| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: Christian Meyer | 
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| 14 |    co-programmer: Benjamin Grauer | 
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| 15 | */ | 
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| 16 |  | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD | 
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| 18 |  | 
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| 19 | #include "game_world.h" | 
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| 20 | #include "game_world_data.h" | 
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| 21 |  | 
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| 22 | #include "resource_manager.h" | 
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| 23 | #include "state.h" | 
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| 24 | #include "class_list.h" | 
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| 25 | #include "substring.h" | 
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| 26 |  | 
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| 27 | #include "game_loader.h" | 
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| 28 |  | 
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| 29 | #include "p_node.h" | 
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| 30 | #include "world_entity.h" | 
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| 31 | #include "player.h" | 
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| 32 | #include "camera.h" | 
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| 33 | #include "environment.h" | 
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| 34 | #include "terrain.h" | 
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| 35 | #include "test_entity.h" | 
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| 36 | #include "terrain.h" | 
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| 37 | #include "md2Model.h" | 
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| 38 | #include "world_entities/projectiles/projectile.h" | 
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| 39 | #include "npcs/npc_test1.h" | 
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| 40 | #include "playable.h" | 
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| 41 |  | 
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| 42 | #include "light.h" | 
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| 43 |  | 
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| 44 | #include "factory.h" | 
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| 45 | #include "fast_factory.h" | 
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| 46 | #include "load_param.h" | 
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| 47 | #include "shell_command.h" | 
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| 48 |  | 
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| 49 | #include "particle_engine.h" | 
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| 50 | #include "graphics_engine.h" | 
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| 51 | #include "event_handler.h" | 
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| 52 | #include "sound_engine.h" | 
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| 53 | #include "cd_engine.h" | 
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| 54 | #include "network_manager.h" | 
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| 55 | #include "physics_engine.h" | 
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| 56 | #include "fields.h" | 
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| 57 |  | 
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| 58 | #include "glmenu_imagescreen.h" | 
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| 59 | #include "shell.h" | 
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| 60 |  | 
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| 61 | #include "animation_player.h" | 
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| 62 | #include "animation3d.h" | 
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| 63 |  | 
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| 64 | #include "ogg_player.h" | 
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| 65 | #include "shader.h" | 
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| 66 |  | 
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| 67 |  | 
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| 68 | using namespace std; | 
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| 69 |  | 
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| 70 |  | 
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| 71 | SHELL_COMMAND(speed, GameWorld, setSpeed); | 
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| 72 | SHELL_COMMAND(togglePNodeVisibility, GameWorld, togglePNodeVisibility); | 
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| 73 | SHELL_COMMAND(toggleBVVisibility, GameWorld, toggleBVVisibility); | 
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| 74 |  | 
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| 75 |  | 
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| 76 |  | 
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| 77 | GameWorld::GameWorld(const TiXmlElement* root) | 
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| 78 |     : StoryEntity() | 
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| 79 | { | 
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| 80 |   this->setClassID(CL_GAME_WORLD, "GameWorld"); | 
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| 81 |   this->setName("Preloaded World - no name yet"); | 
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| 82 |  | 
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| 83 |   this->gameTime = 0.0f; | 
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| 84 |   this->setSpeed(1.0f); | 
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| 85 |   this->shell = NULL; | 
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| 86 |  | 
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| 87 |   this->showPNodes = false; | 
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| 88 |   this->showBV = false; | 
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| 89 |  | 
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| 90 |   this->path = NULL; | 
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| 91 | } | 
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| 92 |  | 
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| 93 | /** | 
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| 94 |  *  remove the GameWorld from memory | 
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| 95 |  * | 
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| 96 |  *  delete everything explicitly, that isn't contained in the parenting tree! | 
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| 97 |  *  things contained in the tree are deleted automaticaly | 
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| 98 |  */ | 
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| 99 | GameWorld::~GameWorld () | 
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| 100 | { | 
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| 101 |   PRINTF(4)("Deleted GameWorld\n"); | 
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| 102 | } | 
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| 103 |  | 
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| 104 |  | 
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| 105 |  | 
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| 106 | /** | 
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| 107 |  * loads the parameters of a GameWorld from an XML-element | 
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| 108 |  * @param root the XML-element to load from | 
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| 109 |  */ | 
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| 110 | void GameWorld::loadParams(const TiXmlElement* root) | 
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| 111 | { | 
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| 112 |   StoryEntity::loadParams(root); | 
