| [4744] | 1 | /* | 
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| [8495] | 2 |   orxonox - the future of 3D-vertical-scrollers | 
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| [8969] | 3 |  | 
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| [8495] | 4 |   Copyright (C) 2004 orx | 
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| [8969] | 5 |  | 
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| [8495] | 6 |   This program is free software; you can redistribute it and/or modify | 
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 | 7 |   it under the terms of the GNU General Public License as published by | 
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 | 8 |   the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |   any later version. | 
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| [8969] | 10 |  | 
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| [8495] | 11 |   ### File Specific: | 
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 | 12 |   main-programmer: Benjamin Grauer | 
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 | 13 |   co-programmer: ... | 
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| [1853] | 14 | */ | 
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 | 15 |  | 
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| [5386] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND | 
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| [1853] | 17 |  | 
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| [5386] | 18 | #include "sound_source.h" | 
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 | 19 | #include "sound_engine.h" | 
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| [5917] | 20 |  | 
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| [5386] | 21 | #include "alincl.h" | 
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 | 22 | #include "compiler.h" | 
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| [8362] | 23 | #include "debug.h" | 
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| [1853] | 24 |  | 
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| [7460] | 25 | namespace OrxSound | 
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| [5386] | 26 | { | 
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| [8350] | 27 |   /** | 
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 | 28 |   * @brief creates a SoundSource at position sourceNode with the SoundBuffer buffer | 
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 | 29 |   */ | 
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 | 30 |   SoundSource::SoundSource(const PNode* sourceNode, const SoundBuffer* buffer) | 
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 | 31 |   { | 
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 | 32 |     this->setClassID(CL_SOUND_SOURCE, "SoundSource"); | 
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| [1856] | 33 |  | 
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| [8350] | 34 |     // adding the Source to the SourcesList of the SoundEngine | 
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 | 35 |     this->buffer = buffer; | 
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 | 36 |     this->sourceNode = sourceNode; | 
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 | 37 |     this->resident = false; | 
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| [5386] | 38 |  | 
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| [8350] | 39 |     this->sourceID = 0; | 
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 | 40 |     this->bPlay = false; | 
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 | 41 |   } | 
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| [5386] | 42 |  | 
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| [7317] | 43 |  | 
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| [8350] | 44 |   /** | 
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 | 45 |   * @brief construct a SoundSource out of the another soundSource | 
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 | 46 |   * @param source the Source to create this source from. | 
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 | 47 |   * | 
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 | 48 |   * Copies the buffer from source to this Source. | 
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 | 49 |   * Acquires a new SourceID if source is Playing. | 
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 | 50 |   */ | 
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 | 51 |   SoundSource::SoundSource(const SoundSource& source) | 
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 | 52 |   { | 
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 | 53 |     this->setClassID(CL_SOUND_SOURCE, "SoundSource"); | 
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| [7299] | 54 |  | 
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| [8350] | 55 |     // adding the Source to the SourcesList of the SoundEngine | 
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 | 56 |     this->buffer = source.buffer; | 
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 | 57 |     this->sourceNode = source.sourceNode; | 
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 | 58 |     this->resident = source.resident; | 
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| [7299] | 59 |  | 
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| [8350] | 60 |     this->sourceID = 0; | 
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 | 61 |     if (source.bPlay == true) | 
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 | 62 |     { | 
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 | 63 |       this->bPlay = true; | 
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 | 64 |       SoundEngine::getInstance()->popALSource(this->sourceID); | 
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 | 65 |     } | 
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 | 66 |     else | 
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 | 67 |       this->bPlay = false; | 
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 | 68 |   } | 
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| [7299] | 69 |  | 
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| [7317] | 70 |  | 
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| [8350] | 71 |   /** | 
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 | 72 |   * @brief paste a copy of the source into this Source. | 
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 | 73 |   * @param source the SoundSource to paste into this one. | 
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 | 74 |   * @returns a Reference to this Source. | 
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 | 75 |   * | 
