| [4597] | 1 | /*! | 
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| [4959] | 2 |  * @file sound_engine.h | 
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 | 3 |  * Definition of the SoundEngine singleton Class | 
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 | 4 |  */ | 
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| [4504] | 5 |  | 
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 | 6 | #ifndef _SOUND_ENGINE_H | 
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 | 7 | #define _SOUND_ENGINE_H | 
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 | 8 |  | 
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 | 9 | #include "base_object.h" | 
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 | 10 | #include "alincl.h" | 
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 | 11 |  | 
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| [5386] | 12 | #include "sound_buffer.h" | 
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 | 13 | #include "sound_source.h" | 
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 | 14 |  | 
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| [4506] | 15 | #define SOUND_DOPPLER_FACTOR       0.001          //!< A factor for the audible doppler effect | 
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 | 16 | #define SOUND_DOPPLER_VELOCITY     5000000        //!< A factor for the TravelSpeed of sound | 
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| [4504] | 17 |  | 
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| [5405] | 18 | // FORWARD DECLARATION | 
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| [4504] | 19 | class PNode; | 
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 | 20 | template<class T> class tList; | 
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| [4985] | 21 | class IniParser; | 
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| [4504] | 22 |  | 
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 | 23 | //! A class that handles audio via the openAudioLibrary | 
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 | 24 | class SoundEngine : public BaseObject { | 
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 | 25 |  | 
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| [4959] | 26 |   public: | 
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 | 27 |     virtual ~SoundEngine(); | 
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 | 28 |     /** @returns a Pointer to the only object of this Class */ | 
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| [5216] | 29 |     inline static SoundEngine* getInstance() { if (!SoundEngine::singletonRef) SoundEngine::singletonRef = new SoundEngine();  return SoundEngine::singletonRef; }; | 
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| [4504] | 30 |  | 
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| [4985] | 31 |     void loadSettings(IniParser* iniParser); | 
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 | 32 |  | 
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| [4959] | 33 |     SoundSource* createSource(const char* fileName, PNode* sourceNode = NULL); | 
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| [4504] | 34 |  | 
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| [4961] | 35 |     /** @param listener the listener in the scene */ | 
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 | 36 |     void setListener(PNode* listener) { this->listener = listener; }; | 
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| [4959] | 37 |     void setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity); | 
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| [4504] | 38 |  | 
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 | 39 |  | 
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| [4985] | 40 |     /** @returns the Music Volume in % */ | 
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 | 41 |     inline float getMusicVolume() { return this->musicVolume; }; | 
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 | 42 |     /** @returns the Effects Volume in % */ | 
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 | 43 |     inline float getEffectsVolume() { return this->effectsVolume; }; | 
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 | 44 |  | 
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| [4961] | 45 |     void update(); | 
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 | 46 |  | 
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 | 47 |   // administrative | 
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| [4959] | 48 |     void addBuffer(SoundBuffer* buffer); | 
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 | 49 |     void removeBuffer(SoundBuffer* buffer); | 
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 | 50 |     void addSource(SoundSource* source); | 
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| [4504] | 51 |  | 
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| [4959] | 52 |     void flushUnusedBuffers(); | 
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 | 53 |     void flushAllBuffers(); | 
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 | 54 |     void flushAllSources(); | 
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 | 55 |     bool initAudio(); | 
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| [4504] | 56 |  | 
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 | 57 |   // error handling: | 
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| [4959] | 58 |     static void PrintALErrorString(ALenum err); | 
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| [4504] | 59 |   //  static void PrintALCErrorString(ALenum err); | 
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 | 60 |  | 
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 | 61 |  | 
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| [4959] | 62 |   private: | 
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 | 63 |     SoundEngine(); | 
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 | 64 |     void listDevices(); | 
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| [4504] | 65 |  | 
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| [4959] | 66 |   private: | 
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 | 67 |     static SoundEngine*      singletonRef;             //!< Reference to this class | 
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| [4504] | 68 |  | 
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| [4985] | 69 |     float                    musicVolume;              //!< the maximum volume of the music in % (0f,1f] | 
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 | 70 |     float                    effectsVolume;            //!< the maximum volume of sound-effects in % (0f,1f] | 
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| [4959] | 71 |     PNode*                   listener;                 //!< The listener of the Scene | 
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| [4960] | 72 |     tList<BaseObject>*       bufferList;               //!< A list of buffers | 
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 | 73 |     tList<BaseObject>*       sourceList;               //!< A list for all the sources in the scene. | 
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| [4959] | 74 |  | 
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| [4504] | 75 | }; | 
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 | 76 |  | 
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 | 77 | #endif /* _SOUND_ENGINE_H */ | 
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