| [2636] | 1 |  | 
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|  | 2 |  | 
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| [4597] | 3 | /* | 
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| [2636] | 4 | orxonox - the future of 3D-vertical-scrollers | 
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|  | 5 |  | 
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|  | 6 | Copyright (C) 2004 orx | 
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|  | 7 |  | 
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|  | 8 | This program is free software; you can redistribute it and/or modify | 
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|  | 9 | it under the terms of the GNU General Public License as published by | 
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|  | 10 | the Free Software Foundation; either version 2, or (at your option) | 
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|  | 11 | any later version. | 
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|  | 12 |  | 
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|  | 13 | ### File Specific: | 
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|  | 14 | main-programmer: Patrick Boenzli | 
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|  | 15 | co-programmer: ... | 
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|  | 16 | */ | 
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|  | 17 |  | 
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| [5300] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_LOAD | 
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|  | 19 |  | 
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| [2636] | 20 | #include "game_loader.h" | 
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| [7193] | 21 | #include "util/loading/load_param.h" | 
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| [5139] | 22 |  | 
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|  | 23 | #include "shell_command.h" | 
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| [2636] | 24 | #include "campaign.h" | 
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| [6152] | 25 |  | 
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| [7193] | 26 | #include "util/loading/resource_manager.h" | 
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| [6152] | 27 |  | 
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| [7868] | 28 | #include "key_mapper.h" | 
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| [2636] | 29 |  | 
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|  | 30 |  | 
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|  | 31 |  | 
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| [7868] | 32 | SHELL_COMMAND(quit, GameLoader, stop) | 
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|  | 33 | ->describe("quits the game") | 
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|  | 34 | ->setAlias("orxoquit"); | 
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| [2636] | 35 |  | 
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|  | 36 |  | 
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| [7868] | 37 | GameLoader* GameLoader::singletonRef = NULL; | 
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| [5162] | 38 |  | 
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|  | 39 |  | 
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| [7868] | 40 | /** | 
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|  | 41 | *  simple constructor | 
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|  | 42 | */ | 
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|  | 43 | GameLoader::GameLoader () | 
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|  | 44 | { | 
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|  | 45 | this->setClassID(CL_GAME_LOADER, "GameLoader"); | 
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|  | 46 | this->setName("GameLoader"); | 
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|  | 47 | this->bRun = true; | 
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|  | 48 | } | 
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| [5162] | 49 |  | 
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| [2636] | 50 |  | 
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| [7868] | 51 | /** | 
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|  | 52 | *  simple deconstructor | 
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|  | 53 | */ | 
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|  | 54 | GameLoader::~GameLoader () | 
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|  | 55 | { | 
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|  | 56 | if( this->currentCampaign) | 
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|  | 57 | delete this->currentCampaign; | 
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|  | 58 | this->currentCampaign = NULL; | 
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|  | 59 | } | 
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| [2636] | 60 |  | 
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|  | 61 |  | 
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| [7868] | 62 | /** | 
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|  | 63 | *  initializes the GameLoader | 
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|  | 64 | */ | 
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|  | 65 | ErrorMessage GameLoader::init() | 
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|  | 66 | { | 
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|  | 67 | if(this->currentCampaign != NULL) | 
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|  | 68 | this->currentCampaign->init(); | 
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| [2636] | 69 |  | 
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| [7868] | 70 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_PAUSE); | 
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|  | 71 | this->subscribeEvent(ES_ALL, EV_MAIN_QUIT);          //< External Quit Event | 
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|  | 72 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_QUIT); | 
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|  | 73 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_NEXT_WORLD); | 
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|  | 74 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_PREVIOUS_WORLD); | 
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|  | 75 | } | 
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| [4411] | 76 |  | 
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| [2636] | 77 |  | 
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| [7868] | 78 | /** | 
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|  | 79 | *  reads a campaign definition file into a campaign class | 
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|  | 80 | * @param fileName to be loaded | 
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|  | 81 | * @returns the loaded campaign | 
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|  | 82 | * | 
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|  | 83 | * this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns | 
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|  | 84 | */ | 
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|  | 85 | ErrorMessage GameLoader::loadCampaign(const std::string& fileName) | 
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|  | 86 | { | 
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|  | 87 | ErrorMessage errorCode; | 
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|  | 88 | std::string campaignName = ResourceManager::getFullName(fileName); | 
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|  | 89 | if (!campaignName.empty()) | 
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| [7374] | 90 | { | 
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| [7868] | 91 | this->currentCampaign = this->fileToCampaign(campaignName); | 
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| [7374] | 92 | } | 
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| [7868] | 93 | } | 
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| [2636] | 94 |  | 
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| [6139] | 95 |  | 
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| [7868] | 96 | /** | 
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|  | 97 | *  reads a campaign definition file into a campaign class | 
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|  | 98 | * @param fileName to be loaded | 
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|  | 99 | * @returns the loaded campaign | 
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|  | 100 | * | 
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|  | 101 | * this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns | 