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 | 76 |   */ | 
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 | 77 |   SoundSource& SoundSource::operator=(const SoundSource& source) | 
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 | 78 |   { | 
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 | 79 |     this->buffer = source.buffer; | 
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 | 80 |     this->sourceNode = sourceNode; | 
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 | 81 |     this->resident = source.resident; | 
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| [7299] | 82 |  | 
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| [8350] | 83 |     if (source.bPlay) | 
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 | 84 |       this->play(); | 
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 | 85 |     else | 
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 | 86 |       this->stop(); | 
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| [8969] | 87 |  | 
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 | 88 |     return *this; | 
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| [8350] | 89 |   } | 
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| [7299] | 90 |  | 
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| [7317] | 91 |  | 
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| [8350] | 92 |   /** | 
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 | 93 |   * @brief compares two Sources with each other. | 
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 | 94 |   * @param source the Source to compare against this One. | 
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 | 95 |   * Two Sources are the same, if the PNodes match, and the Sound Played are the same. | 
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 | 96 |   * The alSource must not match, because no two Sources can have the same alSource. | 
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 | 97 |   */ | 
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 | 98 |   bool SoundSource::operator==(const SoundSource& source) | 
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 | 99 |   { | 
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 | 100 |     return (this->buffer == source.buffer && | 
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 | 101 |             this->bPlay == source.bPlay && | 
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 | 102 |             this->sourceNode == source.sourceNode); | 
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 | 103 |   } | 
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| [7299] | 104 |  | 
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| [7317] | 105 |  | 
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| [8350] | 106 |   /** | 
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 | 107 |   * @brief deletes a SoundSource | 
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 | 108 |   */ | 
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 | 109 |   SoundSource::~SoundSource() | 
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 | 110 |   { | 
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 | 111 |     this->stop(); | 
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 | 112 |     if (this->sourceID != 0) | 
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 | 113 |       SoundEngine::getInstance()->pushALSource(this->sourceID); | 
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 | 114 |   } | 
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| [4320] | 115 |  | 
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| [7317] | 116 |  | 
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| [8350] | 117 |   /** | 
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 | 118 |   * @brief Plays back a SoundSource | 
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 | 119 |   */ | 
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 | 120 |   void SoundSource::play() | 
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 | 121 |   { | 
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 | 122 |     if (this->buffer && this->retrieveSource()) | 
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 | 123 |     { | 
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 | 124 |       if (this->bPlay) | 
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 | 125 |         alSourceStop(this->sourceID); | 
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| [7318] | 126 |  | 
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| [8350] | 127 |       alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); | 
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 | 128 |       alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
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 | 129 |       alSourcef (this->sourceID, AL_GAIN, 1); | 
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 | 130 |       alSourcePlay(this->sourceID); | 
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| [4320] | 131 |  | 
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| [8350] | 132 |       if (DEBUG_LEVEL >= 3) | 
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 | 133 |         SoundEngine::checkError("Play Source", __LINE__); | 
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 | 134 |       this->bPlay = true; | 
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 | 135 |     } | 
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 | 136 |   } | 
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| [7317] | 137 |  | 
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| [5930] | 138 |  | 
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| [8350] | 139 |   /** | 
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 | 140 |   * @brief Plays back buffer on this Source | 
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 | 141 |   * @param buffer the buffer to play back on this Source | 
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 | 142 |   */ | 
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 | 143 |   void SoundSource::play(const SoundBuffer* buffer) | 
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 | 144 |   { | 
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 | 145 |     if (!this->retrieveSource()) | 
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 | 146 |     { | 
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 | 147 |       PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); | 
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 | 148 |       return; | 
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 | 149 |     } | 
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| [5386] | 150 |  | 
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| [8350] | 151 |     alSourceStop(this->sourceID); | 
