| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: Christian Meyer | 
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| 14 |    co-programmer: Benjamin Grauer | 
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| 15 | */ | 
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| 16 |  | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD | 
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| 18 |  | 
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| 19 | #include "game_world.h" | 
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| 20 | #include "game_world_data.h" | 
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| 21 |  | 
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| 22 | #include "util/loading/resource_manager.h" | 
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| 23 | #include "state.h" | 
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| 24 | #include "class_list.h" | 
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| 25 |  | 
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| 26 | #include "util/loading/game_loader.h" | 
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| 27 | #include "util/timer.h" | 
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| 28 |  | 
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| 29 | #include "player.h" | 
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| 30 | #include "camera.h" | 
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| 31 | #include "environment.h" | 
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| 32 | #include "terrain.h" | 
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| 33 | #include "test_entity.h" | 
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| 34 | #include "terrain.h" | 
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| 35 | #include "playable.h" | 
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| 36 | #include "environments/mapped_water.h" | 
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| 37 |  | 
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| 38 | #include "light.h" | 
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| 39 |  | 
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| 40 | #include "util/loading/factory.h" | 
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| 41 | #include "util/loading/load_param.h" | 
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| 42 | #include "fast_factory.h" | 
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| 43 | #include "shell_command.h" | 
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| 44 |  | 
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| 45 | #include "graphics_engine.h" | 
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| 46 | #include "effects/atmospheric_engine.h" | 
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| 47 | #include "event_handler.h" | 
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| 48 | #include "sound_engine.h" | 
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| 49 | #include "cd_engine.h" | 
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| 50 | #include "network_manager.h" | 
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| 51 | #include "physics_engine.h" | 
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| 52 | #include "fields.h" | 
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| 53 |  | 
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| 54 | #include "glmenu_imagescreen.h" | 
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| 55 | #include "shell.h" | 
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| 56 |  | 
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| 57 | #include "ogg_player.h" | 
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| 58 | #include "shader.h" | 
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| 59 |  | 
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| 60 | #include "animation_player.h" | 
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| 61 |  | 
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| 62 | #include "game_rules.h" | 
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| 63 |  | 
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| 64 | #include "script_class.h" | 
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| 65 | CREATE_SCRIPTABLE_CLASS(GameWorld, CL_GAME_WORLD, | 
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| 66 |                         addMethod("setPlaymode", ExecutorLua1<GameWorld,const std::string&>(&GameWorld::setPlaymode)) | 
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| 67 |                         ->addMethod("setSoundtrack", ExecutorLua1<GameWorld, const std::string&>(&GameWorld::setSoundtrack)) | 
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| 68 |                        ); | 
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| 69 |  | 
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| 70 | SHELL_COMMAND(speed, GameWorld, setSpeed) ->describe("set the Speed of the Level"); | 
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| 71 | SHELL_COMMAND(playmode, GameWorld, setPlaymode) | 
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| 72 | ->describe("Set the Playmode of the current Level") | 
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| 73 | ->completionPlugin(0, OrxShell::CompletorStringArray(Playable::playmodeNames, Playable::PlaymodeCount)); | 
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| 74 |  | 
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| 75 | SHELL_COMMAND(togglePNodeVisibility, GameWorld, togglePNodeVisibility); | 
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| 76 | SHELL_COMMAND(showBVLevel, GameWorld, toggleBVVisibility); | 
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| 77 |  | 
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| 78 |  | 
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| 79 |  | 
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| 80 | GameWorld::GameWorld() | 
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| 81 |     : StoryEntity() | 
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| 82 | { | 
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| 83 |   this->setClassID(CL_GAME_WORLD, "GameWorld"); | 
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| 84 |   this->setName("Preloaded World - no name yet"); | 
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| 85 |  | 
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| 86 |   this->gameTime = 0.0f; | 
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| 87 |   this->setSpeed(1.0f); | 
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| 88 |   this->shell = NULL; | 
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| 89 |  | 
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| 90 |   this->showPNodes = false; | 
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| 91 |   this->showBV = false; | 
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| 92 |   this->showBVLevel = 3; | 
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| 93 |  | 
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| 94 |   this->dataXML = NULL; | 
