| [4744] | 1 | /* | 
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| [8255] | 2 | orxonox - the future of 3D-vertical-scrollers | 
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| [1853] | 3 |  | 
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| [8255] | 4 | Copyright (C) 2004 orx | 
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| [1853] | 5 |  | 
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| [8255] | 6 | This program is free software; you can redistribute it and/or modify | 
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|  | 7 | it under the terms of the GNU General Public License as published by | 
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|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
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|  | 9 | any later version. | 
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| [1855] | 10 |  | 
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| [8255] | 11 | ### File Specific: | 
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|  | 12 | main-programmer: Benjamin Grauer | 
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|  | 13 | co-programmer: ... | 
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| [1853] | 14 | */ | 
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|  | 15 |  | 
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| [5386] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND | 
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| [1853] | 17 |  | 
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| [5386] | 18 | #include "sound_source.h" | 
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|  | 19 | #include "sound_engine.h" | 
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| [5917] | 20 |  | 
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| [5386] | 21 | #include "alincl.h" | 
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|  | 22 | #include "compiler.h" | 
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| [1853] | 23 |  | 
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| [7460] | 24 | namespace OrxSound | 
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| [5386] | 25 | { | 
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| [8255] | 26 | /** | 
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|  | 27 | * @brief creates a SoundSource at position sourceNode with the SoundBuffer buffer | 
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|  | 28 | */ | 
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|  | 29 | SoundSource::SoundSource(const PNode* sourceNode, const SoundBuffer* buffer) | 
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|  | 30 | { | 
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|  | 31 | this->setClassID(CL_SOUND_SOURCE, "SoundSource"); | 
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| [1856] | 32 |  | 
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| [8255] | 33 | // adding the Source to the SourcesList of the SoundEngine | 
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|  | 34 | this->buffer = buffer; | 
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|  | 35 | this->sourceNode = sourceNode; | 
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|  | 36 | this->resident = false; | 
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| [5386] | 37 |  | 
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| [8255] | 38 | this->sourceID = 0; | 
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|  | 39 | this->bPlay = false; | 
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|  | 40 | } | 
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| [5386] | 41 |  | 
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| [7317] | 42 |  | 
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| [8255] | 43 | /** | 
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|  | 44 | * @brief construct a SoundSource out of the another soundSource | 
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|  | 45 | * @param source the Source to create this source from. | 
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|  | 46 | * | 
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|  | 47 | * Copies the buffer from source to this Source. | 
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|  | 48 | * Acquires a new SourceID if source is Playing. | 
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|  | 49 | */ | 
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|  | 50 | SoundSource::SoundSource(const SoundSource& source) | 
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|  | 51 | { | 
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|  | 52 | this->setClassID(CL_SOUND_SOURCE, "SoundSource"); | 
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| [7299] | 53 |  | 
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| [8255] | 54 | // adding the Source to the SourcesList of the SoundEngine | 
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|  | 55 | this->buffer = source.buffer; | 
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|  | 56 | this->sourceNode = source.sourceNode; | 
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|  | 57 | this->resident = source.resident; | 
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| [7299] | 58 |  | 
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| [8255] | 59 | this->sourceID = 0; | 
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|  | 60 | if (source.bPlay == true) | 
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|  | 61 | { | 
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|  | 62 | this->bPlay = true; | 
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|  | 63 | SoundEngine::getInstance()->popALSource(this->sourceID); | 
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|  | 64 | } | 
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|  | 65 | else | 
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|  | 66 | this->bPlay = false; | 
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|  | 67 | } | 
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| [7299] | 68 |  | 
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| [7317] | 69 |  | 
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| [8255] | 70 | /** | 
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|  | 71 | * @brief paste a copy of the source into this Source. | 
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|  | 72 | * @param source the SoundSource to paste into this one. | 
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|  | 73 | * @returns a Reference to this Source. | 
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|  | 74 | * | 
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|  | 75 | */ | 
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|  | 76 | SoundSource& SoundSource::operator=(const SoundSource& source) | 
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|  | 77 | { | 
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|  | 78 | this->buffer = source.buffer; | 
