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| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: ... |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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| 17 | |
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| 18 | #include "proto_class.h" |
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| 19 | ObjectListDefinition(ProtoClass); |
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| 20 | |
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| 21 | |
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| 22 | |
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| 23 | |
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| 24 | /** |
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| 25 | * standard constructor |
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| 26 | * @todo this constructor is not jet implemented - do it |
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| 27 | */ |
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| 28 | ProtoClass::ProtoClass () |
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| 29 | { |
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| 30 | this->registerObject(this, ProtoClass::_objectList); |
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| 31 | |
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| 32 | /* If you make a new class, what is most probably the case when you write this file |
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| 33 | don't forget to: |
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| 34 | 1. Add the new file new_class.cc to the ./src/Makefile.am |
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| 35 | |
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| 36 | Advanced Topics: |
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| 37 | - if you want to let your object be managed via the ObjectManager make sure to read |
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| 38 | the object_manager.h header comments. You will use this most certanly only if you |
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| 39 | make many objects of your class, like a weapon bullet. |
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| 40 | */ |
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| 41 | } |
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| 42 | |
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| 43 | |
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| 44 | /** |
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| 45 | * standard deconstructor |
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| 46 | */ |
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| 47 | ProtoClass::~ProtoClass () |
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| 48 | { |
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| 49 | // delete what has to be deleted here |
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| 50 | } |
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