| 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: Benjamin Grauer |
|---|
| 13 | co-programmer: ... |
|---|
| 14 | */ |
|---|
| 15 | |
|---|
| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND |
|---|
| 17 | |
|---|
| 18 | #include "sound_source.h" |
|---|
| 19 | #include "sound_engine.h" |
|---|
| 20 | |
|---|
| 21 | #include "alincl.h" |
|---|
| 22 | #include "compiler.h" |
|---|
| 23 | |
|---|
| 24 | using namespace std; |
|---|
| 25 | |
|---|
| 26 | /** |
|---|
| 27 | * @brief creates a SoundSource at position sourceNode with the SoundBuffer buffer |
|---|
| 28 | */ |
|---|
| 29 | SoundSource::SoundSource(const PNode* sourceNode, const SoundBuffer* buffer) |
|---|
| 30 | { |
|---|
| 31 | this->setClassID(CL_SOUND_SOURCE, "SoundSource"); |
|---|
| 32 | |
|---|
| 33 | // adding the Source to the SourcesList of the SoundEngine |
|---|
| 34 | this->buffer = buffer; |
|---|
| 35 | this->sourceNode = sourceNode; |
|---|
| 36 | this->resident = false; |
|---|
| 37 | |
|---|
| 38 | this->sourceID = 0; |
|---|
| 39 | this->bPlay = false; |
|---|
| 40 | } |
|---|
| 41 | |
|---|
| 42 | |
|---|
| 43 | /** |
|---|
| 44 | * @brief construct a SoundSource out of the another soundSource |
|---|
| 45 | * @param source the Source to create this source from. |
|---|
| 46 | * |
|---|
| 47 | * Copies the buffer from source to this Source. |
|---|
| 48 | * Acquires a new SourceID if source is Playing. |
|---|
| 49 | */ |
|---|
| 50 | SoundSource::SoundSource(const SoundSource& source) |
|---|
| 51 | { |
|---|
| 52 | this->setClassID(CL_SOUND_SOURCE, "SoundSource"); |
|---|
| 53 | |
|---|
| 54 | // adding the Source to the SourcesList of the SoundEngine |
|---|
| 55 | this->buffer = source.buffer; |
|---|
| 56 | this->sourceNode = source.sourceNode; |
|---|
| 57 | this->resident = source.resident; |
|---|
| 58 | |
|---|
| 59 | this->sourceID = 0; |
|---|
| 60 | if (source.bPlay == true) |
|---|
| 61 | { |
|---|
| 62 | this->bPlay = true; |
|---|
| 63 | SoundEngine::getInstance()->popALSource(this->sourceID); |
|---|
| 64 | } |
|---|
| 65 | else |
|---|
| 66 | this->bPlay = false; |
|---|
| 67 | } |
|---|
| 68 | |
|---|
| 69 | |
|---|
| 70 | /** |
|---|
| 71 | * @brief paste a copy of the source into this Source. |
|---|
| 72 | * @param source the SoundSource to paste into this one. |
|---|
| 73 | * @returns a Reference to this Source. |
|---|
| 74 | * |
|---|
| 75 | */ |
|---|
| 76 | SoundSource& SoundSource::operator=(const SoundSource& source) |
|---|
| 77 | { |
|---|
| 78 | this->buffer = source.buffer; |
|---|
| 79 | this->sourceNode = sourceNode; |
|---|
| 80 | this->resident = source.resident; |
|---|
| 81 | |
|---|
| 82 | if (source.bPlay) |
|---|
| 83 | this->play(); |
|---|
| 84 | else |
|---|
| 85 | this->stop(); |
|---|
| 86 | } |
|---|
| 87 | |
|---|
| 88 | |
|---|
| 89 | /** |
|---|
| 90 | * @brief compares two Sources with each other. |
|---|
| 91 | * @param source the Source to compare against this One. |
|---|
| 92 | * Two Sources are the same, if the PNodes match, and the Sound Played are the same. |
