[2636] | 1 | |
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| 2 | |
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[4597] | 3 | /* |
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[2636] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[4597] | 15 | co-programmer: |
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[2636] | 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "campaign.h" |
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[3629] | 20 | |
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[5982] | 21 | #include "factory.h" |
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[4010] | 22 | #include "game_loader.h" |
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[3629] | 23 | #include "story_entity.h" |
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| 24 | |
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[2636] | 25 | #include "world.h" |
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| 26 | #include "camera.h" |
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[3629] | 27 | |
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[4261] | 28 | #include "load_param.h" |
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| 29 | |
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[5651] | 30 | |
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[2636] | 31 | using namespace std; |
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| 32 | |
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| 33 | |
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[4597] | 34 | Campaign::Campaign () |
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[2636] | 35 | { |
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[4597] | 36 | this->setClassID(CL_CAMPAIGN, "Campaign"); |
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[2636] | 37 | this->isInit = false; |
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| 38 | } |
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[4261] | 39 | |
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[4597] | 40 | Campaign::Campaign ( TiXmlElement* root) |
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[4010] | 41 | { |
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[4597] | 42 | this->setClassID(CL_CAMPAIGN, "Campaign"); |
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| 43 | |
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[5300] | 44 | PRINTF(4)("Loading Campaign...\n"); |
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[4597] | 45 | |
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[4010] | 46 | assert( root != NULL); |
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[4597] | 47 | |
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[4010] | 48 | this->isInit = false; |
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[4597] | 49 | |
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[4598] | 50 | this->loadParams(root); |
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[4597] | 51 | |
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| 52 | |
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| 53 | //if( lastCreated != NULL) |
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[4010] | 54 | //lastCreated->setStoryID( WORLD_ID_GAMEEND); |
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| 55 | } |
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[2636] | 56 | |
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[4816] | 57 | Campaign::~Campaign () |
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| 58 | {} |
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[2636] | 59 | |
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| 60 | |
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[3222] | 61 | ErrorMessage Campaign::init() |
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[2636] | 62 | { |
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| 63 | this->isInit = true; |
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| 64 | } |
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| 65 | |
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[4598] | 66 | /** |
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| 67 | \brief loads the Parameters of a Campaign |
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[4836] | 68 | * @param root: The XML-element to load from |
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[4598] | 69 | */ |
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| 70 | void Campaign::loadParams(const TiXmlElement* root) |
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| 71 | { |
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[4600] | 72 | static_cast<BaseObject*>(this)->loadParams(root); |
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[2636] | 73 | |
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[5671] | 74 | LoadParam(root, "identifier", this, Campaign, setStoryID) |
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[5651] | 75 | .describe("A Unique Identifier for this Campaign"); |
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[4598] | 76 | |
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[5651] | 77 | LoadParamXML(root, "WorldList", this, Campaign, loadWorldListParams) |
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[4600] | 78 | .describe("A List of Worlds to be loaded in this Campaign"); |
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[4598] | 79 | } |
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| 80 | |
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| 81 | /** |
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| 82 | \brief loads a WorldList |
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[4836] | 83 | * @param root: the XML-element to load from |
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[4598] | 84 | */ |
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| 85 | void Campaign::loadWorldListParams(const TiXmlElement* root) |
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| 86 | { |
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[5651] | 87 | if (root == NULL) |
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| 88 | return; |
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| 89 | |
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[5751] | 90 | LOAD_PARAM_START_CYCLE(root, element); |
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[4598] | 91 | { |
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[5300] | 92 | PRINTF(5)("Campaign: Constructor: adding a world\n"); |
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[5982] | 93 | StoryEntity* created = (StoryEntity*) Factory::fabricate(element); |
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[4598] | 94 | if( created != NULL) |
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| 95 | { |
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| 96 | this->addEntity( created); |
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| 97 | } |
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| 98 | } |
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[5751] | 99 | LOAD_PARAM_END_CYCLE(element); |
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[4598] | 100 | } |
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| 101 | |
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[3222] | 102 | ErrorMessage Campaign::start() |
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[2636] | 103 | { |
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| 104 | this->start(0); |
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| 105 | } |
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| 106 | |
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[5292] | 107 | //! @todo boky -> fix it |
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[3222] | 108 | ErrorMessage Campaign::start(int storyID = 0) |
