| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Benjamin Grauer | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND | 
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| 17 |  | 
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| 18 | #include "sound_source.h" | 
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| 19 | #include "sound_engine.h" | 
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| 20 |  | 
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| 21 | #include "compiler.h" | 
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| 22 | #include "debug.h" | 
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| 23 |  | 
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| 24 | namespace OrxSound | 
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| 25 | { | 
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| 26 | ObjectListDefinition(SoundSource); | 
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| 27 | /** | 
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| 28 | * @brief creates a SoundSource at position sourceNode with the SoundBuffer buffer | 
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| 29 | */ | 
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| 30 | SoundSource::SoundSource(const PNode* sourceNode, const SoundBuffer& buffer) | 
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| 31 | { | 
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| 32 | this->registerObject(this, SoundSource::_objectList); | 
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| 33 | // adding the Source to the SourcesList of the SoundEngine | 
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| 34 | this->buffer = buffer; | 
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| 35 | this->sourceNode = sourceNode; | 
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| 36 | this->resident = false; | 
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| 37 |  | 
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| 38 | this->sourceID = 0; | 
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| 39 | this->bPlay = false; | 
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| 40 | } | 
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| 41 |  | 
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| 42 |  | 
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| 43 | /** | 
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| 44 | * @brief construct a SoundSource out of the another soundSource | 
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| 45 | * @param source the Source to create this source from. | 
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| 46 | * | 
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| 47 | * Copies the buffer from source to this Source. | 
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| 48 | * Acquires a new SourceID if source is Playing. | 
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| 49 | */ | 
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| 50 | SoundSource::SoundSource(const SoundSource& source) | 
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| 51 | { | 
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| 52 | this->registerObject(this, SoundSource::_objectList); | 
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| 53 |  | 
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| 54 | // adding the Source to the SourcesList of the SoundEngine | 
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| 55 | this->buffer = source.buffer; | 
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| 56 | this->sourceNode = source.sourceNode; | 
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| 57 | this->resident = source.resident; | 
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| 58 |  | 
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| 59 | this->sourceID = 0; | 
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| 60 | if (source.bPlay == true) | 
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| 61 | { | 
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| 62 | this->bPlay = true; | 
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| 63 | SoundEngine::getInstance()->popALSource(this->sourceID); | 
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| 64 | } | 
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| 65 | else | 
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| 66 | this->bPlay = false; | 
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| 67 | } | 
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| 68 |  | 
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| 69 |  | 
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| 70 | /** | 
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| 71 | * @brief paste a copy of the source into this Source. | 
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| 72 | * @param source the SoundSource to paste into this one. | 
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| 73 | * @returns a Reference to this Source. | 
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| 74 | * | 
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| 75 | */ | 
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| 76 | SoundSource& SoundSource::operator=(const SoundSource& source) | 
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| 77 | { | 
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| 78 | this->buffer = source.buffer; | 
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| 79 | this->sourceNode = sourceNode; | 
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| 80 | this->resident = source.resident; | 
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| 81 |  | 
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| 82 | if (source.bPlay) | 
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| 83 | this->play(); | 
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| 84 | else | 
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| 85 | this->stop(); | 
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| 86 |  | 
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| 87 | return *this; | 
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| 88 | } | 
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| 89 |  | 
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| 90 |  | 
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| 91 | /** | 
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| 92 | * @brief compares two Sources with each other. | 
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| 93 | * @param source the Source to compare against this One. | 
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| 94 | * Two Sources are the same, if the PNodes match, and the Sound Played are the same. | 
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| 95 | * The alSource must not match, because no two Sources can have the same alSource. | 
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| 96 | */ | 
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| 97 | bool SoundSource::operator==(const SoundSource& source) | 
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| 98 | { | 
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| 99 | return (this->buffer == source.buffer && | 
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| 100 | this->bPlay == source.bPlay && | 
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| 101 | this->sourceNode == source.sourceNode); | 
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| 102 | } | 
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| 103 |  | 
