| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND | 
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| 17 |  | 
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| 18 | #include "sound_source.h" | 
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| 19 | #include "sound_engine.h" | 
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| 20 |  | 
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| 21 | #include "alincl.h" | 
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| 22 | #include "compiler.h" | 
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| 23 |  | 
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| 24 | namespace OrxSound | 
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| 25 | { | 
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| 26 |   /** | 
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| 27 |    * @brief creates a SoundSource at position sourceNode with the SoundBuffer buffer | 
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| 28 |    */ | 
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| 29 |   SoundSource::SoundSource(const PNode* sourceNode, const SoundBuffer* buffer) | 
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| 30 |   { | 
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| 31 |     this->setClassID(CL_SOUND_SOURCE, "SoundSource"); | 
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| 32 |  | 
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| 33 |     // adding the Source to the SourcesList of the SoundEngine | 
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| 34 |     this->buffer = buffer; | 
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| 35 |     this->sourceNode = sourceNode; | 
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| 36 |     this->resident = false; | 
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| 37 |  | 
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| 38 |     this->sourceID = 0; | 
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| 39 |     this->bPlay = false; | 
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| 40 |   } | 
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| 41 |  | 
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| 42 |  | 
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| 43 |   /** | 
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| 44 |    * @brief construct a SoundSource out of the another soundSource | 
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| 45 |    * @param source the Source to create this source from. | 
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| 46 |    * | 
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| 47 |    * Copies the buffer from source to this Source. | 
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| 48 |    * Acquires a new SourceID if source is Playing. | 
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| 49 |    */ | 
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| 50 |   SoundSource::SoundSource(const SoundSource& source) | 
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| 51 |   { | 
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| 52 |     this->setClassID(CL_SOUND_SOURCE, "SoundSource"); | 
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| 53 |  | 
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| 54 |     // adding the Source to the SourcesList of the SoundEngine | 
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| 55 |     this->buffer = source.buffer; | 
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| 56 |     this->sourceNode = source.sourceNode; | 
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| 57 |     this->resident = source.resident; | 
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| 58 |  | 
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| 59 |     this->sourceID = 0; | 
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| 60 |     if (source.bPlay == true) | 
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| 61 |     { | 
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| 62 |       this->bPlay = true; | 
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| 63 |       SoundEngine::getInstance()->popALSource(this->sourceID); | 
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| 64 |     } | 
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| 65 |     else | 
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| 66 |       this->bPlay = false; | 
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| 67 |   } | 
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| 68 |  | 
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| 69 |  | 
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| 70 |   /** | 
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| 71 |    * @brief paste a copy of the source into this Source. | 
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| 72 |    * @param source the SoundSource to paste into this one. | 
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| 73 |    * @returns a Reference to this Source. | 
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| 74 |    * | 
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| 75 |    */ | 
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| 76 |   SoundSource& SoundSource::operator=(const SoundSource& source) | 
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| 77 |   { | 
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| 78 |     this->buffer = source.buffer; | 
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| 79 |     this->sourceNode = sourceNode; | 
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| 80 |     this->resident = source.resident; | 
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| 81 |  | 
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| 82 |     if (source.bPlay) | 
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| 83 |       this->play(); | 
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| 84 |     else | 
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| 85 |       this->stop(); | 
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| 86 |   } | 
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| 87 |  | 
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| 88 |  | 
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| 89 |   /** | 
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| 90 |    * @brief compares two Sources with each other. | 
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| 91 |    * @param source the Source to compare against this One. | 
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| 92 |    * Two Sources are the same, if the PNodes match, and the Sound Played are the same. | 
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| 93 |    * The alSource must not match, because no two Sources can have the same alSource. | 
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| 94 |    */ | 
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| 95 |   bool SoundSource::operator==(const SoundSource& source) | 
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| 96 |   { | 
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| 97 |     return (this->buffer == source.buffer && | 
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| 98 |             this->bPlay == source.bPlay && | 
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| 99 |             this->sourceNode == source.sourceNode); | 
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| 100 |   } | 
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| 101 |  | 
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| 102 |  | 
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| 103 |   /** | 
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| 104 |    * @brief deletes a SoundSource | 
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| 105 |    */ | 
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| 106 |   SoundSource::~SoundSource() | 
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| 107 |   { | 
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| 108 |     this->stop(); | 
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| 109 |     if (this->sourceID != 0) | 
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| 110 |       SoundEngine::getInstance()->pushALSource(this->sourceID); | 
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| 111 |   } | 
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| 112 |  | 
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| 113 |  | 
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| 114 |   /** | 
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| 115 |    * @brief Plays back a SoundSource | 
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| 116 |    */ | 
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| 117 |   void SoundSource::play() | 
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| 118 |   { | 
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| 119 |     if (this->buffer && this->retrieveSource()) | 
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| 120 |     { | 
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| 121 |       if (this->bPlay) | 
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| 122 |         alSourceStop(this->sourceID); | 
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| 123 |       alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); | 
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| 124 |       alSourcePlay(this->sourceID); | 
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| 125 |  | 
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| 126 |       if (DEBUG >= 3) | 
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| 127 |         SoundEngine::checkError("Play Source", __LINE__); | 
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| 128 |       this->bPlay = true; | 
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| 129 |     } | 
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| 130 |   } | 
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| 131 |  | 
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| 132 |  | 
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| 133 |   /** | 
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| 134 |    * @brief Plays back buffer on this Source | 
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| 135 |    * @param buffer the buffer to play back on this Source | 
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| 136 |    */ | 
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| 137 |   void SoundSource::play(const SoundBuffer* buffer) | 
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| 138 |   { | 