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[2636] | 109 | { |
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[3222] | 110 | ErrorMessage errorCode; |
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[4597] | 111 | if( !this->isInit) return errorCode; |
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[3221] | 112 | if( storyID == WORLD_ID_GAMEEND) return errorCode; |
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[2636] | 113 | this->running = true; |
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| 114 | StoryEntity* se = this->getStoryEntity(storyID); |
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[3220] | 115 | this->currentEntity = se; |
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[3221] | 116 | while( se != NULL && this->running) |
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[2636] | 117 | { |
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[4324] | 118 | PRINTF(0)("Starting new StoryEntity Nr:%i\n", se->getStoryID()); |
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[3629] | 119 | se->preLoad(); |
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[2636] | 120 | se->load(); |
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[6152] | 121 | se->postLoad(); |
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| 122 | |
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| 123 | se->preStart(); |
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[2636] | 124 | se->start(); |
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[3221] | 125 | se->destroy(); |
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[4597] | 126 | |
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[5215] | 127 | int nextWorldID = se->getNextStoryID(); |
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| 128 | |
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[5773] | 129 | this->entities.remove(se); |
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[3220] | 130 | delete se; |
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| 131 | |
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| 132 | //printf("Campaing::start() - got nextWorldID = %i\n", nextWorldID); |
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[2636] | 133 | se = this->getStoryEntity(nextWorldID); |
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[3220] | 134 | this->currentEntity = se; |
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[4597] | 135 | if( ( nextWorldID == WORLD_ID_GAMEEND) ||( se == NULL) ) |
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| 136 | { |
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[5305] | 137 | PRINTF(4)("Quitting campaing story loop\n"); |
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[4597] | 138 | if(se != NULL) |
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| 139 | delete se; |
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| 140 | return errorCode; |
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| 141 | } |
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[4816] | 142 | } |
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[4597] | 143 | |
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[4816] | 144 | /* clean up all world that have not been loaded and therefore are still in the world list - |
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| 145 | this probably does not belong into the start function. remove this later |
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| 146 | */ |
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[5773] | 147 | list<StoryEntity*>::iterator it; |
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| 148 | for(it = this->entities.begin(); it != entities.end(); it++) |
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[4816] | 149 | { |
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[5773] | 150 | delete (*it); |
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[2636] | 151 | } |
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[6139] | 152 | PRINTF(1)("There is no StoryEnity left to play, quitting\n"); |
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[2636] | 153 | } |
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| 154 | |
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| 155 | |
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[3222] | 156 | ErrorMessage Campaign::pause() |
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[2636] | 157 | { |
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| 158 | if(this->currentEntity != NULL) |
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| 159 | this->isPaused = true; |
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| 160 | } |
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| 161 | |
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| 162 | |
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[3222] | 163 | ErrorMessage Campaign::resume() |
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[2636] | 164 | { |
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| 165 | if(this->currentEntity != NULL) |
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| 166 | this->isPaused = false; |
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| 167 | } |
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| 168 | |
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| 169 | |
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[3459] | 170 | ErrorMessage Campaign::stop() |
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[3220] | 171 | { |
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[3459] | 172 | this->running = false; |
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[4597] | 173 | if(this->currentEntity != NULL) |
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[3459] | 174 | { |
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| 175 | this->currentEntity->stop(); |
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| 176 | } |
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| 177 | } |
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| 178 | |
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| 179 | |
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| 180 | ErrorMessage Campaign::destroy() |
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| 181 | { |
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[3220] | 182 | if(this->currentEntity != NULL) |
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| 183 | { |
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| 184 | this->currentEntity->destroy(); |
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| 185 | delete this->currentEntity; |
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| 186 | this->currentEntity = NULL; |
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| 187 | } |
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| 188 | } |
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| 189 | |
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[3459] | 190 | |
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[4597] | 191 | /** |
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[4836] | 192 | * adds an game stroy entity to the campaign |
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[3459] | 193 | |
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[4836] | 194 | * @param se: The entity |
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| 195 | * @param storyID: The number that identifies the entity in the campaign. Each ID only used once in a Campaign |
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[3459] | 196 | |
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| 197 | An entity can be a world (playable), a cinematic, a shop, sounds, whatever you |
