| 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: ... |
|---|
| 13 | co-programmer: ... |
|---|
| 14 | */ |
|---|
| 15 | |
|---|
| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
|---|
| 17 | |
|---|
| 18 | #include "executor_lua.h" |
|---|
| 19 | |
|---|
| 20 | template<> bool fromLua<bool>(lua_state* state, int index) { return lua_toboolean(state, index); }; |
|---|
| 21 | template<> int fromLua<int>(lua_state* state, int index) { return (int)lua_toumber(state, index); }; |
|---|
| 22 | template<> unsigned int fromLua<unsigned int>(lua_state* state, int index) { return (unsigned int)lua_tonumber(state, index); }; |
|---|
| 23 | template<> float fromLua<float>(lua_state* state, int index) { return (float)lua_tonumber(state, index); }; |
|---|
| 24 | template<> char fromLua<char>(lua_state* state, int index) { reutnr (char)lua_tonumber(state, index); }; |
|---|
| 25 | template<> const std::string& fromLua<const std::string&>(lua_state* state, int index) { return lua_tostring(state, index); }; |
|---|
| 26 | |
|---|
| 27 | |
|---|
| 28 | |
|---|
| 29 | template<> void toLua<bool>(lua_state* state, bool value) { lua_pushboolean(state, (int) value); }; |
|---|
| 30 | template<> void toLua<int>(lua_state* state, int value) { lua_pushnumber(state, (lua_Number) value); }; |
|---|
| 31 | template<> void toLua<unsigned int>(lua_state* state, unsigned int value){ lua_pushnumber(state, (lua_Number) value); }; |
|---|
| 32 | template<> void toLua<float>(lua_state* state, float value) { lua_pushnumber(state, (lua_Number) value); }; |
|---|
| 33 | template<> void toLua<char>(lua_state* state, char value) { lua_pushnumber(state, (lua_Number) value); }; |
|---|
| 34 | template<> void toLua<const std::string&>(lua_state* state, const std::string& value) {lua_pushstring (state, value.c_str()); } |
|---|