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 | 152 |     alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); | 
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 | 153 |     alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
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 | 154 |     alSourcef (this->sourceID, AL_GAIN, 1); | 
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| [7290] | 155 |  | 
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| [8350] | 156 |     alSourcePlay(this->sourceID); | 
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| [1853] | 157 |  | 
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| [8350] | 158 |     if (unlikely(this->buffer != NULL)) | 
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 | 159 |       alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); | 
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 | 160 |     this->bPlay = true; | 
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| [7317] | 161 |  | 
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| [8350] | 162 |     if (DEBUG_LEVEL >= 3) | 
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 | 163 |       SoundEngine::checkError("Play Source", __LINE__); | 
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 | 164 |   } | 
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| [7810] | 165 |  | 
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 | 166 |  | 
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| [8350] | 167 |   /** | 
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| [8793] | 168 |    * @brief Plays back buffer on this Source with gain | 
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 | 169 |    * @param buffer the buffer to play back on this Source | 
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| [8969] | 170 |    * @param gain the gain of the sound buffer | 
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| [8350] | 171 |   */ | 
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 | 172 |   void SoundSource::play(const SoundBuffer* buffer, float gain) | 
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 | 173 |   { | 
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 | 174 |     if (!this->retrieveSource()) | 
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 | 175 |     { | 
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 | 176 |       PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); | 
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 | 177 |       return; | 
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 | 178 |     } | 
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| [7810] | 179 |  | 
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| [8350] | 180 |     alSourceStop(this->sourceID); | 
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 | 181 |     alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); | 
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 | 182 |     alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
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 | 183 |     alSourcef (this->sourceID, AL_GAIN, gain); | 
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| [7810] | 184 |  | 
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| [8350] | 185 |     alSourcePlay(this->sourceID); | 
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| [1853] | 186 |  | 
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| [8350] | 187 |     if (unlikely(this->buffer != NULL)) | 
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 | 188 |       alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); | 
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 | 189 |     this->bPlay = true; | 
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| [5386] | 190 |  | 
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| [8350] | 191 |     if (DEBUG_LEVEL >= 3) | 
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 | 192 |       SoundEngine::checkError("Play Source", __LINE__); | 
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 | 193 |   } | 
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| [8793] | 194 |  | 
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 | 195 |   /** | 
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| [8495] | 196 |    * @brief Plays back buffer on this Source with gain and looping possibility | 
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 | 197 |    * @param buffer the buffer to play back on this Source | 
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| [8793] | 198 |    *  @param gain the gain of the sound buffer | 
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 | 199 |    * @param loop if true, sound gets looped | 
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 | 200 |    */ | 
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| [8495] | 201 |   void SoundSource::play(const SoundBuffer* buffer, float gain, bool loop) | 
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| [8350] | 202 |   { | 
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| [8495] | 203 |     if (!this->retrieveSource()) | 
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| [8350] | 204 |     { | 
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| [8495] | 205 |       PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); | 
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 | 206 |       return; | 
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| [8350] | 207 |     } | 
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| [7290] | 208 |  | 
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| [8495] | 209 |     alSourceStop(this->sourceID); | 
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 | 210 |     alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); | 
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| [8793] | 211 |  | 
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| [8495] | 212 |     if (loop) | 
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| [8793] | 213 |       alSourcei (this->sourceID, AL_LOOPING,  AL_TRUE); | 
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| [8495] | 214 |     else | 
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| [8793] | 215 |       alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
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 | 216 |  | 
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| [8495] | 217 |     alSourcef (this->sourceID, AL_GAIN, gain); | 
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| [5386] | 218 |  | 
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| [8495] | 219 |     alSourcePlay(this->sourceID); | 
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| [7317] | 220 |  | 