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| 95 |   this->gameRules = NULL; | 
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| 96 | } | 
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| 97 |  | 
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| 98 | /** | 
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| 99 |  *  remove the GameWorld from memory | 
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| 100 |  * | 
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| 101 |  *  delete everything explicitly, that isn't contained in the parenting tree! | 
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| 102 |  *  things contained in the tree are deleted automaticaly | 
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| 103 |  */ | 
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| 104 | GameWorld::~GameWorld () | 
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| 105 | { | 
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| 106 |   PRINTF(4)("Deleted GameWorld\n"); | 
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| 107 |  | 
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| 108 | } | 
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| 109 |  | 
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| 110 |  | 
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| 111 |  | 
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| 112 | /** | 
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| 113 |  * loads the parameters of a GameWorld from an XML-element | 
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| 114 |  * @param root the XML-element to load from | 
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| 115 |  */ | 
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| 116 | void GameWorld::loadParams(const TiXmlElement* root) | 
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| 117 | { | 
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| 118 |   StoryEntity::loadParams(root); | 
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| 119 |  | 
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| 120 |   PRINTF(4)("Loaded GameWorld specific stuff\n"); | 
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| 121 | } | 
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| 122 |  | 
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| 123 |  | 
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| 124 | /** | 
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| 125 |  * this is executed just before load | 
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| 126 |  * | 
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| 127 |  * since the load function sometimes needs data, that has been initialized | 
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| 128 |  * before the load and after the proceeding storyentity has finished | 
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| 129 | */ | 
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| 130 | ErrorMessage GameWorld::init() | 
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| 131 | { | 
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| 132 |   /* init the world interface */ | 
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| 133 |   this->shell = new OrxShell::Shell(); | 
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| 134 |  | 
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| 135 |   State::setCurrentStoryEntity(dynamic_cast<StoryEntity*>(this)); | 
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| 136 |   this->dataTank->init(); | 
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| 137 |  | 
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| 138 |   /* initialize some engines and graphical elements */ | 
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| 139 |   AnimationPlayer::getInstance(); | 
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| 140 |   PhysicsEngine::getInstance(); | 
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| 141 |   CREngine::getInstance(); | 
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| 142 |  | 
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| 143 |   State::setScriptManager(&this->scriptManager); | 
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| 144 |  | 
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| 145 |   return ErrorMessage(); | 
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| 146 | } | 
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| 147 |  | 
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| 148 | /** | 
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| 149 |  *  loads the GameWorld by initializing all resources, and set their default values. | 
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| 150 |  */ | 
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| 151 | ErrorMessage GameWorld::loadData() | 
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| 152 | { | 
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| 153 |   this->displayLoadScreen();  State::setScriptManager(&this->scriptManager); | 
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| 154 |  | 
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| 155 |  | 
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| 156 |   PRINTF(0)("Loading the GameWorld\n"); | 
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| 157 |  | 
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| 158 |   PRINTF(3)("> Loading world: '%s'\n", getLoadFile().c_str()); | 
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| 159 |   //  TiXmlElement* element; | 
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| 160 |   //  GameLoader* loader = GameLoader::getInstance(); | 
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| 161 |  | 
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| 162 |   if( getLoadFile().empty()) | 
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| 163 |   { | 
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| 164 |     PRINTF(1)("GameWorld has no path specified for loading\n"); | 
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| 165 |     return (ErrorMessage(213,"Path not specified","GameWorld::load()")); | 
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| 166 |   } | 
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| 167 |  | 
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| 168 |   TiXmlDocument* XMLDoc = new TiXmlDocument( getLoadFile()); | 
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| 169 |   // load the xml world file for further loading | 
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| 170 |   if( !XMLDoc->LoadFile()) | 
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| 171 |   { | 
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| 172 |     PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc->ErrorDesc(), this->getLoadFile().c_str(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); | 
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| 173 |     delete XMLDoc; | 
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| 174 |     return ErrorMessage(213,"XML File parsing error","GameWorld::load()"); | 