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| 113 |  | 
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| 114 |   LoadParam(root, "path", this, GameWorld, setPath) | 
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| 115 |   .describe("The Filename of this GameWorld (relative from the data-dir)"); | 
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| 116 |  | 
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| 117 |   PRINTF(4)("Loaded GameWorld specific stuff\n"); | 
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| 118 | } | 
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| 119 |  | 
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| 120 |  | 
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| 121 | /** | 
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| 122 |  * this is executed just before load | 
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| 123 |  * | 
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| 124 |  * since the load function sometimes needs data, that has been initialized | 
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| 125 |  * before the load and after the proceeding storyentity has finished | 
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| 126 | */ | 
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| 127 | ErrorMessage GameWorld::init() | 
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| 128 | { | 
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| 129 |   this->cycle = 0; | 
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| 130 |   /* init the world interface */ | 
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| 131 |   this->shell = new Shell(); | 
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| 132 |  | 
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| 133 |   State::setCurrentStoryEntity(dynamic_cast<StoryEntity*>(this)); | 
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| 134 |   this->dataTank->init(); | 
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| 135 | } | 
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| 136 |  | 
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| 137 |  | 
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| 138 | /** | 
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| 139 |  *  loads the GameWorld by initializing all resources, and set their default values. | 
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| 140 |  */ | 
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| 141 | ErrorMessage GameWorld::loadData() | 
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| 142 | { | 
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| 143 |   this->displayLoadScreen(); | 
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| 144 |  | 
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| 145 |   PRINTF(0)("Loading the GameWorld\n"); | 
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| 146 |  | 
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| 147 |   PRINTF(3)("> Loading world: '%s'\n", getPath()); | 
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| 148 |   TiXmlElement* element; | 
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| 149 |   GameLoader* loader = GameLoader::getInstance(); | 
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| 150 |  | 
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| 151 |   if( getPath() == NULL) | 
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| 152 |   { | 
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| 153 |     PRINTF(1)("GameWorld has no path specified for loading"); | 
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| 154 |     return (ErrorMessage){213,"Path not specified","GameWorld::load()"}; | 
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| 155 |   } | 
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| 156 |  | 
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| 157 |   TiXmlDocument* XMLDoc = new TiXmlDocument( getPath()); | 
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| 158 |   // load the xml world file for further loading | 
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| 159 |   if( !XMLDoc->LoadFile()) | 
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| 160 |   { | 
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| 161 |     PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc->ErrorDesc(), this->getPath(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); | 
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| 162 |     delete XMLDoc; | 
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| 163 |     return (ErrorMessage){213,"XML File parsing error","GameWorld::load()"}; | 
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| 164 |   } | 
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| 165 |   // check basic validity | 
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| 166 |   TiXmlElement* root = XMLDoc->RootElement(); | 
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| 167 |   assert( root != NULL); | 
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| 168 |   if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) | 
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| 169 |   { | 
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| 170 |     // report an error | 
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| 171 |     PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); | 
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| 172 |     delete XMLDoc; | 
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| 173 |     return (ErrorMessage){213,"Path not a WorldDataFile","GameWorld::load()"}; | 
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| 174 |   } | 
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| 175 |   /* the whole loading process for the GameWorld */ | 
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| 176 |   this->dataTank->loadData(root); | 
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| 177 |  | 
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| 178 |   delete XMLDoc; | 
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| 179 |   this->releaseLoadScreen(); | 
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| 180 | } | 
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| 181 |  | 
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| 182 |  | 
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| 183 | /** | 
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| 184 |  *  unload the data of this GameWorld | 
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| 185 |  */ | 
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| 186 | ErrorMessage GameWorld::unloadData() | 
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| 187 | { | 
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| 188 |   delete this->shell; | 
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| 189 |   PRINTF(3)("GameWorld::~GameWorld() - unloading the current GameWorld\n"); | 
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| 190 |  | 
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| 191 |   this->dataTank->unloadData(); | 
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| 192 | } | 
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| 193 |  | 
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| 194 |  | 
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| 195 | /** | 
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| 196 |  *  starts the GameWorld | 
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| 197 |  */ | 
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| 198 | bool GameWorld::start() | 
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| 199 | { | 
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| 200 |   this->isPaused = false; | 
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| 201 |   this->isRunning = true; | 
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| 202 |  | 
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| 203 |   this->run(); | 
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| 204 | } | 
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| 205 |  | 
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| 206 |  | 