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| [8495] | 221 |     if (unlikely(this->buffer != NULL)) | 
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| [8350] | 222 |       alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); | 
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| [8495] | 223 |     this->bPlay = true; | 
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| [8255] | 224 |  | 
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| [8495] | 225 |     if (DEBUG_LEVEL >= 3) | 
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 | 226 |       SoundEngine::checkError("Play Source", __LINE__); | 
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| [8793] | 227 |   } | 
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| [8255] | 228 |  | 
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| [8793] | 229 |   /** | 
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 | 230 |    * @brief Changes the volume of an (active) buffer | 
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 | 231 |    * @param buffer the buffer to play back on this Source | 
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 | 232 |    * @param gain the new gain value | 
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 | 233 |    */ | 
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 | 234 |   void SoundSource::gain(const SoundBuffer* buffer, float gain) | 
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 | 235 |   { | 
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 | 236 |     // alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); | 
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 | 237 |     alSourcef (this->sourceID, AL_GAIN, gain); | 
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 | 238 |   } | 
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| [8255] | 239 |  | 
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| [8350] | 240 |   /** | 
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| [8793] | 241 |    * @brief Stops playback of a SoundSource | 
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 | 242 |    */ | 
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| [8350] | 243 |   void SoundSource::stop() | 
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 | 244 |   { | 
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 | 245 |     this->bPlay = false; | 
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 | 246 |     if (this->sourceID != 0) | 
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 | 247 |     { | 
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 | 248 |       this->bPlay = false; | 
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 | 249 |       if (this->sourceID != 0) | 
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 | 250 |       { | 
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 | 251 |         alSourceStop(this->sourceID); | 
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 | 252 |         if (DEBUG_LEVEL >= 3) | 
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 | 253 |           SoundEngine::checkError("StopSource", __LINE__); | 
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 | 254 |         alSourcei(this->sourceID, AL_BUFFER, 0); | 
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 | 255 |         if (!this->resident) | 
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 | 256 |           SoundEngine::getInstance()->pushALSource(this->sourceID); | 
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 | 257 |         this->sourceID = 0; | 
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 | 258 |       } | 
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 | 259 |     } | 
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 | 260 |   } | 
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| [8255] | 261 |  | 
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| [8350] | 262 |   /** | 
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 | 263 |   * @brief Pauses Playback of a SoundSource | 
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 | 264 |   */ | 
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 | 265 |   void SoundSource::pause() | 
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 | 266 |   { | 
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 | 267 |     alSourcePause(this->sourceID); | 
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 | 268 |     if (DEBUG_LEVEL >= 3) | 
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 | 269 |       SoundEngine::checkError("Pause Source", __LINE__); | 
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 | 270 |   } | 
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| [8255] | 271 |  | 
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 | 272 |  | 
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| [8350] | 273 |   /** | 
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 | 274 |   * @brief Rewinds Playback of a SoundSource | 
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 | 275 |   */ | 
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 | 276 |   void SoundSource::rewind() | 
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 | 277 |   { | 
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 | 278 |     alSourceRewind(this->sourceID); | 
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| [8255] | 279 |  | 
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| [8350] | 280 |     if (DEBUG_LEVEL >= 3) | 
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 | 281 |       SoundEngine::checkError("Rewind Source", __LINE__); | 
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 | 282 |   } | 
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| [8255] | 283 |  | 
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 | 284 |  | 
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| [8350] | 285 |   /** | 
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 | 286 |   * @brief sets the RolloffFactor of the Sound emitted from the SoundSource | 
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 | 287 |   * @param rolloffFactor The Factor described | 
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 | 288 |   * | 
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 | 289 |   * this tells openAL how fast the Sounds decay outward from the Source | 
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 | 290 |   */ | 
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 | 291 |   void SoundSource::setRolloffFactor(ALfloat rolloffFactor) | 
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 | 292 |   { | 
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 | 293 |     alSourcef(this->sourceID, AL_ROLLOFF_FACTOR, rolloffFactor); | 
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| [8255] | 294 |  | 
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| [8350] | 295 |     if (DEBUG_LEVEL >= 3) | 