|---|
| 93 | * The alSource must not match, because no two Sources can have the same alSource. |
|---|
| 94 | */ |
|---|
| 95 | bool SoundSource::operator==(const SoundSource& source) |
|---|
| 96 | { |
|---|
| 97 | return (this->buffer == source.buffer && |
|---|
| 98 | this->bPlay == source.bPlay && |
|---|
| 99 | this->sourceNode == source.sourceNode); |
|---|
| 100 | } |
|---|
| 101 | |
|---|
| 102 | |
|---|
| 103 | /** |
|---|
| 104 | * @brief deletes a SoundSource |
|---|
| 105 | */ |
|---|
| 106 | SoundSource::~SoundSource() |
|---|
| 107 | { |
|---|
| 108 | this->stop(); |
|---|
| 109 | if (this->sourceID != 0) |
|---|
| 110 | SoundEngine::getInstance()->pushALSource(this->sourceID); |
|---|
| 111 | } |
|---|
| 112 | |
|---|
| 113 | |
|---|
| 114 | /** |
|---|
| 115 | * @brief Plays back a SoundSource |
|---|
| 116 | */ |
|---|
| 117 | void SoundSource::play() |
|---|
| 118 | { |
|---|
| 119 | if (this->buffer && this->retrieveSource()) |
|---|
| 120 | { |
|---|
| 121 | if (this->bPlay) |
|---|
| 122 | alSourceStop(this->sourceID); |
|---|
| 123 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); |
|---|
| 124 | alSourcePlay(this->sourceID); |
|---|
| 125 | |
|---|
| 126 | if (DEBUG >= 3) |
|---|
| 127 | SoundEngine::checkError("Play Source", __LINE__); |
|---|
| 128 | this->bPlay = true; |
|---|
| 129 | } |
|---|
| 130 | } |
|---|
| 131 | |
|---|
| 132 | |
|---|
| 133 | /** |
|---|
| 134 | * @brief Plays back buffer on this Source |
|---|
| 135 | * @param buffer the buffer to play back on this Source |
|---|
| 136 | */ |
|---|
| 137 | void SoundSource::play(const SoundBuffer* buffer) |
|---|
| 138 | { |
|---|
| 139 | if (!this->retrieveSource()) |
|---|
| 140 | { |
|---|
| 141 | PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); |
|---|
| 142 | return; |
|---|
| 143 | } |
|---|
| 144 | |
|---|
| 145 | alSourceStop(this->sourceID); |
|---|
| 146 | alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); |
|---|
| 147 | alSourcePlay(this->sourceID); |
|---|
| 148 | |
|---|
| 149 | if (unlikely(this->buffer != NULL)) |
|---|
| 150 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); |
|---|
| 151 | this->bPlay = true; |
|---|
| 152 | |
|---|
| 153 | if (DEBUG >= 3) |
|---|
| 154 | SoundEngine::checkError("Play Source", __LINE__); |
|---|
| 155 | } |
|---|
| 156 | |
|---|
| 157 | |
|---|
| 158 | /** |
|---|
| 159 | * @brief Stops playback of a SoundSource |
|---|
| 160 | */ |
|---|
| 161 | void SoundSource::stop() |
|---|
| 162 | { |
|---|
| 163 | this->bPlay = false; |
|---|
| 164 | if (this->sourceID != 0) |
|---|
| 165 | { |
|---|
| 166 | alSourceStop(this->sourceID); |
|---|
| 167 | if (DEBUG >= 3) |
|---|
| 168 | SoundEngine::checkError("StopSource", __LINE__); |
|---|
| 169 | alSourcei(this->sourceID, AL_BUFFER, 0); |
|---|
| 170 | if (!this->resident) |
|---|
| 171 | SoundEngine::getInstance()->pushALSource(this->sourceID); |
|---|
| 172 | this->sourceID = 0; |
|---|
| 173 | } |
|---|
| 174 | } |
|---|
| 175 | |
|---|
| 176 | |
|---|
| 177 | /** |
|---|
| 178 | * @brief Pauses Playback of a SoundSource |
