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source: orxonox.OLD/trunk/src/lib/sound/sound_engine.cc @ 6829

Last change on this file since 6829 was 6829, checked in by bensch, 18 years ago

trunk: deault audio-volume

File size: 10.1 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14
15   code has been taken from http://www.devmaster.net/articles.php?catID=6
16   The code has been applied to our needs, and many things have been changed.
17*/
18
19#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND
20
21#include "sound_engine.h"
22
23#include "class_list.h"
24
25#include "p_node.h"
26#include "resource_manager.h"
27#include "debug.h"
28#include "parser/ini_parser/ini_parser.h"
29#include "globals.h"
30
31using namespace std;
32
33
34//////////////////
35/* SOUND-ENGINE */
36//////////////////
37/**
38 *  standard constructor
39*/
40SoundEngine::SoundEngine ()
41{
42  this->setClassID(CL_SOUND_ENGINE, "SoundEngine");
43  this->setName("SoundEngine");
44
45  this->listener = NULL;
46  this->bufferList = NULL;
47  this->sourceList = NULL;
48
49  this->device = NULL;
50  this->context = NULL;
51
52  this->maxSourceCount = 32;
53
54  this->effectsVolume = .80;
55  this->musicVolume = .75;
56}
57
58/**
59 *  the singleton reference to this class
60*/
61SoundEngine* SoundEngine::singletonRef = NULL;
62
63/**
64 *  standard deconstructor
65 */
66SoundEngine::~SoundEngine ()
67{
68  // deleting all the SoundSources
69  if(this->sourceList != NULL)
70  {
71    while (this->sourceList->size() > 0)
72      delete dynamic_cast<SoundSource*>(this->sourceList->front());
73  }
74
75  while(!this->ALSources.empty())
76  {
77    alDeleteSources(1, &this->ALSources.top());
78    this->ALSources.pop();
79  }
80
81  // deleting all the SoundBuffers
82  if (this->bufferList != NULL)
83  {
84    while(this->bufferList->size() > 0)
85      ResourceManager::getInstance()->unload(dynamic_cast<SoundBuffer*>(this->bufferList->front()));
86  }
87
88  // removing openAL from AudioResource
89  //! @todo this should be terminated through alc
90  //alutExit();
91
92  SoundEngine::singletonRef = NULL;
93}
94
95/**
96 * loads the settings of the SoundEngine from an ini-file
97 * @param iniParser the IniParser of the inifile
98 */
99void SoundEngine::loadSettings(IniParser* iniParser)
100{
101  const char* channels = iniParser->getVar(CONFIG_NAME_AUDIO_CHANNELS, CONFIG_SECTION_AUDIO, "32");
102  this->maxSourceCount = atoi(channels);
103  const char* musicVolume = iniParser->getVar(CONFIG_NAME_MUSIC_VOLUME, CONFIG_SECTION_AUDIO, "80");
104  this->musicVolume = atof(musicVolume)/100.0;
105
106  const char* effectsVolume = iniParser->getVar(CONFIG_NAME_EFFECTS_VOLUME, CONFIG_SECTION_AUDIO, "80");
107  this->effectsVolume = atof(effectsVolume)/100.0;
108}
109
110/**
111 *  creates a new SoundSource.
112 * @param fileName The Name to load the SoundBuffer from
113 * @param sourceNode The sourceNode to bind this SoundSource to.
114 * @returns The newly created SoundSource
115
116   acctualy this is nothing more than a wrapper around the ResourceManager.