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 | 296 |       SoundEngine::checkError("Set Source Rolloff-factor", __LINE__); | 
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 | 297 |   } | 
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 | 298 |  | 
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 | 299 |  | 
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 | 300 |   /** | 
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 | 301 |   * @brief sets the Positional this Source should be attached to. | 
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 | 302 |   * @param sourceNode the Source this is attached to. | 
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 | 303 |   * If sourceNode == NULL then the Source will be centered, and Audio will be played on all channels. | 
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 | 304 |   */ | 
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 | 305 |   void SoundSource::setSourceNode(const PNode* sourceNode) | 
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 | 306 |   { | 
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 | 307 |     this->sourceNode = sourceNode; | 
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 | 308 |   } | 
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 | 309 |  | 
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 | 310 |   /** | 
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 | 311 |   * @brief retrieve a Source. | 
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 | 312 |   */ | 
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 | 313 |   bool SoundSource::retrieveSource() | 
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 | 314 |   { | 
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 | 315 |     if (this->sourceID != 0) | 
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 | 316 |       return true; | 
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 | 317 |     else | 
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 | 318 |     { | 
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 | 319 |       SoundEngine::getInstance()->popALSource(this->sourceID); | 
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 | 320 |       if (this->sourceID != 0) | 
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 | 321 |       { | 
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 | 322 |         if (unlikely(this->sourceNode == NULL)) | 
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 | 323 |           resetSource(this->sourceID); | 
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 | 324 |         return true; | 
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 | 325 |       } | 
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 | 326 |     } | 
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 | 327 |     return false; | 
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 | 328 |   } | 
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 | 329 |  | 
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 | 330 |  | 
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 | 331 |   /** | 
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 | 332 |   * @brief reset an alSource to its default Values. | 
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 | 333 |   */ | 
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 | 334 |   void SoundSource::resetSource(ALuint sourceID) | 
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 | 335 |   { | 
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 | 336 |     alSource3f(sourceID, AL_POSITION,        0.0, 0.0, 0.0); | 
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 | 337 |     alSource3f(sourceID, AL_VELOCITY,        0.0, 0.0, 0.0); | 
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 | 338 |     alSource3f(sourceID, AL_DIRECTION,       0.0, 0.0, 0.0); | 
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 | 339 |     alSourcef (sourceID, AL_ROLLOFF_FACTOR,  0.0          ); | 
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 | 340 |     //alSourcei (sourceID, AL_SOURCE_RELATIVE, AL_TRUE      ); | 
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 | 341 |     alSourcef (sourceID, AL_GAIN,            SoundEngine::getInstance()->getEffectsVolume()); | 
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 | 342 |   } | 
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 | 343 |  | 
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 | 344 |  | 
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 | 345 |   /** | 
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 | 346 |   * @brief Fades in a Source over a time period | 
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 | 347 |   * @param duration time perios to fade in | 
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 | 348 |   */ | 
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 | 349 |   void SoundSource::fadein(const SoundBuffer* buffer, ALfloat duration) | 
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 | 350 |   { | 
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 | 351 |     //if (this->buffer && this->retrieveSource()) | 
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 | 352 |     //{ | 
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 | 353 |  | 
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 | 354 |     for (ALfloat n = 0.0; n < 1.0; n+=.01) | 
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 | 355 |     { | 
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 | 356 |       alSourcef(this->sourceID, AL_GAIN, n); | 
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 | 357 |       // sleep(1); | 
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 | 358 |     } | 
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 | 359 |  | 
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| [8495] | 360 |     //  alSourcePlay(this->sourceID); | 
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| [8350] | 361 |  | 
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| [8495] | 362 |     //  if (DEBUG_LEVEL >= 3) | 
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 | 363 |     //    SoundEngine::checkError("Loop Source", __LINE__); | 
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 | 364 |     //  this->bPlay = true; | 
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| [8350] | 365 |     //} | 
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 | 366 |  | 
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 | 367 |   } | 
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 | 368 |  | 
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 | 369 |  | 
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| [7317] | 370 | } | 
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