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| 207 | /** | 
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| 208 |  *  stops the world. | 
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| 209 |  */ | 
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| 210 | bool GameWorld::stop() | 
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| 211 | { | 
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| 212 |   PRINTF(3)("GameWorld::stop() - got stop signal\n"); | 
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| 213 |   this->isRunning = false; | 
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| 214 | } | 
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| 215 |  | 
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| 216 |  | 
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| 217 | /** | 
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| 218 |  *  pauses the game | 
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| 219 |  */ | 
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| 220 | bool GameWorld::pause() | 
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| 221 | { | 
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| 222 |   this->isPaused = true; | 
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| 223 | } | 
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| 224 |  | 
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| 225 |  | 
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| 226 | /** | 
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| 227 |  *  ends the pause Phase | 
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| 228 |  */ | 
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| 229 | bool GameWorld::resume() | 
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| 230 | { | 
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| 231 |   this->isPaused = false; | 
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| 232 | } | 
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| 233 |  | 
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| 234 |  | 
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| 235 | /** | 
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| 236 |  *  main loop of the world: executing all world relevant function | 
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| 237 |  * | 
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| 238 |  * in this loop we synchronize (if networked), handle input events, give the heart-beat to | 
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| 239 |  * all other member-entities of the world (tick to player, enemies etc.), checking for | 
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| 240 |  * collisions drawing everything to the screen. | 
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| 241 |  */ | 
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| 242 | void GameWorld::run() | 
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| 243 | { | 
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| 244 |   this->lastFrame = SDL_GetTicks (); | 
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| 245 |   PRINTF(3)("GameWorld::mainLoop() - Entering main loop\n"); | 
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| 246 |  | 
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| 247 |   while( this->isRunning) /* @todo implement pause */ | 
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| 248 |   { | 
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| 249 |     ++this->cycle; | 
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| 250 |     /* process intput */ | 
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| 251 |     this->handleInput (); | 
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| 252 |     if( !this->isRunning) | 
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| 253 |       break; | 
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| 254 |  | 
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| 255 |     /* network synchronisation */ | 
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| 256 |     this->synchronize (); | 
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| 257 |     /* process time */ | 
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| 258 |     this->tick (); | 
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| 259 |     /* process collision */ | 
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| 260 |     this->collide (); | 
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| 261 |     /* update the state */ | 
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| 262 |     this->update (); | 
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| 263 |     /* draw everything */ | 
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| 264 |     this->display (); | 
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| 265 |   } | 
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| 266 |  | 
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| 267 |   PRINTF(3)("GameWorld::mainLoop() - Exiting the main loop\n"); | 
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| 268 | } | 
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| 269 |  | 
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| 270 |  | 
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| 271 | /** | 
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| 272 |  *  synchronize local data with remote data | 
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| 273 | */ | 
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| 274 | void GameWorld::synchronize () | 
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| 275 | {} | 
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| 276 |  | 
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| 277 |  | 
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| 278 | /** | 
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| 279 |  *  run all input processing | 
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| 280 |  | 
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| 281 |    the command node is the central input event dispatcher. the node uses the even-queue from | 
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| 282 |    sdl and has its own event-passing-queue. | 
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| 283 | */ | 
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| 284 | void GameWorld::handleInput () | 
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| 285 | { | 
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| 286 |   EventHandler::getInstance()->process(); | 
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| 287 | } | 
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| 288 |  | 
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| 289 |  | 
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| 290 | /** | 
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| 291 |  *  ticks a WorldEntity list | 
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| 292 |  * @param entityList list of the WorldEntities | 
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| 293 |  * @param dt time passed since last frame | 
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| 294 |  */ | 
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| 295 | void GameWorld::tick(std::list<WorldEntity*> entityList, float dt) | 
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| 296 | { | 
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| 297 |   std::list<WorldEntity*>::iterator entity; | 
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| 298 |   for (entity = entityList.begin(); entity != entityList.end(); entity++) | 
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| 299 |     (*entity)->tick(dt); | 
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| 300 |  | 
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| 301 | } | 
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| 302 |  | 
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| 303 | /** | 
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| 304 |  *  advance the timeline | 
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| 305 |  * | 
