| [4838] | 1 | /*! | 
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| [7193] | 2 | * @file resource.h | 
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| [7195] | 3 | * @brief Definition of a Resource. | 
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| [3245] | 4 | */ | 
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| [1853] | 5 |  | 
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| [7193] | 6 | #ifndef _RESOURCE_H | 
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|  | 7 | #define _RESOURCE_H | 
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| [1853] | 8 |  | 
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| [3543] | 9 | #include "base_object.h" | 
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| [7195] | 10 | #include <string> | 
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| [9869] | 11 | #include <vector> | 
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|  | 12 | #include <set> | 
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| [1853] | 13 |  | 
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| [9869] | 14 | #include "filesys/directory.h" | 
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| [3543] | 15 |  | 
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| [9869] | 16 | //! A Namespace Resources and ResourceHandling is defined in. | 
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|  | 17 | namespace Resources | 
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|  | 18 | { | 
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|  | 19 | //! The KeepLevel handles the unloading of Resources. | 
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|  | 20 | /** | 
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|  | 21 | * Allocating a Resource also appends a KeepLevel to the Resource. | 
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|  | 22 | * When the Resource is not used anymore it is decided on the grounds of the KeepLevel, | 
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|  | 23 | * if the Resource should be deleted. (e.g. at the end of a Level, Campaign, or something like this). | 
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|  | 24 | */ | 
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|  | 25 | class KeepLevel | 
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|  | 26 | { | 
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|  | 27 | public: | 
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|  | 28 | KeepLevel(); | 
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|  | 29 | KeepLevel(unsigned int keepLevel); | 
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|  | 30 | KeepLevel(const std::string& keepLevelName); | 
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| [3543] | 31 |  | 
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| [9869] | 32 | //! Compare equality | 
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|  | 33 | inline bool operator==(const KeepLevel& keepLevel) const { return this->_keepLevel == keepLevel._keepLevel; }; | 
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|  | 34 | //! Compares inequality | 
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|  | 35 | inline bool operator!=(const KeepLevel& keepLevel) const { return this->_keepLevel != keepLevel._keepLevel; }; | 
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|  | 36 | //! Compares less/equal than | 
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|  | 37 | inline bool operator<=(const KeepLevel& keepLevel) const { return this->_keepLevel <= keepLevel._keepLevel; }; | 
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|  | 38 | //! Compares less than | 
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|  | 39 | inline bool operator<(const KeepLevel& keepLevel) const { return this->_keepLevel < keepLevel._keepLevel; }; | 
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| [2036] | 40 |  | 
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| [9869] | 41 | /** @returns the KeepLevel as a number */ | 
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|  | 42 | inline unsigned int keepLevel() const { return _keepLevel; }; | 
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|  | 43 | const std::string& name() const; | 
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|  | 44 | private: | 
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|  | 45 | unsigned int                _keepLevel;              //!< The KeepLevel a Resource is in. | 
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|  | 46 | }; | 
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| [7195] | 47 |  | 
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|  | 48 |  | 
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| [9869] | 49 | /////////////////// | 
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|  | 50 | // STORE POINTER // | 
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|  | 51 | /////////////////// | 
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|  | 52 | //! Stores a Resource-Pointer, the LoadString and it's keepLevel. | 
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|  | 53 | class StorePointer | 
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|  | 54 | { | 
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|  | 55 | public: | 
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|  | 56 | //! Virtual Destructor, that removes the Stored information-pointer. | 
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|  | 57 | virtual ~StorePointer(); | 
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| [7195] | 58 |  | 
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| [9869] | 59 | /** @returns the LoadString this resource was loaded with */ | 
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|  | 60 | const std::string& loadString() const { return _loadString; }; | 
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|  | 61 | /** @returns the KeepLevel of this resource */ | 
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|  | 62 | const Resources::KeepLevel& keepLevel() const { return _keepLevel; }; | 
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| [1853] | 63 |  | 
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| [9869] | 64 | virtual bool last() const = 0; | 
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| [1853] | 65 |  | 
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| [9869] | 66 | protected: | 
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|  | 67 | StorePointer(const std::string& loadString, const Resources::KeepLevel& keeplevel); | 