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| 175 |   } | 
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| 176 |   // check basic validity | 
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| 177 |   TiXmlElement* root = XMLDoc->RootElement(); | 
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| 178 |   assert( root != NULL); | 
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| 179 |   if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) | 
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| 180 |   { | 
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| 181 |     // report an error | 
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| 182 |     PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); | 
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| 183 |     delete XMLDoc; | 
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| 184 |     return ErrorMessage(213,"Path not a WorldDataFile","GameWorld::load()"); | 
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| 185 |   } | 
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| 186 |   /* the whole loading process for the GameWorld */ | 
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| 187 |   this->dataTank->loadData(root); | 
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| 188 |   this->dataXML = (TiXmlElement*)root->Clone(); | 
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| 189 |  | 
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| 190 |   //remove this after finished testing !!!! | 
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| 191 |   //Object* obj= new Object(); | 
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| 192 |   //obj->setName("Obj"); | 
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| 193 |   //Account* a = new Account(); | 
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| 194 |   //a->setName("a"); | 
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| 195 |   //Account *b = new Account(30); | 
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| 196 |   //b->setName("b"); | 
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| 197 |  | 
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| 198 |  | 
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| 199 |   LoadParamXML(root, "ScriptManager", &this->scriptManager, ScriptManager, loadParams); | 
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| 200 |  | 
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| 201 |   delete XMLDoc; | 
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| 202 |   this->releaseLoadScreen(); | 
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| 203 |  | 
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| 204 |   return ErrorMessage(); | 
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| 205 | } | 
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| 206 |  | 
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| 207 |  | 
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| 208 | /** | 
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| 209 |  *  unload the data of this GameWorld | 
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| 210 |  */ | 
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| 211 | ErrorMessage GameWorld::unloadData() | 
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| 212 | { | 
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| 213 |  | 
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| 214 |   PRINTF(3)("GameWorld::~GameWorld() - unloading the current GameWorld\n"); | 
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| 215 |   this->scriptManager.flush(); | 
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| 216 |  | 
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| 217 |   delete this->shell; | 
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| 218 |  | 
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| 219 |   this->dataTank->unloadData(); | 
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| 220 |  | 
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| 221 |   this->shell = NULL; | 
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| 222 |   delete AnimationPlayer::getInstance(); | 
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| 223 |   delete PhysicsEngine::getInstance(); | 
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| 224 |   delete CREngine::getInstance(); | 
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| 225 |  | 
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| 226 |   State::setCurrentStoryEntity(NULL); | 
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| 227 |   if (this->dataXML) | 
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| 228 |     delete this->dataXML; | 
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| 229 |  | 
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| 230 |   return ErrorMessage(); | 
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| 231 | } | 
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| 232 |  | 
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| 233 |  | 
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| 234 | void GameWorld::setSoundtrack(const std::string& soundTrack) | 
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| 235 | { | 
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| 236 |   if (this->dataTank != NULL) | 
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| 237 |   { | 
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| 238 |     this->dataTank->setSoundTrack(soundTrack); | 
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| 239 |     this->dataTank->music->play(); | 
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| 240 |   } | 
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| 241 | } | 
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| 242 |  | 
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| 243 |  | 
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| 244 | /** | 
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| 245 |  *  starts the GameWorld | 
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| 246 |  */ | 
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| 247 | bool GameWorld::start() | 
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| 248 | { | 
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| 249 |   this->bPaused = false; | 
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| 250 |   this->bRunning = true; | 
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| 251 |   State::setScriptManager(&this->scriptManager); //make sure we have the right script manager | 
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| 252 |   this->run(); | 
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| 253 |  | 
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| 254 |   return true; | 
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| 255 | } | 
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| 256 |  | 
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| 257 |  | 
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| 258 | /** | 
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| 259 |  *  stops the world. | 
