| 1 | /* | 
|---|
| 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 3 |  | 
|---|
| 4 |    Copyright (C) 2004 orx | 
|---|
| 5 |  | 
|---|
| 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 7 |    it under the terms of the GNU General Public License as published by | 
|---|
| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 9 |    any later version. | 
|---|
| 10 |  | 
|---|
| 11 |    ### File Specific: | 
|---|
| 12 |    main-programmer: Patrick Boenzli | 
|---|
| 13 |    co-programmer: Christian Meyer | 
|---|
| 14 |    co-programmer: Benjamin Grauer | 
|---|
| 15 | */ | 
|---|
| 16 |  | 
|---|
| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD | 
|---|
| 18 |  | 
|---|
| 19 | #include "game_world.h" | 
|---|
| 20 | #include "game_world_data.h" | 
|---|
| 21 |  | 
|---|
| 22 | #include "util/loading/resource_manager.h" | 
|---|
| 23 | #include "state.h" | 
|---|
| 24 | #include "class_list.h" | 
|---|
| 25 |  | 
|---|
| 26 | #include "util/loading/game_loader.h" | 
|---|
| 27 | #include "util/timer.h" | 
|---|
| 28 |  | 
|---|
| 29 | #include "player.h" | 
|---|
| 30 | #include "camera.h" | 
|---|
| 31 | #include "environment.h" | 
|---|
| 32 | #include "terrain.h" | 
|---|
| 33 | #include "test_entity.h" | 
|---|
| 34 | #include "terrain.h" | 
|---|
| 35 | #include "playable.h" | 
|---|
| 36 | #include "environments/mapped_water.h" | 
|---|
| 37 |  | 
|---|
| 38 | #include "light.h" | 
|---|
| 39 |  | 
|---|
| 40 | #include "util/loading/factory.h" | 
|---|
| 41 | #include "util/loading/load_param.h" | 
|---|
| 42 | #include "fast_factory.h" | 
|---|
| 43 | #include "shell_command.h" | 
|---|
| 44 |  | 
|---|
| 45 | #include "graphics_engine.h" | 
|---|
| 46 | #include "effects/atmospheric_engine.h" | 
|---|
| 47 | #include "event_handler.h" | 
|---|
| 48 | #include "sound_engine.h" | 
|---|
| 49 | #include "cd_engine.h" | 
|---|
| 50 | #include "network_manager.h" | 
|---|
| 51 | #include "physics_engine.h" | 
|---|
| 52 | #include "fields.h" | 
|---|
| 53 |  | 
|---|
| 54 | #include "glmenu_imagescreen.h" | 
|---|
| 55 | #include "shell.h" | 
|---|
| 56 |  | 
|---|
| 57 | #include "ogg_player.h" | 
|---|
| 58 | #include "shader.h" | 
|---|
| 59 |  | 
|---|
| 60 | #include "animation_player.h" | 
|---|
| 61 |  | 
|---|
| 62 | #include "game_rules.h" | 
|---|
| 63 |  | 
|---|
| 64 | using namespace std; | 
|---|
| 65 |  | 
|---|
| 66 |  | 
|---|
| 67 | SHELL_COMMAND(speed, GameWorld, setSpeed) ->describe("set the Speed of the Level"); | 
|---|
| 68 | SHELL_COMMAND(playmode, GameWorld, setPlaymode) | 
|---|
| 69 | ->describe("Set the Playmode of the current Level") | 
|---|
| 70 | ->completionPlugin(0, OrxShell::CompletorStringArray(Playable::playmodeNames, Playable::PlaymodeCount)); | 
|---|
| 71 |  | 
|---|
| 72 | SHELL_COMMAND(togglePNodeVisibility, GameWorld, togglePNodeVisibility); | 
|---|
| 73 | SHELL_COMMAND(showBVLevel, GameWorld, toggleBVVisibility); | 
|---|
| 74 |  | 
|---|
| 75 |  | 
|---|
| 76 |  | 
|---|
| 77 | GameWorld::GameWorld() | 
|---|
| 78 |     : StoryEntity() | 
|---|
| 79 | { | 
|---|
| 80 |   this->setClassID(CL_GAME_WORLD, "GameWorld"); | 
|---|
| 81 |   this->setName("Preloaded World - no name yet"); | 
|---|
| 82 |  | 
|---|
| 83 |   this->gameTime = 0.0f; | 
|---|
| 84 |   this->setSpeed(1.0f); | 
|---|
| 85 |   this->shell = NULL; | 
|---|
| 86 |  | 
|---|
| 87 |   this->showPNodes = false; | 
|---|
| 88 |   this->showBV = false; | 
|---|
