[6402] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 17 | |
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[7036] | 18 | #include <fstream> |
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| 19 | #include <iostream> |
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| 20 | |
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[6402] | 21 | #include "game_world_data.h" |
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| 22 | |
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| 23 | #include "state.h" |
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| 24 | #include "substring.h" |
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| 25 | |
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[7193] | 26 | #include "util/loading/game_loader.h" |
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[9869] | 27 | #include "util/loading/resource_manager.h" |
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[6402] | 28 | |
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| 29 | #include "world_entity.h" |
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| 30 | #include "player.h" |
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| 31 | #include "camera.h" |
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[7287] | 32 | #include "terrain.h" |
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[7286] | 33 | #include "skybox.h" |
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[8490] | 34 | #include "md2/md2Model.h" |
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[7287] | 35 | #include "world_entities/projectiles/projectile.h" |
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| 36 | #include "npcs/npc_test1.h" |
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[6402] | 37 | #include "playable.h" |
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| 38 | |
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| 39 | #include "light.h" |
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| 40 | |
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[7193] | 41 | #include "util/loading/factory.h" |
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[9869] | 42 | #include "loading/fast_factory.h" |
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| 43 | #include "util/loading/load_param_xml.h" |
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[6402] | 44 | |
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| 45 | #include "graphics_engine.h" |
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[9869] | 46 | #include "graphics_effect.h" |
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| 47 | #include "weather_effects/atmospheric_engine.h" |
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[6402] | 48 | #include "event_handler.h" |
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| 49 | #include "sound_engine.h" |
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| 50 | #include "cd_engine.h" |
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| 51 | #include "network_manager.h" |
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| 52 | #include "physics_engine.h" |
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| 53 | |
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| 54 | #include "glmenu_imagescreen.h" |
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| 55 | |
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[7020] | 56 | #include "game_rules.h" |
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| 57 | |
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[6402] | 58 | #include "ogg_player.h" |
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| 59 | #include "shader.h" |
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| 60 | |
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| 61 | |
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[9869] | 62 | ObjectListDefinition(GameWorldData); |
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[6402] | 63 | /** |
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| 64 | * constructor of the GameWorldData |
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| 65 | */ |
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| 66 | GameWorldData::GameWorldData() |
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| 67 | { |
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[9869] | 68 | this->registerObject(this, GameWorldData::_objectList); |
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[6402] | 69 | |
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| 70 | this->glmis = NULL; |
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| 71 | |
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| 72 | this->localCamera = NULL; |
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| 73 | this->localPlayer = NULL; |
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| 74 | this->sky = NULL; |
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| 75 | this->terrain = NULL; |
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| 76 | |
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| 77 | this->music = NULL; |
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| 78 | this->objectManager = NULL; |
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[7035] | 79 | this->gameRule = NULL; |
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[6402] | 80 | } |
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| 81 | |
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| 82 | |
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| 83 | /** |
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| 84 | * destructor for the GameWorldData |
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| 85 | */ |
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| 86 | GameWorldData::~GameWorldData() |
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[6404] | 87 | {} |
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[6402] | 88 | |
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| 89 | |
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| 90 | |
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| 91 | /** |
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| 92 | * initialize the GameWorldData |
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| 93 | */ |
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| 94 | ErrorMessage GameWorldData::init() |
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| 95 | { |
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| 96 | this->objectManager = new ObjectManager(); |
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| 97 | State::setObjectManager(this->objectManager); |
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| 98 | |
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| 99 | PNode::getNullParent(); |
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| 100 | this->localCamera = new Camera(); |
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| 101 | this->localCamera->setName ("GameWorld-Camera"); |
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| 102 | State::setCamera(this->localCamera, this->localCamera->getTarget()); |
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| 103 | |
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| 104 | LightManager::getInstance(); |
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| 105 | |
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[8975] | 106 | // GraphicsEngine::getInstance()->displayFPS(true); |
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[8717] | 107 | |
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| 108 | return ErrorMessage(); |
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[6402] | 109 | } |
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| 110 | |
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| 111 | |
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| 112 | /** |
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| 113 | * loads the data from the xml file |
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| 114 | * @param root reference to the xml root element |
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| 115 | */ |
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[7370] | 116 | ErrorMessage GameWorldData::loadData(const TiXmlElement* root) |
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[6402] | 117 | { |
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[9869] | 118 | assert (root != NULL); |
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[6402] | 119 | // load the parameters |
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| 120 | // name |
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[9869] | 121 | std::string string = LoadParamBase::grabParameter( root, "name"); |
