| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 | */ | 
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| 16 |  | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_STORY_ENTITY | 
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| 18 |  | 
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| 19 | #include "campaign.h" | 
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| 20 |  | 
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| 21 | #include "util/loading/factory.h" | 
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| 22 | #include "util/loading/load_param.h" | 
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| 23 | #include "state.h" | 
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| 24 |  | 
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| 25 | #include "campaign_data.h" | 
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| 26 | #include "debug.h" | 
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| 27 |  | 
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| 28 |  | 
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| 29 |  | 
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| 30 | ObjectListDefinition(Campaign); | 
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| 31 |  | 
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| 32 | /** | 
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| 33 |  *  the constructor | 
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| 34 |  * @param root the XML root element | 
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| 35 |  * | 
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| 36 |  * this constructor is always called in a XML context (loading procedure) | 
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| 37 |  */ | 
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| 38 | Campaign::Campaign ( TiXmlElement* root) | 
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| 39 | { | 
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| 40 |   this->registerObject(this, Campaign::_objectList); | 
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| 41 |  | 
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| 42 |   PRINTF(4)("Loading Campaign...\n"); | 
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| 43 |   assert( root != NULL); | 
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| 44 |  | 
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| 45 |   this->bReturnToMenu = false; | 
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| 46 |  | 
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| 47 |   this->campaignData = new CampaignData(root); | 
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| 48 |   this->loadParams(root); | 
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| 49 |  | 
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| 50 | } | 
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| 51 |  | 
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| 52 |  | 
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| 53 | /** | 
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| 54 |  * the campaign destructor | 
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| 55 |  */ | 
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| 56 | Campaign::~Campaign () | 
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| 57 | { | 
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| 58 |   if( this->campaignData) | 
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| 59 |     delete this->campaignData; | 
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| 60 | } | 
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| 61 |  | 
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| 62 |  | 
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| 63 | /** | 
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| 64 |  *  loads the Parameters of a Campaign | 
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| 65 |  * @param root: The XML-element to load from | 
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| 66 |  */ | 
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| 67 | void Campaign::loadParams(const TiXmlElement* root) | 
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| 68 | { | 
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| 69 |   StoryEntity::loadParams(root); | 
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| 70 |  | 
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| 71 |   PRINTF(4)("Loaded Campaign specific stuff\n"); | 
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| 72 | } | 
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| 73 |  | 
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| 74 |  | 
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| 75 | /** | 
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| 76 |  *  starts the campaing with a specific ID | 
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| 77 |  * @param storyID the id of the StoryEntity | 
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| 78 |  */ | 
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| 79 | bool Campaign::start() | 
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| 80 | { | 
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| 81 |   PRINTF(2)("Starting Campaign nr. %i\n", this->getStoryID()); | 
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| 82 |  | 
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| 83 |   this->bRunning = true; | 
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| 84 |   this->bReturnToMenu = false; | 
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| 85 |   this->run(); | 
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| 86 |  | 
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| 87 |   return true; | 
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| 88 | } | 
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| 89 |  | 
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| 90 |  | 
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| 91 | /** | 
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| 92 |  *  pauses the campaign | 
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| 93 |  */ | 
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| 94 | bool Campaign::pause() | 
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| 95 | { | 
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| 96 |   return (this->bPaused = true); | 
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| 97 | } | 
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| 98 |  | 
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| 99 |  | 
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| 100 | /** | 
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| 101 |  *  resumes the campaign after a pause | 
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| 102 |  */ | 
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| 103 | bool Campaign::resume() | 
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| 104 | { | 
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| 105 |   PRINTF(4)("Resuming the current Campaign\n"); | 
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| 106 |   return (this->bPaused = false); | 
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| 107 | } | 
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| 108 |  | 
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| 109 |  | 
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| 110 | /** | 
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| 111 |  *  stops the campaign | 
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| 112 |  */ | 
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| 113 | bool Campaign::stop() | 
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| 114 | { | 
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| 115 |   PRINTF(4)("Stopping the current Campaign\n"); | 
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| 116 |   if( State::getMenuID() != -1) | 
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| 117 |     this->bReturnToMenu = true; | 
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| 118 |   else | 
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| 119 |     this->bRunning = false;  // fast exit | 
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| 120 |   if( this->currentEntity != NULL) | 
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| 121 |   { | 
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| 122 |     this->currentEntity->stop(); | 
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| 123 |   } | 
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| 124 |  | 
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| 125 |   return true; | 
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| 126 | } | 
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| 127 |  | 
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| 128 |  | 
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| 129 | /** | 
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| 130 |  *  runs the campaign | 
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| 131 |  */ | 
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| 132 | void Campaign::run() | 
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| 133 | { | 
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| 134 |   ErrorMessage       errorCode; | 
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| 135 | //  int                storyID = WORLD_ID_0; | 
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| 136 |  | 
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| 137 |   for( this->currentEntity = this->campaignData->getFirstLevel(), this->bRunning = true; | 
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| 138 |        this->currentEntity != NULL && this->bRunning; | 
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| 139 |        this->currentEntity = this->campaignData->getNextLevel()) | 
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| 140 |   { | 
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| 141 |     PRINTF(0)("Campaign is starting StoryEntity nr:%i\n", this->currentEntity->getStoryID()); | 
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| 142 |  | 
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| 143 |     // check if return to menu | 
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| 144 |     if( this->bReturnToMenu) | 
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| 145 |     { | 
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| 146 |       this->currentEntity = this->campaignData->getLevel(WORLD_ID_MENU); | 
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| 147 |       this->bReturnToMenu = false; | 
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| 148 |     } | 
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| 149 |  | 
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| 150 |     this->campaignData->setCurrentEntity(this->currentEntity); | 
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| 151 |  | 
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| 152 |     this->currentEntity->init(); | 
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| 153 |     this->currentEntity->loadData(); | 
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| 154 |     this->currentEntity->start(); | 
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| 155 |     this->currentEntity->unloadData(); | 
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| 156 |   } | 
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| 157 |   PRINTF(2)("There is no StoryEnity left to play, quitting game\n"); | 
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| 158 | } | 
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| 159 |  | 
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| 160 |  | 
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| 161 | /** | 
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| 162 |  *  this changes to the next level | 
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| 163 |  */ | 
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| 164 | void Campaign::switchToNextLevel() | 
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| 165 | { | 
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| 166 |   PRINTF(4)("Switching to the next StoryEntity\n"); | 
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| 167 |   this->currentEntity->stop(); | 
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| 168 | } | 
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| 169 |  | 
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| 170 |  | 
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