|---|
| 179 | */ |
|---|
| 180 | void SoundSource::pause() |
|---|
| 181 | { |
|---|
| 182 | alSourcePause(this->sourceID); |
|---|
| 183 | if (DEBUG >= 3) |
|---|
| 184 | SoundEngine::checkError("Pause Source", __LINE__); |
|---|
| 185 | } |
|---|
| 186 | |
|---|
| 187 | |
|---|
| 188 | /** |
|---|
| 189 | * @brief Rewinds Playback of a SoundSource |
|---|
| 190 | */ |
|---|
| 191 | void SoundSource::rewind() |
|---|
| 192 | { |
|---|
| 193 | alSourceRewind(this->sourceID); |
|---|
| 194 | |
|---|
| 195 | if (DEBUG >= 3) |
|---|
| 196 | SoundEngine::checkError("Rewind Source", __LINE__); |
|---|
| 197 | } |
|---|
| 198 | |
|---|
| 199 | |
|---|
| 200 | /** |
|---|
| 201 | * @brief sets the RolloffFactor of the Sound emitted from the SoundSource |
|---|
| 202 | * @param rolloffFactor The Factor described |
|---|
| 203 | * |
|---|
| 204 | * this tells openAL how fast the Sounds decay outward from the Source |
|---|
| 205 | */ |
|---|
| 206 | void SoundSource::setRolloffFactor(ALfloat rolloffFactor) |
|---|
| 207 | { |
|---|
| 208 | alSourcef(this->sourceID, AL_ROLLOFF_FACTOR, rolloffFactor); |
|---|
| 209 | |
|---|
| 210 | if (DEBUG >= 3) |
|---|
| 211 | SoundEngine::checkError("Set Source Rolloff-factor", __LINE__); |
|---|
| 212 | } |
|---|
| 213 | |
|---|
| 214 | |
|---|
| 215 | /** |
|---|
| 216 | * @brief sets the Positional this Source should be attached to. |
|---|
| 217 | * @param sourceNode the Source this is attached to. |
|---|
| 218 | * If sourceNode == NULL then the Source will be centered, and Audio will be played on all channels. |
|---|
| 219 | */ |
|---|
| 220 | void SoundSource::setSourceNode(const PNode* sourceNode) |
|---|
| 221 | { |
|---|
| 222 | this->sourceNode = sourceNode; |
|---|
| 223 | } |
|---|
| 224 | |
|---|
| 225 | /** |
|---|
| 226 | * @brief retrieve a Source. |
|---|
| 227 | */ |
|---|
| 228 | bool SoundSource::retrieveSource() |
|---|
| 229 | { |
|---|
| 230 | if (this->sourceID != 0) |
|---|
| 231 | return true; |
|---|
| 232 | else |
|---|
| 233 | { |
|---|
| 234 | SoundEngine::getInstance()->popALSource(this->sourceID); |
|---|
| 235 | if (this->sourceID != 0) |
|---|
| 236 | { |
|---|
| 237 | if (unlikely(this->sourceNode == NULL)) |
|---|
| 238 | resetSource(this->sourceID); |
|---|
| 239 | return true; |
|---|
| 240 | } |
|---|
| 241 | } |
|---|
| 242 | return false; |
|---|
| 243 | } |
|---|
| 244 | |
|---|
| 245 | |
|---|
| 246 | /** |
|---|
| 247 | * @brief reset an alSource to its default Values. |
|---|
| 248 | */ |
|---|
| 249 | void SoundSource::resetSource(ALuint sourceID) |
|---|
| 250 | { |
|---|
| 251 | alSource3f(sourceID, AL_POSITION, 0.0, 0.0, 0.0); |
|---|
| 252 | alSource3f(sourceID, AL_VELOCITY, 0.0, 0.0, 0.0); |
|---|
| 253 | alSource3f(sourceID, AL_DIRECTION, 0.0, 0.0, 0.0); |
|---|
| 254 | alSourcef (sourceID, AL_ROLLOFF_FACTOR, 0.0 ); |
|---|
| 255 | //alSourcei (sourceID, AL_SOURCE_RELATIVE, AL_TRUE ); |
|---|
| 256 | alSourcef (sourceID, AL_GAIN, SoundEngine::getInstance()->getEffectsVolume()); |
|---|
| 257 | } |
|---|