| 1 | /*! | 
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| 2 | * @file resource_manager.h | 
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| 3 | *  The Resource Manager checks if a file/resource is loaded. | 
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| 4 |  | 
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| 5 | If a file/resource was already loaded the resourceManager will | 
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| 6 | return a void pointer to the desired resource. | 
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| 7 | Otherwise it will instruct the coresponding resource-loader to load, | 
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| 8 | and receive a pointer to it. | 
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| 9 |  | 
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| 10 | it is possible to compile the resource Manager without some modules by | 
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| 11 | just adding the compile flag -D.... | 
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| 12 | (NO_MODEL) | 
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| 13 | (NO_AUDIO) | 
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| 14 | (NO_TEXT) | 
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| 15 | (NO_TEXTURES) | 
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| 16 | (NO_SHADERS) | 
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| 17 | */ | 
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| 18 |  | 
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| 19 | #ifndef _RESOURCE_MANAGER_H | 
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| 20 | #define _RESOURCE_MANAGER_H | 
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| 21 |  | 
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| 22 | #include "base_object.h" | 
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| 23 | #include "file.h" | 
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| 24 |  | 
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| 25 | #include "multi_type.h" | 
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| 26 | #include <vector> | 
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| 27 |  | 
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| 28 | //! An eumerator for different fileTypes the resourceManager supports | 
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| 29 | typedef enum ResourceType | 
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| 30 | { | 
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| 31 | #ifndef NO_MODEL | 
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| 32 | OBJ,                  //!< loading .obj file | 
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| 33 | PRIM,                 //!< loading primitive model | 
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| 34 | MD2,                  //!< loading md2-file | 
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| 35 | #endif /* NO_MODEL */ | 
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| 36 | #ifndef NO_TEXT | 
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| 37 | TTF,                  //!< loading a TrueTypeFont | 
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| 38 | #endif /* NO_TEXT */ | 
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| 39 | #ifndef NO_AUDIO | 
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| 40 | WAV,                  //!< loading wav | 
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| 41 | MP3,                  //!< loading mp3 | 
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| 42 | OGG,                  //!< loading ogg | 
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| 43 | #endif /* NO_AUDIO */ | 
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| 44 | #ifndef NO_TEXTURES | 
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| 45 | IMAGE,                //!< loading an image | 
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| 46 | #endif /* NO_TEXTURES */ | 
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| 47 | #ifndef NO_SHADERS | 
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| 48 | SHADER,               //!< openGL-shader program | 
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| 49 | #endif /* NO_SHADERS */ | 
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| 50 | RESOURCE_TYPE_SIZE | 
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| 51 | }; | 
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| 52 |  | 
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| 53 | //! An enumerator for different UNLOAD-types. | 
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| 54 | /** | 
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| 55 | RP_NO:        will be unloaded on request | 
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| 56 | RP_LEVEL:     will be unloaded at the end of a Level | 
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| 57 | RP_CAMPAIGN:  will be unloaded at the end of a Campaign | 
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| 58 | RP_GAME:      will be unloaded at the end of the whole Game (when closing orxonox) | 
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| 59 | */ | 
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| 60 | typedef enum ResourcePriority | 
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| 61 | { | 
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| 62 | RP_NO        =   0, | 
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| 63 | RP_LEVEL     =   1, | 
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| 64 | RP_CAMPAIGN  =   2, | 
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| 65 | RP_GAME      =   4 | 
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| 66 | }; | 
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| 67 |  | 
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| 68 | //! A Struct that keeps track about a resource its name its Type, and so on | 
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| 69 | struct Resource | 
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| 70 | { | 
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| 71 | BaseObject*       pointer;           //!< Pointer to the Resource. | 
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| 72 | unsigned int      count;             //!< How many times this Resource has been loaded. | 
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| 73 |  | 
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| 74 | std::string       name;              //!< Name of the Resource. | 
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| 75 | ResourceType      type;              //!< ResourceType of this Resource. | 
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| 76 | ResourcePriority  prio;              //!< The Priority of this resource. (This will only be increased) | 
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| 77 |  | 
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| 78 | MultiType         param[3];          //!< The Parameters given to this Resource. | 
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| 79 | }; | 
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| 80 |  | 
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| 81 |  | 
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| 82 | //! The ResourceManager is a class, that decides if a file/resource should be loaded | 
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| 83 | /** | 
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| 84 | * If a file/resource was already loaded the resourceManager will | 