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| 306 |  * this calculates the time used to process one frame (with all input handling, drawing, etc) | 
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| 307 |  * the time is mesured in ms and passed to all world-entities and other classes that need | 
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| 308 |  * a heart-beat. | 
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| 309 |  */ | 
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| 310 | void GameWorld::tick () | 
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| 311 | { | 
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| 312 |   Uint32 currentFrame = SDL_GetTicks(); | 
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| 313 |  | 
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| 314 |   if( !this->isPaused) | 
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| 315 |   { | 
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| 316 |     this->dt = currentFrame - this->lastFrame; | 
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| 317 |  | 
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| 318 |     /* limit the the frame rate to 100 frames per second (fps) */ | 
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| 319 |     if( this->dt < 10) | 
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| 320 |     { | 
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| 321 |       /* the frame-rate is limited to 100 frames per second, all other things are for nothing. */ | 
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| 322 |       //PRINTF(0)("fps = 1000 - frame rate is adjusted\n"); | 
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| 323 |       SDL_Delay(10 - dt); | 
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| 324 |       this->dt = 10; | 
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| 325 |     } | 
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| 326 |  | 
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| 327 |     this->dtS = (float)this->dt / 1000.0f * this->speed; | 
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| 328 |     this->gameTime += this->dtS; | 
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| 329 |  | 
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| 330 |     this->tick(this->dataTank->objectManager->getObjectList(OM_DEAD_TICK), this->dtS); | 
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| 331 |     this->tick(this->dataTank->objectManager->getObjectList(OM_ENVIRON), this->dtS); | 
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| 332 |     this->tick(this->dataTank->objectManager->getObjectList(OM_COMMON), this->dtS); | 
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| 333 |     this->tick(this->dataTank->objectManager->getObjectList(OM_GROUP_00), this->dtS); | 
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| 334 |     this->tick(this->dataTank->objectManager->getObjectList(OM_GROUP_00_PROJ), this->dtS); | 
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| 335 |     this->tick(this->dataTank->objectManager->getObjectList(OM_GROUP_01), this->dtS); | 
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| 336 |     this->tick(this->dataTank->objectManager->getObjectList(OM_GROUP_01_PROJ), this->dtS); | 
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| 337 |  | 
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| 338 |     /* update tick the rest */ | 
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| 339 |     this->dataTank->localCamera->tick(this->dtS); | 
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| 340 |     AnimationPlayer::getInstance()->tick(this->dtS); | 
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| 341 |     ParticleEngine::getInstance()->tick(this->dtS); | 
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| 342 |     PhysicsEngine::getInstance()->tick(this->dtS); | 
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| 343 |  | 
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| 344 |     GraphicsEngine::getInstance()->tick(this->dtS); | 
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| 345 |   } | 
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| 346 |   this->lastFrame = currentFrame; | 
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| 347 | } | 
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| 348 |  | 
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| 349 |  | 
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| 350 | /** | 
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| 351 |  *  this function gives the world a consistant state | 
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| 352 |  * | 
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| 353 |  * after ticking (updating the world state) this will give a constistant | 
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| 354 |  * state to the whole system. | 
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| 355 |  */ | 
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| 356 | void GameWorld::update() | 
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| 357 | { | 
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| 358 |   GraphicsEngine::getInstance()->update(this->dtS); | 
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| 359 |   PNode::getNullParent()->updateNode (this->dtS); | 
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| 360 |   SoundEngine::getInstance()->update(); | 
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| 361 |   //music->update(); | 
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| 362 | } | 
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| 363 |  | 
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| 364 |  | 
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| 365 | /** | 
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| 366 |  * kicks the CDEngine to detect the collisions between the object groups in the world | 
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| 367 |  */ | 
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| 368 | void GameWorld::collide() | 
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| 369 | { | 
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| 370 |   CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00), | 
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| 371 |   this->dataTank->objectManager->getObjectList(OM_GROUP_01_PROJ)); | 
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| 372 |   CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_01), | 
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| 373 |   this->dataTank->objectManager->getObjectList(OM_GROUP_00_PROJ)); | 
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| 374 |  | 
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| 375 |   CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_01), | 
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| 376 |       this->dataTank->objectManager->getObjectList(OM_COMMON)); | 
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| 377 | } | 
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| 378 |  | 
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| 379 | /** | 
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| 380 |  *  render the current frame | 
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| 381 |  * | 
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| 382 |  * clear all buffers and draw the world | 
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| 383 |  */ | 
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| 384 | void GameWorld::display () | 
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| 385 | { | 
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| 386 |   // clear buffer | 
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| 387 |   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | 
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| 388 |   // set camera | 
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| 389 |   this->dataTank->localCamera->apply (); | 
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| 390 |   // draw world | 
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| 391 |   this->draw(); | 
