| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: ... |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #include "proto_world_entity.h" |
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| 17 | #include "glincl.h" |
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| 18 | #include "stdincl.h" |
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| 19 | #include "vector.h" |
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| 20 | #include "model.h" |
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| 21 | |
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| 22 | using namespace std; |
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| 23 | |
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| 24 | |
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| 25 | /** |
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| 26 | * constructs and loads a ProtoWorldEntity from a XML-element |
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| 27 | * @param root the XML-element to load from |
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| 28 | */ |
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| 29 | ProtoWorldEntity::ProtoWorldEntity(const TiXmlElement* root) |
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| 30 | { |
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| 31 | this->init(); |
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| 32 | if (root != NULL) |
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| 33 | this->loadParams(root); |
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| 34 | } |
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| 35 | |
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| 36 | |
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| 37 | /** |
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| 38 | * standard deconstructor |
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| 39 | */ |
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| 40 | ProtoWorldEntity::~ProtoWorldEntity () |
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| 41 | { |
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| 42 | |
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| 43 | } |
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| 44 | |
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| 45 | /** |
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| 46 | * initializes the ProtoWorldEntity |
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| 47 | * @todo change this to what you wish |
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| 48 | */ |
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| 49 | void ProtoWorldEntity::init(void) |
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| 50 | { |
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| 51 | this->setClassID(CL_PROTO_WORLD_ENTITY, ) |
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| 52 | ... |
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| 53 | } |
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| 54 | |
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| 55 | /** |
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| 56 | * loads a ProtoWorldEntity from a XML-element |
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| 57 | * @param root the XML-element to load from |
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| 58 | * @todo make the class Loadable |
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| 59 | */ |
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| 60 | void ProtoWorldEntity::loadParams(const TiXmlElement* root) |
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| 61 | { |
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| 62 | // all the clases this Entity is directly derived from must be called in this way, to load all settings. |
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| 63 | static_cast<WorldEntity*>(this)->loadParam(root); |
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| 64 | |
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| 65 | ... |
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| 66 | } |
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| 67 | |
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| 68 | |
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| 69 | /** |
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| 70 | * advances the ProtoWorldEntity about time seconds |
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| 71 | * @param time the Time to step |
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| 72 | */ |
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| 73 | ProtoWorldEntity::tick(float time) |
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| 74 | { |
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| 75 | |
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| 76 | } |
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| 77 | |
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| 78 | /** |
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| 79 | * draws this worldEntity |
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| 80 | */ |
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| 81 | void ProtoWorldEntity::draw () |
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| 82 | { |
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| 83 | glMatrixMode(GL_MODELVIEW); |
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| 84 | glPushMatrix(); |
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| 85 | float matrix[4][4]; |
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| 86 | |
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| 87 | /* translate */ |
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| 88 | glTranslatef (this->getAbsCoor ().x, |
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| 89 | this->getAbsCoor ().y, |
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| 90 | this->getAbsCoor ().z); |
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| 91 | /* rotate */ |
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| 92 | this->getAbsDir().matrix(matrix); |
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| 93 | glMultMatrixf((float*)matrix); |
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| 94 | |
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| 95 | if (model) |
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| 96 | model->draw(); |
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| 97 | glPopMatrix(); |
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| 98 | } |
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