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|  | 102 | */ | 
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|  | 103 | ErrorMessage GameLoader::loadNetworkCampaign(const std::string& fileName) | 
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|  | 104 | { | 
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|  | 105 | ErrorMessage errorCode; | 
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|  | 106 | std::string campaignName = ResourceManager::getFullName(fileName); | 
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|  | 107 | if (!campaignName.empty()) | 
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| [6139] | 108 | { | 
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| [7868] | 109 | this->currentCampaign = this->fileToCampaign(campaignName); | 
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| [6139] | 110 | } | 
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| [7868] | 111 | } | 
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| [6139] | 112 |  | 
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|  | 113 |  | 
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| [7868] | 114 | /** | 
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|  | 115 | *  loads a debug campaign for test purposes only. | 
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|  | 116 | * @param campaignID the identifier of the campaign. | 
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|  | 117 | * @returns error message if not able to do so. | 
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|  | 118 | */ | 
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|  | 119 | ErrorMessage GameLoader::loadDebugCampaign(Uint32 campaignID) | 
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|  | 120 | { | 
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|  | 121 | switch(campaignID) | 
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| [7374] | 122 | { | 
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| [7868] | 123 | /* | 
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|  | 124 | Debug Level 0: Debug level used to test the base frame work. | 
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|  | 125 | As you can see, all storyentity data is allocated before game | 
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|  | 126 | start. the storyentity will load themselfs shortly before start | 
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|  | 127 | through the StoryEntity::init() funtion. | 
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|  | 128 | */ | 
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|  | 129 | case DEBUG_CAMPAIGN_0: | 
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|  | 130 | { | 
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|  | 131 | /*        Campaign* debugCampaign = new Campaign(); | 
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| [3220] | 132 |  | 
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| [7868] | 133 | World* world0 = new World(DEBUG_WORLD_0); | 
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|  | 134 | world0->setNextStoryID(WORLD_ID_1); | 
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|  | 135 | debugCampaign->addEntity(world0, WORLD_ID_0); | 
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| [3220] | 136 |  | 
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| [7868] | 137 | World* world1 = new World(DEBUG_WORLD_1); | 
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|  | 138 | world1->setNextStoryID(WORLD_ID_2); | 
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|  | 139 | debugCampaign->addEntity(world1, WORLD_ID_1); | 
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| [2636] | 140 |  | 
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| [7868] | 141 | World* world2 = new World(DEBUG_WORLD_2); | 
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|  | 142 | world2->setNextStoryID(WORLD_ID_GAMEEND); | 
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|  | 143 | debugCampaign->addEntity(world2, WORLD_ID_2); | 
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| [3727] | 144 |  | 
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| [7868] | 145 | this->currentCampaign = debugCampaign; | 
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|  | 146 | break;*/ | 
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|  | 147 | } | 
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| [7374] | 148 | } | 
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| [7868] | 149 | } | 
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| [2636] | 150 |  | 
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| [4443] | 151 |  | 
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| [7868] | 152 | /** | 
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|  | 153 | *  starts the current entity | 
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|  | 154 | * @returns error code if this action has caused a error | 
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|  | 155 | */ | 
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|  | 156 | ErrorMessage GameLoader::start() | 
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|  | 157 | { | 
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|  | 158 | if(this->currentCampaign != NULL) | 
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| [6862] | 159 | { | 
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| [7868] | 160 | this->currentCampaign->start(); | 
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| [6862] | 161 | } | 
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| [7868] | 162 | } | 
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| [2636] | 163 |  | 
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|  | 164 |  | 
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| [7868] | 165 | /** | 
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|  | 166 | *  stops the current entity | 
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|  | 167 | * @returns error code if this action has caused a error | 
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|  | 168 | * | 
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|  | 169 | *  ATTENTION: this function shouldn't call other functions, or if so, they must return | 
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|  | 170 | *  after finishing. If you ignore or forget to do so, the current entity is not able to | 
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|  | 171 | *  terminate and it will run in the background or the ressources can't be freed or even | 
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|  | 172 | *  worse: are freed and the program will end in a segmentation fault! | 
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|  | 173 | *  hehehe, have ya seen it... :) | 
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|  | 174 | */ | 
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|  | 175 | void GameLoader::stop() | 
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|  | 176 | { | 
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|  | 177 | if(this->currentCampaign != NULL) | 
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|  | 178 | this->currentCampaign->stop(); | 
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|  | 179 | } | 
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| [2636] | 180 |  | 
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|  | 181 |  | 
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| [7868] | 182 | /** | 
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|  | 183 | *  pause the current entity | 
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|  | 184 | * @returns error code if this action has caused a error | 
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|  | 185 | * | 
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|  | 186 | * this pauses the current entity or passes this call forth to the running entity. | 
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|  | 187 | */ | 
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|  | 188 | ErrorMessage GameLoader::pause() | 
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|  | 189 | { | 
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|  | 190 | this->isPaused = true; | 
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|  | 191 | if(this->currentCampaign != NULL) | 
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|  | 192 | this->currentCampaign->pause(); | 
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|  | 193 | } | 
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|  | 194 |  | 
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|  | 195 |  | 
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|  | 196 | /** | 
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|  | 197 | *  resumes a pause | 