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| 260 |  */ | 
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| 261 | bool GameWorld::stop() | 
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| 262 | { | 
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| 263 |   PRINTF(3)("GameWorld::stop() - got stop signal\n"); | 
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| 264 |   State::setScriptManager(NULL); | 
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| 265 |   return (this->bRunning = false); | 
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| 266 | } | 
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| 267 |  | 
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| 268 |  | 
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| 269 | /** | 
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| 270 |  *  pauses the game | 
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| 271 |  */ | 
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| 272 | bool GameWorld::pause() | 
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| 273 | { | 
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| 274 |   return (this->bPaused = true); | 
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| 275 | } | 
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| 276 |  | 
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| 277 |  | 
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| 278 | /** | 
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| 279 |  *  ends the pause Phase | 
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| 280 |  */ | 
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| 281 | bool GameWorld::resume() | 
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| 282 | { | 
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| 283 |   return(this->bPaused = false); | 
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| 284 | } | 
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| 285 |  | 
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| 286 |  | 
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| 287 | /** | 
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| 288 |  *  main loop of the world: executing all world relevant function | 
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| 289 |  * | 
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| 290 |  * in this loop we synchronize (if networked), handle input events, give the heart-beat to | 
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| 291 |  * all other member-entities of the world (tick to player, enemies etc.), checking for | 
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| 292 |  * collisions drawing everything to the screen. | 
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| 293 |  */ | 
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| 294 | void GameWorld::run() | 
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| 295 | { | 
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| 296 |   PRINTF(3)("GameWorld::mainLoop() - Entering main loop\n"); | 
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| 297 |  | 
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| 298 |   // initialize Timing | 
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| 299 |   this->cycle = 0; | 
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| 300 |   for (unsigned int i = 0; i < TICK_SMOOTH_VALUE; i++) | 
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| 301 |     this->frameTimes[i] = 0.01f; | 
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| 302 |   this->dtS = 0.0f; | 
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| 303 |   this->lastFrame = Timer::getNow(); | 
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| 304 |  | 
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| 305 |   if (this->dataTank->music != NULL) | 
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| 306 |     this->dataTank->music->play(); | 
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| 307 |  | 
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| 308 |   while( this->bRunning) /* @todo implement pause */ | 
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| 309 |   { | 
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| 310 |     /* process intput */ | 
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| 311 |     this->handleInput (); | 
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| 312 |     if( !this->bRunning) | 
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| 313 |       break; | 
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| 314 |  | 
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| 315 |     /* network synchronisation */ | 
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| 316 |     this->synchronize (); | 
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| 317 |     /* process time */ | 
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| 318 |     this->tick (); | 
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| 319 |  | 
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| 320 |  | 
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| 321 |     /* update the state */ | 
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| 322 |     //this->update (); /// LESS REDUNDANCY. | 
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| 323 |     //      PNode::getNullParent()->updateNode(this->dtS); | 
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| 324 |     PNode::getNullParent()->updateNode(this->dtS); | 
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| 325 |  | 
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| 326 |     /* collision detection */ | 
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| 327 |     this->collisionDetection (); | 
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| 328 |     /* collision reaction */ | 
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| 329 |     this->collisionReaction (); | 
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| 330 |  | 
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| 331 |     /* check the game rules */ | 
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| 332 |     this->checkGameRules(); | 
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| 333 |  | 
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| 334 |     /* update the state */ | 
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| 335 |     this->update (); | 
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| 336 |     /* draw everything */ | 
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| 337 |     this->display (); | 
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| 338 |  | 
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| 339 |   } | 
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| 340 |  | 
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| 341 |   PRINTF(0)("GameWorld::mainLoop() - Exiting the main loop\n"); | 
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| 342 | } | 
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| 343 |  | 