| 89 |   this->showBVLevel = 3; | 
|---|
| 90 |  | 
|---|
| 91 |   this->dataXML = NULL; | 
|---|
| 92 |   this->gameRules = NULL; | 
|---|
| 93 | } | 
|---|
| 94 |  | 
|---|
| 95 | /** | 
|---|
| 96 |  *  remove the GameWorld from memory | 
|---|
| 97 |  * | 
|---|
| 98 |  *  delete everything explicitly, that isn't contained in the parenting tree! | 
|---|
| 99 |  *  things contained in the tree are deleted automaticaly | 
|---|
| 100 |  */ | 
|---|
| 101 | GameWorld::~GameWorld () | 
|---|
| 102 | { | 
|---|
| 103 |   PRINTF(4)("Deleted GameWorld\n"); | 
|---|
| 104 |  | 
|---|
| 105 | } | 
|---|
| 106 |  | 
|---|
| 107 |  | 
|---|
| 108 |  | 
|---|
| 109 | /** | 
|---|
| 110 |  * loads the parameters of a GameWorld from an XML-element | 
|---|
| 111 |  * @param root the XML-element to load from | 
|---|
| 112 |  */ | 
|---|
| 113 | void GameWorld::loadParams(const TiXmlElement* root) | 
|---|
| 114 | { | 
|---|
| 115 |   StoryEntity::loadParams(root); | 
|---|
| 116 |  | 
|---|
| 117 |   PRINTF(4)("Loaded GameWorld specific stuff\n"); | 
|---|
| 118 | } | 
|---|
| 119 |  | 
|---|
| 120 |  | 
|---|
| 121 | /** | 
|---|
| 122 |  * this is executed just before load | 
|---|
| 123 |  * | 
|---|
| 124 |  * since the load function sometimes needs data, that has been initialized | 
|---|
| 125 |  * before the load and after the proceeding storyentity has finished | 
|---|
| 126 | */ | 
|---|
| 127 | ErrorMessage GameWorld::init() | 
|---|
| 128 | { | 
|---|
| 129 |   /* init the world interface */ | 
|---|
| 130 |   this->shell = new OrxShell::Shell(); | 
|---|
| 131 |  | 
|---|
| 132 |   State::setCurrentStoryEntity(dynamic_cast<StoryEntity*>(this)); | 
|---|
| 133 |   this->dataTank->init(); | 
|---|
| 134 |  | 
|---|
| 135 |   /* initialize some engines and graphical elements */ | 
|---|
| 136 |   AnimationPlayer::getInstance(); | 
|---|
| 137 |   PhysicsEngine::getInstance(); | 
|---|
| 138 |   CREngine::getInstance(); | 
|---|
| 139 | } | 
|---|
| 140 |  | 
|---|
| 141 | #include "account.cc" | 
|---|
| 142 | #include "object.cc" | 
|---|
| 143 | /** | 
|---|
| 144 |  *  loads the GameWorld by initializing all resources, and set their default values. | 
|---|
| 145 |  */ | 
|---|
| 146 | ErrorMessage GameWorld::loadData() | 
|---|
| 147 | { | 
|---|
| 148 |   this->displayLoadScreen(); | 
|---|
| 149 |  | 
|---|
| 150 |   PRINTF(0)("Loading the GameWorld\n"); | 
|---|
| 151 |  | 
|---|
| 152 |   PRINTF(3)("> Loading world: '%s'\n", getLoadFile().c_str()); | 
|---|
| 153 |   TiXmlElement* element; | 
|---|
| 154 |   GameLoader* loader = GameLoader::getInstance(); | 
|---|
| 155 |  | 
|---|
| 156 |   if( getLoadFile().empty()) | 
|---|
| 157 |   { | 
|---|
| 158 |     PRINTF(1)("GameWorld has no path specified for loading\n"); | 
|---|
| 159 |     return (ErrorMessage){213,"Path not specified","GameWorld::load()"}; | 
|---|
| 160 |   } | 
|---|
| 161 |  | 
|---|
| 162 |   TiXmlDocument* XMLDoc = new TiXmlDocument( getLoadFile()); | 
|---|
| 163 |   // load the xml world file for further loading | 
|---|
| 164 |   if( !XMLDoc->LoadFile()) | 
|---|
| 165 |   { | 
|---|
| 166 |     PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc->ErrorDesc(), this->getLoadFile().c_str(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); | 
|---|
| 167 |     delete XMLDoc; | 
|---|
| 168 |     return (ErrorMessage){213,"XML File parsing error","GameWorld::load()"}; | 
|---|
| 169 |   } | 
|---|
