[6402] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 17 | |
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| 18 | #include "game_world_data.h" |
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| 19 | |
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| 20 | #include "resource_manager.h" |
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| 21 | #include "state.h" |
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| 22 | #include "class_list.h" |
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| 23 | #include "substring.h" |
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| 24 | |
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| 25 | #include "game_loader.h" |
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| 26 | |
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| 27 | #include "p_node.h" |
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| 28 | #include "world_entity.h" |
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| 29 | #include "player.h" |
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| 30 | #include "camera.h" |
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| 31 | #include "environment.h" |
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| 32 | #include "terrain.h" |
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| 33 | #include "test_entity.h" |
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| 34 | #include "terrain.h" |
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| 35 | #include "md2Model.h" |
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[6434] | 36 | #include "world_entities/projectiles/projectile.h" |
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[6402] | 37 | #include "npcs/npc_test1.h" |
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| 38 | #include "playable.h" |
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| 39 | |
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| 40 | #include "light.h" |
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| 41 | |
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| 42 | #include "factory.h" |
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| 43 | #include "fast_factory.h" |
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| 44 | #include "load_param.h" |
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| 45 | |
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| 46 | #include "particle_engine.h" |
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| 47 | #include "graphics_engine.h" |
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| 48 | #include "event_handler.h" |
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| 49 | #include "sound_engine.h" |
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| 50 | #include "cd_engine.h" |
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| 51 | #include "network_manager.h" |
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| 52 | #include "physics_engine.h" |
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| 53 | #include "fields.h" |
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| 54 | |
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| 55 | #include "glmenu_imagescreen.h" |
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| 56 | |
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| 57 | #include "animation_player.h" |
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| 58 | #include "animation3d.h" |
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| 59 | |
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| 60 | #include "ogg_player.h" |
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| 61 | #include "shader.h" |
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| 62 | |
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| 63 | |
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| 64 | |
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| 65 | using namespace std; |
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| 66 | |
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| 67 | |
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| 68 | /** |
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| 69 | * constructor of the GameWorldData |
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| 70 | */ |
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| 71 | GameWorldData::GameWorldData() |
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| 72 | { |
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| 73 | this->setClassID(CL_GAME_WORLD_DATA, "GameWorldData"); |
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| 74 | |
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| 75 | this->localPlayer = NULL; |
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| 76 | this->localCamera = NULL; |
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| 77 | |
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| 78 | this->glmis = NULL; |
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| 79 | |
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| 80 | this->localCamera = NULL; |
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| 81 | this->localPlayer = NULL; |
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| 82 | this->sky = NULL; |
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| 83 | this->terrain = NULL; |
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| 84 | |
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| 85 | this->music = NULL; |
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| 86 | this->objectManager = NULL; |
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| 87 | } |
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| 88 | |
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| 89 | |
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| 90 | /** |
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| 91 | * destructor for the GameWorldData |
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| 92 | */ |
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| 93 | GameWorldData::~GameWorldData() |
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[6404] | 94 | {} |
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[6402] | 95 | |
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| 96 | |
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| 97 | |
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| 98 | /** |
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| 99 | * initialize the GameWorldData |
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| 100 | */ |
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| 101 | ErrorMessage GameWorldData::init() |
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| 102 | { |
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| 103 | this->objectManager = new ObjectManager(); |
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| 104 | State::setObjectManager(this->objectManager); |
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| 105 | |
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| 106 | PNode::getNullParent(); |
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| 107 | this->localCamera = new Camera(); |
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| 108 | this->localCamera->setName ("GameWorld-Camera"); |
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| 109 | State::setCamera(this->localCamera, this->localCamera->getTarget()); |
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| 110 | |
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| 111 | LightManager::getInstance(); |
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| 112 | |
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| 113 | GraphicsEngine::getInstance()->displayFPS(true); |
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| 114 | |
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| 115 | /* initialize some graphics engines and graphical elements */ |
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| 116 | AnimationPlayer::getInstance(); |
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| 117 | ParticleEngine::getInstance(); |
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| 118 | PhysicsEngine::getInstance(); |