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[7221] | 122 | if( string.empty() ) |
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[6402] | 123 | { |
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| 124 | PRINTF(2)("GameWorld is missing a proper 'name'\n"); |
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| 125 | this->setName("Unknown"); |
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| 126 | } |
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| 127 | else |
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[7221] | 128 | this->setName(string.c_str()); |
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[6402] | 129 | |
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| 130 | this->loadGUI(root); |
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| 131 | this->loadWorldEntities(root); |
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| 132 | this->loadScene(root); |
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[8717] | 133 | |
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| 134 | return ErrorMessage(); |
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[6402] | 135 | } |
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| 136 | |
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| 137 | |
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| 138 | /** |
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| 139 | * unloads the data from the xml file |
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| 140 | */ |
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| 141 | ErrorMessage GameWorldData::unloadData() |
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| 142 | { |
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| 143 | this->unloadGUI(); |
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| 144 | this->unloadWorldEntities(); |
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| 145 | this->unloadScene(); |
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[8717] | 146 | |
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| 147 | return ErrorMessage(); |
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[6402] | 148 | } |
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| 149 | |
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| 150 | |
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| 151 | /** |
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[7370] | 152 | * @brief loads the GUI data |
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[6402] | 153 | * @param root reference to the xml root element |
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| 154 | */ |
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[7370] | 155 | ErrorMessage GameWorldData::loadGUI(const TiXmlElement* root) |
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[6402] | 156 | { |
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[7370] | 157 | const TiXmlElement* element = root->FirstChildElement("LoadScreen"); |
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[6402] | 158 | if( element == NULL) |
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| 159 | { |
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| 160 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 161 | |
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| 162 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 163 | this->glmis->setMaximum(8); |
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[6988] | 164 | // this->glmis->draw(); |
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[6402] | 165 | } |
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| 166 | else |
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| 167 | { |
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| 168 | this->glmis->loadParams(element); |
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[6988] | 169 | // this->glmis->draw(); |
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[6402] | 170 | } |
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| 171 | this->glmis->draw(); |
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[8717] | 172 | |
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| 173 | return ErrorMessage(); |
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[6402] | 174 | } |
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| 175 | |
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| 176 | |
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| 177 | /** |
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[7370] | 178 | * @brief unloads the GUI data |
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[6402] | 179 | */ |
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| 180 | ErrorMessage GameWorldData::unloadGUI() |
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| 181 | { |
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| 182 | delete this->glmis; |
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[8717] | 183 | |
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| 184 | return ErrorMessage(); |
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[6402] | 185 | } |
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| 186 | |
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| 187 | |
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| 188 | /** |
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[7370] | 189 | * @brief loads the world entities from the xml file |
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[6402] | 190 | * @param root reference to the xml root parameter |
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| 191 | */ |
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[7370] | 192 | ErrorMessage GameWorldData::loadWorldEntities(const TiXmlElement* root) |
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[6402] | 193 | { |
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[7370] | 194 | const TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
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[9406] | 195 | bool mouseCaptured = EventHandler::getInstance()->grabbedEvents(); |
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| 196 | EventHandler::getInstance()->grabEvents(false); |
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[6402] | 197 | |
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| 198 | if( element == NULL) |
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| 199 | { |
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| 200 | PRINTF(1)("GameWorld is missing 'WorldEntities'\n"); |
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| 201 | } |
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| 202 | else |
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| 203 | { |
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| 204 | element = element->FirstChildElement(); |
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| 205 | // load Players/Objects/Whatever |
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| 206 | PRINTF(4)("Loading WorldEntities\n"); |
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| 207 | while( element != NULL) |
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| 208 | { |
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| 209 | BaseObject* created = Factory::fabricate(element); |
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| 210 | if( created != NULL ) |
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[9406] | 211 | PRINTF(4)("Created a %s: %s\n", created->getClassCName(), created->getCName()); |
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[6402] | 212 | |
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| 213 | //todo do this more elegant |
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[9869] | 214 | if( element->Value() == "SkyBox" && created->isA(SkyBox::staticClassID())) |
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[6771] | 215 | { |
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[6402] | 216 | this->sky = dynamic_cast<WorldEntity*>(created); |
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[6771] | 217 | State::setSkyBox(dynamic_cast<SkyBox*>(this->sky)); |
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| 218 | } |
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[9869] | 219 | if( element->Value() == "Terrain" && created->isA(Terrain::staticClassID())) |
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[6402] | 220 | { |
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| 221 | this->terrain = dynamic_cast<Terrain*>(created); |
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| 222 | CDEngine::getInstance()->setTerrain(terrain); |
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| 223 | } |
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| 224 | element = element->NextSiblingElement(); |