| 170 |   // check basic validity | 
|---|
| 171 |   TiXmlElement* root = XMLDoc->RootElement(); | 
|---|
| 172 |   assert( root != NULL); | 
|---|
| 173 |   if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) | 
|---|
| 174 |   { | 
|---|
| 175 |     // report an error | 
|---|
| 176 |     PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); | 
|---|
| 177 |     delete XMLDoc; | 
|---|
| 178 |     return (ErrorMessage){213,"Path not a WorldDataFile","GameWorld::load()"}; | 
|---|
| 179 |   } | 
|---|
| 180 |   /* the whole loading process for the GameWorld */ | 
|---|
| 181 |   this->dataTank->loadData(root); | 
|---|
| 182 |   this->dataXML = (TiXmlElement*)root->Clone(); | 
|---|
| 183 |  | 
|---|
| 184 |  | 
|---|
| 185 |   Object* obj= new Object(); | 
|---|
| 186 |   obj->setName("Obj"); | 
|---|
| 187 |   Account* a = new Account(); | 
|---|
| 188 |   a->setName("a"); | 
|---|
| 189 |   Account *b = new Account(30); | 
|---|
| 190 |   b->setName("b"); | 
|---|
| 191 |    | 
|---|
| 192 |   LoadParamXML(root, "ScriptManager", &this->scriptManager, ScriptManager, loadParams); | 
|---|
| 193 |  | 
|---|
| 194 |   delete XMLDoc; | 
|---|
| 195 |   this->releaseLoadScreen(); | 
|---|
| 196 | } | 
|---|
| 197 |  | 
|---|
| 198 |  | 
|---|
| 199 | /** | 
|---|
| 200 |  *  unload the data of this GameWorld | 
|---|
| 201 |  */ | 
|---|
| 202 | ErrorMessage GameWorld::unloadData() | 
|---|
| 203 | { | 
|---|
| 204 |  | 
|---|
| 205 |   PRINTF(3)("GameWorld::~GameWorld() - unloading the current GameWorld\n"); | 
|---|
| 206 |   this->scriptManager.flush(); | 
|---|
| 207 |  | 
|---|
| 208 |   delete this->shell; | 
|---|
| 209 |  | 
|---|
| 210 |   this->dataTank->unloadData(); | 
|---|
| 211 |  | 
|---|
| 212 |   this->shell = NULL; | 
|---|
| 213 |   delete AnimationPlayer::getInstance(); | 
|---|
| 214 |   delete PhysicsEngine::getInstance(); | 
|---|
| 215 |   delete CREngine::getInstance(); | 
|---|
| 216 |  | 
|---|
| 217 |   State::setCurrentStoryEntity(NULL); | 
|---|
| 218 |   if (this->dataXML) | 
|---|
| 219 |     delete this->dataXML; | 
|---|
| 220 | } | 
|---|
| 221 |  | 
|---|
| 222 |  | 
|---|
| 223 | /** | 
|---|
| 224 |  *  starts the GameWorld | 
|---|
| 225 |  */ | 
|---|
| 226 | bool GameWorld::start() | 
|---|
| 227 | { | 
|---|
| 228 |   this->bPaused = false; | 
|---|
| 229 |   this->bRunning = true; | 
|---|
| 230 |  | 
|---|
| 231 |   State::setScripManager(&this->scriptManager); | 
|---|
| 232 |  | 
|---|
| 233 |   this->run(); | 
|---|
| 234 | } | 
|---|
| 235 |  | 
|---|
| 236 |  | 
|---|
| 237 | /** | 
|---|
| 238 |  *  stops the world. | 
|---|
| 239 |  */ | 
|---|
| 240 | bool GameWorld::stop() | 
|---|
| 241 | { | 
|---|
| 242 |   PRINTF(3)("GameWorld::stop() - got stop signal\n"); | 
|---|
| 243 |   State::setScripManager(NULL); | 
|---|
| 244 |   this->bRunning = false; | 
|---|
| 245 | } | 
|---|
| 246 |  | 
|---|
| 247 |  | 
|---|
| 248 | /** | 
|---|
| 249 |  *  pauses the game | 
|---|
| 250 |  */ | 
|---|
| 251 | bool GameWorld::pause() | 
|---|
| 252 | { | 
|---|
| 253 |   this->bPaused = true; | 
|---|
| 254 | } | 
|---|
| 255 |  | 
|---|
| 256 |  | 
|---|
| 257 | /** | 
|---|
| 258 |  *  ends the pause Phase | 
|---|
| 259 |  */ | 
|---|
| 260 | bool GameWorld::resume() | 
|---|
| 261 | { | 
|---|
| 262 |   this->bPaused = false; | 
|---|
| 263 | } | 
|---|
| 264 |  | 
|---|
| 265 |  | 
|---|
| 266 | /** | 
|---|
| 267 |  *  main loop of the world: executing all world relevant function | 
