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source: orxonox.OLD/trunk/src/story_entities/campaign.cc @ 5751

Last change on this file since 5751 was 5751, checked in by bensch, 18 years ago

orxonox/trunk: really cool hack, to let the fighter fly up and down :)

File size: 6.3 KB
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[2636]1
2
[4597]3/*
[2636]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
[4597]15   co-programmer:
[2636]16*/
17
18
19#include "campaign.h"
[3629]20
[4010]21#include "game_loader.h"
[3629]22#include "story_entity.h"
23
[2636]24#include "world.h"
25#include "camera.h"
[3629]26
[3608]27#include "list.h"
[2636]28
[4261]29#include "load_param.h"
30
[5651]31
[2636]32using namespace std;
33
34
[4597]35Campaign::Campaign ()
[2636]36{
[4597]37  this->setClassID(CL_CAMPAIGN, "Campaign");
[3608]38  this->entities = new tList<StoryEntity>();
[2636]39  this->isInit = false;
40}
[4261]41
[4597]42Campaign::Campaign ( TiXmlElement* root)
[4010]43{
[4597]44  this->setClassID(CL_CAMPAIGN, "Campaign");
45
[5300]46  PRINTF(4)("Loading Campaign...\n");
[4597]47
[4010]48  assert( root != NULL);
[4597]49
[4010]50  this->entities = new tList<StoryEntity>();
51  this->isInit = false;
[4597]52
[4598]53  this->loadParams(root);
[4597]54
55
56  //if( lastCreated != NULL)
[4010]57  //lastCreated->setStoryID( WORLD_ID_GAMEEND);
58}
[2636]59
[4816]60Campaign::~Campaign ()
61{}
[2636]62
63
[3222]64ErrorMessage Campaign::init()
[2636]65{
66  this->isInit = true;
67}
68
[4598]69/**
70  \brief loads the Parameters of a Campaign
[4836]71* @param root: The XML-element to load from
[4598]72 */
73void Campaign::loadParams(const TiXmlElement* root)
74{
[4600]75  static_cast<BaseObject*>(this)->loadParams(root);
[2636]76
[5671]77  LoadParam(root, "identifier", this, Campaign, setStoryID)
[5651]78     .describe("A Unique Identifier for this Campaign");
[4598]79
[5651]80   LoadParamXML(root, "WorldList", this, Campaign, loadWorldListParams)
[4600]81      .describe("A List of Worlds to be loaded in this Campaign");
[4598]82}
83
84/**
85  \brief loads a WorldList
[4836]86* @param root: the XML-element to load from
[4598]87 */
88void Campaign::loadWorldListParams(const TiXmlElement* root)
89{
[5651]90  if (root == NULL)
91    return;
92
[5751]93  LOAD_PARAM_START_CYCLE(root, element);
[4598]94  {
[5300]95    PRINTF(5)("Campaign: Constructor: adding a world\n");
[4598]96    StoryEntity* created = (StoryEntity*) GameLoader::getInstance()->fabricate(element);
97    if( created != NULL)
98    {
99      this->addEntity( created);
100    }
101  }
[5751]102  LOAD_PARAM_END_CYCLE(element);
[4598]103}
104
[3222]105ErrorMessage Campaign::start()
[2636]106{
107  this->start(0);
108}
109
[5292]110//! @todo boky -> fix it
[3222]111ErrorMessage Campaign::start(int storyID = 0)
[2636]112{
[3222]113  ErrorMessage errorCode;
[4597]114  if( !this->isInit) return errorCode;
[3221]115  if( storyID == WORLD_ID_GAMEEND) return errorCode;
[2636]116  this->running = true;
117  StoryEntity* se = this->getStoryEntity(storyID);
[3220]118  this->currentEntity = se;
[3221]119  while( se != NULL && this->running)
[2636]120    {
[4324]121      PRINTF(0)("Starting new StoryEntity Nr:%i\n", se->getStoryID());
[3220]122      se->displayLoadScreen();
[3629]123      se->preLoad();
[2636]124      se->load();
125      se->init();
[3220]126      se->releaseLoadScreen();
[2636]127      se->start();
[3221]128      se->destroy();
[4597]129
[5215]130      int nextWorldID = se->getNextStoryID();
131
[4816]132      this->entities->remove(se);
[3220]133      delete se;
134
135      //printf("Campaing::start() - got nextWorldID = %i\n", nextWorldID);
[2636]136      se = this->getStoryEntity(nextWorldID);
[3220]137      this->currentEntity = se;
[4597]138      if( ( nextWorldID == WORLD_ID_GAMEEND) ||( se == NULL) )
139        {
[5305]140          PRINTF(4)("Quitting campaing story loop\n");
[4597]141          if(se != NULL)
142            delete se;
143          return errorCode;
144        }
[4816]145    }
[4597]146