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| 119 | } |
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| 120 | |
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| 121 | |
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| 122 | /** |
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| 123 | * loads the data from the xml file |
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| 124 | * @param root reference to the xml root element |
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| 125 | */ |
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| 126 | ErrorMessage GameWorldData::loadData(TiXmlElement* root) |
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| 127 | { |
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| 128 | // load the parameters |
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| 129 | // name |
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| 130 | const char* string = grabParameter( root, "name"); |
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| 131 | if( string == NULL) |
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| 132 | { |
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| 133 | PRINTF(2)("GameWorld is missing a proper 'name'\n"); |
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| 134 | this->setName("Unknown"); |
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| 135 | } |
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| 136 | else |
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| 137 | this->setName(string); |
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| 138 | |
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| 139 | this->loadGUI(root); |
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| 140 | this->loadWorldEntities(root); |
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| 141 | this->loadScene(root); |
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| 142 | } |
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| 143 | |
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| 144 | |
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| 145 | /** |
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| 146 | * unloads the data from the xml file |
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| 147 | */ |
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| 148 | ErrorMessage GameWorldData::unloadData() |
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| 149 | { |
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| 150 | this->unloadGUI(); |
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| 151 | this->unloadWorldEntities(); |
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| 152 | this->unloadScene(); |
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| 153 | } |
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| 154 | |
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| 155 | |
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| 156 | /** |
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| 157 | * loads the GUI data |
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| 158 | * @param root reference to the xml root element |
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| 159 | */ |
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| 160 | ErrorMessage GameWorldData::loadGUI(TiXmlElement* root) |
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| 161 | { |
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| 162 | TiXmlElement* element = root->FirstChildElement("LoadScreen"); |
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| 163 | if( element == NULL) |
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| 164 | { |
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| 165 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 166 | |
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| 167 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 168 | this->glmis->setMaximum(8); |
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| 169 | // this->glmis->draw(); |
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| 170 | } |
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| 171 | else |
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| 172 | { |
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| 173 | this->glmis->loadParams(element); |
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| 174 | // this->glmis->draw(); |
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| 175 | } |
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| 176 | this->glmis->draw(); |
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| 177 | } |
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| 178 | |
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| 179 | |
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| 180 | /** |
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[6404] | 181 | * unloads the GUI data |
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[6402] | 182 | */ |
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| 183 | ErrorMessage GameWorldData::unloadGUI() |
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| 184 | { |
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| 185 | delete this->glmis; |
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| 186 | } |
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| 187 | |
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| 188 | |
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| 189 | /** |
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| 190 | * loads the world entities from the xml file |
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| 191 | * @param root reference to the xml root parameter |
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| 192 | */ |
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| 193 | ErrorMessage GameWorldData::loadWorldEntities(TiXmlElement* root) |
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| 194 | { |
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| 195 | TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
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| 196 | |
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| 197 | if( element == NULL) |
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| 198 | { |
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| 199 | PRINTF(1)("GameWorld is missing 'WorldEntities'\n"); |
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| 200 | } |
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| 201 | else |
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| 202 | { |
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| 203 | element = element->FirstChildElement(); |
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| 204 | // load Players/Objects/Whatever |
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| 205 | PRINTF(4)("Loading WorldEntities\n"); |
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| 206 | while( element != NULL) |
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| 207 | { |
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| 208 | BaseObject* created = Factory::fabricate(element); |
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| 209 | if( created != NULL ) |
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| 210 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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| 211 | |
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| 212 | //todo do this more elegant |
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| 213 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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| 214 | this->sky = dynamic_cast<WorldEntity*>(created); |
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| 215 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 216 | { |
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| 217 | this->terrain = dynamic_cast<Terrain*>(created); |
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| 218 | CDEngine::getInstance()->setTerrain(terrain); |
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| 219 | } |
