| [4744] | 1 | /* | 
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| [8495] | 2 |   orxonox - the future of 3D-vertical-scrollers | 
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| [8969] | 3 |  | 
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| [8495] | 4 |   Copyright (C) 2004 orx | 
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| [8969] | 5 |  | 
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| [8495] | 6 |   This program is free software; you can redistribute it and/or modify | 
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 | 7 |   it under the terms of the GNU General Public License as published by | 
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 | 8 |   the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |   any later version. | 
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| [8969] | 10 |  | 
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| [8495] | 11 |   ### File Specific: | 
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 | 12 |   main-programmer: Benjamin Grauer | 
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 | 13 |   co-programmer: ... | 
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| [1853] | 14 | */ | 
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 | 15 |  | 
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| [5386] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND | 
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| [1853] | 17 |  | 
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| [5386] | 18 | #include "sound_source.h" | 
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 | 19 | #include "sound_engine.h" | 
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| [5917] | 20 |  | 
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| [5386] | 21 | #include "compiler.h" | 
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| [8362] | 22 | #include "debug.h" | 
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| [1853] | 23 |  | 
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| [7460] | 24 | namespace OrxSound | 
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| [5386] | 25 | { | 
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| [9869] | 26 |   ObjectListDefinition(SoundSource); | 
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| [8350] | 27 |   /** | 
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 | 28 |   * @brief creates a SoundSource at position sourceNode with the SoundBuffer buffer | 
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 | 29 |   */ | 
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| [9869] | 30 |   SoundSource::SoundSource(const PNode* sourceNode, const SoundBuffer& buffer) | 
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| [8350] | 31 |   { | 
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| [9869] | 32 |     this->registerObject(this, SoundSource::_objectList); | 
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| [8350] | 33 |     // adding the Source to the SourcesList of the SoundEngine | 
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 | 34 |     this->buffer = buffer; | 
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 | 35 |     this->sourceNode = sourceNode; | 
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 | 36 |     this->resident = false; | 
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| [5386] | 37 |  | 
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| [8350] | 38 |     this->sourceID = 0; | 
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 | 39 |     this->bPlay = false; | 
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 | 40 |   } | 
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| [5386] | 41 |  | 
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| [7317] | 42 |  | 
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| [8350] | 43 |   /** | 
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 | 44 |   * @brief construct a SoundSource out of the another soundSource | 
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 | 45 |   * @param source the Source to create this source from. | 
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 | 46 |   * | 
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 | 47 |   * Copies the buffer from source to this Source. | 
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 | 48 |   * Acquires a new SourceID if source is Playing. | 
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 | 49 |   */ | 
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 | 50 |   SoundSource::SoundSource(const SoundSource& source) | 
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 | 51 |   { | 
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| [9869] | 52 |     this->registerObject(this, SoundSource::_objectList); | 
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| [7299] | 53 |  | 
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| [8350] | 54 |     // adding the Source to the SourcesList of the SoundEngine | 
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 | 55 |     this->buffer = source.buffer; | 
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 | 56 |     this->sourceNode = source.sourceNode; | 
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 | 57 |     this->resident = source.resident; | 
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| [7299] | 58 |  | 
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| [8350] | 59 |     this->sourceID = 0; | 
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 | 60 |     if (source.bPlay == true) | 
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 | 61 |     { | 
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 | 62 |       this->bPlay = true; | 
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 | 63 |       SoundEngine::getInstance()->popALSource(this->sourceID); | 
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 | 64 |     } | 
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 | 65 |     else | 
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 | 66 |       this->bPlay = false; | 
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 | 67 |   } | 
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| [7299] | 68 |  | 
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| [7317] | 69 |  | 
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| [8350] | 70 |   /** | 
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 | 71 |   * @brief paste a copy of the source into this Source. | 
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 | 72 |   * @param source the SoundSource to paste into this one. | 
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 | 73 |   * @returns a Reference to this Source. | 
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 | 74 |   * | 
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 | 75 |   */ | 
