| [4597] | 1 | /*! | 
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| [4959] | 2 |  * @file sound_engine.h | 
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 | 3 |  * Definition of the SoundEngine singleton Class | 
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 | 4 |  */ | 
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| [4504] | 5 |  | 
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 | 6 | #ifndef _SOUND_ENGINE_H | 
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 | 7 | #define _SOUND_ENGINE_H | 
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 | 8 |  | 
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 | 9 | #include "base_object.h" | 
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 | 10 | #include "alincl.h" | 
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 | 11 |  | 
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| [5386] | 12 | #include "sound_buffer.h" | 
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 | 13 | #include "sound_source.h" | 
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 | 14 |  | 
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| [5779] | 15 | #include <list> | 
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| [5917] | 16 | #include <stack> | 
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| [5779] | 17 |  | 
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| [4506] | 18 | #define SOUND_DOPPLER_FACTOR       0.001          //!< A factor for the audible doppler effect | 
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| [6840] | 19 | #define SOUND_DOPPLER_VELOCITY     500            //!< A factor for the TravelSpeed of sound | 
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| [4504] | 20 |  | 
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| [5405] | 21 | // FORWARD DECLARATION | 
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| [4504] | 22 | class PNode; | 
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| [4985] | 23 | class IniParser; | 
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| [4504] | 24 |  | 
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| [5917] | 25 |  | 
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| [4504] | 26 | //! A class that handles audio via the openAudioLibrary | 
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 | 27 | class SoundEngine : public BaseObject { | 
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| [4959] | 28 |   public: | 
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 | 29 |     virtual ~SoundEngine(); | 
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 | 30 |     /** @returns a Pointer to the only object of this Class */ | 
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| [5216] | 31 |     inline static SoundEngine* getInstance() { if (!SoundEngine::singletonRef) SoundEngine::singletonRef = new SoundEngine();  return SoundEngine::singletonRef; }; | 
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| [4504] | 32 |  | 
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| [4985] | 33 |     void loadSettings(IniParser* iniParser); | 
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 | 34 |  | 
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| [4959] | 35 |     SoundSource* createSource(const char* fileName, PNode* sourceNode = NULL); | 
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| [4504] | 36 |  | 
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| [4961] | 37 |     /** @param listener the listener in the scene */ | 
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 | 38 |     void setListener(PNode* listener) { this->listener = listener; }; | 
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| [4959] | 39 |     void setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity); | 
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| [4504] | 40 |  | 
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 | 41 |  | 
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| [4985] | 42 |     /** @returns the Music Volume in % */ | 
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 | 43 |     inline float getMusicVolume() { return this->musicVolume; }; | 
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 | 44 |     /** @returns the Effects Volume in % */ | 
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 | 45 |     inline float getEffectsVolume() { return this->effectsVolume; }; | 
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 | 46 |  | 
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| [4961] | 47 |     void update(); | 
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 | 48 |  | 
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 | 49 |   // administrative | 
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| [5930] | 50 |     void popALSource(ALuint& source); | 
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 | 51 |     void pushALSource(ALuint& source) { if (source != 0) this->ALSources.push(source); }; | 
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| [4504] | 52 |  | 
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| [4959] | 53 |     void flushUnusedBuffers(); | 
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 | 54 |     void flushAllBuffers(); | 
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 | 55 |     void flushAllSources(); | 
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| [5917] | 56 |  | 
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| [5930] | 57 |     bool initAudio(); | 
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| [5917] | 58 |     bool allocateSources(unsigned int count); | 
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| [4504] | 59 |  | 
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 | 60 |   // error handling: | 
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| [6836] | 61 |     static bool checkError(const char* error, unsigned int line); | 
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| [6849] | 62 |     bool checkALCError(const char* error, unsigned int line); | 
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| [5930] | 63 |     static const char* getALErrorString(ALenum err); | 
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| [6847] | 64 |     static const char* getALCErrorString(ALenum err); | 
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| [4504] | 65 |  | 
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| [4959] | 66 |   private: | 
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 | 67 |     SoundEngine(); | 
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| [5930] | 68 |  | 
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| [4959] | 69 |     void listDevices(); | 
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| [4504] | 70 |  | 
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| [4959] | 71 |   private: | 
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| [5885] | 72 |     static SoundEngine*            singletonRef;             //!< Reference to this class | 
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| [4504] | 73 |  | 
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| [5885] | 74 |     ALCdevice*                     device;                   //!< the used audio-device. | 
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 | 75 |     ALCcontext*                    context;                  //!< the context, currently in use. | 
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| [5819] | 76 |  | 
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| [5885] | 77 |     float                          musicVolume;              //!< the maximum volume of the music in % (0f,1f] | 
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 | 78 |     float                          effectsVolume;            //!< the maximum volume of sound-effects in % (0f,1f] | 
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 | 79 |     PNode*                         listener;                 //!< The listener of the Scene | 
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| [5819] | 80 |  | 
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| [5885] | 81 |     const std::list<BaseObject*>*  bufferList;               //!< A list of buffers | 
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 | 82 |     const std::list<BaseObject*>*  sourceList;               //!< A list for all the sources in the scene. | 
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| [4959] | 83 |  | 
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| [5917] | 84 |     unsigned int                   maxSourceCount;           //!< How many Sources is the Maximum | 
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 | 85 |     std::stack<ALuint>             ALSources;                //!< A list of real openAL-Sources, the engine allocates, and stores for reuse. | 
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| [4504] | 86 | }; | 
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 | 87 |  | 
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 | 88 | #endif /* _SOUND_ENGINE_H */ | 
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