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|  | 79 | this->sourceNode = sourceNode; | 
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|  | 80 | this->resident = source.resident; | 
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| [7299] | 81 |  | 
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| [8255] | 82 | if (source.bPlay) | 
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|  | 83 | this->play(); | 
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|  | 84 | else | 
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|  | 85 | this->stop(); | 
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|  | 86 | } | 
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| [7299] | 87 |  | 
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| [7317] | 88 |  | 
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| [8255] | 89 | /** | 
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|  | 90 | * @brief compares two Sources with each other. | 
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|  | 91 | * @param source the Source to compare against this One. | 
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|  | 92 | * Two Sources are the same, if the PNodes match, and the Sound Played are the same. | 
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|  | 93 | * The alSource must not match, because no two Sources can have the same alSource. | 
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|  | 94 | */ | 
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|  | 95 | bool SoundSource::operator==(const SoundSource& source) | 
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|  | 96 | { | 
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|  | 97 | return (this->buffer == source.buffer && | 
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|  | 98 | this->bPlay == source.bPlay && | 
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|  | 99 | this->sourceNode == source.sourceNode); | 
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|  | 100 | } | 
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| [7299] | 101 |  | 
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| [7317] | 102 |  | 
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| [8255] | 103 | /** | 
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|  | 104 | * @brief deletes a SoundSource | 
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|  | 105 | */ | 
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|  | 106 | SoundSource::~SoundSource() | 
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|  | 107 | { | 
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|  | 108 | this->stop(); | 
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|  | 109 | if (this->sourceID != 0) | 
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|  | 110 | SoundEngine::getInstance()->pushALSource(this->sourceID); | 
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|  | 111 | } | 
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| [4320] | 112 |  | 
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| [7317] | 113 |  | 
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| [8255] | 114 | /** | 
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|  | 115 | * @brief Plays back a SoundSource | 
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|  | 116 | */ | 
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|  | 117 | void SoundSource::play() | 
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|  | 118 | { | 
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|  | 119 | if (this->buffer && this->retrieveSource()) | 
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|  | 120 | { | 
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|  | 121 | if (this->bPlay) | 
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|  | 122 | alSourceStop(this->sourceID); | 
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|  | 123 |  | 
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|  | 124 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); | 
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|  | 125 | alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
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|  | 126 | alSourcef (this->sourceID, AL_GAIN, 1); | 
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|  | 127 | alSourcePlay(this->sourceID); | 
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| [7318] | 128 |  | 
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| [8255] | 129 | if (DEBUG_LEVEL >= 3) | 
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|  | 130 | SoundEngine::checkError("Play Source", __LINE__); | 
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|  | 131 | this->bPlay = true; | 
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|  | 132 | } | 
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|  | 133 | } | 
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| [4320] | 134 |  | 
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| [7317] | 135 |  | 
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| [8255] | 136 | /** | 
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|  | 137 | * @brief Plays back buffer on this Source | 
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|  | 138 | * @param buffer the buffer to play back on this Source | 
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|  | 139 | */ | 
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|  | 140 | void SoundSource::play(const SoundBuffer* buffer) | 
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|  | 141 | { | 
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|  | 142 | if (!this->retrieveSource()) | 
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|  | 143 | { | 
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|  | 144 | PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); | 
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|  | 145 | return; | 
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|  | 146 | } | 
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| [5930] | 147 |  | 
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| [8255] | 148 | alSourceStop(this->sourceID); | 
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|  | 149 | alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); | 
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|  | 150 | alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
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|  | 151 | alSourcef (this->sourceID, AL_GAIN, 1); | 
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| [5386] | 152 |  | 
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| [8255] | 153 | alSourcePlay(this->sourceID); | 
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| [7290] | 154 |  | 
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| [8255] | 155 | if (unlikely(this->buffer != NULL)) | 