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| 344 |  | 
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| 345 | void GameWorld::setPlaymode(Playable::Playmode playmode) | 
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| 346 | { | 
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| 347 |   if (this->dataTank->localPlayer && | 
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| 348 |       this->dataTank->localPlayer->getPlayable() && | 
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| 349 |       this->dataTank->localPlayer->getPlayable()->setPlaymode(playmode)) | 
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| 350 |   { | 
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| 351 |     PRINTF(4)("Set Playmode to %d:%s\n", playmode, Playable::playmodeToString(playmode).c_str()); | 
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| 352 |   } | 
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| 353 |   else | 
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| 354 |   { | 
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| 355 |     PRINTF(2)("Unable to set Playmode %d:'%s'\n", playmode, Playable::playmodeToString(playmode).c_str()); | 
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| 356 |   } | 
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| 357 | } | 
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| 358 |  | 
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| 359 | void GameWorld::setPlaymode(const std::string& playmode) | 
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| 360 | { | 
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| 361 |   this->setPlaymode(Playable::stringToPlaymode(playmode)); | 
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| 362 | } | 
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| 363 |  | 
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| 364 | /** | 
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| 365 |  *  synchronize local data with remote data | 
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| 366 | */ | 
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| 367 | void GameWorld::synchronize () | 
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| 368 | {} | 
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| 369 |  | 
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| 370 |  | 
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| 371 | /** | 
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| 372 |  *  run all input processing | 
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| 373 |  | 
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| 374 |    the command node is the central input event dispatcher. the node uses the even-queue from | 
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| 375 |    sdl and has its own event-passing-queue. | 
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| 376 | */ | 
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| 377 | void GameWorld::handleInput () | 
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| 378 | { | 
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| 379 |   EventHandler::getInstance()->process(); | 
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| 380 | } | 
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| 381 |  | 
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| 382 |  | 
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| 383 | /** | 
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| 384 |  * @brief ticks a WorldEntity list | 
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| 385 |  * @param entityList list of the WorldEntities | 
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| 386 |  * @param dt time passed since last frame | 
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| 387 |  */ | 
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| 388 | void GameWorld::tick(ObjectManager::EntityList entityList, float dt) | 
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| 389 | { | 
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| 390 |   ObjectManager::EntityList::iterator entity, next; | 
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| 391 |   next = entityList.begin(); | 
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| 392 |   while (next != entityList.end()) | 
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| 393 |   { | 
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| 394 |     entity = next++; | 
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| 395 |     (*entity)->tick(dt); | 
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| 396 |   } | 
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| 397 | } | 
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| 398 |  | 
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| 399 |  | 
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| 400 | /** | 
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| 401 |  *  advance the timeline | 
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| 402 |  * | 
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| 403 |  * this calculates the time used to process one frame (with all input handling, drawing, etc) | 
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| 404 |  * the time is mesured in ms and passed to all world-entities and other classes that need | 
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| 405 |  * a heart-beat. | 
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| 406 |  */ | 
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| 407 | void GameWorld::tick () | 
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| 408 | { | 
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| 409 |   if( !this->bPaused) | 
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| 410 |   { | 
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| 411 |     // CALCULATE FRAMERATE | 
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| 412 |     Uint32 frameTimesIndex; | 
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| 413 |     Uint32 i; | 
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| 414 |     double currentFrame = Timer::getNow(); | 
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| 415 |  | 
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| 416 |     frameTimesIndex = this->cycle % TICK_SMOOTH_VALUE; | 
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| 417 |     this->frameTimes[frameTimesIndex] = currentFrame - this->lastFrame; | 
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| 418 |     this->lastFrame = currentFrame; | 
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| 419 |     ++this->cycle; | 
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| 420 |     this->dtS = 0.0; | 
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| 421 |     for (i = 0; i < TICK_SMOOTH_VALUE; i++) | 
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| 422 |       this->dtS += this->frameTimes[i]; | 
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| 423 |     this->dtS = this->dtS / TICK_SMOOTH_VALUE * speed; | 
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| 424 |  | 