[4816]147    /* clean up all world that have not been loaded and therefore are still in the world list  -
148       this probably does not belong into the start function. remove this later
149    */
150    tIterator<StoryEntity>* it = this->entities->getIterator();
[5115]151    se = it->firstElement();
[4816]152    while( se != NULL)
153    {
154      delete se;
155      se = it->nextElement();
[2636]156    }
[4816]157    delete this->entities;
[5211]158    delete it;
[2636]159}
160
161
[3222]162ErrorMessage Campaign::pause()
[2636]163{
164  if(this->currentEntity != NULL)
165    this->isPaused = true;
166}
167
168
[3222]169ErrorMessage Campaign::resume()
[2636]170{
171  if(this->currentEntity != NULL)
172    this->isPaused = false;
173}
174
175
[3459]176ErrorMessage Campaign::stop()
[3220]177{
[3459]178  this->running = false;
[4597]179  if(this->currentEntity != NULL)
[3459]180    {
181      this->currentEntity->stop();
182    }
183}
184
185
186ErrorMessage Campaign::destroy()
187{
[3220]188  if(this->currentEntity != NULL)
189    {
190      this->currentEntity->destroy();
191      delete this->currentEntity;
192      this->currentEntity = NULL;
193    }
194}
195
[3459]196
[4597]197/**
[4836]198  *  adds an game stroy entity to the campaign
[3459]199
[4836]200  * @param se: The entity
201  * @param storyID: The number that identifies the entity in the campaign. Each ID only used once in a Campaign
[3459]202
203    An entity can be a world (playable), a cinematic, a shop, sounds, whatever you
204    want to queue up in the campaign.
205*/
206void Campaign::addEntity(StoryEntity* se, int storyID)
207{
208  se->setStoryID(storyID);
209  this->addEntity(se);
210}
211
212void Campaign::addEntity(StoryEntity* se)
213{
214  this->entities->add(se);
215}
216
217
218void Campaign::removeEntity(int storyID)
219{
220  this->removeEntity(this->getStoryEntity(storyID));
[4597]221
[3459]222}
223
224
225void Campaign::removeEntity(StoryEntity* se)
226{
227  this->entities->remove(se);
228}
229
230
[3225]231/*
232  \brief this changes to the next level
233*/
[2636]234void Campaign::nextLevel()
235{
[5324]236  PRINTF(4)("Campaign:nextLevel()\n");
[3220]237  this->currentEntity->stop();
[2636]238}
239
[3225]240/*
241  \brief change to the previous level - not implemented
242
243  this propably useless
244*/
[2636]245void Campaign::previousLevel()
246{}
247
248
[3225]249/*
250  \brief lookup a entity with a given id
[4836]251* @param story id to be lookuped
252  @returns the entity found or NULL if search ended without match
[3225]253*/
[3220]254StoryEntity* Campaign::getStoryEntity(int storyID)
[2636]255{
[3220]256  //printf("Campaing::getStoryEntity(%i) - getting next Entity\n", storyID);
257  if( storyID == WORLD_ID_GAMEEND)
258    return NULL;
[3608]259
260  /*
261  tList<StoryEntity>* l;
[3220]262  StoryEntity* entity = NULL;
[4597]263  l = this->entities->getNext();
264  while( l != NULL)
265    {
[3231]266      entity = l->getObject();
267      l = l->getNext();
[3608]268
[3220]269      int id = entity->getStoryID();
270      //printf("Campaing::getStoryEntity() - now looping, found entity nr=%i\n", id);
271      if(id == storyID)
[4597]272        {
273          //printf("Campaing::getStoryEntity() - yea, this is what we where looking for: %id\n");
274          return entity;
275        }
[3608]276
[2636]277    }
[3608]278  */
279
280
[3832]281  tIterator<StoryEntity>* iterator = this->entities->getIterator();
[5115]282  StoryEntity* entity = iterator->firstElement();
[4597]283  while( entity != NULL)
284    {
[3608]285      int id = entity->getStoryID();
286      //printf("Campaing::getStoryEntity() - now looping, found entity nr=%i\n", id);
287      if(id == storyID)
[4597]288        {
289          //printf("Campaing::getStoryEntity() - yea, this is what we where looking for: %id\n");
[5216]290          delete iterator;
[4597]291          return entity;
292        }
[3832]293      entity = iterator->nextElement();
[3608]294    }
[3832]295  delete iterator;
[3608]296
297
[2636]298  return NULL;
299}
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