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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_STORY_ENTITY |
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| 18 | |
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| 19 | #include "campaign.h" |
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| 20 | |
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| 21 | #include "util/loading/factory.h" |
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| 22 | #include "util/loading/load_param.h" |
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| 23 | #include "state.h" |
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| 24 | |
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| 25 | #include "campaign_data.h" |
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| 26 | |
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| 27 | using namespace std; |
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| 28 | |
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| 29 | |
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| 30 | /** |
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| 31 | * the constructor |
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| 32 | * @param root the XML root element |
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| 33 | * |
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| 34 | * this constructor is always called in a XML context (loading procedure) |
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| 35 | */ |
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| 36 | Campaign::Campaign ( TiXmlElement* root) |
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| 37 | { |
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| 38 | this->setClassID(CL_CAMPAIGN, "Campaign"); |
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| 39 | |
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| 40 | PRINTF(4)("Loading Campaign...\n"); |
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| 41 | assert( root != NULL); |
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| 42 | |
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| 43 | this->bReturnToMenu = false; |
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| 44 | |
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| 45 | this->campaignData = new CampaignData(root); |
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| 46 | this->loadParams(root); |
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| 47 | |
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| 48 | } |
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| 49 | |
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| 50 | |
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| 51 | /** |
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| 52 | * the campaign destructor |
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| 53 | */ |
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| 54 | Campaign::~Campaign () |
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| 55 | { |
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| 56 | if( this->campaignData) |
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| 57 | delete this->campaignData; |
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| 58 | } |
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| 59 | |
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| 60 | |
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| 61 | /** |
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| 62 | * loads the Parameters of a Campaign |
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| 63 | * @param root: The XML-element to load from |
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| 64 | */ |
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| 65 | void Campaign::loadParams(const TiXmlElement* root) |
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| 66 | { |
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| 67 | StoryEntity::loadParams(root); |
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| 68 | |
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| 69 | PRINTF(4)("Loaded Campaign specific stuff\n"); |
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| 70 | } |
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| 71 | |
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| 72 | |
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| 73 | /** |
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| 74 | * starts the campaing with a specific ID |
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| 75 | * @param storyID the id of the StoryEntity |
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| 76 | */ |
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| 77 | bool Campaign::start() |
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| 78 | { |
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| 79 | PRINTF(2)("Starting Campaign nr. %i\n", this->getStoryID()); |
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| 80 | |
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| 81 | this->isRunning = true; |
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| 82 | this->bReturnToMenu = false; |
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| 83 | this->run(); |
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| 84 | } |
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| 85 | |
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| 86 | |
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| 87 | /** |
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| 88 | * pauses the campaign |
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| 89 | */ |
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| 90 | bool Campaign::pause() |
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| 91 | { |
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| 92 | this->isPaused = true; |
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| 93 | } |
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| 94 | |
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| 95 | |
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| 96 | /** |
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| 97 | * resumes the campaign after a pause |
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| 98 | */ |
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| 99 | bool Campaign::resume() |
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| 100 | { |
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| 101 | PRINTF(4)("Resuming the current Campaign\n"); |
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| 102 | this->isPaused = false; |
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| 103 | } |
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| 104 | |
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| 105 | |
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| 106 | /** |
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| 107 | * stops the campaign |
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| 108 | */ |
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| 109 | bool Campaign::stop() |
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| 110 | { |
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| 111 | PRINTF(4)("Stopping the current Campaign\n"); |
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| 112 | if( State::getMenuID() != -1) |
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| 113 | this->bReturnToMenu = true; |
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| 114 | else |
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| 115 | this->isRunning = false; // fast exit |
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| 116 | if( this->currentEntity != NULL) |
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| 117 | { |
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| 118 | this->currentEntity->stop(); |
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| 119 | } |
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| 120 | } |
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| 121 | |
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| 122 | |
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| 123 | /** |
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| 124 | * runs the campaign |
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| 125 | */ |
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| 126 | void Campaign::run() |
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| 127 | { |
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| 128 | ErrorMessage errorCode; |
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| 129 | int storyID = WORLD_ID_0; |
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| 130 | |
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| 131 | for( this->currentEntity = this->campaignData->getFirstLevel(), this->isRunning = true; |
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| 132 | this->currentEntity != NULL && this->isRunning; |
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| 133 | this->currentEntity = this->campaignData->getNextLevel()) |
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| 134 | { |
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| 135 | PRINTF(0)("Campaign is starting StoryEntity nr:%i\n", this->currentEntity->getStoryID()); |
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| 136 | |
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| 137 | // check if return to menu |
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| 138 | if( this->bReturnToMenu) |
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| 139 | { |
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| 140 | this->currentEntity = this->campaignData->getLevel(WORLD_ID_MENU); |
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| 141 | this->bReturnToMenu = false; |
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| 142 | } |
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| 143 | |
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| 144 | this->campaignData->setCurrentEntity(this->currentEntity); |
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| 145 | |
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| 146 | this->currentEntity->init(); |
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| 147 | this->currentEntity->loadData(); |
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| 148 | this->currentEntity->start(); |
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| 149 | this->currentEntity->unloadData(); |
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| 150 | } |
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| 151 | PRINTF(2)("There is no StoryEnity left to play, quitting game\n"); |
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| 152 | } |
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| 153 | |
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| 154 | |
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| 155 | /** |
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| 156 | * this changes to the next level |
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| 157 | */ |
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| 158 | void Campaign::switchToNextLevel() |
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| 159 | { |
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| 160 | PRINTF(4)("Switching to the next StoryEntity\n"); |
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| 161 | this->currentEntity->stop(); |
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| 162 | } |
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| 163 | |
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| 164 | |
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