| 1 | /*! | 
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| 2 |  * @file fast_factory.h | 
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| 3 |  * The ObjectManager (FastFactory) is designed, to automatically generate and remove | 
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| 4 |  * (without to much overhead) many instances of different classes. | 
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| 5 |  * | 
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| 6 |  * It is especially usefull for objects, that come only for a short time into existence, | 
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| 7 |  * and get killed after a small amount of time (like shots). | 
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| 8 |  * | 
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| 9 |  * The Creation of an Object is usually done in the Weapon Class, where one subscribes | 
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| 10 |  * a Projectile with: | 
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| 11 |  * this->bulletFactory = tFastFactory<TestBullet>::getFastFactory(CL_TEST_BULLET, "TestBullet"); | 
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| 12 |  * (this might change over time). | 
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| 13 |  * Then you can at loading time initialize an amount of the class with something like: | 
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| 14 |  * this->bulletFactory->prepare(100); // creates 100 entities of TestBullet (dead ones) | 
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| 15 |  * afterwards one can just retrieve an Object form the Class with | 
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| 16 |  * this->bulletFactory->resurrect();  // this returns a BaseObject an Object of the class. | 
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| 17 |  * | 
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| 18 |  * The big difference to the FastFactory-class is, that this one is used more for the purpose | 
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| 19 |  * of fast game-interaction than for loading. althought one can also load FastFactorized classes | 
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| 20 |  * it is not the main topic. | 
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| 21 |  */ | 
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| 22 |  | 
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| 23 | #ifndef _FAST_FACTORY_H | 
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| 24 | #define _FAST_FACTORY_H | 
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| 25 |  | 
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| 26 | #include "base_object.h" | 
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| 27 | /** | 
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| 28 |  * Creates a FastFactory to a Createable FastFactory. | 
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| 29 |  */ | 
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| 30 | #define CREATE_FAST_FACTORY(CLASS_NAME, CLASS_ID) \ | 
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| 31 |   FastFactory* global_##CLASS_NAME##_FastFactory = tFastFactory<CLASS_NAME>::getFastFactory(CLASS_ID, #CLASS_NAME) | 
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| 32 | /** | 
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| 33 |  * Creates a FastFactory for a Class' static function named ClassName::fastFactory. | 
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| 34 |  * @param CLASS_NAME the name of the Class to create the fast-factory for. | 
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| 35 |  * @param CLASS_ID the ID of the class to create the fast-factory for @see "class_id_DEPRECATED.h" | 
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| 36 |  * | 
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| 37 |  * notice, that the Class to be called, must implement: | 
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| 38 |  * static FastFactory*         fastFactory; | 
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| 39 |  */ | 
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| 40 | #define CREATE_FAST_FACTORY_STATIC(CLASS_NAME) \ | 
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| 41 |   FastFactory* CLASS_NAME::fastFactory = tFastFactory<CLASS_NAME>::getFastFactory(CLASS_NAME::staticClassID(), #CLASS_NAME) | 
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| 42 |  | 
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| 43 | //! A struct, that holds Lists of Objects of a certain type. | 
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| 44 | typedef struct FastObjectMember | 
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| 45 | { | 
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| 46 |   BaseObject*          objectPointer;      //!< Pointer to the Object Stored in this Class (if it is the DeadList, else it is bork) | 
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| 47 |  | 
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| 48 |   FastObjectMember*    next;               //!< the next stored FastObjectMember. (or NULL if this is the last one stored in either the deadList or the unusedContainers) | 
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| 49 | }; | 
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| 50 |  | 
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| 51 | //! The FastFactory is a fast loadable object creator, and Dynamic List of dead object handler. | 
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| 52 | /** | 
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| 53 |  * The ObjectManager (FastFactory) is designed, to automatically generate and remove | 
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| 54 |  * (without to much overhead) many instances of different classes. | 
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| 55 |  * | 
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| 56 |  * FastFactory is needed to glue all the tFastFactories together. | 
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| 57 |  * It is also the general class that implements the necessary functions | 
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| 58 |  * to generate, resurrect kill and stuff... | 
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| 59 |  */ | 
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| 60 | class FastFactory : public BaseObject | 
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| 61 | { | 
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| 62 |   ObjectListDeclaration(FastFactory); | 
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| 63 |  | 
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| 64 | public: | 
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| 65 |   virtual ~FastFactory (); | 
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| 66 |   static void deleteAll(); | 
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| 67 |  | 
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| 68 |   // functions to push and pop elements of this class | 
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| 69 |   BaseObject* resurrect(); | 
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| 70 |   static BaseObject* resurrect(const ClassID& classID); | 
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| 71 |   void kill(BaseObject* object); | 
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| 72 |   static void kill(BaseObject* object, bool searchForFastFactory); | 
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| 73 |  | 
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| 74 |   void prepare(unsigned int count); | 
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| 75 |  | 
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| 76 |   static void flushAll(bool hardFLUSH = false); | 
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| 77 |   void flush(bool hardFLUSH = false); | 
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| 78 |  | 
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| 79 |   /** @returns the first FastFactory */ | 
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| 80 |   inline static FastFactory* getFirst() { return FastFactory::first; }; | 
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| 81 |  | 
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| 82 |   static FastFactory* searchFastFactory(const ClassID& classID); | 
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| 83 |   static FastFactory* searchFastFactory(const std::string& fastFactoryName); | 
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| 84 |  | 
