| 
                Last change
                  on this file since 6001 was
                  5930,
                  checked in by bensch, 20 years ago
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          | 
               
orxonox/trunk: remake of the SoundEngine (faster, and millions of SoundSources can be defined, as Many are not needed for playing 
 
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            File size:
            1.5 KB
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| 1 | /*! | 
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| 2 |  * @file sound_source.h | 
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| 3 |  * @brief Definition of the SoundSource. | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _SOUND_SOURCE_H | 
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| 7 | #define _SOUND_SOURCE_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 | #include "alincl.h" | 
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| 11 |  | 
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| 12 | // FORWARD DECLARATION | 
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| 13 | class SoundBuffer; | 
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| 14 | class PNode; | 
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| 15 |  | 
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| 16 | //! A class that represents a SoundSource | 
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| 17 | class SoundSource : public BaseObject | 
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| 18 | { | 
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| 19 |   public: | 
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| 20 |     SoundSource(const PNode* sourceNode = NULL, const SoundBuffer* buffer = NULL); | 
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| 21 |     ~SoundSource(); | 
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| 22 |  | 
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| 23 |   // user interaction | 
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| 24 |     void play(); | 
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| 25 |     void play(const SoundBuffer* buffer); | 
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| 26 |     void stop(); | 
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| 27 |     void pause(); | 
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| 28 |     void rewind(); | 
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| 29 |  | 
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| 30 |   // development functions | 
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| 31 |     /** @returns The ID of this Source */ | 
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| 32 |     inline ALuint getID() const { return this->sourceID; } | 
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| 33 |     /** @returns true, if the Source is Playing */ | 
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| 34 |     inline bool   isPlaying() const { return this->bPlay; }; | 
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| 35 |     /** @returns the SoundBuffer of this Source */ | 
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| 36 |     inline const SoundBuffer* getBuffer() const { return this->buffer; } | 
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| 37 |     /** @returns the SourceNode of this Source */ | 
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| 38 |     inline const PNode* getNode() const { return this->sourceNode;} | 
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| 39 |  | 
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| 40 |     void setRolloffFactor(ALfloat rolloffFactor); | 
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| 41 |  | 
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| 42 |   private: | 
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| 43 |     bool                   bPlay;                 //!< If the Source is Playing. | 
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| 44 |     ALuint                 sourceID;              //!< The ID of the Source | 
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| 45 |     const SoundBuffer*     buffer;                //!< The buffer to play in this source. | 
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| 46 |     const PNode*           sourceNode;            //!< The SourceNode represente the position/velocity... of this source. | 
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| 47 | }; | 
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| 48 | #endif /* _SOUND_SOURCE_H */ | 
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