| 1 | /* | 
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| 2 |   orxonox - the future of 3D-vertical-scrollers | 
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| 3 |   | 
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| 4 |   Copyright (C) 2004 orx | 
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| 5 |   | 
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| 6 |   This program is free software; you can redistribute it and/or modify | 
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| 7 |   it under the terms of the GNU General Public License as published by | 
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| 8 |   the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |   any later version. | 
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| 10 |   | 
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| 11 |   ### File Specific: | 
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| 12 |   main-programmer: Benjamin Grauer | 
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| 13 |   co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND | 
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| 17 |  | 
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| 18 | #include "sound_source.h" | 
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| 19 | #include "sound_engine.h" | 
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| 20 |  | 
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| 21 | #include "alincl.h" | 
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| 22 | #include "compiler.h" | 
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| 23 | #include "debug.h" | 
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| 24 |  | 
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| 25 | namespace OrxSound | 
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| 26 | { | 
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| 27 |   /** | 
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| 28 |   * @brief creates a SoundSource at position sourceNode with the SoundBuffer buffer | 
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| 29 |   */ | 
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| 30 |   SoundSource::SoundSource(const PNode* sourceNode, const SoundBuffer* buffer) | 
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| 31 |   { | 
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| 32 |     this->setClassID(CL_SOUND_SOURCE, "SoundSource"); | 
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| 33 |  | 
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| 34 |     // adding the Source to the SourcesList of the SoundEngine | 
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| 35 |     this->buffer = buffer; | 
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| 36 |     this->sourceNode = sourceNode; | 
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| 37 |     this->resident = false; | 
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| 38 |  | 
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| 39 |     this->sourceID = 0; | 
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| 40 |     this->bPlay = false; | 
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| 41 |   } | 
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| 42 |  | 
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| 43 |  | 
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| 44 |   /** | 
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| 45 |   * @brief construct a SoundSource out of the another soundSource | 
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| 46 |   * @param source the Source to create this source from. | 
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| 47 |   * | 
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| 48 |   * Copies the buffer from source to this Source. | 
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| 49 |   * Acquires a new SourceID if source is Playing. | 
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| 50 |   */ | 
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| 51 |   SoundSource::SoundSource(const SoundSource& source) | 
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| 52 |   { | 
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| 53 |     this->setClassID(CL_SOUND_SOURCE, "SoundSource"); | 
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| 54 |  | 
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| 55 |     // adding the Source to the SourcesList of the SoundEngine | 
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| 56 |     this->buffer = source.buffer; | 
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| 57 |     this->sourceNode = source.sourceNode; | 
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| 58 |     this->resident = source.resident; | 
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| 59 |  | 
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| 60 |     this->sourceID = 0; | 
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| 61 |     if (source.bPlay == true) | 
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| 62 |     { | 
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| 63 |       this->bPlay = true; | 
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| 64 |       SoundEngine::getInstance()->popALSource(this->sourceID); | 
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| 65 |     } | 
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| 66 |     else | 
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| 67 |       this->bPlay = false; | 
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| 68 |   } | 
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| 69 |  | 
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| 70 |  | 
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| 71 |   /** | 
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| 72 |   * @brief paste a copy of the source into this Source. | 
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| 73 |   * @param source the SoundSource to paste into this one. | 
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| 74 |   * @returns a Reference to this Source. | 
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| 75 |   * | 
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| 76 |   */ | 
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| 77 |   SoundSource& SoundSource::operator=(const SoundSource& source) | 
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| 78 |   { | 
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| 79 |     this->buffer = source.buffer; | 
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| 80 |     this->sourceNode = sourceNode; | 
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| 81 |     this->resident = source.resident; | 
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| 82 |  | 
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| 83 |     if (source.bPlay) | 
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| 84 |       this->play(); | 
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| 85 |     else | 
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| 86 |       this->stop(); | 
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| 87 |   } | 
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| 88 |  | 
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| 89 |  | 
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| 90 |   /** | 
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| 91 |   * @brief compares two Sources with each other. | 
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| 92 |   * @param source the Source to compare against this One. | 
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| 93 |   * Two Sources are the same, if the PNodes match, and the Sound Played are the same. | 