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 | 76 |   SoundSource& SoundSource::operator=(const SoundSource& source) | 
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 | 77 |   { | 
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 | 78 |     this->buffer = source.buffer; | 
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 | 79 |     this->sourceNode = sourceNode; | 
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 | 80 |     this->resident = source.resident; | 
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| [7299] | 81 |  | 
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| [8350] | 82 |     if (source.bPlay) | 
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 | 83 |       this->play(); | 
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 | 84 |     else | 
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 | 85 |       this->stop(); | 
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| [8969] | 86 |  | 
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 | 87 |     return *this; | 
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| [8350] | 88 |   } | 
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| [7299] | 89 |  | 
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| [7317] | 90 |  | 
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| [8350] | 91 |   /** | 
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 | 92 |   * @brief compares two Sources with each other. | 
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 | 93 |   * @param source the Source to compare against this One. | 
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 | 94 |   * Two Sources are the same, if the PNodes match, and the Sound Played are the same. | 
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 | 95 |   * The alSource must not match, because no two Sources can have the same alSource. | 
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 | 96 |   */ | 
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 | 97 |   bool SoundSource::operator==(const SoundSource& source) | 
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 | 98 |   { | 
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 | 99 |     return (this->buffer == source.buffer && | 
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 | 100 |             this->bPlay == source.bPlay && | 
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 | 101 |             this->sourceNode == source.sourceNode); | 
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 | 102 |   } | 
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| [7299] | 103 |  | 
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| [7317] | 104 |  | 
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| [8350] | 105 |   /** | 
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 | 106 |   * @brief deletes a SoundSource | 
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 | 107 |   */ | 
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 | 108 |   SoundSource::~SoundSource() | 
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 | 109 |   { | 
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 | 110 |     this->stop(); | 
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 | 111 |     if (this->sourceID != 0) | 
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 | 112 |       SoundEngine::getInstance()->pushALSource(this->sourceID); | 
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 | 113 |   } | 
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| [4320] | 114 |  | 
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| [7317] | 115 |  | 
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| [8350] | 116 |   /** | 
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 | 117 |   * @brief Plays back a SoundSource | 
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 | 118 |   */ | 
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 | 119 |   void SoundSource::play() | 
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 | 120 |   { | 
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| [9869] | 121 |     if (this->retrieveSource()) | 
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| [8350] | 122 |     { | 
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 | 123 |       if (this->bPlay) | 
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 | 124 |         alSourceStop(this->sourceID); | 
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| [7318] | 125 |  | 
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| [9869] | 126 |       alSourcei (this->sourceID, AL_BUFFER, this->buffer.getID()); | 
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| [8350] | 127 |       alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
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 | 128 |       alSourcef (this->sourceID, AL_GAIN, 1); | 
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 | 129 |       alSourcePlay(this->sourceID); | 
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| [4320] | 130 |  | 
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| [8350] | 131 |       if (DEBUG_LEVEL >= 3) | 
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 | 132 |         SoundEngine::checkError("Play Source", __LINE__); | 
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 | 133 |       this->bPlay = true; | 
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 | 134 |     } | 
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 | 135 |   } | 
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| [7317] | 136 |  | 
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| [5930] | 137 |  | 
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| [8350] | 138 |   /** | 
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 | 139 |   * @brief Plays back buffer on this Source | 
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 | 140 |   * @param buffer the buffer to play back on this Source | 
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 | 141 |   */ | 
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| [9869] | 142 |   void SoundSource::play(const SoundBuffer& buffer) | 
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| [8350] | 143 |   { | 
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 | 144 |     if (!this->retrieveSource()) | 
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 | 145 |     { | 
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 | 146 |       PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); | 
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 | 147 |       return; | 
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 | 148 |     } | 
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| [5386] | 149 |  | 
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| [8350] | 150 |     alSourceStop(this->sourceID); | 