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| [3245] | 68 |  | 
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| [9869] | 69 | private: | 
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|  | 70 | StorePointer(const StorePointer&) : _keepLevel(0) {}; | 
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| [3245] | 71 |  | 
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| [9869] | 72 | private: | 
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|  | 73 | std::string                 _loadString;             //!< An identifier, to match when loading a File. | 
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|  | 74 | Resources::KeepLevel        _keepLevel;              //!< The Priority of this resource. (can only be increased, so none else will delete this) | 
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|  | 75 | }; | 
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| [7195] | 76 |  | 
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| [1853] | 77 |  | 
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| [9869] | 78 |  | 
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|  | 79 | /////////////////// | 
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|  | 80 | // RESOURCE TYPE // | 
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|  | 81 | /////////////////// | 
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|  | 82 | //! A Type of Resources. | 
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|  | 83 | /** | 
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|  | 84 | * The Type is used to store the Pointers to already loaded Resources, | 
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|  | 85 | * and also to store type-specific properties. | 
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|  | 86 | * These are the Loading Paths, the subpaths and so on. | 
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|  | 87 | */ | 
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|  | 88 | class Type | 
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|  | 89 | { | 
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|  | 90 | public: | 
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|  | 91 | virtual ~Type(); | 
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|  | 92 | /** @returns true if the names match @param typeName the Name to compare. @brief compare the Type with a Name */ | 
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|  | 93 | bool operator==(const std::string& typeName) const { return this->_typeName == typeName; }; | 
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|  | 94 |  | 
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|  | 95 | //////////////////// | 
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|  | 96 | //// EXTENSIONS //// | 
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|  | 97 | void addExtension(const std::string& extension); | 
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|  | 98 |  | 
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|  | 99 | /////////////// | 
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|  | 100 | //// PATHS //// | 
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|  | 101 | bool addResourcePath(const std::string& path); | 
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|  | 102 | bool addResourceSubPath(const std::string& subPath); | 
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|  | 103 |  | 
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|  | 104 | /// Retrieve Functions | 
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|  | 105 | /** @returns the name of the stored Class this Type loads Resources for */ | 
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|  | 106 | const std::string& storedClassName() const { return _typeName; }; | 
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|  | 107 | /** @returns the ID of the Type != ClassID */ | 
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|  | 108 | /** @returns the type-specific paths this Resource searches in. */ | 
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|  | 109 | const std::vector<Directory>& resourcePaths() const { return _resourcePaths; }; | 
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|  | 110 | /** @returns the Type specific SubPaths this Resource Searches in @see std::vector<std::string>  _resourceSubPaths */ | 
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|  | 111 | const std::vector<Directory>& resourceSubPaths() const { return _resourceSubPaths; }; | 
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|  | 112 | /** @returns the Pointers to the Stored resources. @note do not use this, for more than some lookup */ | 
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|  | 113 | const std::vector<Resources::StorePointer*>& storedResources() const { return _storedResources; }; | 
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|  | 114 |  | 
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|  | 115 | /////////////////////////////// | 
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|  | 116 | //// LOADING AND UNLOADING //// | 
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|  | 117 | virtual void createFromString(const std::string& loadString, const KeepLevel& keepLevel = KeepLevel()) = 0; | 
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|  | 118 | void unloadAllBelowKeepLevel(const Resources::KeepLevel& keepLevel); | 
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|  | 119 |  | 
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|  | 120 | /////////////////// | 
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|  | 121 | //// INTERNALS //// | 
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|  | 122 | void addResource(Resources::StorePointer* resource); | 
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|  | 123 |  | 
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|  | 124 | /////////////// | 
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|  | 125 | //// DEBUG //// | 
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|  | 126 | void debug() const; | 
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|  | 127 |  | 
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|  | 128 | protected: | 
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|  | 129 | Type(const std::string& typeName); | 
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|  | 130 |  | 
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|  | 131 | private: | 
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|  | 132 | Type(const Type& type) {}; | 