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| 425 |     // TICK everything | 
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| 426 |     for (i = 0; i < this->dataTank->tickLists.size(); ++i) | 
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| 427 |       this->tick(this->dataTank->objectManager->getObjectList(this->dataTank->tickLists[i]), this->dtS); | 
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| 428 |  | 
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| 429 |     /* update tick the rest */ | 
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| 430 |     this->dataTank->localCamera->tick(this->dtS); | 
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| 431 |     AnimationPlayer::getInstance()->tick(this->dtS); | 
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| 432 |     PhysicsEngine::getInstance()->tick(this->dtS); | 
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| 433 |  | 
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| 434 |     GraphicsEngine::getInstance()->tick(this->dtS); | 
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| 435 |     AtmosphericEngine::getInstance()->tick(this->dtS); | 
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| 436 |  | 
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| 437 |     if( likely(this->dataTank->gameRule != NULL)) | 
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| 438 |       this->dataTank->gameRule->tick(this->dtS); | 
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| 439 |  | 
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| 440 |   } | 
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| 441 | } | 
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| 442 |  | 
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| 443 |  | 
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| 444 | /** | 
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| 445 |  *  this function gives the world a consistant state | 
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| 446 |  * | 
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| 447 |  * after ticking (updating the world state) this will give a constistant | 
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| 448 |  * state to the whole system. | 
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| 449 |  */ | 
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| 450 | void GameWorld::update() | 
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| 451 | { | 
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| 452 |   PNode::getNullParent()->updateNode (this->dtS); | 
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| 453 |   OrxSound::SoundEngine::getInstance()->update(); | 
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| 454 |  | 
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| 455 |   this->applyCameraSettings(); | 
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| 456 |   GraphicsEngine::getInstance()->update(this->dtS); | 
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| 457 | } | 
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| 458 |  | 
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| 459 |  | 
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| 460 | /** | 
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| 461 |  * kicks the CDEngine to detect the collisions between the object groups in the world | 
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| 462 |  */ | 
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| 463 | void GameWorld::collisionDetection() | 
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| 464 | { | 
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| 465 |   // object-object collision detection | 
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| 466 |   CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00), | 
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| 467 |       this->dataTank->objectManager->getObjectList(OM_GROUP_01_PROJ)); | 
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| 468 |   CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_01), | 
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| 469 |       this->dataTank->objectManager->getObjectList(OM_GROUP_00_PROJ)); | 
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| 470 |   CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_01), | 
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| 471 |     this->dataTank->objectManager->getObjectList(OM_GROUP_00)); | 
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| 472 |  | 
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| 473 |   CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_01), | 
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| 474 |   this->dataTank->objectManager->getObjectList(OM_GROUP_02)); | 
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| 475 |   CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_02), | 
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| 476 |   this->dataTank->objectManager->getObjectList(OM_GROUP_01_PROJ)); | 
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| 477 |  | 
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| 478 |  | 
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| 479 |   CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00), | 
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| 480 |       this->dataTank->objectManager->getObjectList(OM_COMMON)); | 
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| 481 |   CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_01), | 
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| 482 |       this->dataTank->objectManager->getObjectList(OM_COMMON)); | 
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| 483 |  | 
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| 484 |   // ground collision detection: BSP Model | 
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| 485 |   CDEngine::getInstance()->checkCollisionGround(this->dataTank->objectManager->getObjectList(OM_GROUP_00)); | 
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| 486 |   CDEngine::getInstance()->checkCollisionGround(this->dataTank->objectManager->getObjectList(OM_GROUP_01)); | 
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| 487 | } | 
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| 488 |  | 
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| 489 |  | 
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| 490 | void GameWorld::collisionReaction() | 
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| 491 | { | 
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| 492 |   CREngine::getInstance()->handleCollisions(); | 
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| 493 | } | 
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| 494 |  | 
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| 495 |  | 
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| 496 | /** | 
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| 497 |  *  check the game rules: winning conditions, etc. | 
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| 498 |  * | 
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| 499 |  */ | 
