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| [4838] | 1 | /*! | 
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| [5386] | 2 |  * @file sound_source.h | 
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 | 3 |  * @brief Definition of the SoundSource. | 
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| [3245] | 4 | */ | 
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| [1853] | 5 |  | 
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| [5386] | 6 | #ifndef _SOUND_SOURCE_H | 
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 | 7 | #define _SOUND_SOURCE_H | 
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| [1853] | 8 |  | 
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| [3543] | 9 | #include "base_object.h" | 
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| [5386] | 10 | #include "alincl.h" | 
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| [1853] | 11 |  | 
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| [4838] | 12 | // FORWARD DECLARATION | 
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| [5386] | 13 | class SoundBuffer; | 
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 | 14 | class PNode; | 
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| [3543] | 15 |  | 
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| [5386] | 16 | //! A class that represents a SoundSource | 
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 | 17 | class SoundSource : public BaseObject | 
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 | 18 | { | 
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 | 19 |   public: | 
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 | 20 |     SoundSource(const PNode* sourceNode = NULL, const SoundBuffer* buffer = NULL); | 
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| [6981] | 21 |     virtual ~SoundSource(); | 
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| [3543] | 22 |  | 
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| [5386] | 23 |   // user interaction | 
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 | 24 |     void play(); | 
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 | 25 |     void play(const SoundBuffer* buffer); | 
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 | 26 |     void stop(); | 
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 | 27 |     void pause(); | 
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 | 28 |     void rewind(); | 
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| [2036] | 29 |  | 
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| [5386] | 30 |   // development functions | 
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 | 31 |     /** @returns The ID of this Source */ | 
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 | 32 |     inline ALuint getID() const { return this->sourceID; } | 
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| [5930] | 33 |     /** @returns true, if the Source is Playing */ | 
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 | 34 |     inline bool   isPlaying() const { return this->bPlay; }; | 
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| [7065] | 35 |     /** @param sourceNode the Source this is attached to. */ | 
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 | 36 |     inline void setSourceNode(const PNode* sourceNode) { this->sourceNode = sourceNode;}; | 
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| [5386] | 37 |     /** @returns the SoundBuffer of this Source */ | 
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 | 38 |     inline const SoundBuffer* getBuffer() const { return this->buffer; } | 
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 | 39 |     /** @returns the SourceNode of this Source */ | 
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 | 40 |     inline const PNode* getNode() const { return this->sourceNode;} | 
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| [1853] | 41 |  | 
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| [5386] | 42 |     void setRolloffFactor(ALfloat rolloffFactor); | 
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| [1853] | 43 |  | 
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| [5386] | 44 |   private: | 
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| [5917] | 45 |     bool                   bPlay;                 //!< If the Source is Playing. | 
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| [5386] | 46 |     ALuint                 sourceID;              //!< The ID of the Source | 
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 | 47 |     const SoundBuffer*     buffer;                //!< The buffer to play in this source. | 
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| [6634] | 48 |     const PNode*           sourceNode;            //!< The SourceNode representing the position/velocity... of this source. | 
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| [1853] | 49 | }; | 
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| [5386] | 50 | #endif /* _SOUND_SOURCE_H */ | 
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