std::list<BaseObject*>* nodeList = ClassList::getList(CL_PARENT_NODE); |
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| 249 | if (nodeList != NULL) |
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| 250 | while (!nodeList->empty()) |
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| 251 | delete nodeList->front(); |
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| 252 | |
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| 253 | /* remove the player object */ |
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| 254 | if( this->localPlayer) |
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| 255 | delete this->localPlayer; |
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| 256 | |
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| 257 | // unload the resources !! |
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| 258 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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| 259 | |
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| 260 | if (State::getObjectManager() == this->objectManager) |
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| 261 | { |
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| 262 | State::setObjectManager(NULL); |
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| 263 | delete this->objectManager; |
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| 264 | } |
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| 265 | } |
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| 266 | |
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| 267 | |
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| 268 | /** |
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| 269 | * loads the scene data |
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| 270 | * @param root reference to the xml root element |
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| 271 | */ |
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| 272 | ErrorMessage GameWorldData::loadScene(TiXmlElement* root) |
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| 273 | { |
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| 274 | LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); |
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| 275 | |
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[6619] | 276 | // LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); |
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[6402] | 277 | //LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); |
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| 278 | |
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| 279 | this->localCamera->setClipRegion(1, 10000.0); |
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| 280 | if( this->sky != NULL) |
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| 281 | this->localCamera->addChild(this->sky); |
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| 282 | SoundEngine::getInstance()->setListener(this->localCamera); |
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| 283 | } |
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| 284 | |
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| 285 | |
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| 286 | /** |
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| 287 | * unloads the scene data |
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| 288 | */ |
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| 289 | ErrorMessage GameWorldData::unloadScene() |
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| 290 | { |
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| 291 | /* delete some garphics and scene eingines */ |
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| 292 | delete LightManager::getInstance(); |
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| 293 | delete AnimationPlayer::getInstance(); |
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| 294 | delete PhysicsEngine::getInstance(); |
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| 295 | |
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| 296 | /* stop the sound eninge */ |
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| 297 | SoundEngine::getInstance()->flushAllBuffers(); |
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| 298 | SoundEngine::getInstance()->flushAllSources(); |
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| 299 | |
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| 300 | /* unload the shaders */ |
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| 301 | Shader::suspendShader(); |
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| 302 | } |
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| 303 | |
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[6634] | 304 | |
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| 305 | void GameWorldData::setSoundTrack(const char* name) |
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| 306 | { |
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| 307 | PRINTF(3)("Setting Sound Track to %s\n", name); |
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| 308 | this->music = (OggPlayer*)ResourceManager::getInstance()->load(name, OGG, RP_LEVEL); |
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| 309 | } |
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| 310 | |
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| 311 | |
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