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|  | 156 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); | 
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|  | 157 | this->bPlay = true; | 
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| [1853] | 158 |  | 
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| [8255] | 159 | if (DEBUG_LEVEL >= 3) | 
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|  | 160 | SoundEngine::checkError("Play Source", __LINE__); | 
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|  | 161 | } | 
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| [7317] | 162 |  | 
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| [7810] | 163 |  | 
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| [8255] | 164 | /** | 
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|  | 165 | * @brief Plays back buffer on this Source with gain | 
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|  | 166 | * @param buffer the buffer to play back on this Source | 
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|  | 167 | */ | 
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|  | 168 | void SoundSource::play(const SoundBuffer* buffer, float gain) | 
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|  | 169 | { | 
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|  | 170 | if (!this->retrieveSource()) | 
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|  | 171 | { | 
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|  | 172 | PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); | 
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|  | 173 | return; | 
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|  | 174 | } | 
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| [7810] | 175 |  | 
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| [8255] | 176 | alSourceStop(this->sourceID); | 
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|  | 177 | alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); | 
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|  | 178 | alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
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|  | 179 | alSourcef (this->sourceID, AL_GAIN, gain); | 
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| [7810] | 180 |  | 
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| [8255] | 181 | alSourcePlay(this->sourceID); | 
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| [7810] | 182 |  | 
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| [8255] | 183 | if (unlikely(this->buffer != NULL)) | 
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|  | 184 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); | 
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|  | 185 | this->bPlay = true; | 
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| [1853] | 186 |  | 
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| [8255] | 187 | if (DEBUG_LEVEL >= 3) | 
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|  | 188 | SoundEngine::checkError("Play Source", __LINE__); | 
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|  | 189 | } | 
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| [5386] | 190 |  | 
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| [7317] | 191 |  | 
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| [8255] | 192 | /** | 
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|  | 193 | * @brief Plays and loops back a SoundSource | 
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|  | 194 | */ | 
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|  | 195 | void SoundSource::loop() | 
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|  | 196 | { | 
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|  | 197 | if (this->buffer && this->retrieveSource()) | 
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|  | 198 | { | 
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|  | 199 | if (this->bPlay) | 
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|  | 200 | alSourceStop(this->sourceID); | 
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|  | 201 |  | 
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|  | 202 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); | 
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|  | 203 | alSourcei (this->sourceID, AL_LOOPING,  AL_TRUE); | 
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|  | 204 | alSourcef (this->sourceID, AL_GAIN, 1); | 
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|  | 205 | alSourcePlay(this->sourceID); | 
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| [7290] | 206 |  | 
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| [8255] | 207 | if (DEBUG_LEVEL >= 3) | 
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|  | 208 | SoundEngine::checkError("Play Source", __LINE__); | 
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|  | 209 | this->bPlay = true; | 
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|  | 210 | } | 
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|  | 211 | } | 
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| [5386] | 212 |  | 
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| [8255] | 213 | /** | 
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|  | 214 | * @brief Plays and loops buffer on this Source | 
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|  | 215 | * @param buffer the buffer to play back on this Source | 
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|  | 216 | */ | 
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|  | 217 | void SoundSource::loop(const SoundBuffer* buffer) | 
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|  | 218 | { | 
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|  | 219 | if (this->buffer && this->retrieveSource()) | 
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|  | 220 | { | 
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|  | 221 | if (this->bPlay) | 
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|  | 222 | alSourceStop(this->sourceID); | 
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|  | 223 |  | 
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|  | 224 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); | 
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|  | 225 | alSourcei (this->sourceID, AL_LOOPING,  AL_TRUE); | 
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|  | 226 | alSourcef (this->sourceID, AL_GAIN, 1); | 
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|  | 227 |  | 
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|  | 228 | alSourcePlay(this->sourceID); | 
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|  | 229 |  | 
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|  | 230 | if (DEBUG_LEVEL >= 3) | 
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|  | 231 | SoundEngine::checkError("Loop Source", __LINE__); | 
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|  | 232 | this->bPlay = true; | 
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|  | 233 | } | 