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| 225 | this->glmis->step(); //! @todo temporary |
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| 226 | } |
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| 227 | PRINTF(4)("Done loading WorldEntities\n"); |
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| 228 | } |
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| 229 | |
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| 230 | // Create a Player |
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| 231 | this->localPlayer = new Player(); |
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[7076] | 232 | State::setPlayer(this->localPlayer); |
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[6402] | 233 | |
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[9869] | 234 | if (!Playable::objectList().empty()) |
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[6402] | 235 | { |
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[7370] | 236 | /// TODO Make this also loadable |
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[9869] | 237 | this->localPlayer->setPlayable(Playable::objectList().front()); |
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[6402] | 238 | } |
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| 239 | |
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[7370] | 240 | // Fill the EntityLists. Tick then Draw: |
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| 241 | this->tickLists.push_back(OM_DEAD_TICK); |
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| 242 | this->tickLists.push_back(OM_ENVIRON); |
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| 243 | this->tickLists.push_back(OM_COMMON); |
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| 244 | this->tickLists.push_back(OM_GROUP_00); |
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| 245 | this->tickLists.push_back(OM_GROUP_00_PROJ); |
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| 246 | this->tickLists.push_back(OM_GROUP_01); |
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| 247 | this->tickLists.push_back(OM_GROUP_01_PROJ); |
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[9235] | 248 | this->tickLists.push_back(OM_GROUP_02); |
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[7370] | 249 | |
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| 250 | this->drawLists.push_back(OM_ENVIRON_NOTICK); |
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| 251 | this->drawLists.push_back(OM_ENVIRON); |
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| 252 | this->drawLists.push_back(OM_GROUP_00); |
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| 253 | this->drawLists.push_back(OM_GROUP_00_PROJ); |
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| 254 | this->drawLists.push_back(OM_GROUP_01); |
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| 255 | this->drawLists.push_back(OM_GROUP_01_PROJ); |
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[9235] | 256 | this->drawLists.push_back(OM_GROUP_02); |
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| 257 | this->drawLists.push_back(OM_COMMON); |
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[7370] | 258 | |
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[6402] | 259 | /* init the pnode tree */ |
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| 260 | PNode::getNullParent()->init(); |
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[8717] | 261 | |
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[9406] | 262 | EventHandler::getInstance()->grabEvents(mouseCaptured); |
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| 263 | |
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[8717] | 264 | return ErrorMessage(); |
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[6402] | 265 | } |
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| 266 | |
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| 267 | |
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| 268 | /** |
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[6404] | 269 | * unloads the world entities |
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[6402] | 270 | */ |
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| 271 | ErrorMessage GameWorldData::unloadWorldEntities() |
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| 272 | { |
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| 273 | FastFactory::flushAll(true); |
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[7029] | 274 | GraphicsEngine::getInstance()->displayFPS(false); |
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[6402] | 275 | // erease everything that is left. |
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| 276 | //secondary cleanup of PNodes; |
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[9869] | 277 | while (!PNode::objectList().empty()) |
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| 278 | delete PNode::objectList().front(); |
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| 279 | |
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[6402] | 280 | /* remove the player object */ |
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| 281 | if( this->localPlayer) |
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| 282 | delete this->localPlayer; |
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[7126] | 283 | State::setPlayer(NULL); |
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[7311] | 284 | this->localPlayer = NULL; |
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| 285 | this->localCamera = NULL; |
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| 286 | State::setCamera(NULL, NULL); |
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| 287 | this->sky = NULL; |
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| 288 | this->terrain = NULL; |
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[6402] | 289 | |
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[9869] | 290 | while (!GraphicsEffect::objectList().empty()) |
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| 291 | delete GraphicsEffect::objectList().front(); |
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[6981] | 292 | |
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| 293 | |
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[9869] | 294 | while (!Element2D::objectList().empty()) |
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| 295 | delete Element2D::objectList().front(); |
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[6981] | 296 | |
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[7370] | 297 | // At this Point all the WorldEntites should be unloaded. |
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| 298 | this->tickLists.clear(); |
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| 299 | this->drawLists.clear(); |
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[6981] | 300 | |
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[7370] | 301 | // unload the resources loaded in this Level !! |
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[9869] | 302 | /// FIXME TODO HACK!! |
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| 303 | // ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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[6402] | 304 | |
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| 305 | if (State::getObjectManager() == this->objectManager) |
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| 306 | { |
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| 307 | State::setObjectManager(NULL); |
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| 308 | delete this->objectManager; |
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| 309 | } |
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[7311] | 310 | this->objectManager = NULL; |
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[6863] | 311 | |
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[6771] | 312 | if(State::getSkyBox()) |
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| 313 | State::setSkyBox(NULL); |
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[6863] | 314 | |
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[7311] | 315 | this->glmis = NULL; |
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[8717] | 316 | |
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| 317 | return ErrorMessage(); |
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[6402] | 318 | } |
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| 319 | |
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| 320 | |
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| 321 | /** |
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[7370] | 322 | * @brief loads the scene data |