|---|
| 268 |  * | 
|---|
| 269 |  * in this loop we synchronize (if networked), handle input events, give the heart-beat to | 
|---|
| 270 |  * all other member-entities of the world (tick to player, enemies etc.), checking for | 
|---|
| 271 |  * collisions drawing everything to the screen. | 
|---|
| 272 |  */ | 
|---|
| 273 | void GameWorld::run() | 
|---|
| 274 | { | 
|---|
| 275 |   PRINTF(3)("GameWorld::mainLoop() - Entering main loop\n"); | 
|---|
| 276 |  | 
|---|
| 277 |   // initialize Timing | 
|---|
| 278 |   this->cycle = 0; | 
|---|
| 279 |   for (unsigned int i = 0; i < TICK_SMOOTH_VALUE; i++) | 
|---|
| 280 |     this->frameTimes[i] = 0.01f; | 
|---|
| 281 |   this->dtS = 0.0f; | 
|---|
| 282 |   this->lastFrame = Timer::getNow(); | 
|---|
| 283 |  | 
|---|
| 284 |   if (this->dataTank->music != NULL) | 
|---|
| 285 |     this->dataTank->music->play(); | 
|---|
| 286 |  | 
|---|
| 287 |   while( this->bRunning) /* @todo implement pause */ | 
|---|
| 288 |   { | 
|---|
| 289 |     /* process intput */ | 
|---|
| 290 |     this->handleInput (); | 
|---|
| 291 |     if( !this->bRunning) | 
|---|
| 292 |       break; | 
|---|
| 293 |  | 
|---|
| 294 |     /* network synchronisation */ | 
|---|
| 295 |     this->synchronize (); | 
|---|
| 296 |     /* process time */ | 
|---|
| 297 |     this->tick (); | 
|---|
| 298 |     /* collision detection */ | 
|---|
| 299 |     this->collisionDetection (); | 
|---|
| 300 |     /* collision reaction */ | 
|---|
| 301 |     this->collisionReaction (); | 
|---|
| 302 |     /* update the state */ | 
|---|
| 303 |     this->update (); | 
|---|
| 304 |     /* check the game rules */ | 
|---|
| 305 |     this->checkGameRules(); | 
|---|
| 306 |     /* draw everything */ | 
|---|
| 307 |     this->display (); | 
|---|
| 308 |  | 
|---|
| 309 |   } | 
|---|
| 310 |  | 
|---|
| 311 |   PRINTF(0)("GameWorld::mainLoop() - Exiting the main loop\n"); | 
|---|
| 312 | } | 
|---|
| 313 |  | 
|---|
| 314 |  | 
|---|
| 315 | void GameWorld::setPlaymode(Playable::Playmode playmode) | 
|---|
| 316 | { | 
|---|
| 317 |   if (this->dataTank->localPlayer && | 
|---|
| 318 |       this->dataTank->localPlayer->getPlayable() && | 
|---|
| 319 |       this->dataTank->localPlayer->getPlayable()->setPlaymode(playmode)) | 
|---|
| 320 |   { | 
|---|
| 321 |     PRINTF(3)("Set Playmode to %d:%s\n", playmode, Playable::playmodeToString(playmode).c_str()); | 
|---|
| 322 |   } | 
|---|
| 323 |   else | 
|---|
| 324 |   { | 
|---|
| 325 |     PRINTF(1)("Unable to set Playmode %d:'%s'\n", playmode, Playable::playmodeToString(playmode).c_str()); | 
|---|
| 326 |   } | 
|---|
| 327 | } | 
|---|
| 328 |  | 
|---|
| 329 | void GameWorld::setPlaymode(const std::string& playmode) | 
|---|
| 330 | { | 
|---|
| 331 |   this->setPlaymode(Playable::stringToPlaymode(playmode)); | 
|---|
| 332 | } | 
|---|
| 333 |  | 
|---|
| 334 | /** | 
|---|
| 335 |  *  synchronize local data with remote data | 
|---|
| 336 | */ | 
|---|
| 337 | void GameWorld::synchronize () | 
|---|
| 338 | {} | 
|---|
| 339 |  | 
|---|
| 340 |  | 
|---|
| 341 | /** | 
|---|
| 342 |  *  run all input processing | 
|---|
| 343 |  | 
|---|
| 344 |    the command node is the central input event dispatcher. the node uses the even-queue from | 
|---|
| 345 |    sdl and has its own event-passing-queue. | 
|---|
| 346 | */ | 
|---|
| 347 | void GameWorld::handleInput () | 
|---|
| 348 | { | 
|---|