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| 500 | void GameWorld::checkGameRules() | 
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| 501 | { | 
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| 502 |   if( this->gameRules) | 
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| 503 |     this->gameRules->tick(this->dtS); | 
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| 504 | } | 
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| 505 |  | 
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| 506 |  | 
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| 507 | /** | 
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| 508 |  *  render the current frame | 
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| 509 |  * | 
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| 510 |  * clear all buffers and draw the world | 
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| 511 |  */ | 
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| 512 | void GameWorld::display () | 
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| 513 | { | 
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| 514 |   // render the reflection texture | 
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| 515 |   this->renderPassReflection(); | 
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| 516 |   // redner the refraction texture | 
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| 517 |   this->renderPassRefraction(); | 
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| 518 |   // render all | 
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| 519 |   this->renderPassAll(); | 
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| 520 |  | 
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| 521 |   // flip buffers | 
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| 522 |   GraphicsEngine::swapBuffers(); | 
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| 523 | } | 
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| 524 |  | 
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| 525 |  | 
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| 526 | /** | 
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| 527 |  * @brief draws all entities in the list drawList | 
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| 528 |  * @param drawList the List of entities to draw. | 
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| 529 |  */ | 
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| 530 | void GameWorld::drawEntityList(const ObjectManager::EntityList& drawList) const | 
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| 531 | { | 
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| 532 |   ObjectManager::EntityList::const_iterator entity; | 
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| 533 |   for (entity = drawList.begin(); entity != drawList.end(); entity++) | 
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| 534 |     if ((*entity)->isVisible()) | 
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| 535 |       (*entity)->draw(); | 
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| 536 | } | 
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| 537 |  | 
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| 538 |  | 
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| 539 | void GameWorld::applyCameraSettings() | 
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| 540 | { | 
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| 541 |   this->dataTank->localCamera->apply (); | 
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| 542 |   this->dataTank->localCamera->project (); | 
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| 543 |   GraphicsEngine::storeMatrices(); | 
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| 544 | } | 
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| 545 |  | 
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| 546 |  | 
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| 547 |  | 
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| 548 | /** | 
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| 549 |  * reflection rendering for water surfaces | 
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| 550 |  */ | 
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| 551 | void GameWorld::renderPassReflection() | 
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| 552 | { | 
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| 553 |   // clear buffer | 
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| 554 |   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | 
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| 555 |   //  glLoadIdentity(); | 
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| 556 |  | 
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| 557 |   const std::list<BaseObject*>* reflectedWaters; | 
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| 558 |   MappedWater* mw; | 
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| 559 |  | 
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| 560 |   if( (reflectedWaters = ClassList::getList(CL_MAPPED_WATER)) != NULL) | 
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| 561 |   { | 
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| 562 |     std::list<BaseObject*>::const_iterator it; | 
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| 563 |     for (it = reflectedWaters->begin(); it != reflectedWaters->end(); it++) | 
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| 564 |     { | 
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| 565 |       mw =  dynamic_cast<MappedWater*>(*it); | 
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| 566 |  | 
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| 567 |       //camera and light | 
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| 568 |       //this->dataTank->localCamera->apply (); | 
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| 569 |       //this->dataTank->localCamera->project (); | 
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| 570 |  | 
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| 571 |       LightManager::getInstance()->draw(); | 
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| 572 |  | 
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| 573 |  | 
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| 574 |       // prepare for reflection rendering | 
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| 575 |       mw->activateReflection(); | 
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| 576 |  | 
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| 577 |       // draw everything to be included in the reflection | 
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| 578 |       this->drawEntityList(State::getObjectManager()->getReflectionList()); | 
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| 579 |       //       for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) | 
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| 580 |       //         this->drawEntityList(State::getObjectManager()->getObjectList(this->dataTank->drawLists[i])); | 
