| 1 | /*! |
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| 2 | * @file sound_engine.h |
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| 3 | * Definition of the SoundEngine singleton Class |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _SOUND_ENGINE_H |
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| 7 | #define _SOUND_ENGINE_H |
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| 8 | |
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| 9 | #include "base_object.h" |
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| 10 | #include "alincl.h" |
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| 11 | |
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| 12 | #define SOUND_DOPPLER_FACTOR 0.001 //!< A factor for the audible doppler effect |
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| 13 | #define SOUND_DOPPLER_VELOCITY 5000000 //!< A factor for the TravelSpeed of sound |
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| 14 | |
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| 15 | // FORWARD DEFINITION |
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| 16 | class PNode; |
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| 17 | template<class T> class tList; |
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| 18 | class IniParser; |
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| 19 | |
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| 20 | |
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| 21 | //! A class that represents a datastructure to play Sounds. |
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| 22 | class SoundBuffer : public BaseObject |
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| 23 | { |
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| 24 | public: |
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| 25 | SoundBuffer(const char* fileName); |
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| 26 | ~SoundBuffer(); |
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| 27 | |
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| 28 | /** @returns the ID of the buffer used in this SoundBuffer */ |
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| 29 | inline ALuint getID() const { return this->bufferID; } |
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| 30 | |
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| 31 | private: |
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| 32 | ALuint bufferID; //!< The address of the Buffer. |
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| 33 | |
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| 34 | ALsizei size; //!< The size of the Buffer. |
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| 35 | ALboolean loop; //!< loop information. |
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| 36 | }; |
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| 37 | |
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| 38 | //! A class that represents a SoundSource |
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| 39 | class SoundSource : public BaseObject |
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| 40 | { |
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| 41 | public: |
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| 42 | SoundSource(const PNode* sourceNode = NULL, const SoundBuffer* buffer = NULL); |
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| 43 | ~SoundSource(); |
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| 44 | |
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| 45 | // user interaction |
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| 46 | void play(); |
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| 47 | void play(const SoundBuffer* buffer); |
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| 48 | void stop(); |
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| 49 | void pause(); |
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| 50 | void rewind(); |
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| 51 | |
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| 52 | // development functions |
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| 53 | /** @returns The ID of this Source */ |
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| 54 | inline ALuint getID() const { return this->sourceID; } |
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| 55 | /** @returns the SoundBuffer of this Source */ |
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| 56 | inline const SoundBuffer* getBuffer() const { return this->buffer; } |
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| 57 | /** @returns the SourceNode of this Source */ |
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| 58 | inline const PNode* getNode() const { return this->sourceNode;} |
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| 59 | |
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| 60 | void setRolloffFactor(ALfloat rolloffFactor); |
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| 61 | |
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| 62 | private: |
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| 63 | ALuint sourceID; //!< The ID of the Source |
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| 64 | const SoundBuffer* buffer; //!< The buffer to play in this source. |
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| 65 | const PNode* sourceNode; //!< The SourceNode represente the position/velocity... of this source. |
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| 66 | }; |
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| 67 | |
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| 68 | |
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| 69 | |
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| 70 | //! A class that handles audio via the openAudioLibrary |
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| 71 | class SoundEngine : public BaseObject { |
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| 72 | |
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| 73 | public: |
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| 74 | virtual ~SoundEngine(); |
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| 75 | /** @returns a Pointer to the only object of this Class */ |
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| 76 | inline static SoundEngine* getInstance() { if (!singletonRef) singletonRef = new SoundEngine(); return singletonRef; }; |
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| 77 | |
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| 78 | void loadSettings(IniParser* iniParser); |
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| 79 | |
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| 80 | SoundSource* createSource(const char* fileName, PNode* sourceNode = NULL); |
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| 81 | |
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| 82 | /** @param listener the listener in the scene */ |
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| 83 | void setListener(PNode* listener) { this->listener = listener; }; |
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| 84 | void setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity); |
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| 85 | |
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| 86 | |
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| 87 | /** @returns the Music Volume in % */ |
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| 88 | inline float getMusicVolume() { return this->musicVolume; }; |
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| 89 | /** @returns the Effects Volume in % */ |
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| 90 | inline float getEffectsVolume() { return this->effectsVolume; }; |
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| 91 | |
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| 92 | void update(); |
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| 93 | |
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| 94 | // administrative |
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| 95 | void addBuffer(SoundBuffer* buffer); |
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| 96 | void removeBuffer(SoundBuffer* buffer); |
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| 97 | void addSource(SoundSource* source); |
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| 98 | |
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| 99 | void flushUnusedBuffers(); |
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| 100 | void flushAllBuffers(); |
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| 101 | void flushAllSources(); |
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| 102 | bool initAudio(); |
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| 103 | |
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| 104 | // error handling: |
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| 105 | static void PrintALErrorString(ALenum err); |
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| 106 | // static void PrintALCErrorString(ALenum err); |
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| 107 | |
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| 108 | |
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| 109 | private: |
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| 110 | SoundEngine(); |
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| 111 | void listDevices(); |
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| 112 | |
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| 113 | private: |
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| 114 | static SoundEngine* singletonRef; //!< Reference to this class |
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| 115 | |
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| 116 | float musicVolume; //!< the maximum volume of the music in % (0f,1f] |
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| 117 | float effectsVolume; //!< the maximum volume of sound-effects in % (0f,1f] |
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| 118 | PNode* listener; //!< The listener of the Scene |
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| 119 | tList<BaseObject>* bufferList; //!< A list of buffers |
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| 120 | tList<BaseObject>* sourceList; //!< A list for all the sources in the scene. |
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| 121 | |
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| 122 | }; |
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| 123 | |
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| 124 | #endif /* _SOUND_ENGINE_H */ |
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