| 349 |   EventHandler::getInstance()->process(); | 
|---|
| 350 | } | 
|---|
| 351 |  | 
|---|
| 352 |  | 
|---|
| 353 | /** | 
|---|
| 354 |  * @brief ticks a WorldEntity list | 
|---|
| 355 |  * @param entityList list of the WorldEntities | 
|---|
| 356 |  * @param dt time passed since last frame | 
|---|
| 357 |  */ | 
|---|
| 358 | void GameWorld::tick(ObjectManager::EntityList entityList, float dt) | 
|---|
| 359 | { | 
|---|
| 360 |   ObjectManager::EntityList::iterator entity, next; | 
|---|
| 361 |   next = entityList.begin(); | 
|---|
| 362 |   while (next != entityList.end()) | 
|---|
| 363 |   { | 
|---|
| 364 |     entity = next++; | 
|---|
| 365 |     (*entity)->tick(dt); | 
|---|
| 366 |   } | 
|---|
| 367 | } | 
|---|
| 368 |  | 
|---|
| 369 |  | 
|---|
| 370 | /** | 
|---|
| 371 |  *  advance the timeline | 
|---|
| 372 |  * | 
|---|
| 373 |  * this calculates the time used to process one frame (with all input handling, drawing, etc) | 
|---|
| 374 |  * the time is mesured in ms and passed to all world-entities and other classes that need | 
|---|
| 375 |  * a heart-beat. | 
|---|
| 376 |  */ | 
|---|
| 377 | void GameWorld::tick () | 
|---|
| 378 | { | 
|---|
| 379 |   if( !this->bPaused) | 
|---|
| 380 |   { | 
|---|
| 381 |     // CALCULATE FRAMERATE | 
|---|
| 382 |     Uint32 frameTimesIndex; | 
|---|
| 383 |     Uint32 i; | 
|---|
| 384 |     double currentFrame = Timer::getNow(); | 
|---|
| 385 |  | 
|---|
| 386 |     frameTimesIndex = this->cycle % TICK_SMOOTH_VALUE; | 
|---|
| 387 |     this->frameTimes[frameTimesIndex] = currentFrame - this->lastFrame; | 
|---|
| 388 |     this->lastFrame = currentFrame; | 
|---|
| 389 |     ++this->cycle; | 
|---|
| 390 |     this->dtS = 0.0; | 
|---|
| 391 |     for (i = 0; i < TICK_SMOOTH_VALUE; i++) | 
|---|
| 392 |       this->dtS += this->frameTimes[i]; | 
|---|
| 393 |     this->dtS = this->dtS / TICK_SMOOTH_VALUE * speed; | 
|---|
| 394 |  | 
|---|
| 395 |     // TICK everything | 
|---|
| 396 |     for (i = 0; i < this->dataTank->tickLists.size(); ++i) | 
|---|
| 397 |       this->tick(this->dataTank->objectManager->getObjectList(this->dataTank->tickLists[i]), this->dtS); | 
|---|
| 398 |  | 
|---|
| 399 |     /* update tick the rest */ | 
|---|
| 400 |     this->dataTank->localCamera->tick(this->dtS); | 
|---|
| 401 |     AnimationPlayer::getInstance()->tick(this->dtS); | 
|---|
| 402 |     PhysicsEngine::getInstance()->tick(this->dtS); | 
|---|
| 403 |  | 
|---|
| 404 |     GraphicsEngine::getInstance()->tick(this->dtS); | 
|---|
| 405 |     AtmosphericEngine::getInstance()->tick(this->dtS); | 
|---|
| 406 |  | 
|---|
| 407 |     if( likely(this->dataTank->gameRule != NULL)) | 
|---|
| 408 |       this->dataTank->gameRule->tick(this->dtS); | 
|---|
| 409 |        | 
|---|
| 410 |   } | 
|---|
| 411 | } | 
|---|
| 412 |  | 
|---|
| 413 |  | 
|---|
| 414 | /** | 
|---|
| 415 |  *  this function gives the world a consistant state | 
|---|
| 416 |  * | 
|---|
| 417 |  * after ticking (updating the world state) this will give a constistant | 
|---|
| 418 |  * state to the whole system. | 
|---|
| 419 |  */ | 
|---|
| 420 | void GameWorld::update() | 
|---|
| 421 | { | 
|---|
| 422 |   PNode::getNullParent()->updateNode (this->dtS); | 
|---|
| 423 |   OrxSound::SoundEngine::getInstance()->update(); | 
|---|
| 424 |   GraphicsEngine::getInstance()->update(this->dtS); | 
|---|
| 425 | } | 
|---|
| 426 |  | 
|---|
| 427 |  | 
|---|