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| [9869] | 151 |     alSourcei (this->sourceID, AL_BUFFER, buffer.getID()); | 
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| [8350] | 152 |     alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
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 | 153 |     alSourcef (this->sourceID, AL_GAIN, 1); | 
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| [7290] | 154 |  | 
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| [8350] | 155 |     alSourcePlay(this->sourceID); | 
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| [1853] | 156 |  | 
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| [9869] | 157 |     if (unlikely(this->buffer.getID() != 0)) | 
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 | 158 |       alSourcei (this->sourceID, AL_BUFFER, this->buffer.getID()); | 
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| [8350] | 159 |     this->bPlay = true; | 
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| [7317] | 160 |  | 
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| [8350] | 161 |     if (DEBUG_LEVEL >= 3) | 
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 | 162 |       SoundEngine::checkError("Play Source", __LINE__); | 
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 | 163 |   } | 
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| [7810] | 164 |  | 
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 | 165 |  | 
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| [8350] | 166 |   /** | 
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| [8793] | 167 |    * @brief Plays back buffer on this Source with gain | 
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 | 168 |    * @param buffer the buffer to play back on this Source | 
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| [8969] | 169 |    * @param gain the gain of the sound buffer | 
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| [8350] | 170 |   */ | 
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| [9869] | 171 |   void SoundSource::play(const SoundBuffer& buffer, float gain) | 
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| [8350] | 172 |   { | 
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 | 173 |     if (!this->retrieveSource()) | 
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 | 174 |     { | 
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 | 175 |       PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); | 
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 | 176 |       return; | 
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 | 177 |     } | 
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| [7810] | 178 |  | 
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| [8350] | 179 |     alSourceStop(this->sourceID); | 
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| [9869] | 180 |     alSourcei (this->sourceID, AL_BUFFER, buffer.getID()); | 
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| [8350] | 181 |     alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
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 | 182 |     alSourcef (this->sourceID, AL_GAIN, gain); | 
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| [7810] | 183 |  | 
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| [8350] | 184 |     alSourcePlay(this->sourceID); | 
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| [1853] | 185 |  | 
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| [9869] | 186 |     if (unlikely(this->buffer.getID() != 0)) | 
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 | 187 |       alSourcei (this->sourceID, AL_BUFFER, this->buffer.getID()); | 
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| [8350] | 188 |     this->bPlay = true; | 
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| [5386] | 189 |  | 
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| [8350] | 190 |     if (DEBUG_LEVEL >= 3) | 
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 | 191 |       SoundEngine::checkError("Play Source", __LINE__); | 
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 | 192 |   } | 
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| [8793] | 193 |  | 
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 | 194 |   /** | 
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| [8495] | 195 |    * @brief Plays back buffer on this Source with gain and looping possibility | 
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 | 196 |    * @param buffer the buffer to play back on this Source | 
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| [8793] | 197 |    *  @param gain the gain of the sound buffer | 
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 | 198 |    * @param loop if true, sound gets looped | 
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 | 199 |    */ | 
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| [9869] | 200 |   void SoundSource::play(const SoundBuffer& buffer, float gain, bool loop) | 
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| [8350] | 201 |   { | 
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| [8495] | 202 |     if (!this->retrieveSource()) | 
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| [8350] | 203 |     { | 
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| [8495] | 204 |       PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); | 
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 | 205 |       return; | 
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| [8350] | 206 |     } | 
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| [7290] | 207 |  | 
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| [8495] | 208 |     alSourceStop(this->sourceID); | 
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| [9869] | 209 |     alSourcei (this->sourceID, AL_BUFFER, buffer.getID()); | 
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| [8793] | 210 |  | 
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| [8495] | 211 |     if (loop) | 
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| [8793] | 212 |       alSourcei (this->sourceID, AL_LOOPING,  AL_TRUE); | 
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| [8495] | 213 |     else | 
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| [8793] | 214 |       alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
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 | 215 |  | 
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| [8495] | 216 |     alSourcef (this->sourceID, AL_GAIN, gain); | 
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| [5386] | 217 |  | 
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| [8495] | 218 |     alSourcePlay(this->sourceID); | 
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| [7317] | 219 |  | 