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| 104 |  | 
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| 105 | /** | 
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| 106 | * @brief deletes a SoundSource | 
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| 107 | */ | 
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| 108 | SoundSource::~SoundSource() | 
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| 109 | { | 
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| 110 | this->stop(); | 
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| 111 | if (this->sourceID != 0) | 
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| 112 | SoundEngine::getInstance()->pushALSource(this->sourceID); | 
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| 113 | } | 
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| 114 |  | 
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| 115 |  | 
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| 116 | /** | 
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| 117 | * @brief Plays back a SoundSource | 
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| 118 | */ | 
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| 119 | void SoundSource::play() | 
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| 120 | { | 
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| 121 | if (this->retrieveSource()) | 
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| 122 | { | 
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| 123 | if (this->bPlay) | 
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| 124 | alSourceStop(this->sourceID); | 
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| 125 |  | 
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| 126 | alSourcei (this->sourceID, AL_BUFFER, this->buffer.getID()); | 
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| 127 | alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
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| 128 | alSourcef (this->sourceID, AL_GAIN, 1); | 
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| 129 | alSourcePlay(this->sourceID); | 
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| 130 |  | 
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| 131 | if (DEBUG_LEVEL >= 3) | 
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| 132 | SoundEngine::checkError("Play Source", __LINE__); | 
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| 133 | this->bPlay = true; | 
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| 134 | } | 
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| 135 | } | 
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| 136 |  | 
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| 137 |  | 
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| 138 | /** | 
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| 139 | * @brief Plays back buffer on this Source | 
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| 140 | * @param buffer the buffer to play back on this Source | 
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| 141 | */ | 
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| 142 | void SoundSource::play(const SoundBuffer& buffer) | 
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| 143 | { | 
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| 144 | if (!this->retrieveSource()) | 
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| 145 | { | 
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| 146 | PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); | 
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| 147 | return; | 
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| 148 | } | 
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| 149 |  | 
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| 150 | alSourceStop(this->sourceID); | 
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| 151 | alSourcei (this->sourceID, AL_BUFFER, buffer.getID()); | 
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| 152 | alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
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| 153 | alSourcef (this->sourceID, AL_GAIN, 1); | 
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| 154 |  | 
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| 155 | alSourcePlay(this->sourceID); | 
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| 156 |  | 
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| 157 | if (unlikely(this->buffer.getID() != 0)) | 
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| 158 | alSourcei (this->sourceID, AL_BUFFER, this->buffer.getID()); | 
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| 159 | this->bPlay = true; | 
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| 160 |  | 
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| 161 | if (DEBUG_LEVEL >= 3) | 
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| 162 | SoundEngine::checkError("Play Source", __LINE__); | 
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| 163 | } | 
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| 164 |  | 
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| 165 |  | 
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| 166 | /** | 
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| 167 | * @brief Plays back buffer on this Source with gain | 
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| 168 | * @param buffer the buffer to play back on this Source | 
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| 169 | * @param gain the gain of the sound buffer | 
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| 170 | */ | 
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| 171 | void SoundSource::play(const SoundBuffer& buffer, float gain) | 
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| 172 | { | 
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| 173 | if (!this->retrieveSource()) | 
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| 174 | { | 
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| 175 | PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); | 
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| 176 | return; | 
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| 177 | } | 
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| 178 |  | 
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| 179 | alSourceStop(this->sourceID); | 
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| 180 | alSourcei (this->sourceID, AL_BUFFER, buffer.getID()); | 
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| 181 | alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
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| 182 | alSourcef (this->sourceID, AL_GAIN, gain); | 
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| 183 |  | 
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| 184 | alSourcePlay(this->sourceID); | 
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| 185 |  | 
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| 186 | if (unlikely(this->buffer.getID() != 0)) | 
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| 187 | alSourcei (this->sourceID, AL_BUFFER, this->buffer.getID()); | 
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| 188 | this->bPlay = true; | 
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| 189 |  | 
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| 190 | if (DEBUG_LEVEL >= 3) | 
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| 191 | SoundEngine::checkError("Play Source", __LINE__); | 
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| 192 | } | 