| 428 | /** | 
|---|
| 429 |  * kicks the CDEngine to detect the collisions between the object groups in the world | 
|---|
| 430 |  */ | 
|---|
| 431 | void GameWorld::collisionDetection() | 
|---|
| 432 | { | 
|---|
| 433 |   CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00), | 
|---|
| 434 |       this->dataTank->objectManager->getObjectList(OM_GROUP_01_PROJ)); | 
|---|
| 435 |   CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_01), | 
|---|
| 436 |       this->dataTank->objectManager->getObjectList(OM_GROUP_00_PROJ)); | 
|---|
| 437 |   CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00), | 
|---|
| 438 |       this->dataTank->objectManager->getObjectList(OM_GROUP_01)); | 
|---|
| 439 |  | 
|---|
| 440 |   CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00), | 
|---|
| 441 |       this->dataTank->objectManager->getObjectList(OM_COMMON)); | 
|---|
| 442 |   CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_01), | 
|---|
| 443 |       this->dataTank->objectManager->getObjectList(OM_COMMON)); | 
|---|
| 444 |  | 
|---|
| 445 | } | 
|---|
| 446 |  | 
|---|
| 447 |  | 
|---|
| 448 | void GameWorld::collisionReaction() | 
|---|
| 449 | { | 
|---|
| 450 |   CREngine::getInstance()->handleCollisions(); | 
|---|
| 451 | } | 
|---|
| 452 |  | 
|---|
| 453 |  | 
|---|
| 454 | /** | 
|---|
| 455 |  *  check the game rules: winning conditions, etc. | 
|---|
| 456 |  * | 
|---|
| 457 |  */ | 
|---|
| 458 | void GameWorld::checkGameRules() | 
|---|
| 459 | { | 
|---|
| 460 |   if( this->gameRules) | 
|---|
| 461 |     this->gameRules->tick(this->dtS); | 
|---|
| 462 | } | 
|---|
| 463 |  | 
|---|
| 464 |  | 
|---|
| 465 | /** | 
|---|
| 466 |  *  render the current frame | 
|---|
| 467 |  * | 
|---|
| 468 |  * clear all buffers and draw the world | 
|---|
| 469 |  */ | 
|---|
| 470 | void GameWorld::display () | 
|---|
| 471 | { | 
|---|
| 472 |   // render the reflection texture | 
|---|
| 473 |   this->renderPassReflection(); | 
|---|
| 474 |   // redner the refraction texture | 
|---|
| 475 |   this->renderPassRefraction(); | 
|---|
| 476 |   // render all | 
|---|
| 477 |   this->renderPassAll(); | 
|---|
| 478 |  | 
|---|
| 479 |   // flip buffers | 
|---|
| 480 |   GraphicsEngine::swapBuffers(); | 
|---|
| 481 | } | 
|---|
| 482 |  | 
|---|
| 483 |  | 
|---|
| 484 | /** | 
|---|
| 485 |  * @brief draws all entities in the list drawList | 
|---|
| 486 |  * @param drawList the List of entities to draw. | 
|---|
| 487 |  */ | 
|---|
| 488 | void GameWorld::drawEntityList(const ObjectManager::EntityList& drawList) const | 
|---|
| 489 | { | 
|---|
| 490 |   ObjectManager::EntityList::const_iterator entity; | 
|---|
| 491 |   for (entity = drawList.begin(); entity != drawList.end(); entity++) | 
|---|
| 492 |     if ((*entity)->isVisible()) | 
|---|
| 493 |       (*entity)->draw(); | 
|---|
| 494 | } | 
|---|
| 495 |  | 
|---|
| 496 |  | 
|---|
| 497 |  | 
|---|
| 498 | /** | 
|---|
| 499 |  * reflection rendering for water surfaces | 
|---|
| 500 |  */ | 
|---|
| 501 | void GameWorld::renderPassReflection() | 
|---|
| 502 | { | 
|---|
| 503 |     // clear buffer | 
|---|
| 504 |   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | 
|---|
| 505 |   glLoadIdentity(); | 
|---|
| 506 |  | 
|---|
| 507 |   const std::list<BaseObject*>* reflectedWaters; | 
|---|
| 508 |   MappedWater* mw; | 
|---|
| 509 |  | 
|---|
| 510 |   if( (reflectedWaters = ClassList::getList(CL_MAPPED_WATER)) != NULL) | 