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| [9869] | 220 |     if (unlikely(this->buffer.getID() != 0)) | 
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 | 221 |       alSourcei (this->sourceID, AL_BUFFER, this->buffer.getID()); | 
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| [8495] | 222 |     this->bPlay = true; | 
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| [8255] | 223 |  | 
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| [8495] | 224 |     if (DEBUG_LEVEL >= 3) | 
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 | 225 |       SoundEngine::checkError("Play Source", __LINE__); | 
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| [8793] | 226 |   } | 
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| [8255] | 227 |  | 
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| [8793] | 228 |   /** | 
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 | 229 |    * @brief Changes the volume of an (active) buffer | 
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 | 230 |    * @param buffer the buffer to play back on this Source | 
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 | 231 |    * @param gain the new gain value | 
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 | 232 |    */ | 
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| [9869] | 233 |   void SoundSource::gain(const SoundBuffer& buffer, float gain) | 
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| [8793] | 234 |   { | 
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 | 235 |     // alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); | 
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 | 236 |     alSourcef (this->sourceID, AL_GAIN, gain); | 
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 | 237 |   } | 
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| [8255] | 238 |  | 
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| [8350] | 239 |   /** | 
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| [8793] | 240 |    * @brief Stops playback of a SoundSource | 
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 | 241 |    */ | 
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| [8350] | 242 |   void SoundSource::stop() | 
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 | 243 |   { | 
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 | 244 |     this->bPlay = false; | 
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 | 245 |     if (this->sourceID != 0) | 
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 | 246 |     { | 
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 | 247 |       this->bPlay = false; | 
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 | 248 |       if (this->sourceID != 0) | 
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 | 249 |       { | 
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 | 250 |         alSourceStop(this->sourceID); | 
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 | 251 |         if (DEBUG_LEVEL >= 3) | 
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 | 252 |           SoundEngine::checkError("StopSource", __LINE__); | 
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 | 253 |         alSourcei(this->sourceID, AL_BUFFER, 0); | 
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 | 254 |         if (!this->resident) | 
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 | 255 |           SoundEngine::getInstance()->pushALSource(this->sourceID); | 
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 | 256 |         this->sourceID = 0; | 
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 | 257 |       } | 
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 | 258 |     } | 
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 | 259 |   } | 
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| [8255] | 260 |  | 
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| [8350] | 261 |   /** | 
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 | 262 |   * @brief Pauses Playback of a SoundSource | 
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 | 263 |   */ | 
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 | 264 |   void SoundSource::pause() | 
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 | 265 |   { | 
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 | 266 |     alSourcePause(this->sourceID); | 
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 | 267 |     if (DEBUG_LEVEL >= 3) | 
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 | 268 |       SoundEngine::checkError("Pause Source", __LINE__); | 
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 | 269 |   } | 
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| [8255] | 270 |  | 
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 | 271 |  | 
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| [8350] | 272 |   /** | 
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 | 273 |   * @brief Rewinds Playback of a SoundSource | 
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 | 274 |   */ | 
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 | 275 |   void SoundSource::rewind() | 
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 | 276 |   { | 
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 | 277 |     alSourceRewind(this->sourceID); | 
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| [8255] | 278 |  | 
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| [8350] | 279 |     if (DEBUG_LEVEL >= 3) | 
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 | 280 |       SoundEngine::checkError("Rewind Source", __LINE__); | 
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 | 281 |   } | 
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| [8255] | 282 |  | 
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 | 283 |  | 
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| [8350] | 284 |   /** | 
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 | 285 |   * @brief sets the RolloffFactor of the Sound emitted from the SoundSource | 
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 | 286 |   * @param rolloffFactor The Factor described | 
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 | 287 |   * | 
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 | 288 |   * this tells openAL how fast the Sounds decay outward from the Source | 
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 | 289 |   */ | 
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 | 290 |   void SoundSource::setRolloffFactor(ALfloat rolloffFactor) | 
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 | 291 |   { | 
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 | 292 |     alSourcef(this->sourceID, AL_ROLLOFF_FACTOR, rolloffFactor); | 
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| [8255] | 293 |  | 
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| [8350] | 294 |     if (DEBUG_LEVEL >= 3) | 