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| 94 |   * The alSource must not match, because no two Sources can have the same alSource. | 
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| 95 |   */ | 
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| 96 |   bool SoundSource::operator==(const SoundSource& source) | 
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| 97 |   { | 
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| 98 |     return (this->buffer == source.buffer && | 
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| 99 |             this->bPlay == source.bPlay && | 
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| 100 |             this->sourceNode == source.sourceNode); | 
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| 101 |   } | 
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| 102 |  | 
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| 103 |  | 
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| 104 |   /** | 
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| 105 |   * @brief deletes a SoundSource | 
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| 106 |   */ | 
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| 107 |   SoundSource::~SoundSource() | 
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| 108 |   { | 
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| 109 |     this->stop(); | 
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| 110 |     if (this->sourceID != 0) | 
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| 111 |       SoundEngine::getInstance()->pushALSource(this->sourceID); | 
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| 112 |   } | 
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| 113 |  | 
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| 114 |  | 
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| 115 |   /** | 
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| 116 |   * @brief Plays back a SoundSource | 
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| 117 |   */ | 
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| 118 |   void SoundSource::play() | 
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| 119 |   { | 
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| 120 |     if (this->buffer && this->retrieveSource()) | 
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| 121 |     { | 
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| 122 |       if (this->bPlay) | 
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| 123 |         alSourceStop(this->sourceID); | 
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| 124 |  | 
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| 125 |       alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); | 
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| 126 |       alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
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| 127 |       alSourcef (this->sourceID, AL_GAIN, 1); | 
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| 128 |       alSourcePlay(this->sourceID); | 
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| 129 |  | 
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| 130 |       if (DEBUG_LEVEL >= 3) | 
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| 131 |         SoundEngine::checkError("Play Source", __LINE__); | 
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| 132 |       this->bPlay = true; | 
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| 133 |     } | 
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| 134 |   } | 
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| 135 |  | 
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| 136 |  | 
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| 137 |   /** | 
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| 138 |   * @brief Plays back buffer on this Source | 
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| 139 |   * @param buffer the buffer to play back on this Source | 
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| 140 |   */ | 
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| 141 |   void SoundSource::play(const SoundBuffer* buffer) | 
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| 142 |   { | 
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| 143 |     if (!this->retrieveSource()) | 
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| 144 |     { | 
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| 145 |       PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); | 
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| 146 |       return; | 
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| 147 |     } | 
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| 148 |  | 
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| 149 |     alSourceStop(this->sourceID); | 
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| 150 |     alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); | 
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| 151 |     alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
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| 152 |     alSourcef (this->sourceID, AL_GAIN, 1); | 
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| 153 |  | 
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| 154 |     alSourcePlay(this->sourceID); | 
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| 155 |  | 
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| 156 |     if (unlikely(this->buffer != NULL)) | 
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| 157 |       alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); | 
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| 158 |     this->bPlay = true; | 
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| 159 |  | 
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| 160 |     if (DEBUG_LEVEL >= 3) | 
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| 161 |       SoundEngine::checkError("Play Source", __LINE__); | 
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| 162 |   } | 
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| 163 |  | 
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| 164 |  | 
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| 165 |   /** | 
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| 166 |   * @brief Plays back buffer on this Source with gain | 
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| 167 |   * @param buffer the buffer to play back on this Source | 
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| 168 |   */ | 
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| 169 |   void SoundSource::play(const SoundBuffer* buffer, float gain) | 
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| 170 |   { | 
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| 171 |     if (!this->retrieveSource()) | 
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| 172 |     { | 
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| 173 |       PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); | 
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| 174 |       return; | 
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| 175 |     } | 
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| 176 |  | 
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| 177 |     alSourceStop(this->sourceID); | 
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| 178 |     alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); | 
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| 179 |     alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
