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| 1 | /*! | 
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| 2 |  * @file resource.h | 
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| 3 |  * @brief Definition of a Resource. | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _RESOURCE_H | 
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| 7 | #define _RESOURCE_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 | #include "multi_type.h" | 
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| 11 | #include <string> | 
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| 12 |  | 
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| 13 | // FORWARD DECLARATION | 
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| 14 |  | 
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| 15 |  | 
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| 16 |  | 
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| 17 | //! An enumerator for different (UN)LOAD-types. | 
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| 18 | /** | 
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| 19 |  * RP_NO:        will be unloaded on request | 
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| 20 |  * RP_LEVEL:     will be unloaded at the end of a Level | 
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| 21 |  * RP_CAMPAIGN:  will be unloaded at the end of a Campaign | 
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| 22 |  * RP_GAME:      will be unloaded at the end of the whole Game (when closing orxonox) | 
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| 23 |  */ | 
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| 24 | typedef enum ResourcePriority | 
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| 25 | { | 
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| 26 |   RP_NO        =   0, | 
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| 27 |   RP_LEVEL     =   1, | 
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| 28 |   RP_CAMPAIGN  =   2, | 
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| 29 |   RP_GAME      =   3 | 
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| 30 | }; | 
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| 31 |  | 
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| 32 |  | 
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| 33 |  | 
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| 34 | //! A Resource is an Object, that can be loaded from Disk | 
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| 35 | /** | 
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| 36 |  * | 
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| 37 |  */ | 
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| 38 | class Resource : virtual public BaseObject { | 
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| 39 |  | 
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| 40 |  public: | 
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| 41 |    Resource(const std::string& fileName); | 
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| 42 |   virtual ~Resource(); | 
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| 43 |  | 
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| 44 |   virtual bool load(std::string& fileName, const MultiType& param1, const MultiType& param2); | 
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| 45 |   virtual bool reload(); | 
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| 46 |   virtual bool unload(); | 
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| 47 |  | 
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| 48 |  private: | 
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| 49 |    std::string       fileName; | 
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| 50 |  | 
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| 51 |    unsigned int      referenceCount;    //!< How many times this Resource has been loaded. | 
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| 52 | /// TODO REMOVE THIS:   ResourceType      type;              //!< ResourceType of this Resource. | 
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| 53 |    ResourcePriority  prio;              //!< The Priority of this resource. (can only be increased, so noone else will delete this) | 
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| 54 |  | 
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| 55 |    MultiType         param[3];          //!< The Parameters given to this Resource. | 
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| 56 | }; | 
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| 57 |  | 
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| 58 | #endif /* _RESOURCE_H */ | 
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