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| 220 | element = element->NextSiblingElement(); |
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| 221 | this->glmis->step(); //! @todo temporary |
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| 222 | } |
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| 223 | PRINTF(4)("Done loading WorldEntities\n"); |
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| 224 | } |
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| 225 | |
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| 226 | // Create a Player |
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| 227 | this->localPlayer = new Player(); |
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| 228 | |
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| 229 | Playable* playable; |
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| 230 | const list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); |
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| 231 | if (playableList != NULL) |
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| 232 | { |
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| 233 | playable = dynamic_cast<Playable*>(playableList->front()); |
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| 234 | this->localPlayer->setControllable(playable); |
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| 235 | } |
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| 236 | |
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| 237 | /* init the pnode tree */ |
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| 238 | PNode::getNullParent()->init(); |
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| 239 | } |
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| 240 | |
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| 241 | |
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| 242 | /** |
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[6404] | 243 | * unloads the world entities |
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[6402] | 244 | */ |
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| 245 | ErrorMessage GameWorldData::unloadWorldEntities() |
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| 246 | { |
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| 247 | FastFactory::flushAll(true); |
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| 248 | |
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| 249 | // erease everything that is left. |
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| 250 | delete PNode::getNullParent(); |
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| 251 | |
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| 252 | //secondary cleanup of PNodes; |
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| 253 | const std::list<BaseObject*>* nodeList = ClassList::getList(CL_PARENT_NODE); |
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| 254 | if (nodeList != NULL) |
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| 255 | while (!nodeList->empty()) |
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| 256 | delete nodeList->front(); |
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| 257 | |
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| 258 | /* remove the player object */ |
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| 259 | if( this->localPlayer) |
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| 260 | delete this->localPlayer; |
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| 261 | |
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| 262 | // unload the resources !! |
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| 263 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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| 264 | |
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| 265 | if (State::getObjectManager() == this->objectManager) |
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| 266 | { |
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| 267 | State::setObjectManager(NULL); |
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| 268 | delete this->objectManager; |
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| 269 | } |
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| 270 | } |
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| 271 | |
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| 272 | |
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| 273 | /** |
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| 274 | * loads the scene data |
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| 275 | * @param root reference to the xml root element |
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| 276 | */ |
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| 277 | ErrorMessage GameWorldData::loadScene(TiXmlElement* root) |
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| 278 | { |
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| 279 | LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); |
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| 280 | |
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| 281 | LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); |
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| 282 | //LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); |
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| 283 | |
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| 284 | this->localCamera->setClipRegion(1, 10000.0); |
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| 285 | if( this->sky != NULL) |
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| 286 | this->localCamera->addChild(this->sky); |
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| 287 | |
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| 288 | /* sound loading */ |
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| 289 | this->music = NULL; |
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| 290 | //(OggPlayer*)ResourceManager::getInstance()->load("sound/00-luke_grey_-_hypermode.ogg", OGG, RP_LEVEL); |
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| 291 | //music->playback(); |
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| 292 | SoundEngine::getInstance()->setListener(this->localCamera); |
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| 293 | } |
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| 294 | |
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| 295 | |
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| 296 | /** |
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| 297 | * unloads the scene data |
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| 298 | */ |
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| 299 | ErrorMessage GameWorldData::unloadScene() |
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| 300 | { |
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| 301 | /* delete some garphics and scene eingines */ |
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| 302 | delete LightManager::getInstance(); |
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| 303 | delete ParticleEngine::getInstance(); |
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| 304 | delete AnimationPlayer::getInstance(); |
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| 305 | delete PhysicsEngine::getInstance(); |
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| 306 | |
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| 307 | /* stop the sound eninge */ |
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| 308 | SoundEngine::getInstance()->flushAllBuffers(); |
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| 309 | SoundEngine::getInstance()->flushAllSources(); |
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| 310 | |
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| 311 | /* unload the shaders */ |
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| 312 | Shader::suspendShader(); |
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| 313 | } |
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| 314 | |
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