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| 180 |     alSourcef (this->sourceID, AL_GAIN, gain); | 
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| 181 |  | 
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| 182 |     alSourcePlay(this->sourceID); | 
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| 183 |  | 
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| 184 |     if (unlikely(this->buffer != NULL)) | 
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| 185 |       alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); | 
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| 186 |     this->bPlay = true; | 
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| 187 |  | 
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| 188 |     if (DEBUG_LEVEL >= 3) | 
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| 189 |       SoundEngine::checkError("Play Source", __LINE__); | 
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| 190 |   } | 
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| 191 |    | 
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| 192 |    /** | 
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| 193 |    * @brief Plays back buffer on this Source with gain and looping possibility | 
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| 194 |    * @param buffer the buffer to play back on this Source | 
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| 195 |     */ | 
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| 196 |   void SoundSource::play(const SoundBuffer* buffer, float gain, bool loop) | 
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| 197 |   { | 
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| 198 |     if (!this->retrieveSource()) | 
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| 199 |     { | 
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| 200 |       PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); | 
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| 201 |       return; | 
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| 202 |     } | 
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| 203 |  | 
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| 204 |     alSourceStop(this->sourceID); | 
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| 205 |     alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); | 
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| 206 |      | 
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| 207 |     if (loop) | 
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| 208 |         alSourcei (this->sourceID, AL_LOOPING,  AL_TRUE); | 
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| 209 |     else | 
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| 210 |         alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
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| 211 |      | 
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| 212 |     alSourcef (this->sourceID, AL_GAIN, gain); | 
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| 213 |  | 
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| 214 |     alSourcePlay(this->sourceID); | 
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| 215 |  | 
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| 216 |     if (unlikely(this->buffer != NULL)) | 
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| 217 |       alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); | 
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| 218 |     this->bPlay = true; | 
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| 219 |  | 
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| 220 |     if (DEBUG_LEVEL >= 3) | 
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| 221 |       SoundEngine::checkError("Play Source", __LINE__); | 
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| 222 |   }  | 
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| 223 |  | 
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| 224 |  | 
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| 225 |   /** | 
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| 226 |   * @brief Stops playback of a SoundSource | 
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| 227 |   */ | 
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| 228 |   void SoundSource::stop() | 
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| 229 |   { | 
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| 230 |     this->bPlay = false; | 
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| 231 |     if (this->sourceID != 0) | 
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| 232 |     { | 
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| 233 |       this->bPlay = false; | 
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| 234 |       if (this->sourceID != 0) | 
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| 235 |       { | 
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| 236 |         alSourceStop(this->sourceID); | 
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| 237 |         if (DEBUG_LEVEL >= 3) | 
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| 238 |           SoundEngine::checkError("StopSource", __LINE__); | 
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| 239 |         alSourcei(this->sourceID, AL_BUFFER, 0); | 
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| 240 |         if (!this->resident) | 
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| 241 |           SoundEngine::getInstance()->pushALSource(this->sourceID); | 
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| 242 |         this->sourceID = 0; | 
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| 243 |       } | 
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| 244 |     } | 
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| 245 |   } | 
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| 246 |  | 
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| 247 |   /** | 
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| 248 |   * @brief Pauses Playback of a SoundSource | 
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| 249 |   */ | 
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| 250 |   void SoundSource::pause() | 
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| 251 |   { | 
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| 252 |     alSourcePause(this->sourceID); | 
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| 253 |     if (DEBUG_LEVEL >= 3) | 
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| 254 |       SoundEngine::checkError("Pause Source", __LINE__); | 
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| 255 |   } | 
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| 256 |  | 
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| 257 |  | 
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| 258 |   /** | 
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| 259 |   * @brief Rewinds Playback of a SoundSource | 
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| 260 |   */ | 
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| 261 |   void SoundSource::rewind() | 
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| 262 |   { | 
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| 263 |     alSourceRewind(this->sourceID); | 
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| 264 |  | 
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| 265 |     if (DEBUG_LEVEL >= 3) | 
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| 266 |       SoundEngine::checkError("Rewind Source", __LINE__); | 
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| 267 |   } | 
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| 268 |  | 