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[6402] | 323 | * @param root reference to the xml root element |
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| 324 | */ |
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[7370] | 325 | ErrorMessage GameWorldData::loadScene(const TiXmlElement* root) |
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[6402] | 326 | { |
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| 327 | LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); |
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[6815] | 328 | LoadParamXML(root, "GraphicsEngine", GraphicsEngine::getInstance(), GraphicsEngine, loadParams); |
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[7810] | 329 | LoadParamXML(root, "AtmosphericEngine", AtmosphericEngine::getInstance(), AtmosphericEngine, loadParams); |
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[6402] | 330 | |
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[6827] | 331 | LoadParam(root, "Music", this, GameWorldData, setSoundTrack); |
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| 332 | |
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[7020] | 333 | LoadParamXML(root, "GameRule", this, GameWorldData, loadGameRule); |
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| 334 | |
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[9235] | 335 | LoadParam(root, "clip-region", this->localCamera, Camera, setClipRegion); |
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[7020] | 336 | |
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[9235] | 337 | |
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[7020] | 338 | //LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); |
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[6402] | 339 | //LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); |
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| 340 | |
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| 341 | if( this->sky != NULL) |
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| 342 | this->localCamera->addChild(this->sky); |
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[7460] | 343 | OrxSound::SoundEngine::getInstance()->setListener(this->localCamera); |
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[8717] | 344 | |
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| 345 | return ErrorMessage(); |
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[6402] | 346 | } |
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| 347 | |
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| 348 | |
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[7020] | 349 | |
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[6402] | 350 | /** |
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| 351 | * unloads the scene data |
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| 352 | */ |
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| 353 | ErrorMessage GameWorldData::unloadScene() |
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| 354 | { |
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| 355 | /* delete some garphics and scene eingines */ |
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| 356 | delete LightManager::getInstance(); |
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[7810] | 357 | delete AtmosphericEngine::getInstance(); |
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[6402] | 358 | |
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[7287] | 359 | if (this->music != NULL) |
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| 360 | this->setSoundTrack(""); |
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[6402] | 361 | |
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| 362 | /* unload the shaders */ |
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| 363 | Shader::suspendShader(); |
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[7488] | 364 | |
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| 365 | State::setGameRules(NULL); |
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[8717] | 366 | |
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| 367 | return ErrorMessage(); |
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[6402] | 368 | } |
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| 369 | |
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[6634] | 370 | |
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[7221] | 371 | void GameWorldData::setSoundTrack(const std::string& name) |
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[6634] | 372 | { |
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[6827] | 373 | if (this->music != NULL) |
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[7287] | 374 | delete this->music; |
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| 375 | this->music = NULL; |
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[6827] | 376 | |
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[7221] | 377 | if (!name.empty()) |
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[6987] | 378 | { |
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[7221] | 379 | PRINTF(3)("Setting Sound Track to %s\n", name.c_str()); |
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[9869] | 380 | std::string oggFile = Resources::ResourceManager::getInstance()->prependAbsoluteMainPath(name); |
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[7460] | 381 | this->music = new OrxSound::OggPlayer(oggFile); |
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[9019] | 382 | if (this->localPlayer != NULL) |
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| 383 | this->localPlayer->hud().notifyUser(std::string("Playing SoundTrack: ") + this->music->artist() + " - " + this->music->title()); |
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[6988] | 384 | |
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| 385 | //(OggPlayer*)ResourceManager::getInstance()->load(name, OGG, RP_LEVEL); |
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| 386 | //assert(this->music->isA(CL_SOUND_OGG_PLAYER)); |
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[6987] | 387 | } |
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[6634] | 388 | } |
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| 389 | |
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| 390 | |
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[7020] | 391 | void GameWorldData::loadGameRule(const TiXmlElement* root) |
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| 392 | { |
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[7036] | 393 | const TiXmlElement* element = root->FirstChildElement(); |
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| 394 | while( element != NULL) |
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[7020] | 395 | { |
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[7461] | 396 | PRINTF(2)("============ GameRules ==\n"); |
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| 397 | PRINTF(2)("creating %s\n", element->Value()); |
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[7036] | 398 | BaseObject* created = Factory::fabricate(element); |
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[9869] | 399 | if (created != NULL && created->isA(GameRules::staticClassID())) |
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[7020] | 400 | { |
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[7036] | 401 | this->gameRule = dynamic_cast<GameRules*>(created); |
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[7039] | 402 | State::setGameRules(this->gameRule); |
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[7482] | 403 | // if there is a valid game rule loaded, return because it is not thought to load multiple game rules |
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[7462] | 404 | return; |
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[7020] | 405 | } |
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[7036] | 406 | else |
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| 407 | { |
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| 408 | PRINTF(1)("Could not create a %s\n", element->Value()); |
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| 409 | delete created; |
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| 410 | } |
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| 411 | element = element->NextSiblingElement(); |
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[7020] | 412 | } |
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| 413 | } |
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| 414 | |
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| 415 | |
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| 416 | |
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