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| 392 |   // flip buffers | 
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| 393 |   GraphicsEngine::swapBuffers(); | 
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| 394 | } | 
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| 395 |  | 
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| 396 |  | 
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| 397 | /** | 
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| 398 |  *  runs through all entities calling their draw() methods | 
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| 399 |  */ | 
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| 400 | void GameWorld::draw () | 
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| 401 | { | 
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| 402 |   GraphicsEngine* engine = GraphicsEngine::getInstance(); | 
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| 403 |  | 
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| 404 |    /* to draw the bounding boxes of the objects at level 2 for debug purp */ | 
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| 405 |  | 
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| 406 |   /* debug draw the PNodes */ | 
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| 407 |  | 
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| 408 |   /* draw all WorldEntiy groups */ | 
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| 409 |   engine->draw(State::getObjectManager()->getObjectList(OM_ENVIRON_NOTICK)); | 
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| 410 |   engine->draw(State::getObjectManager()->getObjectList(OM_ENVIRON)); | 
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| 411 |   engine->draw(State::getObjectManager()->getObjectList(OM_COMMON)); | 
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| 412 |   engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_00)); | 
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| 413 |   engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_00_PROJ)); | 
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| 414 |   engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_01)); | 
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| 415 |   engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_01_PROJ)); | 
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| 416 |   /* draws the particles */ | 
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| 417 |   ParticleEngine::getInstance()->draw(); | 
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| 418 |  | 
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| 419 |   if( unlikely( this->showBV)) | 
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| 420 |   { | 
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| 421 |     CDEngine* engine = CDEngine::getInstance(); | 
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| 422 |     engine->drawBV(State::getObjectManager()->getObjectList(OM_ENVIRON_NOTICK)); | 
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| 423 |     engine->drawBV(State::getObjectManager()->getObjectList(OM_ENVIRON)); | 
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| 424 |     engine->drawBV(State::getObjectManager()->getObjectList(OM_COMMON)); | 
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| 425 |     engine->drawBV(State::getObjectManager()->getObjectList(OM_GROUP_00)); | 
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| 426 |     engine->drawBV(State::getObjectManager()->getObjectList(OM_GROUP_01)); | 
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| 427 |     engine->drawBV(State::getObjectManager()->getObjectList(OM_GROUP_01_PROJ)); | 
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| 428 |   } | 
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| 429 |  | 
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| 430 |   if( unlikely(this->showPNodes)) | 
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| 431 |     PNode::getNullParent()->debugDraw(0); | 
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| 432 |  | 
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| 433 |   /* final draw command */ | 
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| 434 |   engine->draw(); | 
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| 435 | } | 
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| 436 |  | 
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| 437 |  | 
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| 438 | /** | 
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| 439 |  *  sets the track path of this world | 
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| 440 |  * @param name the name of the path | 
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| 441 |  */ | 
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| 442 | void GameWorld::setPath( const char* name) | 
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| 443 | { | 
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| 444 |   if (this->path) | 
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| 445 |     delete this->path; | 
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| 446 |   if (ResourceManager::isFile(name)) | 
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| 447 |   { | 
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| 448 |     this->path = new char[strlen(name)+1]; | 
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| 449 |     strcpy(this->path, name); | 
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| 450 |   } | 
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| 451 |   else | 
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| 452 |   { | 
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| 453 |     this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; | 
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| 454 |     sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); | 
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| 455 |   } | 
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| 456 | } | 
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| 457 |  | 
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| 458 |  | 
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| 459 | /** | 
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| 460 |  *  shows the loading screen | 
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| 461 |  */ | 
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| 462 | void GameWorld::displayLoadScreen () | 
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| 463 | { | 
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| 464 |   PRINTF(3)("GameWorld::displayLoadScreen - start\n"); | 
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| 465 |   this->dataTank->glmis = new GLMenuImageScreen(); | 
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| 466 |   this->dataTank->glmis->setMaximum(8); | 
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| 467 |   PRINTF(3)("GameWorld::displayLoadScreen - end\n"); | 
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| 468 | } | 
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| 469 |  | 
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| 470 |  | 
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| 471 | /** | 
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| 472 |  *  removes the loadscreen, and changes over to the game | 
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| 473 |  */ | 
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| 474 | void GameWorld::releaseLoadScreen () | 
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| 475 | { | 
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| 476 |   PRINTF(3)("GameWorld::releaseLoadScreen - start\n"); | 
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| 477 |   this->dataTank->glmis->setValue(this->dataTank->glmis->getMaximum()); | 
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| 478 |   PRINTF(3)("GameWorld::releaseLoadScreen - end\n"); | 
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| 479 | } | 
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| 480 |  | 
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