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source: orxonox.OLD/trunk/src/lib/sound/sound_source.cc @ 7317

Last change on this file since 7317 was 7317, checked in by bensch, 19 years ago

orxonox/trunk: retrieve Source is better now (more modular)

File size: 5.8 KB
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[4744]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[5386]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[5386]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND
[1853]17
[5386]18#include "sound_source.h"
19#include "sound_engine.h"
[5917]20
[5386]21#include "alincl.h"
22#include "compiler.h"
[1853]23
[1856]24using namespace std;
[1853]25
[5386]26/**
[7297]27 * @brief creates a SoundSource at position sourceNode with the SoundBuffer buffer
[5386]28 */
29SoundSource::SoundSource(const PNode* sourceNode, const SoundBuffer* buffer)
30{
31  this->setClassID(CL_SOUND_SOURCE, "SoundSource");
[1856]32
[5386]33  // adding the Source to the SourcesList of the SoundEngine
34  this->buffer = buffer;
35  this->sourceNode = sourceNode;
[7317]36  this->resident = false;
[5386]37
[5930]38  this->sourceID = 0;
39  this->bPlay = false;
[5386]40}
41
[7317]42
[3245]43/**
[7299]44 * @brief construct a SoundSource out of the another soundSource
45 * @param source the Source to create this source from.
46 *
47 * Copies the buffer from source to this Source.
48 * Acquires a new SourceID if source is Playing.
49 */
50SoundSource::SoundSource(const SoundSource& source)
51{
52  this->setClassID(CL_SOUND_SOURCE, "SoundSource");
53
54  // adding the Source to the SourcesList of the SoundEngine
55  this->buffer = source.buffer;
56  this->sourceNode = source.sourceNode;
[7317]57  this->resident = source.resident;
[7299]58
59  this->sourceID = 0;
60  if (source.bPlay == true)
61  {
62    this->bPlay = true;
63    SoundEngine::getInstance()->popALSource(this->sourceID);
64  }
65  else
66    this->bPlay = false;
67}
68
[7317]69
[7299]70/**
71 * @brief paste a copy of the source into this Source.
72 * @param source the SoundSource to paste into this one.
73 * @returns a Reference to this Source.
74 *
75 */
76SoundSource& SoundSource::operator=(const SoundSource& source)
77{
78  this->buffer = source.buffer;
79  this->sourceNode = sourceNode;
[7317]80  this->resident = source.resident;
[7299]81
82  if (source.bPlay)
83    this->play();
84  else
85    this->stop();
86}
87
[7317]88
[7299]89/**
90 * @brief compares two Sources with each other.
91 * @param source the Source to compare against this One.
92 * Two Sources are the same, if the PNodes match, and the Sound Played are the same.
93 * The alSource must not match, because no two Sources can have the same alSource.
94 */
95bool SoundSource::operator==(const SoundSource& source)
96{
97  return (this->buffer == source.buffer &&
98          this->bPlay == source.bPlay &&
99          this->sourceNode == source.sourceNode);
100}
101
[7317]102
[7299]103/**
[7297]104 * @brief deletes a SoundSource
[5386]105 */
106SoundSource::~SoundSource()
[3365]107{
[7291]108  this->stop();
[7317]109  if (this->sourceID != 0)
110    SoundEngine::getInstance()->pushALSource(this->sourceID);
[5386]111}
[4320]112
[7317]113
[5386]114/**
[7297]115 * @brief Plays back a SoundSource
[5386]116 */
117void SoundSource::play()
118{
[7317]119  if (this->retrieveSource())
120  {
121    alSourcePlay(this->sourceID);
122    if (DEBUG >= 3)
123      SoundEngine::checkError("Play Source", __LINE__);
124    this->bPlay = true;
125  }
[5386]126}
[4320]127
[7317]128
[5386]129/**
[7317]130 * @brief Plays back buffer on this Source
