| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND |
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| 17 | |
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| 18 | #include "sound_source.h" |
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| 19 | #include "sound_engine.h" |
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| 20 | |
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| 21 | #include "alincl.h" |
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| 22 | #include "compiler.h" |
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| 23 | |
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| 24 | using namespace std; |
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| 25 | |
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| 26 | /** |
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| 27 | * creates a SoundSource at position sourceNode with the SoundBuffer buffer |
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| 28 | */ |
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| 29 | SoundSource::SoundSource(const PNode* sourceNode, const SoundBuffer* buffer) |
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| 30 | { |
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| 31 | this->setClassID(CL_SOUND_SOURCE, "SoundSource"); |
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| 32 | |
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| 33 | ALenum result; |
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| 34 | |
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| 35 | // adding the Source to the SourcesList of the SoundEngine |
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| 36 | this->buffer = buffer; |
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| 37 | this->sourceNode = sourceNode; |
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| 38 | |
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| 39 | this->sourceID = 0; |
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| 40 | this->bPlay = false; |
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| 41 | } |
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| 42 | |
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| 43 | /** |
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| 44 | * deletes a SoundSource |
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| 45 | */ |
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| 46 | SoundSource::~SoundSource() |
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| 47 | { |
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| 48 | SoundEngine::getInstance()->pushALSource(this->sourceID); |
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| 49 | } |
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| 50 | |
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| 51 | /** |
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| 52 | * Plays back a SoundSource |
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| 53 | */ |
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| 54 | void SoundSource::play() |
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| 55 | { |
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| 56 | if (this->sourceID == 0) |
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| 57 | SoundEngine::getInstance()->popALSource(this->sourceID); |
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| 58 | alSourcePlay(this->sourceID); |
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| 59 | this->bPlay = true; |
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| 60 | } |
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| 61 | |
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| 62 | /** |
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| 63 | * Plays back buffer on this Source |
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| 64 | * @param buffer the buffer to play back on this Source |
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| 65 | */ |
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| 66 | void SoundSource::play(const SoundBuffer* buffer) |
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| 67 | { |
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| 68 | if (unlikely(this->sourceID == 0)) |
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| 69 | SoundEngine::getInstance()->popALSource(this->sourceID); |
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| 70 | |
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| 71 | alSourceStop(this->sourceID); |
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| 72 | alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); |
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| 73 | alSourcePlay(this->sourceID); |
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| 74 | |
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| 75 | if (unlikely(this->buffer != NULL)) |
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| 76 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); |
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| 77 | this->bPlay = true; |
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| 78 | } |
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| 79 | |
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| 80 | /** |
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| 81 | * Stops playback of a SoundSource |
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| 82 | */ |
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| 83 | void SoundSource::stop() |
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| 84 | { |
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| 85 | this->bPlay = false; |
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| 86 | alSourceStop(this->sourceID); |
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| 87 | SoundEngine::getInstance()->pushALSource(this->sourceID); |
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| 88 | } |
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| 89 | |
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| 90 | /** |
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| 91 | * Pauses Playback of a SoundSource |
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| 92 | */ |
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| 93 | void SoundSource::pause() |
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| 94 | { |
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| 95 | alSourcePause(this->sourceID); |
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| 96 | } |
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| 97 | |
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| 98 | /** |
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| 99 | * Rewinds Playback of a SoundSource |
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| 100 | */ |
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| 101 | void SoundSource::rewind() |
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| 102 | { |
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| 103 | alSourceRewind(this->sourceID); |
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| 104 | } |
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| 105 | |
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| 106 | /** |
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| 107 | * sets the RolloffFactor of the Sound emitted from the SoundSource |
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| 108 | * @param rolloffFactor The Factor described |
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| 109 | |
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| 110 | this tells openAL how fast the Sounds decay outward from the Source |
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| 111 | */ |
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| 112 | void SoundSource::setRolloffFactor(ALfloat rolloffFactor) |
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| 113 | { |
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| 114 | alSourcef(this->sourceID, AL_ROLLOFF_FACTOR, rolloffFactor); |
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| 115 | } |
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| 116 | |
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