117*/
118SoundSource* SoundEngine::createSource(const char* fileName, PNode* sourceNode)
119{
120  return new SoundSource(sourceNode, (SoundBuffer*)ResourceManager::getInstance()->load(fileName, WAV, RP_LEVEL));
121}
122
123/**
124 *  Sets the doppler values of openAL
125 * @param dopplerFactor the extent of the doppler-effect
126 * @param dopplerVelocity the Speed the sound travels
127*/
128void SoundEngine::setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity)
129{
130  alDopplerFactor(dopplerFactor);
131  alDopplerVelocity(dopplerVelocity);
132}
133
134
135void SoundEngine::popALSource(ALuint& source)
136{
137  if (source != 0)
138    return;
139  else
140  {
141
142    /// @TODO try to create more sources if needed
143    if (!this->ALSources.empty())
144    {
145      source = this->ALSources.top();
146      this->ALSources.pop();
147    }
148  }
149}
150
151
152/**
153 *  updates all The positions, Directions and Velocities of all Sounds
154*/
155void SoundEngine::update()
156{
157
158  // updating the Listeners Position
159  if (likely(this->listener != NULL))
160    {
161      alListener3f(AL_POSITION,
162                   this->listener->getAbsCoor().x,
163                   this->listener->getAbsCoor().y,
164                   this->listener->getAbsCoor().z);
165      alListener3f(AL_VELOCITY,
166                   this->listener->getVelocity().x,
167                   this->listener->getVelocity().y,
168                   this->listener->getVelocity().z);
169      Vector absDirV = this->listener->getAbsDirV();
170      ALfloat orientation [6] = {1,0,0, absDirV.x, absDirV.y, absDirV.z};
171      alListenerfv(AL_ORIENTATION, orientation);
172    }
173  else
174    PRINTF(2)("no listener defined\n");
175
176  // updating all the Sources positions
177  if (likely(this->sourceList != NULL || (this->sourceList = ClassList::getList(CL_SOUND_SOURCE)) != NULL))
178  {
179    list<BaseObject*>::const_iterator sourceIT;
180    SoundSource* source;
181    for (sourceIT = this->sourceList->begin(); sourceIT != this->sourceList->end(); sourceIT++)
182    {
183      source = static_cast<SoundSource*>(*sourceIT);
184      if (source->isPlaying())
185      {
186        int play = 0x000;
187        alGetSourcei(source->getID(), AL_SOURCE_STATE, &play);
188        if(play == AL_PLAYING)
189        {
190          if (likely(source->getNode() != NULL))
191          {
192            alSource3f(source->getID(), AL_POSITION,
193                       source->getNode()->getAbsCoor().x,
194                       source->getNode()->getAbsCoor().y,
195                       source->getNode()->getAbsCoor().z);
196            alSource3f(source->getID(), AL_VELOCITY,
197                       source->getNode()->getVelocity().x,
198                       source->getNode()->getVelocity().y,
199                       source->getNode()->getVelocity().z);
200          }
201
202        }
203        else
204        {
205          source->stop();
206        }
207      }
208    }
209  }
210}
211
212/**
213 *  Removes all the Buffers that are not anymore needed by any Sources
214*/
215void SoundEngine::flushUnusedBuffers()
216{
217  /// FIXME
218/*  if(this->sourceList && this->bufferList)
219  {
220    tIterator<BaseObject>* bufferIterator = this->bufferList->getIterator();
221    SoundBuffer* enumBuffer = (SoundBuffer*)bufferIterator->firstElement();
222    while (enumBuffer)
223    {
224      tIterator<BaseObject>* sourceIterator = this->sourceList->getIterator();
225      SoundSource* enumSource = (SoundSource*)sourceIterator->firstElement();
226      while (enumSource)
227      {
228        if (enumBuffer == enumSource->getBuffer())
229          break;
230        enumSource = (SoundSource*)sourceIterator->nextElement();
231      }
232      delete sourceIterator;
233      if (enumSource == NULL)
234        ResourceManager::getInstance()->unload(enumBuffer);
235      enumBuffer = (SoundBuffer*)bufferIterator->nextElement();
236    }
237    delete bufferIterator;
238}*/ /// FIXME
239}
240
241/**
242 * flushes all the Buffers
243 * deletes them from the BufferList, and also removes them via the ResourceManager.
244 */
245void SoundEngine::flushAllBuffers()
246{
247  if (this->bufferList)
248  {
249    while (this->bufferList->size() > 0)
250      ResourceManager::getInstance()->unload(static_cast<SoundBuffer*>(this->bufferList->front()), RP_LEVEL);
251  }
252}
253
254/**
255 * deletes all the Sources.