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| 139 |     if (!this->retrieveSource()) | 
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| 140 |     { | 
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| 141 |       PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); | 
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| 142 |       return; | 
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| 143 |     } | 
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| 144 |  | 
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| 145 |     alSourceStop(this->sourceID); | 
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| 146 |     alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); | 
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| 147 |     alSourcePlay(this->sourceID); | 
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| 148 |  | 
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| 149 |     if (unlikely(this->buffer != NULL)) | 
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| 150 |       alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); | 
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| 151 |     this->bPlay = true; | 
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| 152 |  | 
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| 153 |     if (DEBUG >= 3) | 
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| 154 |       SoundEngine::checkError("Play Source", __LINE__); | 
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| 155 |   } | 
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| 156 |  | 
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| 157 |  | 
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| 158 |   /** | 
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| 159 |    * @brief Stops playback of a SoundSource | 
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| 160 |    */ | 
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| 161 |   void SoundSource::stop() | 
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| 162 |   { | 
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| 163 |     this->bPlay = false; | 
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| 164 |     if (this->sourceID != 0) | 
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| 165 |     { | 
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| 166 |       alSourceStop(this->sourceID); | 
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| 167 |       if (DEBUG >= 3) | 
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| 168 |         SoundEngine::checkError("StopSource", __LINE__); | 
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| 169 |       alSourcei(this->sourceID, AL_BUFFER, 0); | 
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| 170 |       if (!this->resident) | 
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| 171 |         SoundEngine::getInstance()->pushALSource(this->sourceID); | 
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| 172 |       this->sourceID = 0; | 
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| 173 |     } | 
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| 174 |   } | 
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| 175 |  | 
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| 176 |  | 
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| 177 |   /** | 
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| 178 |    * @brief Pauses Playback of a SoundSource | 
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| 179 |    */ | 
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| 180 |   void SoundSource::pause() | 
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| 181 |   { | 
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| 182 |     alSourcePause(this->sourceID); | 
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| 183 |     if (DEBUG >= 3) | 
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| 184 |       SoundEngine::checkError("Pause Source", __LINE__); | 
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| 185 |   } | 
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| 186 |  | 
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| 187 |  | 
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| 188 |   /** | 
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| 189 |    * @brief Rewinds Playback of a SoundSource | 
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| 190 |    */ | 
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| 191 |   void SoundSource::rewind() | 
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| 192 |   { | 
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| 193 |     alSourceRewind(this->sourceID); | 
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| 194 |  | 
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| 195 |     if (DEBUG >= 3) | 
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| 196 |       SoundEngine::checkError("Rewind Source", __LINE__); | 
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| 197 |   } | 
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| 198 |  | 
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| 199 |  | 
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| 200 |   /** | 
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| 201 |    * @brief sets the RolloffFactor of the Sound emitted from the SoundSource | 
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| 202 |    * @param rolloffFactor The Factor described | 
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| 203 |    * | 
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| 204 |    * this tells openAL how fast the Sounds decay outward from the Source | 
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| 205 |    */ | 
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| 206 |   void SoundSource::setRolloffFactor(ALfloat rolloffFactor) | 
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| 207 |   { | 
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| 208 |     alSourcef(this->sourceID, AL_ROLLOFF_FACTOR, rolloffFactor); | 
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| 209 |  | 
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| 210 |     if (DEBUG >= 3) | 
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| 211 |       SoundEngine::checkError("Set Source Rolloff-factor", __LINE__); | 
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| 212 |   } | 
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| 213 |  | 
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| 214 |  | 
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| 215 |   /** | 
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| 216 |    * @brief sets the Positional this Source should be attached to. | 
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| 217 |    * @param sourceNode the Source this is attached to. | 
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| 218 |    * If sourceNode == NULL then the Source will be centered, and Audio will be played on all channels. | 
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| 219 |    */ | 
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| 220 |   void SoundSource::setSourceNode(const PNode* sourceNode) | 
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| 221 |   { | 
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| 222 |     this->sourceNode = sourceNode; | 
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| 223 |   } | 
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| 224 |  | 
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| 225 |   /** | 
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| 226 |    * @brief retrieve a Source. | 
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| 227 |    */ | 
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| 228 |   bool SoundSource::retrieveSource() | 
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| 229 |   { | 
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| 230 |     if (this->sourceID != 0) | 
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| 231 |       return true; | 
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| 232 |     else | 
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| 233 |     { | 
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| 234 |       SoundEngine::getInstance()->popALSource(this->sourceID); | 
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| 235 |       if (this->sourceID != 0) | 
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| 236 |       { | 
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| 237 |         if (unlikely(this->sourceNode == NULL)) | 
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| 238 |           resetSource(this->sourceID); | 
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| 239 |         return true; | 
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| 240 |       } | 
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| 241 |     } | 
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| 242 |     return false; | 
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| 243 |   } | 
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| 244 |  | 
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| 245 |  | 
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| 246 |   /** | 
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| 247 |    * @brief reset an alSource to its default Values. | 
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| 248 |    */ | 
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| 249 |   void SoundSource::resetSource(ALuint sourceID) | 
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| 250 |   { | 
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| 251 |     alSource3f(sourceID, AL_POSITION,        0.0, 0.0, 0.0); | 
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| 252 |     alSource3f(sourceID, AL_VELOCITY,        0.0, 0.0, 0.0); | 
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| 253 |     alSource3f(sourceID, AL_DIRECTION,       0.0, 0.0, 0.0); | 
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| 254 |     alSourcef (sourceID, AL_ROLLOFF_FACTOR,  0.0          ); | 
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| 255 |     //alSourcei (sourceID, AL_SOURCE_RELATIVE, AL_TRUE      ); | 
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| 256 |     alSourcef (sourceID, AL_GAIN,            SoundEngine::getInstance()->getEffectsVolume()); | 
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| 257 |   } | 
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| 258 | } | 
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