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| 581 |  | 
|---|
| 582 |       // clean up from reflection rendering | 
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| 583 |       mw->deactivateReflection(); | 
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| 584 |     } | 
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| 585 |   } | 
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| 586 |  | 
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| 587 | } | 
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| 588 |  | 
|---|
| 589 |  | 
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| 590 | /** | 
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| 591 |  *  refraction rendering for water surfaces | 
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| 592 |  */ | 
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| 593 | void GameWorld::renderPassRefraction() | 
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| 594 | { | 
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| 595 |   // clear buffer | 
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| 596 |   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | 
|---|
| 597 |   //glLoadIdentity(); | 
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| 598 |  | 
|---|
| 599 |   const std::list<BaseObject*>* reflectedWaters; | 
|---|
| 600 |   MappedWater* mw; | 
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| 601 |  | 
|---|
| 602 |   if( (reflectedWaters = ClassList::getList(CL_MAPPED_WATER)) != NULL) | 
|---|
| 603 |   { | 
|---|
| 604 |     std::list<BaseObject*>::const_iterator it; | 
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| 605 |     for (it = reflectedWaters->begin(); it != reflectedWaters->end(); it++) | 
|---|
| 606 |     { | 
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| 607 |       mw =  dynamic_cast<MappedWater*>(*it); | 
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| 608 |  | 
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| 609 |       //camera and light | 
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| 610 |       //this->dataTank->localCamera->apply (); | 
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| 611 |       //this->dataTank->localCamera->project (); | 
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| 612 |       // prepare for reflection rendering | 
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| 613 |       mw->activateRefraction(); | 
|---|
| 614 |  | 
|---|
| 615 |  | 
|---|
| 616 |       LightManager::getInstance()->draw(); | 
|---|
| 617 |       // draw everything to be included in the reflection | 
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| 618 |       this->drawEntityList(State::getObjectManager()->getReflectionList()); | 
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| 619 |       //       for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) | 
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| 620 |       //         this->drawEntityList(State::getObjectManager()->getObjectList(this->dataTank->drawLists[i])); | 
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| 621 |  | 
|---|
| 622 |       // clean up from reflection rendering | 
|---|
| 623 |       mw->deactivateRefraction(); | 
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| 624 |     } | 
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| 625 |   } | 
|---|
| 626 | } | 
|---|
| 627 |  | 
|---|
| 628 |  | 
|---|
| 629 | /** | 
|---|
| 630 |  *  this render pass renders the whole wolrd | 
|---|
| 631 |  */ | 
|---|
| 632 | void GameWorld::renderPassAll() | 
|---|
| 633 | { | 
|---|
| 634 |   // clear buffer | 
|---|
| 635 |   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | 
|---|
| 636 |   GraphicsEngine* engine = GraphicsEngine::getInstance(); | 
|---|
| 637 |  | 
|---|
| 638 |  | 
|---|
| 639 |   // glEnable(GL_DEPTH_TEST); | 
|---|
| 640 |   // glEnable(GL_LIGHTING); | 
|---|
| 641 |  | 
|---|
| 642 |   // set Lighting | 
|---|
| 643 |   LightManager::getInstance()->draw(); | 
|---|
| 644 |  | 
|---|
| 645 |   /* Draw the BackGround */ | 
|---|
| 646 |   this->drawEntityList(State::getObjectManager()->getObjectList(OM_BACKGROUND)); | 
|---|
| 647 |   engine->drawBackgroundElements(); | 
|---|
| 648 |  | 
|---|
| 649 |   /* draw all WorldEntiy groups */ | 
|---|
| 650 |   for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) | 
|---|
| 651 |     this->drawEntityList(State::getObjectManager()->getObjectList(this->dataTank->drawLists[i])); | 
|---|
| 652 |  | 
|---|
| 653 |   AtmosphericEngine::getInstance()->draw(); | 
|---|
| 654 |  | 
|---|
| 655 |   if( unlikely( this->showBV)) | 
|---|
| 656 |   { | 
|---|
| 657 |     CDEngine* engine = CDEngine::getInstance(); | 
|---|
| 658 |     for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) | 
|---|
| 659 |       engine->drawBV(State::getObjectManager()->getObjectList(this->dataTank->drawLists[i]), this->showBVLevel); | 
|---|
| 660 |   } | 
|---|
| 661 |  | 
|---|
| 662 |   if( unlikely(this->showPNodes)) | 
|---|
| 663 |     PNode::getNullParent()->debugDraw(0); | 
|---|
| 664 |  | 
|---|
| 665 |   engine->draw(); | 
|---|
| 666 |  | 
|---|
| 667 |   // draw the game ruls | 
|---|
| 668 |   if( likely(this->dataTank->gameRule != NULL)) | 
|---|
| 669 |     this->dataTank->gameRule->draw(); | 
|---|
| 670 | } | 
|---|
| 671 |  | 
|---|
| 672 |  | 
|---|
| 673 | /** | 
|---|
| 674 |  *  shows the loading screen | 
|---|
| 675 |  */ | 
|---|
| 676 | void GameWorld::displayLoadScreen () | 
|---|
| 677 | { | 
|---|
| 678 |   PRINTF(3)("GameWorld::displayLoadScreen - start\n"); | 
|---|
| 679 |   this->dataTank->glmis = new GLMenuImageScreen(); | 
|---|
| 680 |   this->dataTank->glmis->setMaximum(8); | 
|---|
| 681 |   PRINTF(3)("GameWorld::displayLoadScreen - end\n"); | 
|---|
| 682 | } | 
|---|
| 683 |  | 
|---|
| 684 |  | 
|---|
| 685 | /** | 
|---|
| 686 |  *  removes the loadscreen, and changes over to the game | 
|---|
| 687 |  */ | 
|---|
| 688 | void GameWorld::releaseLoadScreen () | 
|---|
| 689 | { | 
|---|
| 690 |   PRINTF(3)("GameWorld::releaseLoadScreen - start\n"); | 
|---|
| 691 |   this->dataTank->glmis->setValue(this->dataTank->glmis->getMaximum()); | 
|---|
| 692 |   PRINTF(3)("GameWorld::releaseLoadScreen - end\n"); | 
|---|
| 693 | } | 
|---|
| 694 |  | 
|---|
| 695 |  | 
|---|
| 696 |  | 
|---|
| 697 | /** | 
|---|
| 698 |  * @brief toggles the PNode visibility in the world (drawn as boxes) | 
|---|
| 699 |  */ | 
|---|
| 700 | void GameWorld::togglePNodeVisibility() | 
|---|
| 701 | { | 
|---|
| 702 |   this->showPNodes = !this->showPNodes; | 
|---|
| 703 | }; | 
|---|
| 704 |  | 
|---|
| 705 |  | 
|---|
| 706 | /** | 
|---|
| 707 |  * @brief toggles the bounding volume (BV) visibility | 
|---|
| 708 | */ | 
|---|
| 709 | void GameWorld::toggleBVVisibility(int level) | 
|---|
| 710 | { | 
|---|
| 711 |   if( level < 1) | 
|---|
| 712 |     this->showBV = false; | 
|---|
| 713 |   else | 
|---|
| 714 |   { | 
|---|
| 715 |     this->showBV = true; | 
|---|
| 716 |     this->showBVLevel = level; | 
|---|
| 717 |   } | 
|---|
| 718 |  | 
|---|
| 719 | }; | 
|---|
| 720 |  | 
|---|