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| 193 |  | 
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| 194 | /** | 
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| 195 | * @brief Plays back buffer on this Source with gain and looping possibility | 
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| 196 | * @param buffer the buffer to play back on this Source | 
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| 197 | *  @param gain the gain of the sound buffer | 
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| 198 | * @param loop if true, sound gets looped | 
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| 199 | */ | 
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| 200 | void SoundSource::play(const SoundBuffer& buffer, float gain, bool loop) | 
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| 201 | { | 
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| 202 | if (!this->retrieveSource()) | 
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| 203 | { | 
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| 204 | PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); | 
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| 205 | return; | 
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| 206 | } | 
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| 207 |  | 
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| 208 | alSourceStop(this->sourceID); | 
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| 209 | alSourcei (this->sourceID, AL_BUFFER, buffer.getID()); | 
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| 210 |  | 
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| 211 | if (loop) | 
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| 212 | alSourcei (this->sourceID, AL_LOOPING,  AL_TRUE); | 
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| 213 | else | 
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| 214 | alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
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| 215 |  | 
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| 216 | alSourcef (this->sourceID, AL_GAIN, gain); | 
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| 217 |  | 
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| 218 | alSourcePlay(this->sourceID); | 
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| 219 |  | 
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| 220 | if (unlikely(this->buffer.getID() != 0)) | 
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| 221 | alSourcei (this->sourceID, AL_BUFFER, this->buffer.getID()); | 
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| 222 | this->bPlay = true; | 
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| 223 |  | 
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| 224 | if (DEBUG_LEVEL >= 3) | 
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| 225 | SoundEngine::checkError("Play Source", __LINE__); | 
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| 226 | } | 
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| 227 |  | 
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| 228 | /** | 
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| 229 | * @brief Changes the volume of an (active) buffer | 
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| 230 | * @param buffer the buffer to play back on this Source | 
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| 231 | * @param gain the new gain value | 
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| 232 | */ | 
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| 233 | void SoundSource::gain(const SoundBuffer& buffer, float gain) | 
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| 234 | { | 
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| 235 | // alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); | 
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| 236 | alSourcef (this->sourceID, AL_GAIN, gain); | 
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| 237 | } | 
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| 238 |  | 
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| 239 | /** | 
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| 240 | * @brief Stops playback of a SoundSource | 
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| 241 | */ | 
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| 242 | void SoundSource::stop() | 
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| 243 | { | 
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| 244 | this->bPlay = false; | 
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| 245 | if (this->sourceID != 0) | 
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| 246 | { | 
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| 247 | this->bPlay = false; | 
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| 248 | if (this->sourceID != 0) | 
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| 249 | { | 
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| 250 | alSourceStop(this->sourceID); | 
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| 251 | if (DEBUG_LEVEL >= 3) | 
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| 252 | SoundEngine::checkError("StopSource", __LINE__); | 
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| 253 | alSourcei(this->sourceID, AL_BUFFER, 0); | 
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| 254 | if (!this->resident) | 
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| 255 | SoundEngine::getInstance()->pushALSource(this->sourceID); | 
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| 256 | this->sourceID = 0; | 
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| 257 | } | 
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| 258 | } | 
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| 259 | } | 
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| 260 |  | 
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| 261 | /** | 
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| 262 | * @brief Pauses Playback of a SoundSource | 
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| 263 | */ | 
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| 264 | void SoundSource::pause() | 
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| 265 | { | 
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| 266 | alSourcePause(this->sourceID); | 
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| 267 | if (DEBUG_LEVEL >= 3) | 
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| 268 | SoundEngine::checkError("Pause Source", __LINE__); | 
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| 269 | } | 
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| 270 |  | 
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| 271 |  | 
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| 272 | /** | 
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| 273 | * @brief Rewinds Playback of a SoundSource | 
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| 274 | */ | 
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| 275 | void SoundSource::rewind() | 
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| 276 | { | 
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| 277 | alSourceRewind(this->sourceID); | 
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| 278 |  | 
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| 279 | if (DEBUG_LEVEL >= 3) | 
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| 280 | SoundEngine::checkError("Rewind Source", __LINE__); | 
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| 281 | } | 