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 | 295 |       SoundEngine::checkError("Set Source Rolloff-factor", __LINE__); | 
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 | 296 |   } | 
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 | 297 |  | 
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 | 298 |  | 
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 | 299 |   /** | 
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 | 300 |   * @brief sets the Positional this Source should be attached to. | 
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 | 301 |   * @param sourceNode the Source this is attached to. | 
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 | 302 |   * If sourceNode == NULL then the Source will be centered, and Audio will be played on all channels. | 
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 | 303 |   */ | 
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 | 304 |   void SoundSource::setSourceNode(const PNode* sourceNode) | 
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 | 305 |   { | 
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 | 306 |     this->sourceNode = sourceNode; | 
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 | 307 |   } | 
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 | 308 |  | 
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 | 309 |   /** | 
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 | 310 |   * @brief retrieve a Source. | 
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 | 311 |   */ | 
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 | 312 |   bool SoundSource::retrieveSource() | 
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 | 313 |   { | 
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 | 314 |     if (this->sourceID != 0) | 
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 | 315 |       return true; | 
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 | 316 |     else | 
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 | 317 |     { | 
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 | 318 |       SoundEngine::getInstance()->popALSource(this->sourceID); | 
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 | 319 |       if (this->sourceID != 0) | 
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 | 320 |       { | 
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 | 321 |         if (unlikely(this->sourceNode == NULL)) | 
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 | 322 |           resetSource(this->sourceID); | 
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 | 323 |         return true; | 
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 | 324 |       } | 
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 | 325 |     } | 
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 | 326 |     return false; | 
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 | 327 |   } | 
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 | 328 |  | 
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 | 329 |  | 
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 | 330 |   /** | 
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 | 331 |   * @brief reset an alSource to its default Values. | 
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 | 332 |   */ | 
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 | 333 |   void SoundSource::resetSource(ALuint sourceID) | 
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 | 334 |   { | 
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 | 335 |     alSource3f(sourceID, AL_POSITION,        0.0, 0.0, 0.0); | 
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 | 336 |     alSource3f(sourceID, AL_VELOCITY,        0.0, 0.0, 0.0); | 
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 | 337 |     alSource3f(sourceID, AL_DIRECTION,       0.0, 0.0, 0.0); | 
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 | 338 |     alSourcef (sourceID, AL_ROLLOFF_FACTOR,  0.0          ); | 
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 | 339 |     //alSourcei (sourceID, AL_SOURCE_RELATIVE, AL_TRUE      ); | 
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 | 340 |     alSourcef (sourceID, AL_GAIN,            SoundEngine::getInstance()->getEffectsVolume()); | 
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 | 341 |   } | 
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 | 342 |  | 
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 | 343 |  | 
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 | 344 |   /** | 
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 | 345 |   * @brief Fades in a Source over a time period | 
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 | 346 |   * @param duration time perios to fade in | 
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 | 347 |   */ | 
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| [9869] | 348 |   void SoundSource::fadein(const SoundBuffer& buffer, ALfloat duration) | 
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| [8350] | 349 |   { | 
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 | 350 |     //if (this->buffer && this->retrieveSource()) | 
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 | 351 |     //{ | 
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 | 352 |  | 
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 | 353 |     for (ALfloat n = 0.0; n < 1.0; n+=.01) | 
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 | 354 |     { | 
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 | 355 |       alSourcef(this->sourceID, AL_GAIN, n); | 
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 | 356 |       // sleep(1); | 
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 | 357 |     } | 
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 | 358 |  | 
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| [8495] | 359 |     //  alSourcePlay(this->sourceID); | 
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| [8350] | 360 |  | 
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| [8495] | 361 |     //  if (DEBUG_LEVEL >= 3) | 
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 | 362 |     //    SoundEngine::checkError("Loop Source", __LINE__); | 
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 | 363 |     //  this->bPlay = true; | 
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| [8350] | 364 |     //} | 
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 | 365 |  | 
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 | 366 |   } | 
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 | 367 |  | 
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 | 368 |  | 
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| [7317] | 369 | } | 
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