| 1 | /*! | 
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| 2 |  * @file game_world.h | 
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| 3 |  *  container for all game worlds (singleplayers, multiplayers..) | 
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| 4 |  */ | 
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| 5 |  | 
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| 6 | #ifndef _GAME_WORLD_H | 
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| 7 | #define _GAME_WORLD_H | 
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| 8 |  | 
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| 9 |  | 
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| 10 | #include "story_entity.h" | 
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| 11 | #include "game_world_data.h" | 
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| 12 | #include "playable.h" | 
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| 13 | #include "script_manager.h" | 
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| 14 |  | 
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| 15 | namespace OrxShell { class Shell; }; | 
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| 16 | class WorldEntity; | 
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| 17 | class GameRules; | 
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| 18 |  | 
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| 19 |  | 
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| 20 | /** How many frames time values to keep | 
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| 21 |  * The higher the value the smoother the result is... | 
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| 22 |  * Don't make it 0 or less :) | 
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| 23 |  */ | 
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| 24 | #define TICK_SMOOTH_VALUE 10 | 
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| 25 |  | 
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| 26 | //! The game world | 
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| 27 | /** | 
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| 28 |  *  this class initializes everything that should be displayed inside of the current level. | 
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| 29 |  *  it is the main driving factor during gameplay. | 
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| 30 |  */ | 
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| 31 | class GameWorld : public StoryEntity | 
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| 32 | { | 
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| 33 |   public: | 
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| 34 |     GameWorld (); | 
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| 35 |     virtual ~GameWorld (); | 
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| 36 |  | 
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| 37 |     virtual void loadParams(const TiXmlElement* root); | 
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| 38 |  | 
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| 39 |     /* functions from story-entity */ | 
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| 40 |     virtual ErrorMessage init(); | 
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| 41 |     virtual ErrorMessage loadData(); | 
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| 42 |     virtual ErrorMessage unloadData(); | 
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| 43 |  | 
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| 44 |     virtual bool start(); | 
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| 45 |     virtual bool stop(); | 
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| 46 |     virtual bool pause(); | 
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| 47 |     virtual bool resume(); | 
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| 48 |     virtual void run(); | 
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| 49 |  | 
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| 50 |     void setPlaymode(Playable::Playmode playmode); | 
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| 51 |     void setPlaymode(const std::string& playmode); | 
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| 52 |     /**  this returns the current game time @returns elapsed game time     */ | 
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| 53 |     inline double getGameTime() { return this->gameTime; } | 
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| 54 |     /** sets the game speed @param speed speed of the Game */ | 
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| 55 |     inline void setSpeed(float speed) { this->speed = speed; }; | 
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| 56 |     /**  returns the track path of this world @returns the track path */ | 
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| 57 |  | 
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| 58 |     void togglePNodeVisibility(); | 
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| 59 |     void toggleBVVisibility(int level); | 
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| 60 |  | 
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| 61 |     inline void setSky(WorldEntity* sky) { this->dataTank->sky = sky; } | 
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| 62 |  | 
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| 63 |  | 
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| 64 |   protected: | 
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| 65 |     /* world - running functions */ | 
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| 66 |     virtual void synchronize(); | 
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| 67 |     virtual void handleInput(); | 
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| 68 |     virtual void tick(ObjectManager::EntityList worldEntity, float dt); | 
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| 69 |     virtual void tick(); | 
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| 70 |     virtual void update(); | 
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| 71 |     virtual void checkGameRules(); | 
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| 72 |     virtual void collisionDetection(); | 
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| 73 |     virtual void collisionReaction(); | 
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| 74 |  | 
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| 75 |     void applyCameraSettings(); | 
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| 76 |     void drawEntityList(const ObjectManager::EntityList& drawList ) const; | 
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| 77 |     virtual void renderPassReflection(); | 
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| 78 |     virtual void renderPassRefraction(); | 
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| 79 |     virtual void renderPassAll(); | 
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| 80 |  | 
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| 81 |  | 
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| 82 |     virtual void display(); | 
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| 83 |  | 
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| 84 |  | 
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| 85 |   private: | 
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| 86 |     void displayLoadScreen(); | 
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| 87 |     void releaseLoadScreen(); | 
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| 88 |  | 
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| 89 |  | 
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| 90 |   protected: | 
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| 91 |     GameWorldData*      dataTank;                     //!< reference to the GameWorld Data Tank | 
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| 92 |     TiXmlElement*       dataXML;                      //!< The XML-Element this World has been loaded with. | 
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| 93 |  | 
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| 94 |     bool                showPNodes;                   //!< if the PNodes should be visible. | 
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| 95 |     bool                showBV;                       //!< if the Bounding Volumes should be visible. | 
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| 96 |     int                 showBVLevel;                  //!< the depth level of the displayed bounding volumes | 
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| 97 |  | 
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| 98 |     /* world timing */ | 
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| 99 |     double              lastFrame;                    //!< last time of frame (in MiliSeconds) | 
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| 100 |     Uint32              cycle;                        //!< The cycle we are in (starts with 0 and rises with every frame) | 
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| 101 |     float               dtS;                          //!< The time needed for caluculations in seconds | 
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| 102 |     float               speed;                        //!< how fast the game flows | 
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| 103 |     double              gameTime;                     //!< this is where the game time is saved | 
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| 104 |     double              frameTimes[TICK_SMOOTH_VALUE];//!< The time used for the last TICK_SMOOTH_VALUE's frames. | 
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| 105 |  | 
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| 106 |     GameRules*          gameRules;                    //!< Pointer to the data structure containig the game rules | 
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| 107 |  | 
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| 108 |   private: | 
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| 109 |     /* external modules interfaces */ | 
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| 110 |     ScriptManager       scriptManager; | 
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| 111 |     OrxShell::Shell*    shell; | 
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| 112 | }; | 
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| 113 |  | 
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| 114 | #endif /* _GAME_WORLD_H */ | 
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