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| 269 |  | 
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| 270 |   /** | 
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| 271 |   * @brief sets the RolloffFactor of the Sound emitted from the SoundSource | 
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| 272 |   * @param rolloffFactor The Factor described | 
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| 273 |   * | 
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| 274 |   * this tells openAL how fast the Sounds decay outward from the Source | 
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| 275 |   */ | 
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| 276 |   void SoundSource::setRolloffFactor(ALfloat rolloffFactor) | 
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| 277 |   { | 
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| 278 |     alSourcef(this->sourceID, AL_ROLLOFF_FACTOR, rolloffFactor); | 
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| 279 |  | 
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| 280 |     if (DEBUG_LEVEL >= 3) | 
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| 281 |       SoundEngine::checkError("Set Source Rolloff-factor", __LINE__); | 
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| 282 |   } | 
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| 283 |  | 
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| 284 |  | 
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| 285 |   /** | 
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| 286 |   * @brief sets the Positional this Source should be attached to. | 
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| 287 |   * @param sourceNode the Source this is attached to. | 
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| 288 |   * If sourceNode == NULL then the Source will be centered, and Audio will be played on all channels. | 
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| 289 |   */ | 
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| 290 |   void SoundSource::setSourceNode(const PNode* sourceNode) | 
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| 291 |   { | 
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| 292 |     this->sourceNode = sourceNode; | 
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| 293 |   } | 
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| 294 |  | 
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| 295 |   /** | 
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| 296 |   * @brief retrieve a Source. | 
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| 297 |   */ | 
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| 298 |   bool SoundSource::retrieveSource() | 
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| 299 |   { | 
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| 300 |     if (this->sourceID != 0) | 
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| 301 |       return true; | 
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| 302 |     else | 
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| 303 |     { | 
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| 304 |       SoundEngine::getInstance()->popALSource(this->sourceID); | 
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| 305 |       if (this->sourceID != 0) | 
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| 306 |       { | 
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| 307 |         if (unlikely(this->sourceNode == NULL)) | 
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| 308 |           resetSource(this->sourceID); | 
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| 309 |         return true; | 
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| 310 |       } | 
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| 311 |     } | 
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| 312 |     return false; | 
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| 313 |   } | 
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| 314 |  | 
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| 315 |  | 
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| 316 |   /** | 
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| 317 |   * @brief reset an alSource to its default Values. | 
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| 318 |   */ | 
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| 319 |   void SoundSource::resetSource(ALuint sourceID) | 
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| 320 |   { | 
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| 321 |     alSource3f(sourceID, AL_POSITION,        0.0, 0.0, 0.0); | 
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| 322 |     alSource3f(sourceID, AL_VELOCITY,        0.0, 0.0, 0.0); | 
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| 323 |     alSource3f(sourceID, AL_DIRECTION,       0.0, 0.0, 0.0); | 
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| 324 |     alSourcef (sourceID, AL_ROLLOFF_FACTOR,  0.0          ); | 
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| 325 |     //alSourcei (sourceID, AL_SOURCE_RELATIVE, AL_TRUE      ); | 
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| 326 |     alSourcef (sourceID, AL_GAIN,            SoundEngine::getInstance()->getEffectsVolume()); | 
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| 327 |   } | 
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| 328 |  | 
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| 329 |  | 
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| 330 |   /** | 
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| 331 |   * @brief Fades in a Source over a time period | 
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| 332 |   * @param duration time perios to fade in | 
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| 333 |   */ | 
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| 334 |   void SoundSource::fadein(const SoundBuffer* buffer, ALfloat duration) | 
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| 335 |   { | 
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| 336 |     //if (this->buffer && this->retrieveSource()) | 
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| 337 |     //{ | 
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| 338 |  | 
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| 339 |     for (ALfloat n = 0.0; n < 1.0; n+=.01) | 
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| 340 |     { | 
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| 341 |       alSourcef(this->sourceID, AL_GAIN, n); | 
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| 342 |       // sleep(1); | 
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| 343 |     } | 
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| 344 |  | 
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| 345 |     //  alSourcePlay(this->sourceID); | 
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| 346 |  | 
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| 347 |     //  if (DEBUG_LEVEL >= 3) | 
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| 348 |     //    SoundEngine::checkError("Loop Source", __LINE__); | 
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| 349 |     //  this->bPlay = true; | 
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| 350 |     //} | 
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| 351 |  | 
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| 352 |   } | 
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| 353 |  | 
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| 354 |  | 
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| 355 | } | 
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