| 
                Last change
                  on this file since 7503 was
                  5140,
                  checked in by bensch, 20 years ago
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orxonox/trunk: now all new commands get subscribed 
 
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            File size:
            1.5 KB
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  | Rev | Line |   | 
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| [4744] | 1 | /* | 
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| [3655] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: ... | 
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 | 13 |    co-programmer: ... | 
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 | 14 | */ | 
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 | 15 |  | 
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 | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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 | 17 |  | 
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 | 18 | #include "proto_singleton.h" | 
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 | 19 |  | 
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 | 20 | using namespace std; | 
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 | 21 |  | 
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 | 22 |  | 
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 | 23 | /** | 
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| [4838] | 24 |  * standard constructor | 
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 | 25 |  */ | 
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| [4744] | 26 | ProtoSingleton::ProtoSingleton () | 
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| [3655] | 27 | { | 
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| [4744] | 28 |    this->setClassID(CL_PROTO_ID, "ProtoSingleton"); | 
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| [4839] | 29 |    this->setName("ProtoSingleton"); | 
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| [3655] | 30 |  | 
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| [4320] | 31 |    /* If you make a new class, what is most probably the case when you write this file | 
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 | 32 |       don't forget to: | 
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 | 33 |        1. Add the new file new_class.cc to the ./src/Makefile.am | 
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| [4744] | 34 |        2. Add the class identifier to ./src/class_id.h eg. CL_NEW_CLASS | 
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| [5140] | 35 |    !!!!!!!!!! IMPORTANT FOR SINGLETON !!!!!!!!!!!!!!!! | 
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 | 36 |         3. SingleTon MUST be CL_NEW_CLASS = 0x00000fxx | 
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| [4320] | 37 |  | 
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 | 38 |       Advanced Topics: | 
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 | 39 |       - if you want to let your object be managed via the ObjectManager make sure to read | 
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 | 40 |         the object_manager.h header comments. You will use this most certanly only if you | 
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| [4744] | 41 |         make many objects of your class, like a weapon bullet. | 
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| [4320] | 42 |    */ | 
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| [3655] | 43 | } | 
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 | 44 |  | 
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 | 45 | /** | 
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| [4838] | 46 |  *  the singleton reference to this class | 
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 | 47 |  */ | 
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| [3655] | 48 | ProtoSingleton* ProtoSingleton::singletonRef = NULL; | 
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 | 49 |  | 
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 | 50 | /** | 
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| [4838] | 51 |    @brief standard deconstructor | 
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 | 52 |  */ | 
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| [4744] | 53 | ProtoSingleton::~ProtoSingleton () | 
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| [3655] | 54 | { | 
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 | 55 |   ProtoSingleton::singletonRef = NULL; | 
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 | 56 | } | 
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