| [4597] | 1 | /*! | 
|---|
| [5039] | 2 |  * @file resource_manager.h | 
|---|
| [4836] | 3 |   *  The Resource Manager checks if a file/resource is loaded. | 
|---|
| [3329] | 4 |  | 
|---|
| [4597] | 5 |     If a file/resource was already loaded the resourceManager will | 
|---|
| [3655] | 6 |     return a void pointer to the desired resource. | 
|---|
 | 7 |     Otherwise it will instruct the coresponding resource-loader to load, | 
|---|
 | 8 |     and receive a pointer to it. | 
|---|
| [4534] | 9 |  | 
|---|
 | 10 |     it is possible to compile the resource Manager without some modules by | 
|---|
| [4597] | 11 |     just adding the compile flag -D.... | 
|---|
| [4534] | 12 |     (NO_MODEL) | 
|---|
 | 13 |     (NO_AUDIO) | 
|---|
 | 14 |     (NO_TEXT) | 
|---|
 | 15 |     (NO_TEXTURES) | 
|---|
| [6640] | 16 |     (NO_SHADERS) | 
|---|
| [3245] | 17 | */ | 
|---|
| [1853] | 18 |  | 
|---|
| [3655] | 19 | #ifndef _RESOURCE_MANAGER_H | 
|---|
 | 20 | #define _RESOURCE_MANAGER_H | 
|---|
| [1853] | 21 |  | 
|---|
| [3543] | 22 | #include "base_object.h" | 
|---|
| [7661] | 23 | #include "file.h" | 
|---|
 | 24 |  | 
|---|
| [6645] | 25 | #include "multi_type.h" | 
|---|
| [6642] | 26 | #include <vector> | 
|---|
| [3660] | 27 |  | 
|---|
| [4462] | 28 | //! An eumerator for different fileTypes the resourceManager supports | 
|---|
| [4597] | 29 | typedef enum ResourceType | 
|---|
 | 30 | { | 
|---|
| [4534] | 31 | #ifndef NO_MODEL | 
|---|
 | 32 |   OBJ,                  //!< loading .obj file | 
|---|
 | 33 |   PRIM,                 //!< loading primitive model | 
|---|
 | 34 |   MD2,                  //!< loading md2-file | 
|---|
 | 35 | #endif /* NO_MODEL */ | 
|---|
| [4653] | 36 | #ifndef NO_TEXT | 
|---|
 | 37 |   TTF,                  //!< loading a TrueTypeFont | 
|---|
 | 38 | #endif /* NO_TEXT */ | 
|---|
| [4534] | 39 | #ifndef NO_AUDIO | 
|---|
 | 40 |   WAV,                  //!< loading wav | 
|---|
 | 41 |   MP3,                  //!< loading mp3 | 
|---|
 | 42 |   OGG,                  //!< loading ogg | 
|---|
 | 43 | #endif /* NO_AUDIO */ | 
|---|
 | 44 | #ifndef NO_TEXTURES | 
|---|
| [5323] | 45 |   IMAGE,                //!< loading an image | 
|---|
| [4534] | 46 | #endif /* NO_TEXTURES */ | 
|---|
| [5323] | 47 | #ifndef NO_SHADERS | 
|---|
 | 48 |   SHADER,               //!< openGL-shader program | 
|---|
 | 49 | #endif /* NO_SHADERS */ | 
|---|
| [6646] | 50 |   RESOURCE_TYPE_SIZE | 
|---|
| [4534] | 51 | }; | 
|---|
| [4462] | 52 |  | 
|---|
| [4597] | 53 | //! An enumerator for different UNLOAD-types. | 
|---|
| [3660] | 54 | /** | 
|---|
| [4462] | 55 |    RP_NO:        will be unloaded on request | 
|---|
 | 56 |    RP_LEVEL:     will be unloaded at the end of a Level | 
|---|
 | 57 |    RP_CAMPAIGN:  will be unloaded at the end of a Campaign | 
|---|
 | 58 |    RP_GAME:      will be unloaded at the end of the whole Game (when closing orxonox) | 
|---|
| [3660] | 59 | */ | 
|---|
| [4597] | 60 | typedef enum ResourcePriority | 
|---|
 | 61 | { | 
|---|
 | 62 |   RP_NO        =   0, | 
|---|
 | 63 |   RP_LEVEL     =   1, | 
|---|
 | 64 |   RP_CAMPAIGN  =   2, | 
|---|
 | 65 |   RP_GAME      =   4 | 
|---|
 | 66 | }; | 
|---|
| [3543] | 67 |  | 
|---|
| [7193] | 68 | //! A Struct that keeps track about a resource its name its Type, and so on | 
|---|
| [3658] | 69 | struct Resource | 
|---|
 | 70 | { | 
|---|
| [5304] | 71 |   BaseObject*       pointer;           //!< Pointer to the Resource. | 
|---|
| [5308] | 72 |   unsigned int      count;             //!< How many times this Resource has been loaded. | 
|---|
| [4597] | 73 |  | 
|---|
| [7221] | 74 |   std::string       name;              //!< Name of the Resource. | 
|---|
| [4465] | 75 |   ResourceType      type;              //!< ResourceType of this Resource. | 
|---|
 | 76 |   ResourcePriority  prio;              //!< The Priority of this resource. (This will only be increased) | 
|---|
| [3790] | 77 |  | 
|---|
| [6645] | 78 |   MultiType         param[3];          //!< The Parameters given to this Resource. | 
|---|
| [3658] | 79 | }; | 
|---|
| [3543] | 80 |  | 
|---|
| [2036] | 81 |  | 
|---|
| [3655] | 82 | //! The ResourceManager is a class, that decides if a file/resource should be loaded | 
|---|
| [3329] | 83 | /** | 
|---|
| [5308] | 84 |  * If a file/resource was already loaded the resourceManager will | 
|---|
 | 85 |  * return a pointer to the desired resource. | 
|---|
 | 86 |  * Otherwise it will instruct the corresponding resource-loader to load, | 
|---|
 | 87 |  * and receive the pointer to it. | 
|---|
 | 88 |  * | 
|---|
 | 89 |  * It does it by looking, if a desired file has already been loaded. | 