|---|
| 511 |   { | 
|---|
| 512 |     std::list<BaseObject*>::const_iterator it; | 
|---|
| 513 |     for (it = reflectedWaters->begin(); it != reflectedWaters->end(); it++) | 
|---|
| 514 |     { | 
|---|
| 515 |       mw =  dynamic_cast<MappedWater*>(*it); | 
|---|
| 516 |  | 
|---|
| 517 |       //camera and light | 
|---|
| 518 |       this->dataTank->localCamera->apply (); | 
|---|
| 519 |       this->dataTank->localCamera->project (); | 
|---|
| 520 |  | 
|---|
| 521 |       LightManager::getInstance()->draw(); | 
|---|
| 522 |  | 
|---|
| 523 |  | 
|---|
| 524 |       // prepare for reflection rendering | 
|---|
| 525 |       mw->activateReflection(); | 
|---|
| 526 |  | 
|---|
| 527 |       // draw everything to be included in the reflection | 
|---|
| 528 |       this->drawEntityList(State::getObjectManager()->getReflectionList()); | 
|---|
| 529 | //       for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) | 
|---|
| 530 | //         this->drawEntityList(State::getObjectManager()->getObjectList(this->dataTank->drawLists[i])); | 
|---|
| 531 |  | 
|---|
| 532 |       // clean up from reflection rendering | 
|---|
| 533 |       mw->deactivateReflection(); | 
|---|
| 534 |     } | 
|---|
| 535 |   } | 
|---|
| 536 |  | 
|---|
| 537 | } | 
|---|
| 538 |  | 
|---|
| 539 |  | 
|---|
| 540 | /** | 
|---|
| 541 |  *  refraction rendering for water surfaces | 
|---|
| 542 |  */ | 
|---|
| 543 | void GameWorld::renderPassRefraction() | 
|---|
| 544 | { | 
|---|
| 545 |     // clear buffer | 
|---|
| 546 |   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | 
|---|
| 547 |   glLoadIdentity(); | 
|---|
| 548 |  | 
|---|
| 549 |   const std::list<BaseObject*>* reflectedWaters; | 
|---|
| 550 |   MappedWater* mw; | 
|---|
| 551 |  | 
|---|
| 552 |   if( (reflectedWaters = ClassList::getList(CL_MAPPED_WATER)) != NULL) | 
|---|
| 553 |   { | 
|---|
| 554 |     std::list<BaseObject*>::const_iterator it; | 
|---|
| 555 |     for (it = reflectedWaters->begin(); it != reflectedWaters->end(); it++) | 
|---|
| 556 |     { | 
|---|
| 557 |       mw =  dynamic_cast<MappedWater*>(*it); | 
|---|
| 558 |  | 
|---|
| 559 |       //camera and light | 
|---|
| 560 |       this->dataTank->localCamera->apply (); | 
|---|
| 561 |       this->dataTank->localCamera->project (); | 
|---|
| 562 |       // prepare for reflection rendering | 
|---|
| 563 |       mw->activateRefraction(); | 
|---|
| 564 |  | 
|---|
| 565 |  | 
|---|
| 566 |       LightManager::getInstance()->draw(); | 
|---|
| 567 |       // draw everything to be included in the reflection | 
|---|
| 568 |       this->drawEntityList(State::getObjectManager()->getReflectionList()); | 
|---|
| 569 | //       for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) | 
|---|
| 570 | //         this->drawEntityList(State::getObjectManager()->getObjectList(this->dataTank->drawLists[i])); | 
|---|
| 571 |  | 
|---|
| 572 |       // clean up from reflection rendering | 
|---|
| 573 |       mw->deactivateRefraction(); | 
|---|
| 574 |     } | 
|---|
| 575 |   } | 
|---|
| 576 | } | 
|---|
| 577 |  | 
|---|
| 578 |  | 
|---|
| 579 | /** | 
|---|
| 580 |  *  this render pass renders the whole wolrd | 
|---|
| 581 |  */ | 
|---|
| 582 | void GameWorld::renderPassAll() | 
|---|
| 583 | { | 
|---|
| 584 |   // clear buffer | 
|---|
| 585 |   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | 
|---|
| 586 |   GraphicsEngine* engine = GraphicsEngine::getInstance(); | 