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|  | 234 | } | 
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|  | 235 |  | 
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|  | 236 |  | 
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|  | 237 | /** | 
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|  | 238 | * @brief Plays and loops buffer on this Source with gain control | 
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|  | 239 | * @param buffer the buffer to play back on this Source | 
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|  | 240 | */ | 
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|  | 241 | void SoundSource::loop(const SoundBuffer* buffer, float gain) | 
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|  | 242 | { | 
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|  | 243 | if (this->buffer && this->retrieveSource()) | 
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|  | 244 | { | 
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|  | 245 | if (this->bPlay) | 
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|  | 246 | alSourceStop(this->sourceID); | 
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|  | 247 |  | 
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|  | 248 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); | 
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|  | 249 | alSourcei (this->sourceID, AL_LOOPING,  AL_TRUE); | 
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|  | 250 | alSourcef (this->sourceID, AL_GAIN, gain); | 
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|  | 251 |  | 
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|  | 252 | alSourcePlay(this->sourceID); | 
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|  | 253 |  | 
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|  | 254 | if (DEBUG_LEVEL >= 3) | 
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|  | 255 | SoundEngine::checkError("Loop Source", __LINE__); | 
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|  | 256 | this->bPlay = true; | 
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|  | 257 | } | 
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|  | 258 | } | 
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|  | 259 |  | 
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|  | 260 |  | 
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|  | 261 | /** | 
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|  | 262 | * @brief Stops playback of a SoundSource | 
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|  | 263 | */ | 
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|  | 264 | void SoundSource::stop() | 
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|  | 265 | { | 
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|  | 266 | this->bPlay = false; | 
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|  | 267 | if (this->sourceID != 0) | 
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|  | 268 | { | 
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|  | 269 | this->bPlay = false; | 
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|  | 270 | if (this->sourceID != 0) | 
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|  | 271 | { | 
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|  | 272 | alSourceStop(this->sourceID); | 
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|  | 273 | if (DEBUG_LEVEL >= 3) | 
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|  | 274 | SoundEngine::checkError("StopSource", __LINE__); | 
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|  | 275 | alSourcei(this->sourceID, AL_BUFFER, 0); | 
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|  | 276 | if (!this->resident) | 
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|  | 277 | SoundEngine::getInstance()->pushALSource(this->sourceID); | 
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|  | 278 | this->sourceID = 0; | 
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|  | 279 | } | 
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|  | 280 | } | 
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|  | 281 | } | 
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| [7317] | 282 |  | 
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| [8255] | 283 | /** | 
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|  | 284 | * @brief Pauses Playback of a SoundSource | 
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|  | 285 | */ | 
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|  | 286 | void SoundSource::pause() | 
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|  | 287 | { | 
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|  | 288 | alSourcePause(this->sourceID); | 
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|  | 289 | if (DEBUG_LEVEL >= 3) | 
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|  | 290 | SoundEngine::checkError("Pause Source", __LINE__); | 
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|  | 291 | } | 
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| [7290] | 292 |  | 
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| [5386] | 293 |  | 
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| [8255] | 294 | /** | 
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|  | 295 | * @brief Rewinds Playback of a SoundSource | 
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|  | 296 | */ | 
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|  | 297 | void SoundSource::rewind() | 
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|  | 298 | { | 
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|  | 299 | alSourceRewind(this->sourceID); | 
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| [7317] | 300 |  | 
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| [8255] | 301 | if (DEBUG_LEVEL >= 3) | 
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|  | 302 | SoundEngine::checkError("Rewind Source", __LINE__); | 
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|  | 303 | } | 
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| [7317] | 304 |  | 
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|  | 305 |  | 
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| [8255] | 306 | /** | 
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|  | 307 | * @brief sets the RolloffFactor of the Sound emitted from the SoundSource | 
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|  | 308 | * @param rolloffFactor The Factor described | 
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|  | 309 | * | 
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|  | 310 | * this tells openAL how fast the Sounds decay outward from the Source | 
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|  | 311 | */ | 
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|  | 312 | void SoundSource::setRolloffFactor(ALfloat rolloffFactor) | 
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|  | 313 | { | 