|---|
 | 90 |  * There is also the possibility to check for some variables | 
|---|
 | 91 |  */ | 
|---|
| [4597] | 92 | class ResourceManager : public BaseObject | 
|---|
| [3655] | 93 | { | 
|---|
| [1904] | 94 |  public: | 
|---|
| [3655] | 95 |   virtual ~ResourceManager(); | 
|---|
| [4836] | 96 |   /** @returns a Pointer to the only object of this Class */ | 
|---|
| [4746] | 97 |   inline static ResourceManager* getInstance() { if (!singletonRef) singletonRef = new ResourceManager();  return singletonRef; }; | 
|---|
| [1853] | 98 |  | 
|---|
| [7221] | 99 |   bool setDataDir(const std::string& dataDir); | 
|---|
| [4836] | 100 |   /** @returns the Name of the data directory */ | 
|---|
| [7221] | 101 |   inline const std::string& getDataDir() const { return this->dataDir; }; | 
|---|
| [4166] | 102 |  | 
|---|
| [5480] | 103 |  | 
|---|
| [7221] | 104 |   bool tryDataDir(const std::string& dataDir); | 
|---|
 | 105 |   bool verifyDataDir(const std::string& fileInside); | 
|---|
 | 106 |   bool addImageDir(const std::string& imageDir); | 
|---|
| [6640] | 107 |  | 
|---|
| [7221] | 108 |   bool cache(const std::string& fileName, ResourceType type, ResourcePriority prio = RP_NO, | 
|---|
| [6645] | 109 |              const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()); | 
|---|
| [6651] | 110 |   BaseObject* copy(BaseObject* resourcePointer); | 
|---|
| [6640] | 111 |  | 
|---|
| [7221] | 112 |   BaseObject* load(const std::string& fileName, ResourcePriority prio = RP_NO, | 
|---|
| [6645] | 113 |                    const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()); | 
|---|
| [7221] | 114 |   BaseObject* load(const std::string& fileName, ResourceType type, ResourcePriority prio = RP_NO, | 
|---|
| [6645] | 115 |                    const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()); | 
|---|
| [6651] | 116 |   bool unload(BaseObject* pointer, ResourcePriority prio = RP_NO); | 
|---|
| [3672] | 117 |   bool unload(Resource* resource, ResourcePriority = RP_NO); | 
|---|
 | 118 |   bool unloadAllByPriority(ResourcePriority prio); | 
|---|
| [4597] | 119 |  | 
|---|
| [7221] | 120 |   Resource* locateResourceByInfo(const std::string& fileName, ResourceType type, | 
|---|
| [6645] | 121 |                                  const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()) const; | 
|---|
| [5994] | 122 |   Resource* locateResourceByPointer(const void* pointer) const; | 
|---|
 | 123 |  | 
|---|
| [7221] | 124 |   std::string toResourcableString(unsigned int i); | 
|---|
 | 125 |   bool fromResourceableString(const std::string& resourceableString); | 
|---|
| [6649] | 126 |   /** @returns the Count of Resources the ResourceManager handles */ | 
|---|
 | 127 |   unsigned int resourceCount() const { return this->resourceList.size(); } | 
|---|
| [6648] | 128 |  | 
|---|
| [4746] | 129 |   void debug() const; | 
|---|
| [3245] | 130 |  | 
|---|
| [4597] | 131 |  | 
|---|
| [5480] | 132 |   // utility functions for handling files in and around the data-directory | 
|---|
| [7221] | 133 |   static std::string getFullName(const std::string& fileName); | 
|---|
 | 134 |   static bool isInDataDir(const std::string& fileName); | 
|---|
| [3983] | 135 |  | 
|---|
| [5306] | 136 |   static const char* ResourceTypeToChar(ResourceType type); | 
|---|
| [7225] | 137 |   static ResourceType stringToResourceType(const std::string& resourceType); | 
|---|
| [5306] | 138 |  | 
|---|
| [3245] | 139 |  private: | 
|---|
| [3655] | 140 |   ResourceManager(); | 
|---|
| [7221] | 141 |   Resource* loadResource(const std::string& fileName, ResourceType type, ResourcePriority prio, | 
|---|
| [6645] | 142 |                          const MultiType& param0, const MultiType& param1, const MultiType& param2); | 
|---|
| [3245] | 143 |  | 
|---|
| [4465] | 144 |  private: | 
|---|
| [7221] | 145 |   static ResourceManager*    singletonRef;       //!< singleton Reference | 
|---|
| [3672] | 146 |  | 
|---|
| [7221] | 147 |   std::string                dataDir;            //!< The Data Directory, where all relevant Data is stored. | 
|---|
 | 148 |   std::vector<std::string>   imageDirs;          //!< A list of directories in which images are stored. | 
|---|
| [4465] | 149 |  | 
|---|
| [7221] | 150 |   std::vector<Resource*>     resourceList;       //!< The List of Resources, that has already been loaded. | 
|---|
| [6646] | 151 |  | 
|---|
| [7221] | 152 |   static const char*         resourceNames[RESOURCE_TYPE_SIZE]; | 
|---|
| [1853] | 153 | }; | 
|---|
 | 154 |  | 
|---|
| [3655] | 155 | #endif /* _RESOURCE_MANAGER_H */ | 
|---|