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| 198 | want to queue up in the campaign. |
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| 199 | */ |
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| 200 | void Campaign::addEntity(StoryEntity* se, int storyID) |
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| 201 | { |
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| 202 | se->setStoryID(storyID); |
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| 203 | this->addEntity(se); |
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| 204 | } |
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| 205 | |
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| 206 | void Campaign::addEntity(StoryEntity* se) |
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| 207 | { |
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[5773] | 208 | this->entities.push_back(se); |
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[3459] | 209 | } |
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| 210 | |
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| 211 | |
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| 212 | void Campaign::removeEntity(int storyID) |
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| 213 | { |
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| 214 | this->removeEntity(this->getStoryEntity(storyID)); |
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[4597] | 215 | |
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[3459] | 216 | } |
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| 217 | |
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| 218 | |
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| 219 | void Campaign::removeEntity(StoryEntity* se) |
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| 220 | { |
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[5773] | 221 | this->entities.remove(se); |
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[3459] | 222 | } |
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| 223 | |
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| 224 | |
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[3225] | 225 | /* |
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| 226 | \brief this changes to the next level |
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| 227 | */ |
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[2636] | 228 | void Campaign::nextLevel() |
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| 229 | { |
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[5324] | 230 | PRINTF(4)("Campaign:nextLevel()\n"); |
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[3220] | 231 | this->currentEntity->stop(); |
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[2636] | 232 | } |
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| 233 | |
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[3225] | 234 | /* |
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| 235 | \brief change to the previous level - not implemented |
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| 236 | |
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| 237 | this propably useless |
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| 238 | */ |
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[2636] | 239 | void Campaign::previousLevel() |
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| 240 | {} |
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| 241 | |
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| 242 | |
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[3225] | 243 | /* |
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| 244 | \brief lookup a entity with a given id |
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[4836] | 245 | * @param story id to be lookuped |
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| 246 | @returns the entity found or NULL if search ended without match |
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[3225] | 247 | */ |
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[3220] | 248 | StoryEntity* Campaign::getStoryEntity(int storyID) |
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[2636] | 249 | { |
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[3220] | 250 | //printf("Campaing::getStoryEntity(%i) - getting next Entity\n", storyID); |
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| 251 | if( storyID == WORLD_ID_GAMEEND) |
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| 252 | return NULL; |
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[3608] | 253 | |
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| 254 | /* |
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| 255 | tList<StoryEntity>* l; |
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[3220] | 256 | StoryEntity* entity = NULL; |
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[4597] | 257 | l = this->entities->getNext(); |
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| 258 | while( l != NULL) |
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| 259 | { |
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[3231] | 260 | entity = l->getObject(); |
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| 261 | l = l->getNext(); |
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[3608] | 262 | |
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[3220] | 263 | int id = entity->getStoryID(); |
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| 264 | //printf("Campaing::getStoryEntity() - now looping, found entity nr=%i\n", id); |
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| 265 | if(id == storyID) |
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[4597] | 266 | { |
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| 267 | //printf("Campaing::getStoryEntity() - yea, this is what we where looking for: %id\n"); |
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| 268 | return entity; |
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| 269 | } |
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[3608] | 270 | |
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[2636] | 271 | } |
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[3608] | 272 | */ |
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| 273 | |
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| 274 | |
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[5773] | 275 | list<StoryEntity*>::iterator it; |
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| 276 | for (it = this->entities.begin(); it != this->entities.end(); it++) |
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| 277 | { |
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| 278 | int id = (*it)->getStoryID(); |
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[3608] | 279 | //printf("Campaing::getStoryEntity() - now looping, found entity nr=%i\n", id); |
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| 280 | if(id == storyID) |
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[4597] | 281 | { |
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| 282 | //printf("Campaing::getStoryEntity() - yea, this is what we where looking for: %id\n"); |
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[5773] | 283 | return (*it); |
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[4597] | 284 | } |
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[3608] | 285 | } |
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| 286 | |
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| 287 | |
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[5773] | 288 | |
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[2636] | 289 | return NULL; |
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| 290 | } |
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