256 */
257void SoundEngine::flushAllSources()
258{
259  if (this->sourceList)
260  {
261    while(this->sourceList->size() > 0)
262      delete this->sourceList->front();
263  }
264}
265
266/**
267 *  initializes Audio in general
268*/
269bool SoundEngine::initAudio()
270{
271  ALenum result;
272  PRINTF(3)("Initialisazing openAL sound engine\n");
273  const char* defaultDevice =(const char*) alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER);
274  const char* deviceList = (const char*)alcGetString(NULL,ALC_DEVICE_SPECIFIER);
275  const char* devWalk = deviceList;
276//  if (alcIsExtensionPresent(NULL, (const ALCchar*)"ALC_ENUMERATION_EXT") == AL_TRUE)
277{ // try out enumeration extension
278    PRINTF(3)("Enumeration-extension found\n");
279
280    PRINTF(3)("Default device: %s\n", defaultDevice);
281    do
282    {
283      PRINTF(3)("%s\n", devWalk);
284      devWalk += strlen(devWalk)+1;
285    } while (devWalk[0] != '\0');
286
287
288
289  }
290  // INITIALIZING THE DEVICE:
291
292#ifdef AL_VERSION_1_1
293  ALCchar deviceName[] =
294
295#ifdef __WIN32__
296      "Direct3D";
297#else
298      "'( ( devices '( native null ) ) )";
299#endif
300  //
301  this->device = alcOpenDevice(deviceName);
302
303  this->context = alcCreateContext(this->device, NULL);
304
305  alcMakeContextCurrent(this->context);
306#else
307  alutInit(0, NULL);
308#endif
309
310  if ((result = alGetError()) != AL_NO_ERROR)
311    PRINTF(2)("%s\n", SoundEngine::getALErrorString(result));
312
313  this->setDopplerValues(SOUND_DOPPLER_FACTOR, SOUND_DOPPLER_VELOCITY);
314}
315
316
317/**
318 * Allocates openAL sources
319 * @param count how many sources to allocate
320 * @returns true on success, false if at least one source could not be allocated
321 */
322bool SoundEngine::allocateSources(unsigned int count)
323{
324  ALenum result;
325  // Setting default values.
326  for (unsigned int i = 0; i < count; i++)
327  {
328    ALuint source;
329
330    alGenSources(1, &source);
331    if ((result = alGetError()) != AL_NO_ERROR)
332      PRINTF(1)("Error Generating Sources: '%s'\n", SoundEngine::getALErrorString(result));
333
334    alSourcef (source, AL_PITCH,    1.0      );
335    alSourcef (source, AL_GAIN,     this->getEffectsVolume() );
336    alSourcei (source, AL_LOOPING,  AL_FALSE );
337    this->ALSources.push(source);
338  }
339  return true;
340}
341
342/**
343 *  Transforms AL-errors into something readable
344 * @param err The error found
345*/
346const char* SoundEngine::getALErrorString(ALenum err)
347{
348  switch(err)
349    {
350    case AL_NO_ERROR:
351      return ("AL_NO_ERROR");
352    case AL_INVALID_NAME:
353      return ("AL_INVALID_NAME");
354    case AL_INVALID_ENUM:
355      return ("AL_INVALID_ENUM");
356    case AL_INVALID_VALUE:
357      return ("AL_INVALID_VALUE");
358    case AL_INVALID_OPERATION:
359      return ("AL_INVALID_OPERATION");
360    case AL_OUT_OF_MEMORY:
361      return ("AL_OUT_OF_MEMORY");
362    };
363}
364
365void SoundEngine::listDevices()
366{
367  printf("%s\n",(const char*)alcGetString(NULL, ALC_DEVICE_SPECIFIER));
368}
369
370/*
371void SoundEngine::PrintALCErrorString(ALenum err)
372{
373  switch(err)
374    {
375    case ALC_NO_ERROR:
376      PRINTF(4)("AL_NO_ERROR\n");
377      break;
378
379    case ALC_INVALID_DEVICE:
380      PRINTF(2)("ALC_INVALID_DEVICE\n");
381      break;
382
383    case ALC_INVALID_CONTEXT:
384      PRINTF(2)("ALC_INVALID_CONTEXT\n");
385      break;
386
387    case ALC_INVALID_ENUM:
388      PRINTF(2)("ALC_INVALID_ENUM\n");
389      break;
390
391    case ALC_INVALID_VALUE:
392      PRINTF(2)("ALC_INVALID_VALUE\n");
393      break;
394
395    case ALC_OUT_OF_MEMORY:
396      PRINTF(2)("ALC_OUT_OF_MEMORY\n");
397      break;
398    };
399}
400*/
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