|---|
| 587 |  | 
|---|
| 588 |  | 
|---|
| 589 |   glEnable(GL_DEPTH_TEST); | 
|---|
| 590 |   glEnable(GL_LIGHTING); | 
|---|
| 591 |  | 
|---|
| 592 |   // set camera | 
|---|
| 593 |   this->dataTank->localCamera->apply (); | 
|---|
| 594 |   this->dataTank->localCamera->project (); | 
|---|
| 595 |   LightManager::getInstance()->draw(); | 
|---|
| 596 |  | 
|---|
| 597 |   this->drawEntityList(State::getObjectManager()->getObjectList(OM_BACKGROUND)); | 
|---|
| 598 |   engine->drawBackgroundElements(); | 
|---|
| 599 |  | 
|---|
| 600 |   /* draw all WorldEntiy groups */ | 
|---|
| 601 |   for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) | 
|---|
| 602 |     this->drawEntityList(State::getObjectManager()->getObjectList(this->dataTank->drawLists[i])); | 
|---|
| 603 |  | 
|---|
| 604 |   AtmosphericEngine::getInstance()->draw(); | 
|---|
| 605 |    | 
|---|
| 606 |   if( unlikely( this->showBV)) | 
|---|
| 607 |   { | 
|---|
| 608 |     CDEngine* engine = CDEngine::getInstance(); | 
|---|
| 609 |     for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) | 
|---|
| 610 |       engine->drawBV(State::getObjectManager()->getObjectList(this->dataTank->drawLists[i]), this->showBVLevel); | 
|---|
| 611 |   } | 
|---|
| 612 |  | 
|---|
| 613 |   if( unlikely(this->showPNodes)) | 
|---|
| 614 |     PNode::getNullParent()->debugDraw(0); | 
|---|
| 615 |  | 
|---|
| 616 |   engine->draw(); | 
|---|
| 617 |  | 
|---|
| 618 |   // draw the game ruls | 
|---|
| 619 |   if( likely(this->dataTank->gameRule != NULL)) | 
|---|
| 620 |     this->dataTank->gameRule->draw(); | 
|---|
| 621 | } | 
|---|
| 622 |  | 
|---|
| 623 |  | 
|---|
| 624 | /** | 
|---|
| 625 |  *  shows the loading screen | 
|---|
| 626 |  */ | 
|---|
| 627 | void GameWorld::displayLoadScreen () | 
|---|
| 628 | { | 
|---|
| 629 |   PRINTF(3)("GameWorld::displayLoadScreen - start\n"); | 
|---|
| 630 |   this->dataTank->glmis = new GLMenuImageScreen(); | 
|---|
| 631 |   this->dataTank->glmis->setMaximum(8); | 
|---|
| 632 |   PRINTF(3)("GameWorld::displayLoadScreen - end\n"); | 
|---|
| 633 | } | 
|---|
| 634 |  | 
|---|
| 635 |  | 
|---|
| 636 | /** | 
|---|
| 637 |  *  removes the loadscreen, and changes over to the game | 
|---|
| 638 |  */ | 
|---|
| 639 | void GameWorld::releaseLoadScreen () | 
|---|
| 640 | { | 
|---|
| 641 |   PRINTF(3)("GameWorld::releaseLoadScreen - start\n"); | 
|---|
| 642 |   this->dataTank->glmis->setValue(this->dataTank->glmis->getMaximum()); | 
|---|
| 643 |   PRINTF(3)("GameWorld::releaseLoadScreen - end\n"); | 
|---|
| 644 | } | 
|---|
| 645 |  | 
|---|
| 646 |  | 
|---|
| 647 |  | 
|---|
| 648 | /** | 
|---|
| 649 |  * @brief toggles the PNode visibility in the world (drawn as boxes) | 
|---|
| 650 |  */ | 
|---|
| 651 | void GameWorld::togglePNodeVisibility() | 
|---|
| 652 | { | 
|---|
| 653 |   this->showPNodes = !this->showPNodes; | 
|---|
| 654 | }; | 
|---|
| 655 |  | 
|---|
| 656 |  | 
|---|
| 657 | /** | 
|---|
| 658 |  * @brief toggles the bounding volume (BV) visibility | 
|---|
| 659 | */ | 
|---|
| 660 | void GameWorld::toggleBVVisibility(int level) | 
|---|
| 661 | { | 
|---|
| 662 |   if( level < 1) | 
|---|
| 663 |     this->showBV = false; | 
|---|
| 664 |   else | 
|---|
| 665 |   { | 
|---|
| 666 |     this->showBV = true; | 
|---|
| 667 |     this->showBVLevel = level; | 
|---|
| 668 |   } | 
|---|
| 669 |  | 
|---|
| 670 | }; | 
|---|
| 671 |  | 
|---|