[5386]131 * @param buffer the buffer to play back on this Source
132 */
133void SoundSource::play(const SoundBuffer* buffer)
134{
[7317]135  if (!this->retrieveSource())
[7291]136  {
[7317]137    PRINTF(2)("No more Free sources (You might consider raising the Source-Count).\n");
138    return;
[7291]139  }
[5930]140
[5386]141  alSourceStop(this->sourceID);
142  alSourcei (this->sourceID, AL_BUFFER, buffer->getID());
143  alSourcePlay(this->sourceID);
144
145  if (unlikely(this->buffer != NULL))
146    alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID());
[5930]147  this->bPlay = true;
[7290]148
149  if (DEBUG >= 3)
150    SoundEngine::checkError("Play Source", __LINE__);
[3365]151}
[1853]152
[7317]153
[5386]154/**
[7297]155 * @brief Stops playback of a SoundSource
[5386]156 */
157void SoundSource::stop()
158{
[5930]159  this->bPlay = false;
[7291]160  if (this->sourceID != 0)
161  {
162    alSourceStop(this->sourceID);
163    if (DEBUG >= 3)
164      SoundEngine::checkError("StopSource", __LINE__);
[7297]165    alSourcei(this->sourceID, AL_BUFFER, 0);
[7317]166    if (!this->resident)
167      SoundEngine::getInstance()->pushALSource(this->sourceID);
[7291]168    this->sourceID = 0;
169  }
[5386]170}
[1853]171
[7317]172
[3245]173/**
[7297]174 * @brief Pauses Playback of a SoundSource
[5386]175 */
176void SoundSource::pause()
[3543]177{
[5386]178  alSourcePause(this->sourceID);
[7290]179  if (DEBUG >= 3)
180    SoundEngine::checkError("Pause Source", __LINE__);
[3543]181}
[5386]182
[7317]183
[5386]184/**
[7297]185 * @brief Rewinds Playback of a SoundSource
[5386]186 */
187void SoundSource::rewind()
188{
189  alSourceRewind(this->sourceID);
[7290]190
191  if (DEBUG >= 3)
192    SoundEngine::checkError("Rewind Source", __LINE__);
[5386]193}
194
[7317]195
[5386]196/**
[7297]197 * @brief sets the RolloffFactor of the Sound emitted from the SoundSource
[5386]198 * @param rolloffFactor The Factor described
[7297]199 *
200 * this tells openAL how fast the Sounds decay outward from the Source
[5386]201 */
202void SoundSource::setRolloffFactor(ALfloat rolloffFactor)
203{
204  alSourcef(this->sourceID, AL_ROLLOFF_FACTOR, rolloffFactor);
[7290]205
206  if (DEBUG >= 3)
207    SoundEngine::checkError("Set Source Rolloff-factor", __LINE__);
[5386]208}
209
[7317]210
211/**
212 * @brief sets the Positional this Source should be attached to.
213 * @param sourceNode the Source this is attached to.
214 * If sourceNode == NULL then the Source will be centered, and Audio will be played on all channels.
215 */
216void SoundSource::setSourceNode(const PNode* sourceNode)
217{
218  this->sourceNode = sourceNode;
219}
220
221/**
222 * @brief retrieve a Source.
223 */
224bool SoundSource::retrieveSource()
225{
226  if (this->sourceID != 0)
227    return true;
228  else
229  {
230    SoundEngine::getInstance()->popALSource(this->sourceID);
231    if (this->sourceID != 0)
232    {
233      if (unlikely(this->sourceNode == NULL))
234        resetSource(this->sourceID);
235      return true;
236    }
237  }
238  return false;
239}
240
241
242/**
243 * @brief reset an alSource to its default Values.
244 */
245void SoundSource::resetSource(ALuint sourceID)
246{
247  alSource3f(sourceID, AL_POSITION,        0.0, 0.0, 0.0);
248  alSource3f(sourceID, AL_VELOCITY,        0.0, 0.0, 0.0);
249  alSource3f(sourceID, AL_DIRECTION,       0.0, 0.0, 0.0);
250  alSourcef (sourceID, AL_ROLLOFF_FACTOR,  0.0          );
251  alSourcei (sourceID, AL_SOURCE_RELATIVE, AL_TRUE      );
252  alSourcef (sourceID, AL_GAIN,            SoundEngine::getInstance()->getEffectsVolume());
253}
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