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|  | 314 | alSourcef(this->sourceID, AL_ROLLOFF_FACTOR, rolloffFactor); | 
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| [7317] | 315 |  | 
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| [8255] | 316 | if (DEBUG_LEVEL >= 3) | 
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|  | 317 | SoundEngine::checkError("Set Source Rolloff-factor", __LINE__); | 
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|  | 318 | } | 
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|  | 319 |  | 
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|  | 320 |  | 
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|  | 321 | /** | 
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|  | 322 | * @brief sets the Positional this Source should be attached to. | 
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|  | 323 | * @param sourceNode the Source this is attached to. | 
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|  | 324 | * If sourceNode == NULL then the Source will be centered, and Audio will be played on all channels. | 
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|  | 325 | */ | 
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|  | 326 | void SoundSource::setSourceNode(const PNode* sourceNode) | 
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|  | 327 | { | 
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|  | 328 | this->sourceNode = sourceNode; | 
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|  | 329 | } | 
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|  | 330 |  | 
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|  | 331 | /** | 
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|  | 332 | * @brief retrieve a Source. | 
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|  | 333 | */ | 
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|  | 334 | bool SoundSource::retrieveSource() | 
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|  | 335 | { | 
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|  | 336 | if (this->sourceID != 0) | 
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|  | 337 | return true; | 
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|  | 338 | else | 
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|  | 339 | { | 
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|  | 340 | SoundEngine::getInstance()->popALSource(this->sourceID); | 
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|  | 341 | if (this->sourceID != 0) | 
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|  | 342 | { | 
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|  | 343 | if (unlikely(this->sourceNode == NULL)) | 
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|  | 344 | resetSource(this->sourceID); | 
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|  | 345 | return true; | 
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|  | 346 | } | 
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|  | 347 | } | 
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|  | 348 | return false; | 
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|  | 349 | } | 
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|  | 350 |  | 
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|  | 351 |  | 
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|  | 352 | /** | 
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|  | 353 | * @brief reset an alSource to its default Values. | 
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|  | 354 | */ | 
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|  | 355 | void SoundSource::resetSource(ALuint sourceID) | 
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|  | 356 | { | 
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|  | 357 | alSource3f(sourceID, AL_POSITION,        0.0, 0.0, 0.0); | 
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|  | 358 | alSource3f(sourceID, AL_VELOCITY,        0.0, 0.0, 0.0); | 
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|  | 359 | alSource3f(sourceID, AL_DIRECTION,       0.0, 0.0, 0.0); | 
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|  | 360 | alSourcef (sourceID, AL_ROLLOFF_FACTOR,  0.0          ); | 
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|  | 361 | //alSourcei (sourceID, AL_SOURCE_RELATIVE, AL_TRUE      ); | 
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|  | 362 | alSourcef (sourceID, AL_GAIN,            SoundEngine::getInstance()->getEffectsVolume()); | 
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|  | 363 | } | 
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|  | 364 |  | 
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|  | 365 |  | 
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|  | 366 | /** | 
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|  | 367 | * @brief Fades in a Source over a time period | 
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|  | 368 | * @param duration time perios to fade in | 
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|  | 369 | */ | 
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|  | 370 | void SoundSource::fadein(const SoundBuffer* buffer, ALfloat duration) | 
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|  | 371 | { | 
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|  | 372 | //if (this->buffer && this->retrieveSource()) | 
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|  | 373 | //{ | 
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|  | 374 |  | 
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|  | 375 | for (ALfloat n = 0.0; n < 1.0; n+=.01) | 
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|  | 376 | { | 
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|  | 377 | alSourcef(this->sourceID, AL_GAIN, n); | 
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|  | 378 | // sleep(1); | 
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|  | 379 | } | 
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|  | 380 |  | 
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|  | 381 | //      alSourcePlay(this->sourceID); | 
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|  | 382 |  | 
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|  | 383 | //      if (DEBUG_LEVEL >= 3) | 
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|  | 384 | //              SoundEngine::checkError("Loop Source", __LINE__); | 
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|  | 385 | //      this->bPlay = true; | 
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|  | 386 | //} | 
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|  | 387 |  | 
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|  | 388 | } | 
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|  | 389 |  | 
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|  | 390 |  | 
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| [7317] | 391 | } | 
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