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| 1 | /*! | 
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| 2 |  * @file dedicated_server_world.h | 
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| 3 |  *  Holds and manages all dedicated server data | 
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| 4 |  */ | 
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| 5 |  | 
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| 6 | #ifndef _DEDICATED_SERVER_WORLD_H | 
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| 7 | #define _DEDICATED_SERVER_WORLD_H | 
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| 8 |  | 
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| 9 | #include "game_world.h" | 
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| 10 |  | 
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| 11 |  | 
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| 12 | class TiXmlElement; | 
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| 13 |  | 
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| 14 |  | 
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| 15 | //! The game world | 
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| 16 | /** | 
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| 17 |  *  this class initializes everything that should be displayed inside of the current level. | 
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| 18 |  *  it is the main driving factor during gameplay. | 
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| 19 |  */ | 
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| 20 | class DedicatedServerWorld : public GameWorld | 
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| 21 | { | 
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| 22 |  | 
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| 23 |   public: | 
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| 24 |     DedicatedServerWorld (const TiXmlElement* root = NULL); | 
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| 25 |     virtual ~DedicatedServerWorld (); | 
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| 26 |  | 
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| 27 |     void loadParams(const TiXmlElement* root); | 
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| 28 |  | 
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| 29 |   private: | 
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| 30 |  | 
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| 31 | }; | 
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| 32 |  | 
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| 33 | #endif /* _DEDICATED_SERVER_WORLD_H */ | 
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