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| 85 |   const ClassID& getStoredID() const { return this->storedClassID; }; | 
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| 86 |  | 
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| 87 | protected: | 
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| 88 |   FastFactory (const ClassID& classID, const std::string& fastFactoryName = ""); | 
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| 89 |  | 
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| 90 |   /** sets the Next factory in the list @param nextFactory the next factory */ | 
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| 91 |   inline void setNext( FastFactory* nextFastFactory) { this->next = nextFastFactory; }; | 
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| 92 |   /** @returns the next FastFactory */ | 
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| 93 |   FastFactory* getNext() const { return this->next; }; | 
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| 94 |  | 
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| 95 |   /** generates a new Object of the Class T */ | 
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| 96 |   virtual void fabricate() = 0; | 
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| 97 |  | 
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| 98 | private: | 
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| 99 |   static void registerFastFactory(FastFactory* fastFactory); | 
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| 100 |  | 
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| 101 | protected: | 
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| 102 |   ClassID            storedClassID;        //!< The classID of the specified class. | 
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| 103 |   unsigned int          storedDeadObjects;    //!< How many dead objects are stored in this class | 
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| 104 |  | 
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| 105 |   FastObjectMember*     deadList;             //!< A List of all stored dead Objects of this class. | 
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| 106 |   FastObjectMember*     unusedContainers;     //!< This is a List of unused containers, that will be reused by kill. | 
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| 107 |  | 
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| 108 | private: | 
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| 109 |   static FastFactory*   first;                //!< A pointer to the first FastFactory. | 
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| 110 |  | 
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| 111 |   FastFactory*          next;                 //!< pointer to the next FastFactory. | 
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| 112 | }; | 
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| 113 |  | 
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| 114 |  | 
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| 115 |  | 
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| 116 | /** | 
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| 117 |  *  a FastFactory that is able to load any kind of Object from a ClassID | 
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| 118 |  * (this is a Functor) | 
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| 119 |  */ | 
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| 120 | template<class T> | 
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| 121 | class tFastFactory : public FastFactory | 
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| 122 | { | 
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| 123 | public: | 
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| 124 |   static tFastFactory<T>* getFastFactory(const ClassID& classID, const std::string& fastFactoryName); | 
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| 125 |  | 
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| 126 | private: | 
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| 127 |   tFastFactory(const ClassID& classID, const std::string& fastFactoryName); | 
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| 128 |  | 
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| 129 |   virtual void fabricate(); | 
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| 130 | }; | 
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| 131 |  | 
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| 132 | /** | 
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| 133 |  * construnts a FastFactory with | 
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| 134 |  * @param fastFactoryName the name of the FastFactory | 
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| 135 |  * @param fastFactory the ID of the class | 
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| 136 |  * @todo (can this be written in another form??) | 
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| 137 |  */ | 
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| 138 | template<class T> | 
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| 139 | tFastFactory<T>::tFastFactory(const ClassID& classID, const std::string& fastFactoryName) | 
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| 140 |     : FastFactory(classID, fastFactoryName) | 
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| 141 | {} | 
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| 142 |  | 
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| 143 | /** | 
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| 144 |  * creates (if not existent) a Factory of Class T, and assigns some values to it | 
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| 145 |  * @param classID the ClassID to assign to this class | 
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| 146 |  * @param fastFactoryName the name to assign | 
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| 147 |  * @returns The FastFactory if existent a new Factory if not. | 
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| 148 |  */ | 
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| 149 | template<class T> | 
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| 150 | tFastFactory<T>* tFastFactory<T>::getFastFactory(const ClassID& classID, const std::string& fastFactoryName) | 
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| 151 | { | 
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| 152 |   tFastFactory<T>* tmpFac = NULL; | 
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| 153 |   if (FastFactory::getFirst() != NULL) | 
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| 154 |     tmpFac = static_cast<tFastFactory<T>*>(FastFactory::getFirst()->searchFastFactory(classID)); | 
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| 155 |  | 
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| 156 |   if (tmpFac != NULL) | 
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| 157 |     return tmpFac; | 
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| 158 |   else | 
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| 159 |     return new tFastFactory<T>(classID, fastFactoryName); | 
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| 160 | } | 
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| 161 |  | 
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| 162 | /** | 
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| 163 |  * fabricates an Object of Class T, that corresponds to classID. | 
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| 164 |  */ | 
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| 165 | template<class T> | 
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| 166 | void tFastFactory<T>::fabricate() | 
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| 167 | { | 
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| 168 |   FastObjectMember* tmpFirstDead = new FastObjectMember; | 
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| 169 |   tmpFirstDead->objectPointer = new T(); | 
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| 170 |   tmpFirstDead->next = this->deadList; | 
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| 171 |   ++this->storedDeadObjects; | 
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| 172 |  | 
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| 173 |   this->deadList = tmpFirstDead; | 
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| 174 | } | 
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| 175 |  | 
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| 176 | #endif /* _FAST_FACTORY_H */ | 
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