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|  | 133 | private: | 
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|  | 134 | const std::string                     _typeName;          //!< Name of the Type. (Name of the Resource this loads.) | 
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|  | 135 | std::vector<Directory>                _resourcePaths;     //!< The Paths to search for files in this type | 
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|  | 136 | std::vector<Directory>                _resourceSubPaths;  //!< The subpaths that will be searched under all the _resourcePaths. | 
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|  | 137 | std::vector<std::string>              _fileExtensions;    //!< File Extensions, this Resource supports. | 
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|  | 138 |  | 
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|  | 139 | std::vector<Resources::StorePointer*> _storedResources;   //!< An array of all the stored Resources. | 
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|  | 140 | }; | 
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|  | 141 |  | 
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|  | 142 | /** | 
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|  | 143 | * @brief A Type Definition Class for any Object that is resourceable. | 
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|  | 144 | * | 
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|  | 145 | * This Class's main reason of Existence is, that resources can be dynamically | 
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|  | 146 | * created over a loadString. For this the Type of Resource is required, and the Resource must | 
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|  | 147 | * itself support the 'void createFromString(const std::string&)' function. | 
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|  | 148 | */ | 
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|  | 149 | template<class T> class tType : public Type | 
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|  | 150 | { | 
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|  | 151 | public: | 
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|  | 152 | /** Create the ResourceType @see Type(const std::string&) */ | 
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|  | 153 | tType(const std::string& typeName) : Type(typeName) {}; | 
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|  | 154 | /** @param loadString the String to load a Resource with @brief tries to create a Resource of Type T with a loadString */ | 
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|  | 155 | virtual void createFromString(const std::string& loadString, const KeepLevel& keepLevel = KeepLevel()) { T::createFromString(loadString, keepLevel); } | 
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|  | 156 | }; | 
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|  | 157 |  | 
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|  | 158 |  | 
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|  | 159 |  | 
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|  | 160 | ///////////////////// | 
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|  | 161 | // RESOURCE ITSELF // | 
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|  | 162 | ///////////////////// | 
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|  | 163 | //! A Resource is an Object, that can be loaded from Disk | 
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|  | 164 | /** | 
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|  | 165 | * The Resource Hanldes the location and stores pointers to data that can be retrieved. | 
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|  | 166 | */ | 
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|  | 167 | class Resource : virtual public BaseObject | 
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|  | 168 | { | 
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|  | 169 | ObjectListDeclaration(Resource); | 
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|  | 170 |  | 
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|  | 171 | public: | 
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|  | 172 | Resource(Resources::Type* type); | 
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|  | 173 | virtual ~Resource(); | 
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|  | 174 |  | 
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|  | 175 | /** @brief reloads the underlying resource */ | 
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|  | 176 | virtual bool reload() { return false; }; | 
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|  | 177 | /** @brief unloads the underlying Resource */ | 
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|  | 178 | virtual bool unload() { return false; }; | 
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|  | 179 |  | 
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|  | 180 | std::string locateFile(const std::string& fileName) const; | 
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|  | 181 |  | 
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|  | 182 | protected: | 
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|  | 183 | Resources::StorePointer* acquireResource(const std::string& loadString); | 
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|  | 184 | void addResource(Resources::StorePointer* pointer); | 
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|  | 185 |  | 
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|  | 186 | private: | 
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|  | 187 | std::string locateFileInSubDir(const Directory& directory, const std::string& fileName) const; | 
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|  | 188 |  | 
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|  | 189 | private: | 
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|  | 190 | Resources::StorePointer*       _pointer;                         //!< Virtual Pointer to the ResourceData. | 
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|  | 191 | Resources::Type*               _type;                            //!< Type of the Resource. | 
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|  | 192 | }; | 
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|  | 193 | } | 
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|  | 194 |  | 
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| [7193] | 195 | #endif /* _RESOURCE_H */ | 
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