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| 85 | * return a pointer to the desired resource. | 
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| 86 | * Otherwise it will instruct the corresponding resource-loader to load, | 
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| 87 | * and receive the pointer to it. | 
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| 88 | * | 
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| 89 | * It does it by looking, if a desired file has already been loaded. | 
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| 90 | * There is also the possibility to check for some variables | 
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| 91 | */ | 
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| 92 | class ResourceManager : public BaseObject | 
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| 93 | { | 
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| 94 | public: | 
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| 95 | virtual ~ResourceManager(); | 
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| 96 | /** @returns a Pointer to the only object of this Class */ | 
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| 97 | inline static ResourceManager* getInstance() { if (!singletonRef) singletonRef = new ResourceManager();  return singletonRef; }; | 
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| 98 |  | 
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| 99 | bool setDataDir(const std::string& dataDir); | 
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| 100 | /** @returns the Name of the data directory */ | 
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| 101 | inline const std::string& getDataDir() const { return this->dataDir; }; | 
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| 102 |  | 
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| 103 |  | 
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| 104 | bool tryDataDir(const std::string& dataDir); | 
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| 105 | bool verifyDataDir(const std::string& fileInside); | 
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| 106 | bool addImageDir(const std::string& imageDir); | 
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| 107 |  | 
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| 108 | bool cache(const std::string& fileName, ResourceType type, ResourcePriority prio = RP_NO, | 
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| 109 | const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()); | 
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| 110 | BaseObject* copy(BaseObject* resourcePointer); | 
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| 111 |  | 
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| 112 | BaseObject* load(const std::string& fileName, ResourcePriority prio = RP_NO, | 
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| 113 | const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()); | 
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| 114 | BaseObject* load(const std::string& fileName, ResourceType type, ResourcePriority prio = RP_NO, | 
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| 115 | const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()); | 
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| 116 | bool unload(BaseObject* pointer, ResourcePriority prio = RP_NO); | 
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| 117 | bool unload(Resource* resource, ResourcePriority = RP_NO); | 
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| 118 | bool unloadAllByPriority(ResourcePriority prio); | 
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| 119 |  | 
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| 120 | Resource* locateResourceByInfo(const std::string& fileName, ResourceType type, | 
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| 121 | const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()) const; | 
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| 122 | Resource* locateResourceByPointer(const void* pointer) const; | 
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| 123 |  | 
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| 124 | std::string toResourcableString(unsigned int i); | 
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| 125 | bool fromResourceableString(const std::string& resourceableString); | 
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| 126 | /** @returns the Count of Resources the ResourceManager handles */ | 
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| 127 | unsigned int resourceCount() const { return this->resourceList.size(); } | 
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| 128 |  | 
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| 129 | void debug() const; | 
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| 130 |  | 
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| 131 |  | 
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| 132 | // utility functions for handling files in and around the data-directory | 
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| 133 | static std::string getFullName(const std::string& fileName); | 
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| 134 | static bool isInDataDir(const std::string& fileName); | 
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| 135 |  | 
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| 136 | static const char* ResourceTypeToChar(ResourceType type); | 
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| 137 | static ResourceType stringToResourceType(const std::string& resourceType); | 
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| 138 |  | 
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| 139 | private: | 
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| 140 | ResourceManager(); | 
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| 141 | Resource* loadResource(const std::string& fileName, ResourceType type, ResourcePriority prio, | 
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| 142 | const MultiType& param0, const MultiType& param1, const MultiType& param2); | 
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| 143 |  | 
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| 144 | private: | 
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| 145 | static ResourceManager*    singletonRef;       //!< singleton Reference | 
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| 146 |  | 
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| 147 | std::string                dataDir;            //!< The Data Directory, where all relevant Data is stored. | 
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| 148 | std::vector<std::string>   imageDirs;          //!< A list of directories in which images are stored. | 
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| 149 |  | 
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| 150 | std::vector<Resource*>     resourceList;       //!< The List of Resources, that has already been loaded. | 
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| 151 |  | 
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| 152 | static const char*         resourceNames[RESOURCE_TYPE_SIZE]; | 
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| 153 | }; | 
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| 154 |  | 
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| 155 | #endif /* _RESOURCE_MANAGER_H */ | 
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