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|  | 198 | * @returns error code if this action has caused a error | 
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|  | 199 | * | 
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|  | 200 | *  this resumess the current entity or passes this call forth to the running entity. | 
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|  | 201 | */ | 
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|  | 202 | ErrorMessage GameLoader::resume() | 
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|  | 203 | { | 
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|  | 204 | this->isPaused = false; | 
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|  | 205 | if(this->currentCampaign != NULL) | 
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|  | 206 | this->currentCampaign->resume(); | 
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|  | 207 | } | 
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|  | 208 |  | 
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|  | 209 |  | 
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|  | 210 | /** | 
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|  | 211 | *  reads a campaign definition file into a campaign class | 
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|  | 212 | * @param fileName to be loaded | 
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|  | 213 | * @returns the loaded campaign | 
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|  | 214 | * | 
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|  | 215 | * this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns | 
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|  | 216 | */ | 
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|  | 217 | Campaign* GameLoader::fileToCampaign(const std::string& fileName) | 
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|  | 218 | { | 
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|  | 219 | /* do not entirely load the campaign. just the current world | 
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|  | 220 | before start of each world, it has to be initialized so it | 
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|  | 221 | can load everything it needs into memory then. | 
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|  | 222 | */ | 
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|  | 223 |  | 
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|  | 224 | if( fileName.empty()) | 
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| [7374] | 225 | { | 
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| [7868] | 226 | PRINTF(2)("No filename specified for loading"); | 
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|  | 227 | return NULL; | 
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| [7374] | 228 | } | 
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| [2636] | 229 |  | 
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| [7868] | 230 | TiXmlDocument XMLDoc(fileName); | 
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|  | 231 | // load the campaign document | 
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|  | 232 | if( !XMLDoc.LoadFile(fileName)) | 
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| [7374] | 233 | { | 
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| [7868] | 234 | // report an error | 
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|  | 235 | PRINTF(1)("Could not load XML File %s: %s @ %d:%d\n", fileName.c_str(), XMLDoc.ErrorDesc(), XMLDoc.ErrorRow(), XMLDoc.ErrorCol()); | 
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|  | 236 | return NULL; | 
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| [7374] | 237 | } | 
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| [2636] | 238 |  | 
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| [7868] | 239 | // check basic validity | 
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|  | 240 | TiXmlElement* root = XMLDoc.RootElement(); | 
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|  | 241 | assert( root != NULL); | 
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| [4443] | 242 |  | 
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| [7868] | 243 | if( strcmp( root->Value(), "Campaign")) | 
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| [7374] | 244 | { | 
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| [7868] | 245 | // report an error | 
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|  | 246 | PRINTF(2)("Specified XML File is not an orxonox campaign file (Campaign element missing)\n"); | 
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|  | 247 | return NULL; | 
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|  | 248 | } | 
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| [4597] | 249 |  | 
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| [7868] | 250 | // construct campaign | 
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|  | 251 | return new Campaign( root); | 
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|  | 252 | } | 
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| [4597] | 253 |  | 
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|  | 254 |  | 
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|  | 255 |  | 
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| [7868] | 256 | /** | 
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|  | 257 | *  handle keyboard commands | 
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|  | 258 | * @param event the event to handle | 
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|  | 259 | */ | 
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|  | 260 | void GameLoader::process(const Event& event) | 
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|  | 261 | { | 
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|  | 262 | if( event.type == KeyMapper::PEV_NEXT_WORLD) | 
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|  | 263 | { | 
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|  | 264 | if( likely(event.bPressed)) | 
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| [4010] | 265 | { | 
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| [7868] | 266 | this->switchToNextLevel(); | 
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| [4010] | 267 | } | 
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| [7374] | 268 | } | 
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| [7868] | 269 | else if( event.type == KeyMapper::PEV_PAUSE) | 
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| [5553] | 270 | { | 
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| [7868] | 271 | if( likely(event.bPressed)) | 
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| [4410] | 272 | { | 
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| [7868] | 273 | if(this->isPaused) | 
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|  | 274 | this->resume(); | 
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|  | 275 | else | 
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|  | 276 | this->pause(); | 
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| [4410] | 277 | } | 
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| [5553] | 278 | } | 
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| [7868] | 279 | else if( event.type == KeyMapper::PEV_QUIT) | 
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| [5553] | 280 | { | 
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| [7868] | 281 | if( event.bPressed) this->stop(); | 
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| [5553] | 282 | } | 
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| [7868] | 283 | else if (event.type == EV_MAIN_QUIT) | 
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|  | 284 | this->stop(); | 
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|  | 285 | } | 
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| [4410] | 286 |  | 
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| [7868] | 287 |  | 
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|  | 288 | /** | 
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|  | 289 | *  this changes to the next level | 
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|  | 290 | */ | 
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|  | 291 | void GameLoader::switchToNextLevel() | 
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|  | 292 | { | 
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|  | 293 | if(this->currentCampaign != NULL) | 
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|  | 294 | this->currentCampaign->switchToNextLevel(); | 
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| [2636] | 295 | } | 
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| [7868] | 296 |  | 
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