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| 282 |  | 
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| 283 |  | 
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| 284 | /** | 
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| 285 | * @brief sets the RolloffFactor of the Sound emitted from the SoundSource | 
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| 286 | * @param rolloffFactor The Factor described | 
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| 287 | * | 
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| 288 | * this tells openAL how fast the Sounds decay outward from the Source | 
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| 289 | */ | 
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| 290 | void SoundSource::setRolloffFactor(ALfloat rolloffFactor) | 
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| 291 | { | 
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| 292 | alSourcef(this->sourceID, AL_ROLLOFF_FACTOR, rolloffFactor); | 
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| 293 |  | 
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| 294 | if (DEBUG_LEVEL >= 3) | 
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| 295 | SoundEngine::checkError("Set Source Rolloff-factor", __LINE__); | 
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| 296 | } | 
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| 297 |  | 
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| 298 |  | 
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| 299 | /** | 
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| 300 | * @brief sets the Positional this Source should be attached to. | 
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| 301 | * @param sourceNode the Source this is attached to. | 
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| 302 | * If sourceNode == NULL then the Source will be centered, and Audio will be played on all channels. | 
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| 303 | */ | 
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| 304 | void SoundSource::setSourceNode(const PNode* sourceNode) | 
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| 305 | { | 
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| 306 | this->sourceNode = sourceNode; | 
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| 307 | } | 
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| 308 |  | 
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| 309 | /** | 
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| 310 | * @brief retrieve a Source. | 
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| 311 | */ | 
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| 312 | bool SoundSource::retrieveSource() | 
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| 313 | { | 
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| 314 | if (this->sourceID != 0) | 
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| 315 | return true; | 
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| 316 | else | 
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| 317 | { | 
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| 318 | SoundEngine::getInstance()->popALSource(this->sourceID); | 
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| 319 | if (this->sourceID != 0) | 
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| 320 | { | 
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| 321 | if (unlikely(this->sourceNode == NULL)) | 
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| 322 | resetSource(this->sourceID); | 
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| 323 | return true; | 
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| 324 | } | 
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| 325 | } | 
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| 326 | return false; | 
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| 327 | } | 
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| 328 |  | 
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| 329 |  | 
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| 330 | /** | 
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| 331 | * @brief reset an alSource to its default Values. | 
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| 332 | */ | 
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| 333 | void SoundSource::resetSource(ALuint sourceID) | 
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| 334 | { | 
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| 335 | alSource3f(sourceID, AL_POSITION,        0.0, 0.0, 0.0); | 
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| 336 | alSource3f(sourceID, AL_VELOCITY,        0.0, 0.0, 0.0); | 
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| 337 | alSource3f(sourceID, AL_DIRECTION,       0.0, 0.0, 0.0); | 
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| 338 | alSourcef (sourceID, AL_ROLLOFF_FACTOR,  0.0          ); | 
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| 339 | //alSourcei (sourceID, AL_SOURCE_RELATIVE, AL_TRUE      ); | 
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| 340 | alSourcef (sourceID, AL_GAIN,            SoundEngine::getInstance()->getEffectsVolume()); | 
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| 341 | } | 
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| 342 |  | 
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| 343 |  | 
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| 344 | /** | 
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| 345 | * @brief Fades in a Source over a time period | 
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| 346 | * @param duration time perios to fade in | 
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| 347 | */ | 
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| 348 | void SoundSource::fadein(const SoundBuffer& buffer, ALfloat duration) | 
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| 349 | { | 
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| 350 | //if (this->buffer && this->retrieveSource()) | 
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| 351 | //{ | 
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| 352 |  | 
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| 353 | for (ALfloat n = 0.0; n < 1.0; n+=.01) | 
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| 354 | { | 
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| 355 | alSourcef(this->sourceID, AL_GAIN, n); | 
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| 356 | // sleep(1); | 
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| 357 | } | 
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| 358 |  | 
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| 359 | //  alSourcePlay(this->sourceID); | 
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| 360 |  | 
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| 361 | //  if (DEBUG_LEVEL >= 3) | 
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| 362 | //    SoundEngine::checkError("Loop Source", __LINE__); | 
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| 363 | //  this->bPlay = true; | 
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| 364 | //} | 
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| 365 |  | 
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| 366 | } | 
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| 367 |  | 
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| 368 |  | 
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| 369 | } | 
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